Childbrowser terminates - objective-c

Calling multiple function in a javascript to get Username/Emailaddress/Password. When everything is fine go to goForLogin() and open a chrildbrowser. I get en error (See below):
First my code:
function goForLogin(emailaddress, value){
var xmlhttp;
xmlhttp=new XMLHttpRequest();
xmlhttp.open("POST","http://dev.server.com/test/login",true);
xmlhttp.setRequestHeader("Content-type","application/x-www-form-urlencoded");
xmlhttp.send("email=" + emailaddress + "&password=" + value);
xmlhttp.onreadystatechange=function()
{
if (xmlhttp.status==200)
{
value = null;
window.plugins.childBrowser.showWebPage('http://dev.server.com');
} else {
alert("FAILED");
}
}
}
* Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Application tried to present
modally an active controller .'
* First throw call stack: (0x154012 0x25fce7e 0x478721 0x479777 0x4797b7 0x6a68 0x67471 0x66c5e 0x67039 0x26106b0 0x1198035 0xd7f3f
0xd796f 0xfa734 0xf9f44 0xf9e1b 0x33be7e3 0x33be668 0x38f65c 0x2366
0x2295) libc++abi.dylib: terminate called throwing an exception (lldb)
Newest Cordova and Childbrowser, Xcode 4.4 versions.

I got it! Because of the xmlhttp.onreadystatechange statement the childBrowser is going to be open three times in this script. It is not allowed by apple - sorry, I forgot why - so I did a call back. It looks like this:
My JavaScript:
function some_function2(url, callback) {
var httpRequest; // create our XMLHttpRequest object
if (window.XMLHttpRequest) {
httpRequest = new XMLHttpRequest();
} else if (window.ActiveXObject) {
// Internet Explorer is stupid
httpRequest = new
ActiveXObject("Microsoft.XMLHTTP");
}
httpRequest.onreadystatechange = function() {
// inline function to check the status
// of our request
// this is called on every state change
if (httpRequest.readyState === 4 &&
httpRequest.status === 200) {
callback.call(httpRequest.responseXML);
// call the callback function
}
};
httpRequest.open('POST', url, true);
httpRequest.setRequestHeader("Content-type","application/x-www-form-urlencoded");
httpRequest.send("email=test#test.com&password=1");
}
function call() {
// call the function
some_function2("http://dev.server.com/account/login/", function() {
console.log(this);
callChildBrowser();
});
console.log("this will run before the above callback");
}
function callChildBrowser(){
window.plugins.childBrowser.showWebPage('http://dev.server.com');
}
Finally in my html:
<button id="butten" onclick="call()">WORKS</button>

Related

Is there any reason why no error found in calling navigator.mediaDevices.getUserMedia

