CMake copy files using copy_if_different recursively - cmake

I am new to CMake. I have got my project compiling. I have a structure like this
PROJECT
SRC
test
.cpp (all source files) and CMakeLists.txt for this folder (creating a static library)
example
.cpp (all source files) and CMakeLists.txt for this folder (creating a static library)
Include
test
.h (all the header files)
example
.h (all the header files)
build
CMakeLists.txt (Main CMakelist file)
lib
test (contains the generated files)
example (contains the generated files)
The question is how do I copy all static files ie. from test and example folder and place them in a different folder outside the binary structure recursively?
My main CMakeLists.txt file:
PROJECT(copythefiles)
SET(CMAKE_CURRENT_BINARY_DIR ".")
add_subdirectory(/src/test /lib/test) # I am specifying the location where the files are to be generated
add_subdirectory(/src/example /lib/example)
ADD_CUSTOM_TARGET( a ALL COMMAND ${CMAKE_COMMAND} -E echo "\{X}" > ${CMAKE_CURRENT_BINARY_DIR}/lib/test/libtest.a )
ADD_CUSTOM_COMMAND(TARGET a POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${CMAKE_CURRENT_BINARY_DIR}/lib/test/libtest.a
${CMAKE_CURRENT_BINARY_DIR}/lib/libtest.a )
This copies the files. But I have around 20 projects and I would like to do it recursively.
Thanks :)

It's normal to have your top-level CMakeLists.txt file in the root of your project. If you move your CMakeLists.txt out of "/build" to the root, then you should be able to call add_subdirectory without having to specify the binary path for each case.
Assuming you move the CMakeLists file, then you can insert this before the add_subdirectory calls:
function(MoveLib TheTarget)
add_custom_command(TARGET ${TheTarget} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E
copy $<TARGET_FILE:${TheTarget}> ${CMAKE_SOURCE_DIR}/lib)
endfunction()
execute_process(COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_SOURCE_DIR}/lib)
This then allows you to add e.g. MoveLib(my_test) inside the libraries' CMakeLists.txt files, where my_test is the name of the library concerned.
A copy of all libraries will then end up in "/lib". If you're not really wanting copies, then you should have a look at the ARCHIVE_OUTPUT_DIRECTORY property. If you simply add
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/lib)
then all your static libraries will end up in "/lib". There are a couple of things to watch for here though.
Shared libraries aren't covered by ARCHIVE_OUTPUT_DIRECTORY. The details for shared libs are in the docs for ARCHIVE_OUTPUT_DIRECTORY though.
Also, some generators (e.g. MSVC) append a per-configuration subdirectory to the specified directory, so you'd end up with "/lib/Debug", "/lib/Release", etc. You can circumvent this by setting the configuration-specific versions of CMAKE_ARCHIVE_OUTPUT_DIRECTORY to all point to ${CMAKE_SOURCE_DIR}/lib:
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_DEBUG ${CMAKE_SOURCE_DIR}/lib)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY_RELEASE ${CMAKE_SOURCE_DIR}/lib)

