Slow UITabBar item loading - objective-c

There is the problem in my project, this problem can bring lots of unpleasant feelings for customer.
So app is basically ground on UITabBarController and when I want to load one of UIViewController it loads too long (~ 1.5s in first launch and after switching there is seeing pause) - its very bad for user experience, as you know.
So I want to know some way to preload this section before user want to enter there (section doesn't loads first). There are few questions which can be the same with first glance but I don't want to have a solution like "spinner while loading".
If anybody knows elegant solution I'll very thankful.
Alexey

To me this sounds like you do lot of work in either your init method, the viewDidLoad or the viewWillAppear method of your UIViewController.
On the first load I don't know an answer, but you could load the other view controllers in the UITabBarController in a background thread so they are loaded when you tap them.
EDIT:
On first load you could use a very simple start screen and load the first screen also on the background thread. But then you would have to add a new view.

Related

Working with storyboards in Xcode, how to handle massive Storyboard in iOS

I have been using the storyboard to make an application and currently there are many segues and several components. This is causing a ton of lag when I try to do anything inside the storyboard. Is there a way to hide components inside the storyboard? thanks.
+1, For the potentially features to improve Xcode. Now, there is no way you can hide those views (Not that I know). But I would suggest you to,
Hide the debug areas you don't need.
Hide the document outline while working with segues.
Why?
I think in this way whenever you are making changes, system does not have to repaint those unwanted views and long document outline. Probably this will be less laggy(I don't think there is a word like this)!
Work around
Divide your segue into different meta segues and then you can call those segues from your main segue. In that way you don't have to put each connection on one file but you condense it!
And here we go the documentation for it! Now you can get the story board by different file and then initiate with the UIViewController easily. Then you can just use old ways to segue between different ViewControllers.
Apple Documentation for UIStoryboard
Demo App.
In order to achieve this, I have made a quick demo application which will help any future visitors.
https://github.com/Krutarth/LargeStoryboardManagement
Visually something like this,
You can split one huge storyboard into multiple small storyboards.
Select the view controllers that you want to move to a smaller storyboard, then
In the top menu, click Editor -> Refactor to Storyboard
Save the new storyboard with the desired name. XCode will auto generate all the required storyboard links from your large storyboard to this newly created small one.

Manipulate UI from AppDelegate

I am a newbie in all this as will be apparent really soon.
I am using the iOS: Application: Tabbed application template. I have placed a UIImageView in the first view and two standard rounded buttons. One button is attached to an action in the FirstView Controller which places a picture into the UIImageView. The second button is attached to an action in the AppDelegate which calls a method in the FirstViewController which in turn places a second picture into the UIImageView.
The AppDelegate method does not replace the picture. It doesn't crash… it just does not seem to do anything.
How can I manipulate the view in the First and Second View Controller from the AppDelegate?
#dasdom
Well that's one issue explained. I've been reading the theory of MVC and trying to put it into practice now. Short version is I am trying to write a Battleship app for practice. Was planning on using the first screen to setup the game pieces, prefs, etc.. and use the second screen for actual game play.
I've created another class to use as my "brain center" but I ran into the same issue of not being able to manipulate anything on the screen for the first or second views. (That's why I tried the appDelegate).
That's my life story right now… can you throw some pointers my way on how to proceed and how to solve my one of many problems?
First you shouldn't do that. The AppDelegate should only be responsible for bringing the first view onto the screen.
Second you should have a look into the Model-View-Controller design pattern. Search for it in your preferred search machine.
But I you really still want to do that you should have a look into delegation and/or notifications. For example you could send the First View Controller a notification from the AppDelegate to change the image.