I'm writing Webrtc chrome desktop app by accessing 2 camera simultaneously using latest Chrome Windows version.
Accessing camera list by navigator.mediaDevices.enumerateDevices() is ok but accessing these device by their specific id using navigator.mediaDevices.getUserMedia not work.
It only occurs sometimes. But no error in the catch.
So, I tried navigator.mediaDevices.getUserMedia is really exists or not.
if (navigator && navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
}
Yes, it was.
Just not getting any log info in calling navigator.mediaDevices.getUserMedia()
getVideoSources_ = function() {
return new Promise(function(resolve, reject) {
if (typeof navigator.mediaDevices.enumerateDevices === 'undefined') {
alert('Your browser does not support navigator.mediaDevices.enumerateDevices, aborting.');
reject(Error("Your browser does not support navigator.mediaDevices.enumerateDevices, aborting."));
return;
}
requestVideoSetTimeout = 500;
navigator.mediaDevices.enumerateDevices().then((devices) => {
// get the list first by sorting mibunsho camera in first place
for (var i = 0; i < devices.length; i++) {
log("devices[i]", JSON.stringify(devices[i]));
log("devices[i].label", devices[i].label);
if (devices[i].kind === 'videoinput' && devices[i].deviceId && devices[i].label) {
if (devices[i].label.indexOf("USB_Camera") > -1) {
deviceList[1] = devices[i];
} else {
deviceList[0] = devices[i];
}
}
}
// request video by sorted plan
for (var i = 0; i < deviceList.length; i++) {
requestVideo_(deviceList[i].deviceId, deviceList[i].label, resolve, reject);
requestVideoSetTimeout = 1000; // change requestVideoSetTimeout for next video request
}
}).catch((err) => {
log("getVideoSources_:" + err.name + ": " + err.message);
reject(Error("getVideoSources_ catch error"));
});
});
}
getVideoSources_().then(function(result) {
....
}).catch(function(err) {
....
});
function requestVideo_(id, label, resolve, reject) {
if (navigator && navigator.mediaDevices && navigator.mediaDevices.getUserMedia) {
log("navigator.mediaDevices.getUserMedia found!");
navigator.mediaDevices.getUserMedia({
video: {
deviceId: {exact: id},
width: 640,
height: 480,
frameRate: {
ideal: 20,
max: 20
}
},
audio: false}).then(
(stream) => {
log("***requestVideo_", id);
log("***requestVideo_", label);
log("***requestVideo_", stream);
// USB_Camera is face camera
if (label.indexOf("USB_Camera") > -1) {
log("***requestVideo_001");
myStream2 = stream;
log("***requestVideo_myStream2", myStream2);
} else {
log("***requestVideo_002");
myStream = stream;
log("***requestVideo_myStream", myStream);
getUserMediaOkCallback_(myStream, label);
}
resolve("###Video Stream got###");
stream.getVideoTracks()[0].addEventListener('ended', function(){
log("***Camera ended event fired. " + id + " " + label);
endedDevice[id] = label;
});
},
getUserMediaFailedCallback_
).catch((error) => {
log('requestVideo_: ' + error.name);
reject(Error("requestVideo_ catch error" + error.name));
});
}
}
function getUserMediaFailedCallback_(error) {
log("getUserMediaFailedCallback_ error:", error.name);
alert('User media request denied with error: ' + error.name);
}
#Kaiido is right, resolve is called in a for-loop here, which is all over the place, and before all the code has finished. Any error after this point is basically lost.
This is the promise constructor anti-pattern. In short: Don't write app code inside promise constructors. Don't pass resolve and reject functions down. Instead, let functions return promises up to you, and add all app code in then callbacks on them. Then return all promises so they form a single chain. Only then do errors propagate correctly.
See Using promises on MDN for more.

Parse Cloud Code query not getting executed

I have the below cloud code function and when I call this function from my OS X app, I get the success response as well. But none of the console log output messages inside the success and failure blocks of the query operation gets executed. Any ideas on where to look would be much appreciated.
Parse.Cloud.define("markAlertAsExpired", function(request, response) {
Parse.Cloud.useMasterKey();
var Alert = Parse.Object.extend("Alert");
var query = new Parse.Query(Alert);
query.get("vC6ppoxuqd", {
success: function(alertObj) {
// The object was retrieved successfully.
var status = alertObj.get("status");
console.log("RECEIVED OBJECT WITH STATUS:");
console.log(status);
if (status == "active") {
console.log("active");
markActiveAlertAsExpired(alertObj);
} else if (status == "inactive") {
console.log("inactive");
markInactiveAlertAsExpired(alertObj);
} else {
console.error("unknown_status");
}
},
error: function(object, error) {
// The object was not retrieved successfully.
// error is a Parse.Error with an error code and message.
console.error("alert_not_found");
response.error("alert_not_found");
}
});
response.success("available");
});
You need to wait for your queries to complete before calling response.success, the updated code below should work.
Parse.Cloud.define("markAlertAsExpired", function(request, response) {
Parse.Cloud.useMasterKey();
var Alert = Parse.Object.extend("Alert");
var query = new Parse.Query(Alert);
query.get("vC6ppoxuqd", {
success: function(alertObj) {
// The object was retrieved successfully.
var status = alertObj.get("status");
console.log("RECEIVED OBJECT WITH STATUS:");
console.log(status);
if (status == "active") {
console.log("active");
markActiveAlertAsExpired(alertObj);
} else if (status == "inactive") {
console.log("inactive");
markInactiveAlertAsExpired(alertObj);
} else {
console.error("unknown_status");
}
response.success("available");
},
error: function(object, error) {
// The object was not retrieved successfully.
// error is a Parse.Error with an error code and message.
console.error("alert_not_found");
response.error("alert_not_found");
}
});
});

