my Idea is to use Phonegap for the business logic of my app, but use native transitions. So I need CDVWebView in every UIViewController. This works fine with normal UIWebviews, but if I use multiple CDVViewControllers for e.g. a TabBar, the deviceReady event only fires for the first CDVWebView.
Here is what I do in the App Delegate:
- (BOOL) application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary*)launchOptions
{
NSURL* url = [launchOptions objectForKey:UIApplicationLaunchOptionsURLKey];
NSString* invokeString = nil;
if (url && [url isKindOfClass:[NSURL class]]) {
invokeString = [url absoluteString];
NSLog(#"NativeNavigationTest launchOptions = %#", url);
}
NSLog(#"invokeString = %#", invokeString);
CGRect screenBounds = [[UIScreen mainScreen] bounds];
self.window = [[[UIWindow alloc] initWithFrame:screenBounds] autorelease];
self.window.autoresizesSubviews = YES;
CGRect viewBounds = [[UIScreen mainScreen] applicationFrame];
//4 ViewController, each one inherits from CDVViewController
self.viewController = [[[MainViewController alloc] init] autorelease];
self.viewController.useSplashScreen = YES;
self.viewController.wwwFolderName = #"www";
self.viewController.startPage = #"index.html";
self.viewController.invokeString = invokeString;
self.viewController.view.frame = viewBounds;
self.secondController = [[[SecondController alloc] init] autorelease];
self.secondController.useSplashScreen = YES;
self.secondController.wwwFolderName = #"www";
self.secondController.startPage = #"second.html";
self.secondController.invokeString = invokeString;
self.secondController.view.frame = viewBounds;
self.thirdController = [[[ThirdController alloc] init] autorelease];
self.thirdController.useSplashScreen = YES;
self.thirdController.wwwFolderName = #"www";
self.thirdController.startPage = #"third.html";
self.thirdController.invokeString = invokeString;
self.thirdController.view.frame = viewBounds;
self.fourthController = [[[FourthController alloc] init] autorelease];
self.fourthController.useSplashScreen = YES;
self.fourthController.wwwFolderName = #"www";
self.fourthController.startPage = #"fourth.html";
self.fourthController.invokeString = invokeString;
self.fourthController.view.frame = viewBounds;
//add them in a native ViewController environment like a Tabbar
self.tabBarController = [[[UITabBarController alloc] init] autorelease];
self.tabBarController.viewControllers = [NSArray arrayWithObjects:viewController, secondController, thirdController, fourthController, nil];
self.window.rootViewController = self.tabBarController;
[self.window makeKeyAndVisible];
return YES;
}
This is the error I get for each ViewController except for the first.
Error: executing module function 'setInfo' in module 'cordova/plugin/ios/device'. Have you included the iOS version of the cordova-1.9.0.js
and
ERROR: Attempting to call cordova.exec() before 'deviceready'. Ignoring.
Of course I refer to cordova-1.9.0 in my HTML files, I think Cordova was not designed to use multiple WebViews of it, but does anybody know how to change this?
The Answer is Cordova WebView. Designed to be embedded in native Applications.
edit
with Multiple Cordova Webviews, it has the same errors. I don´t know what´s the point of it when you can still only put one single Phonegap powered Webview in your project.
I confirmed this as a race condition in Cordova - the issue is fixed as of 2.4.0.
Related
I have this code:
MeuPrimeiroViewController *primeiro = [[MeuPrimeiroViewController alloc] init];
MeuSegundoViewController *segundo = [[MeuSegundoViewController alloc]init];
UITabBarController *tabbar = [[UITabBarController alloc] init];
tabbar.viewControllers = [NSArray arrayWithObjects:primeiro,segundo, nil];
primeiro.tabBarItem.title = #"Primeiro";
primeiro.tabBarItem.image = [UIImage imageNamed:#"1.jpg"];
segundo.tabBarItem.title = #"Segundo";
segundo.tabBarItem.image = [UIImage imageNamed:#"3.jpg"];
self.window.rootViewController = tabbar;
I don't know why, the images don't show?