IOS menu/design

Relevant Data:
I'm making a simple game, using OpenglES. The game itself is done, however I would like to have a main menu as well as some other screens designed in IB. So far I have a death/score screen that is displayed with a simple modelviewcontroller.
I haven't done a ton with GUI building or much programming on the platform outside of C code (posix sockets) and some examples from some books. So I'm not sure how I would go about having lots of views- usually I just use a model view, and it's gotten me along just fine so far. However I don't think that would be the best route here.
Situation:
I have a view controller that shows my main menu- the main menu branches off to the main game, a settings screen, and a high score screen. The main game is made in opengl, and I haven't made the settings view yet, but it likely will be as well. How should I switch between the views? Presenting the main view from the app delegate is as simple as setting the root view controller = newly created view controller, should I do the same thing here? If I do that can I remove the resources from the menu view controller?
Sorry if this is an extremely simple question, I just don't quite get the process.
I'm not entirely sure what you want to do, but an easy way to show a new view controller is:
SecondViewController *aSecondViewController = [[SecondViewController alloc]
initWithNibName:#"SecondView" bundle:nil];
[self presentModalViewController:aSecondViewController animated:YES];
I hope that helps.
How should I switch between the views?
In the vast majority of cases, you should be using a UINavigationController. Your initial controller would be the main menu. When you want to go into a particular section of your application, you push a new view controller onto the stack. When you want to come back out, you pop it off the stack.
Besides navigation and presenting modally that others have mentioned, another option is to swap out views. May or may not fit your app's flow but wanted to point out another option for you to consider
Best practice for switching iPhone views?
If you are already limiting the game to iOS 5 for some other reason you should look into UIStoryboard. If you don't currently require iOS5 the "simplest" way is to use table views, but that isn't a very "gamey" UI.

How to deal with time delay when a SWTableView is being loaded?

In an iPhone game, I want to display a CCLayer containing a SWTableView when the user taps on the screen. The table mainly contains images.
Now the problem is, on an old device, say ipod touch 2g running iOS4.x, It takes about 1 second or even more to load the table (because it is loading images) before it is displayed on the screen.
I tried to add a spinner view to indicate that the table is being loaded. But the spinner does not get printed on the screen until the table is displayed.
Does anyone have a good strategy to deal with this delay? Or is it at lease possible to do anything between a touch event and the loading of the table?
Any help will be greatly appreciated! Thanks!
If you subclass SWTableView, you can implement the init and viewDidLoad methods. In init, put a spinner in the middle of the view, and in viewDidLoad remove the spinner. If that doesn't work you may want to try subclassing CCLayer in the same way.

How can I do an animated switch to UISplitView?

I have looked at the sample generated by xcode when creating a new UISplitView app on the iPad along with countless other tutorials and the documentation from the apple developer site. I have not seen an example where the UISplitView used was not the root of the application. Is this even possible?
What I am trying to accomplish: I have a UITableView to start out and once an item in the list is selected I would like to display a splitview with two different sets of information that is based on the item that was selected.
I curious if this type of implementation is even possible, or just frowned upon, and why. If it is possible, how would I go about implementing and hooking up a UISplitView to behave in this way?
Edit: I'm updating this with what I have. I can now switch to my UISplitView, though the transition is not animated. What is the way to correctly switch to a UISplitView so the transition is animated?
Code for switching right now:
[appDelegate.window addSubview:appDelegate.splitViewController.view];
appDelegate.window.rootViewController = appDelegate.splitViewController;
EDIT 2: In hopes of bumping this back up so more people see it, I have managed to switch from my navigationController to my splitViewController, but when I add the button to be able to navigate back, nothing I do makes a difference and I seem to be locked in. I tried reverse mirroring the code to switch to the splitViewController, but that had no affect, and I am completely out of ideas. Can anyone shed some light on this?
You should always use SplitViewController as a rootViewController: Split view controller must be root view controller
There may be some hacks around it, but when Apple have a strong recommendation and design guidance, I suggest to try to re-think your design before going against the platform -it should save you effort in the long term.
I recommend using the MGSplitViewController, it also works as a non-rootViewController, even nested into an another MGSplitViewController, and there's i.e. a one-liner for the animation to blend in the Master-View, if that is what you want.
In your UITableView didSelectRowAtIndexPath method you would have something like:
UISplitViewController *mySplitView = [[UISplitViewController alloc] init];
[self.navigationController pushViewController:mySplitView animated:YES];
[mySplitView release];
Probably you'll want to subclass UISplitViewController just like you would other view controllers and set in there the master and detail views and so on.