Related

CMake only copy non-cmake files

I am currently building a shared library along with an exectuable with cmake. The exectuable and shared library must both have a specific folder structure that they are built into, and share the same folder.
So, after building both targets, I copy the required files to this folder (along with a couple extra dependencies that the exectuable has).
I can copy the exectuable's binary output directory fine, but when I do, I want to be able to leave out the extra files and folders that cmake generates, ie cmake_install.cmake and CMakeFiles/.
Is there a way to copy the exectuable along with its dependencies, while leaving out these files? There's a few extra shared libraries that are external to the executable target that also need to be distributed with it, which is why I also want to copy these.
These are my current CMakeLists.txt:
CMakeLists.txt
add_library(my_library SHARED src/main.cpp)
add_subdirectory(executable)
add_custom_command(
TARGET my_library
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_FILE:my_library>
$<TARGET_FILE_DIR:my_library>/bin/${PLATFORM_NAME}${PROCESSOR_ARCH}/$<TARGET_FILE_NAME:my_library>
)
executable/CMakeLists.txt
add_executable(executable main.cpp)
target_link_libraries(executable PRIVATE some_external_libraries...)
add_custom_command(
TARGET executable
POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
$<TARGET_FILE_DIR:executable>
$<TARGET_FILE_DIR:my_library>/bin/${PLATFORM_NAME}${PROCESSOR_ARCH}
)
Provide logic for installing the project via the install command:
CMakeLists.txt
...
set(CMAKE_INSTALL_BINDIR bin/${PLATFORM_NAME}${PROCESSOR_ARCH}) # set exe/dll output dir
set(CMAKE_INSTALL_LIBDIR ${CMAKE_INSTALL_BINDIR}) # not recommended; so files only; use INSTALL_RPATH for exe instead
add_library(my_library SHARED src/main.cpp)
install(TARGETS my_library RUNTIME LIBRARY)
add_subdirectory(executable)
executable/CMakeLists.txt
add_executable(executable main.cpp)
target_link_libraries(executable PRIVATE some_external_libraries...)
install(TARGETS executable RUNTIME)
this allows you to use
cmake --install build_dir --prefix install_dir
optionally passing --config <Configuration> for multi config generators to install copy the files built for the cmake project using build_dir as build directory to the directory install_dir. The files will be located in install_dir/bin/${PLATFORM_NAME}${PROCESSOR_ARCH} (variables replaced with the content of the cmake variables during configuration).
Note: If this is just an attempt to make the executable runnable from the build tree, e.g. using the Visual Studio Debugger, you could instead simply set the CMAKE_RUNTIME_OUTPUT_DIRECTORY to an absolute path in the toplevel CMakeLists.txt which results in all the dlls and executables where you do not set the RUNTIME_OUTPUT_DIRECTORY or OUTPUT_DIRECTORY properties yourself going into the same directory. Alternatively you could set the VS_DEBUGGER_ENVIRONMENT target property to something like "PATH=$<TARGET_FILE_DIR:my_library>;$ENV{PATH}" to run the debugger with the PATH environment variable set in a way allowing the executable to locate the dll.

How can I copy a external dll in code directory to output dir with cmake in clion auto? [duplicate]

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.

How to copy files to the executable output directory in CMake [duplicate]

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.

CMake configure_file and Debug/Release directory [duplicate]

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.

How to copy DLL files into the same folder as the executable using CMake?