You need to use the tabBarItem initWithTitle:image:selectedImage method instead. See the method definition here.
Hi I was doing some testing earlier and my app was running just fine. I wanted to do some more testing so I decided to remove the app from my device and then reinstall it by running.
Well now for some reason I get to the stage where my splash screen shows up and then it crashes and I get the error:
Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[__NSArrayI objectAtIndex:]: index 3 beyond bounds [0 .. 2]'
This obviously means theres an array out of bounds correct? But why now and how can I found out where and what view controller this is happening on? How could it run before and now all of a sudden when I try reinstalling the app through running it again I get this error?
Thanks
EDIT
The error is with the array in the following code
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
exploreViewController *view1 = [[exploreViewController alloc] initWithNibName:#"exploreViewController" bundle:nil];
view1.title= #"Explore";
Upcoming *view2 = [[Upcoming alloc] initWithNibName:#"Upcoming" bundle:nil];
view2.title = #"Upcoming";
calcViewController *view3 = [[calcViewController alloc] initWithNibName:#"calcViewController" bundle:nil];
view3.title = #"Calc";
UINavigationController *nav1 = [[UINavigationController alloc] initWithRootViewController:view1];
UINavigationController *nav2 = [[UINavigationController alloc] initWithRootViewController:view2];
UINavigationController *nav3 = [[UINavigationController alloc] initWithRootViewController:view3];
self.tabBarController = [[[UITabBarController alloc] init] autorelease];
self.tabBarController.viewControllers = [NSArray arrayWithObjects:nav1,nav2,nav3,nil];
self.tabBarItem = [[[UITabBarItem alloc] init] autorelease];
NSArray *tabBarItems = self.tabBarController.tabBar.items;
UIImage *tab1 = [UIImage imageNamed:#"85-trophy.png"];
UIImage *tab2 = [UIImage imageNamed:#"12-eye.png"];
UIImage *tab3 = [UIImage imageNamed:#"237-key.png"];
NSArray *tabBarImages = [[[NSArray alloc] initWithObjects:tab1, tab2, tab3,nil]autorelease];
NSInteger tabBarItemCounter;
for (tabBarItemCounter = 0; tabBarItemCounter < [tabBarItems count]; tabBarItemCounter++)
{
tabBarItem = [tabBarItems objectAtIndex:tabBarItemCounter];
tabBarItem.image = [tabBarImages objectAtIndex:tabBarItemCounter];
}
Well, the reason for this crash is the following:
You are adding five items to your tabBar (nav1, nav2, nav3, nav4, nav6), but you only have three images for your tabs (tab1, tab2, tab3). So when the for loop reaches the fourth tab it crashes because tabBarImages only contains three objects.
Apart from that your code looks a bit messy - which could be the reason for not seeing the error on first sight.
// edit
You are complicating things - just try the following piece of code
UINavigationController *nav1 = [[UINavigationController alloc] initWithRootViewController:__your_viewController__];
nav1.title = #"Explore";
nav1.tabBarItem.image = [UIImage imageNamed:#"85-trophy.png"];
UINavigationController *nav2 = [[UINavigationController alloc] initWithRootViewController:__your_viewController__];
nav2.title = #"Upcoming";
nav2.tabBarItem.image = [UIImage imageNamed:#"12-eye.png"];
UINavigationController *nav3 = [[UINavigationController alloc] initWithRootViewController:__your_viewController__];
nav3.title = #"Calc";
nav3.tabBarItem.image = [UIImage imageNamed:#"237-key.png"];
UITabBarController *tabBarController = [[UITabBarController alloc] init];
[tabBarController setViewControllers:[NSArray arrayWithObjects:nav1, nav2, nav3, nil]];
[nav1 release];
[nav2 release];
[nav3 release];
I have added the UISplitViewController view in my mainViewControllers view, the code is below.
