I need to add a share button to MoviePlayer, that appear and disappear at the same time when touching the screen like and with native controls.
i found this solution:
Add Custom Controls to MoviePlayer in iPhone 3.0 SDK
But _overlayView property is not recognized with IOS5. Is it possible to achieve it with current SDK?
Thanks.
Related
I am looking to create a Custom Keyboard for iPhone,iPad. I have successfully integrated Phrases and Emoticons into the Keyboard, But couldn't get any idea how to add stickers in the keyboard.
Anyone knows how to add ?
Thanks.
I recently created a custom keyboard for sending stickers on iPhone. I noticed this question is tagged as Objective-C but I will be responding in Swift since that’s how I did it.
If I am understanding your question correctly, “add stickers in the keyboard” may refer to stickers similar to those on Facebook Messenger or Peach. My personal inspiration came from wanting to create something similar to Kim Kardashian’s KIMOJI app. This custom keyboard extension works by allowing the user to tap on a sticker, copy it, and then paste it into an input field to send.
To begin with, I found this great custom keyboard tutorial on AppCoda: Creating a Custom Keyboard Using iOS 8 App Extension (written in Swift). The tutorial walks you through how to create a new keyboard extension within an app, add a view which holds buttons (or keys), and apply appropriate constraints. However, I found all the details of creating keys less necessary for a sticker keyboard.
Following the tutorial, once you create a basic keyboard with a KeyboardViewController and KeyboardView xib, I added UIButtons. In my case, I added six buttons to correspond to six stickers. The first UIView row and second UIView row both held three buttons each. I applied constraints so that each button was equal height and width (approximately 100 x 100). In Storyboard, I clicked on each button and in the attributes inspector I set the button “image” property to the corresponding sticker image I had in my assets. Also, to determine an appropriate height for my keyboard, I found this helpful resource: iPhone Development 101 - iPhone & iPad Keyboard Sizes.
Note: In order to create stickers you need images of some sort. I drew / designed my own. You could also design them using Adobe Illustrator or an equivalent program.
Once you set the images for each button and run the app, the images may not appear. To fix this, I had to visit my sticker keyboard Target > Build Phases > Copy Bundle Resources to ensure Assets.xcassets was included. Running the app again, the images appeared.
Next, assuming you have created a KeyboardViewController that corresponds to your KeyboardView.xib, you can create a corresponding #IBAction for each button/sticker in the view controller. We want the user to copy the sticker selected to Pasteboard so they can send the stickers. To enable your custom keyboard to access Pasteboard, go into the keyboard extension’s Info.plist file. Under Information Property List > NSExtension > NSExtensionAttributes, change the RequestsOpenAccess property to YES.
Now, the IBAction method you created can assign the appropriate sticker image path to the Pasteboard! This is very generally how my code looked:
#IBAction func stickerPressed(sender: UIButton) {
let image = UIImage(named: "sticker")
UIPasteboard.generalPasteboard().image = image
}
When you run and test your app on a device and install it, click the globe icon on the keyboard to switch to your custom keyboard. Tap on a button/sticker, then tap in an input field to paste. In Facebook Messenger, options may appear to “Send Photo” “Edit” or “Cancel.” In Peach or Messages, it will send inline. It just depends on the app.
This process worked for me and I hope it can help someone else out there!
You can create UIImageView inside UICollectionView or UITableView, and show sticker images inside these UIImageViews. And when user taps on them, just get the UIImage present in that view.
I am using a custom keyboard in my app. This was working really well, but on upgrading to iOS 7 there is a background displayed behind my custom keyboard in the shape of the default keyboard - none of the keyboard keys of the default keyboard are displayed, just a transparent pale box in the shape of the default keyboard. Has anyone else had the same issue or know of a way to resolve this?
The code i am using to hide the default keyboard is:
id keyboardImpl = [objc_getClass("UIKeyboardImpl") sharedInstance];
[keyboardImpl setAlpha:0.0f];
You shouldn't do that to hide a UIKeyboard because it relies on private classes what can change in any OS release without warning
Take a look at the inputView property on UITextField: https://developer.apple.com/library/ios/documentation/uikit/reference/UITextField_Class/Reference/UITextField.html#//apple_ref/occ/instp/UITextField/inputView
I need to implement iOS 7 like download button to show progress (Same as it is in iOS 7 AppStore app downloads).
Anybody has any idea what is the way to go about it?
Is there any existing control to achieve this or it is something apple specific and anybody else needs to implement using custom CAShapeLayer etc?
You have to make your custom implementation.
If you need it, here it is a very similar one:
An iOS 7-inspired blue circular progress view
Check my library, it contains that button, and it is customizable https://github.com/PavelKatunin
I know that this is an old question, asking for iOS 7 App Store download button, but if anyone is looking for the download button of the latest App Store (since iOS 11) I can suggest you take a look at this library. It provides the download button with progress and transition animation.
Here is a demo.
I use Ooyala video player in my project, and I need to have my own video control, so I need a way to hind its built-in video control, I found that the OOOoyalaPlayerViewController has method showControls, but the control appears when you tap the video, so is there a way to explicitly hide the controls? I've tried subclassing OOOoyalaPlayerViewController and overwrite showControls to do nothing but it did not work.
Thanks!
If you are creating custom controls, you probably want to use an OOOoyalaPlayer directly versus going through the OOOoyalaPlayerViewController- all the viewcontroller does is add controls on top of the player.
If you must use an OOOoyalaPlayerViewController, try subclassing OOControlsViewController and overwriting - (void)onTap:(UITapGestureRecognizer *)sender. The source for this is bundled with our SDK.
I am trying to write an app that uses a custom keyboard. How can I write code that prevents the iPhone keyboard from popping up. I have seen a custom keyboard that enters text in other iPhone applications, so I know that it is possible.
You're looking for the inputView property that's present on every view (inherited from UIResponder).