We use CMake for generating the Visual Studio files of our sources in our SVN. Now my tool requires some DLL files to be in the same folder as the executable. The DLL files are in a folder alongside the source.
How can I change my CMakeLists.txt such that the generated Visual Studio project will either have already the particular DLL files in the release/debug folders or will copy them upon compilation?
I'd use add_custom_command to achieve this along with cmake -E copy_if_different.... For full info run
cmake --help-command add_custom_command
cmake -E
So in your case, if you have the following directory structure:
/CMakeLists.txt
/src
/libs/test.dll
and your CMake target to which the command applies is MyTest, then you could add the following to your CMakeLists.txt:
add_custom_command(TARGET MyTest POST_BUILD # Adds a post-build event to MyTest
COMMAND ${CMAKE_COMMAND} -E copy_if_different # which executes "cmake - E copy_if_different..."
"${PROJECT_SOURCE_DIR}/libs/test.dll" # <--this is in-file
$<TARGET_FILE_DIR:MyTest>) # <--this is out-file path
If you just want the entire contents of the /libs/ directory copied, use cmake -E copy_directory:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs"
$<TARGET_FILE_DIR:MyTest>)
If you need to copy different dlls depending upon the configuration (Release, Debug, eg) then you could have these in subdirectories named with the corresponding configuration: /libs/Release, and /libs/Debug. You then need to inject the configuration type into the path to the dll in the add_custom_command call, like this:
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I put these lines in my top-level CMakeLists.txt file. All the libraries and executables compiled by CMake will be placed in the top level of the build directory so that the executables can find the libraries and it is easy to run everything.
set (CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
Note that this doesn't solve the OP's problem of copying precompiled binaries from the project's source directory.
I've had this problem today when tried to make a Windows build of my program. And I ended up doing some research myself since all these answers didn't satisfy me. There were three main issues:
I wanted debug builds to be linked with debug versions of libraries
and release builds to be linked with release builds of libraries,
respectively.
In addition to that, I wanted correct versions of DLL files
(Debug/Release) to be copied to output directories.
And I wanted to achieve all this without writing complex and fragile scripts.
After browsing some CMake manuals and some multiplatform projects at github I've found this solution:
Declare your library as a target with "IMPORTED" attribute, reference its debug and release .lib and .dll files.
add_library(sdl2 SHARED IMPORTED GLOBAL)
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_RELEASE "${SDL_ROOT_PATH}/lib/SDL2.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_RELEASE "${SDL_ROOT_PATH}/bin/SDL2.dll")
set_property(TARGET sdl2 PROPERTY IMPORTED_IMPLIB_DEBUG "${SDL_ROOT_PATH}/lib/SDL2d.lib")
set_property(TARGET sdl2 PROPERTY IMPORTED_LOCATION_DEBUG "${SDL_ROOT_PATH}/bin/SDL2d.dll")
Link this target with your project as usual
target_link_libraries(YourProg sdl2 ...)
Make custom build step to copy dll file to its destination if it has been altered somehow since previous build
add_custom_command ( TARGET YourProg POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE:sdl2> $<TARGET_FILE_DIR:YourProg>
)
For Windows users, there is a new generator expression $<TARGET_RUNTIME_DLLS:tgt> in CMake 3.21+ and you could use this official snippet for copying all of the DLLs that a target depends on.
find_package(foo REQUIRED)
add_executable(exe main.c)
target_link_libraries(exe PRIVATE foo::foo foo::bar)
add_custom_command(TARGET exe POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy $<TARGET_RUNTIME_DLLS:exe> $<TARGET_FILE_DIR:exe>
COMMAND_EXPAND_LISTS
)
Moving files during build using install
I had this issue trying to follow the CMake official tutorial on Step 9. This was the location of the file I wanted to move:
src
|_build
|_Debug
- `MathFunctions.dll`
This was the location I wanted the file to be in:
src
|_build
|_install
|_bin
- `MathFunctions.dll`
Since this DLL was generated as a shared library, all I did was to include this line in the CMakeLists.txt in the subdirectory that contained the source code for the library src/Mathfunctions/CMakeLists.txt
install(FILES ${PROJECT_BINARY_DIR}/$<CONFIG>/MathFunctions.dll
DESTINATION bin)
Thanks to your answers I could think on this one. Is just one line, so I think is ok. The $<CONFIG> can have two values Debug or Release Depending on how the project is built, as the original question required.
You can also use the command find_library:
find_library(<some_var> NAMES <name_of_lib> PATHS "<path/to/lib>")
With a defined EXECUTABLE_PATH, for instance:
set(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/bin)
you could move the .dll files that your executable need, with
file(COPY ${<some_var>}
DESTINATION ${EXECUTABLE_OUTPUT_PATH})
An addendum to the accepted answer, added as a separate answer so I get code formatting:
If you are building your dlls in the same project, they will usually be in Release, Debug, etc. directories. You'll have to use the Visual Studio environment variables to correctly copy them. e.g.:
"${PROJECT_BINARY_DIR}/your_library/\$\(Configuration\)/your_library.dll"
for the source and
"${CMAKE_CURRENT_BINARY_DIR}/\$\(Configuration\)/your_library.dll"
for the destination. Note the escaping!
You can't use the CMake CMAKE_BUILD_TYPE variable for the configuration since it's resolved at VS project generation time and will always be whatever the default is.