webrtc: createAnswer works on chrome but fires an error with firefox

function createPeerConnection() {
try {
pc = new RTCPeerConnection(null, pc_constraints);
pc.onicecandidate = handleIceCandidate;
pc.onaddstream = handleRemoteStreamAdded;
pc.onremovestream = handleRemoteStreamRemoved;
console.log('Created RTCPeerConnnection');
} catch (e) {
console.log('Failed to create PeerConnection, exception: ' + e.message);
alert('Cannot create RTCPeerConnection object.');
return;
}
try {
// Reliable Data Channels not yet supported in Chrome
sendChannel = pc.createDataChannel("sendDataChannel",
{reliable: false});
sendChannel.onmessage = handleMessage;
trace('Created send data channel');
} catch (e) {
alert('Failed to create data channel. ' +
'You need Chrome M25 or later with RtpDataChannel enabled');
trace('createDataChannel() failed with exception: ' + e.message);
}
sendChannel.onopen = handleSendChannelStateChange;
sendChannel.onclose = handleSendChannelStateChange;
pc.ondatachannel = gotReceiveChannel;
}
function doAnswer() {
console.log('Sending answer to peer.');
pc.createAnswer(setLocalAndSendMessage, null, sdpConstraints);
}
I got error:
TypeError: Argument 2 of mozRTCPeerConnection.createAnswer is not an object.
The following code should work in Firefox:
function doAnswer() {
console.log('Sending answer to peer.');
pc.createAnswer(setLocalAndSendMessage, handleCreateAnswerError, sdpConstraints);
}
function setLocalAndSendMessage(sessionDescription) {
sessionDescription.sdp = preferOpus(sessionDescription.sdp);
pc.setLocalDescription(sessionDescription);
console.log('setLocalAndSendMessage sending message' , sessionDescription);
sendMessage(sessionDescription);
}
function handleCreateAnswerError(error) {
console.log('createAnswer() error: ', e);
}
The reason why this fails in Firefox can be found in the documentation for createAnswer. The issue is that Firefox won't let you pass null for the error handler. All this requires is that you write your own and then pass it into createAnswer. Don't pass null, you should actually be passing a function (object) to do something with the error.
Sorry for the late response, better late than never!
how about this? Its what the guys # xsockets use...
pc.createAnswer(setLocalAndSendMessage,function (ex) { self.onerror(ex); }, sdpConstraints);

IBM Worklight 6.0 - Getting "Uncaught type error cannot call method 'initCollection' of undefined"

I'm working with Worklight to build an application which uses a local storage. I declared a function createCollection() in common/js/myApp.js.
However when I run it on the browser simulator, the console JavaScript shows:
Uncaught TypeError: Cannot call method 'initCollection' of undefined.
Any suggestions?
My JavaScript:
function wlCommonInit(){
// Common initialization code goes here
}
// inizializzazione json
window.onload = createCollection;
var isOpen = true;
var menuboxw = $("#menubox").css("width");
$("#contentbox").css("left",menuboxw);
var headerh = $("#header").height();
$("#contentbox").css("top", headerh);
$("#menu_btn").click(function(){menu()});
// apertura/chiusura menu principale
function menu() {
if(isOpen){
$('#contentbox').animate({ left: -5 }, 1);
$("#menubox").css("visibility", "hidden");
isOpen = false;
}
else{
$('#contentbox').animate({ left: menuboxw }, 1);
$("#menubox").css("visibility", "visible");
isOpen = true;
}
}
// creazione collection 'canti' e 'categorie'
function createCollection(){
WL.Logger.debug("Called createCollection");
WL.SimpleDialog.show("Message", "createCollection called", [{text: "Ok"}]);
var collectionCanti = "canti";
var searchFieldsCanti = {titolo: "string", autore: "string", id_categoria: "string", testo: "string"};
var collectionCategorie = "categorie";
var searchFieldsCategorie = {titolo: "string", attiva: "number"};
var success = function(data){
logMessage("Collection created successfully " + data);
};
var failure = function(data){
logMessage("Collection doesn't created " + data);
};
var options = {onSuccess: success, onFailure: failure};
canti = WL.JSONStore.initCollection(collectionCanti, searchFieldsCanti, options);
categorie = WL.JSONStore.initCollection(collectionCategorie, searchFieldsCategorie, options);
}
Do the following:
Remove window.onload = createCollection;
Add createCollection(); inside wlCommonInit()
BTW, that logMessage produces errors. Should probably be changed to WL.Logger.debug (which you are already utilizing in the code...).
Please go over the IBM Worklight Getting Started training material. No skipping.

vline add remote stream for callee fail

I am trying to use your api in a custom app with imported users.
Everything works fine (auth_token, login, call initiation) , but when the callee should get a response and add the remotestream nothing happens. no errors get shown in the console.
I would appreciate if someone takes a look at the code and tells me what i m missing.
I tried the vline demo at https://freeofcinema.vline.com and it worked with the same browsers and conditions between the two computers. In my app it is a http , but i tried it also with https, and the same problem came up. This is some simplified code i used to test the api.
var Streams = [];
var Vsession = null;
var Vline = (function(){
var Client;
var authToken;
var service_id = 'freeofcinema';
var profile = null;
var Person;
var Calls = [];
var onMessage = function(event){
//alert('message');
var msg = event.message, sender = msg.getSender();
console.log(sender.getDisplayName() +'sais: '+ msg.getBody());
console.log(event);
}
var onMediaSession = function(event){
console.log(event);
var mediaSession = event.target;
InitSession(mediaSession);
}
function Call(mediaSession) {
mediaSession.
on('change', alert_info);
}
function alert_info(b){
console.log(b);
}
function InitSession(mediaSession){
mediaSession.on('mediaSession:addRemoteStream', function(event) {
alert('addRemoteStream');
});
mediaSession.on('mediaSession:addLocalStream', function(event) {
alert('addLocalStream');
});
mediaSession.on('mediaSession:removeLocalStream mediaSession:removeRemoteStream', function(event) {
console.log('removedStream');
});
Calls.push(new Call(mediaSession));
}
return {
init : function(){
if(profile){
return;
}
profile = {
"displayName" : //some getusrname function...
};
$.post('vtoken.php',{//get auth token
id : Comm.Voip_user().id
},function(data){
authToken = data;
Client = vline.Client.create({
"serviceId": service_id,
"ui" : true
});
Client.on('recv:im', onMessage , this);
Client.on('add:mediaSession', onMediaSession, this);
Client.on('login', function(e) {
Vsession = e.target;
//alert('loged in');
});
Client.login(service_id, profile, authToken);
});
},
getPerson : function(id){//id of user to call
if(Vsession){
Vsession.getPerson(id).
done(function(person){
Person = person;
Vsession.startMedia(id);
});
}
}
}
}());
Thank you for your response.
I tried with one user from the app, and another from the https://freeofcinema.vline.com, and the same problem occured. Also the call (in pending state) gets terminated after a short while..
When passing ui:true when creating the client, you do not have to handle the media sessions yourself. Just comment the line Client.on('add:mediaSession', onMediaSession, this); and it should just work.