1. The most correct way: TARGET_RUNTIME_DLLS (CMake >= 3.21)
install(FILES $<TARGET_RUNTIME_DLLS:your_exe_here> TYPE BIN)
For this to work, your dependencies' CMake modules have to be well-written. In other words, they use CMake 3 targets with all their target properties set up correctly. If they set up everything right, all transitively-linked DLLs will be automagically gathered up and installed alongside your exe.
A big difference between this and the straight-up copy-the-files approach is that, because it goes through install(), CMake will actually know about them as files to-be-installed. CPack will know about your DLLs and include them in any installer you generate with it. CMake will automatically adjust what type of DLL (release vs debug) to match your target exe.
This is where CMake will be headed more in the future, and the way you should prefer if you have a choice.
2. The second most correct way: RUNTIME_DEPENDENCIES (CMake >= 3.21)
install(TARGETS your_exe_here
RUNTIME ARCHIVE LIBRARY RUNTIME FRAMEWORK BUNDLE PUBLIC_HEADER RESOURCE)
install(TARGETS your_exe_here
COMPONENT your_exe_here
RUNTIME_DEPENDENCIES
PRE_EXCLUDE_REGEXES "api-ms-" "ext-ms-"
POST_EXCLUDE_REGEXES ".*system32/.*\\.dll"
DIRECTORIES $<TARGET_FILE_DIR:your_exe_here>)
The key here is RUNTIME_DEPENDENCIES.
Internally, RUNTIME_DEPENDENCIES calls file(GET_RUNTIME_DEPENDENCIES), which scans your executable binary, tries very hard to exactly replicate what actual dependency resolution would look like, and write down all the DLLs mentioned along the way. These are passed back up to install().
What this means is that this doesn't depend on your dependencies' CMake modules having their target properties set up correctly. Your actual executable binary is scanned. Everything will get picked up.
3. The third most correct way: install(DIRECTORY)
install(
DIRECTORY "${DIR_CONTAINING_YOUR_DLLS}"
TYPE BIN
FILES_MATCHING REGEX "[^\\\\/.]\\.[dD][lL][lL]$"
)
To use, put the DLLs appropriate for your build in $DIR_CONTAINING_YOUR_DLLS.
The trick here is that, unlike install(FILES), install(DIRECTORY) doesn't care what specific files are in the directory until install time. That means now we have all of configure time and compile time to get a list of your DLLs and stuff them in $DIR_CONTAINING_YOUR_DLLS. As long as the DLL files are in $DIR_CONTAINING_YOUR_DLLS by install time, install(DIRECTORY) will pick them up.
If you choose this method, it's becomes your responsibility to match DLLs to your build config. (Consider: static vs dynamic, debug vs release, import lib version vs DLL version, libs with optional multithreading, forgetting to remove DLLs you don't need anymore.)
If you choose this method, you might want to automate DLL finding and matching using something like what vcpkg's applocal.ps1 does.
Hint for vcpkg
If you use vpckg with VCPKG_APPLOCAL_DEPS enabled, vcpkg will locate and copy your DLLs into your $CMAKE_RUNTIME_OUTPUT_DIRECTORY for you, but without going through install(). You need to use the install(DIRECTORY) trick to get CMake to pick them up.
(Internally, vcpkg uses dumpbin, llvm-objdump, and objdump to scan your executable binary to get these filenames.)
This is useful for one of them
SET(CMAKE_ARCHIVE_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/lib CACHE
PATH "Directory where all the .lib files are dumped." FORCE)
SET(CMAKE_RUNTIME_OUTPUT_DIRECTORY
${PROJECT_SOURCE_DIR}/bin CACHE
PATH "Directory where .exe and .dll files are dumped." FORCE)
You probably need to add custom target and make it depend on one of your executable targets.
To copy file using above function use:
COMMAND ${CMAKE_PROGRAM} -E copy_if_different ${CMAKE_BINARY_DIR}/path/to/file.dll ${CMAKE_BINARY_DIR}/where/to/put/file.dll`
The following command from the currently top rated answer depends on the output being put in /libs/.
add_custom_command(TARGET MyTest POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
"${PROJECT_SOURCE_DIR}/libs/$<CONFIGURATION>"
$<TARGET_FILE_DIR:MyTest>)
I use the below command to do the copy, which works for me everywhere. Note that I'm only copying the output dll here, not the entire directory. Also note that I'm hard coding a destination /bin/ directory, which is specific to this project. But I wanted to share the $<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}> syntax, which I think is neat:
add_custom_command(TARGET ${CMAKE_PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
$<TARGET_FILE_DIR:${CMAKE_PROJECT_NAME}>/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>
${CMAKE_CURRENT_SOURCE_DIR}/bin/$<TARGET_FILE_NAME:${CMAKE_PROJECT_NAME}>)
I'm a CMake beginner, but still I wanted to shared my experience. In my case I needed a post-install copy so that all my binaries are in.
In the case of third-party binary that can be imported within CMake, the following works for me:
find_package( dependency REQUIRED )
if( MSVC )
# If done properly and if the dependency has a correct config file, IMPORTED_LOCATION_RELEASE should be defined
get_target_property( DEP_SHARED_LIB_PATH dependency IMPORTED_LOCATION_RELEASE )
# Create a bin directory in the install folder
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_INSTALL_PREFIX}/bin/)
# Copy the shared lib file
add_custom_command(TARGET BGS POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy ${DEP_SHARED_LIB_PATH} ${CMAKE_INSTALL_PREFIX}/bin/)
endif()
Obviously IMPORTED_LOCATION_RELEASE can have variants depending on how the shared library was built / installed. Could be IMPORTED_LOCATION_DEBUG.
Maybe there's a better way to get that property name, I don't know.