documentsRootViewController = [[DocumentsRootViewController alloc] initWithStyle:UITableViewStylePlain];
UINavigationController *navigationController = [[UINavigationController alloc] initWithRootViewController:documentsRootViewController];
documentsRootViewController.title = #"Document List";
documentDetailView = [[DocumentsDetailView alloc] initWithNibName:#"DocumentsDetailView" bundle:nil];
documentsRootViewController.detailViewController = documentDetailView;
docSplitViewController = [[UISplitViewController alloc] init];
docSplitViewController.viewControllers = [NSArray arrayWithObjects:navigationController, documentDetailView, nil];
docSplitViewController.delegate = documentDetailView;
CGRect splitViewFrame = CGRectMake(0, 0, cetralArea.frame.size.width, cetralArea.frame.size.height);
docSplitViewController.view.frame = splitViewFrame;
[cetralArea addSubview:docSplitViewController.view];
now what I want is to present a ViewController from the DetailView of the UISplitViewController I am trying to do it as below inside the DetailViewControllers Click Me! buttons click.
- (IBAction) buttonClicked:(id)sender
{
NSString *phrase = nil; // Document password (for unlocking most encrypted PDF files)
NSArray *pdfs = [[NSBundle mainBundle] pathsForResourcesOfType:#"pdf" inDirectory:nil];
NSString *filePath = [pdfs lastObject]; assert(filePath != nil); // Path to last PDF file
ReaderDocument *readerDocument = [ReaderDocument withDocumentFilePath:filePath password:phrase];
if (readerDocument != nil) // Must have a valid ReaderDocument object in order to proceed with things
{
ReaderViewController *rViewController = [[ReaderViewController alloc] initWithReaderDocument:readerDocument];
rViewController.delegate = self; // Set the ReaderViewController delegate to self
[self presentModalViewController:rViewController animated:NO];
}
}
but this is resulting in an awkward presentation
can anyone suggest what is the problem here, thanks in advance..
In your screenshots I can't really tell where is your split view controller left side and right side (detail view) located. Change background colors of the views to distinguish positions. Seems you are having problems with them.
Anyways, you can try presenting the modal view controller from the splitView instead of the Detail.
[splitViewController presentModalViewController:rViewController animated:NO];
I believe the trick here is changing the modalPresentationStyle (and optionally modalTransitionStyle) of the view controller that you want to display modally:
ReaderViewController *rViewController = [[ReaderViewController alloc] initWithReaderDocument:readerDocument];
rViewController.delegate = self; // Set the ReaderViewController delegate to self
rViewController.modalPresentationStyle = UIModalPresentationFullScreen;
rViewController.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentViewController:rViewController animated:YES completion:nil];
I had the same problem (in iOS 5.1). Set the modalPresentationStyle to UIModalPresentationPageSheet and it should work as expected.
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
rViewController.modalPresentationStyle = UIModalPresentationPageSheet;
rViewController.modalTransitionStyle = UIModalTransitionStyleCoverVertical;
}
What i found is you are giving splitview size like cetralArea.frame.size.width.
Instead of that simply give directly size that you want to give to the Splitview.
Hope it will work for you.
I'm trying to figure out how to use a custom tab view I found called JMTabView by Jason Morrissey on GitHub. (I tried asking him directly but got no response.)
I know how to programmatically create a UITabBarController and assign view controllers. What I can't figure out is where to declare my four UITableViewControllers and other VC's for each of the four tabs in this example. The code:
// TabDemoAppDelegate.m -> do I declare them here?
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
TabDemoViewController * demoViewController = [[[TabDemoViewController alloc] initWithNibName:nil bundle:nil] autorelease];
self.navigationController = [[[UINavigationController alloc] initWithRootViewController:demoViewController] autorelease];
//[self.navigationController setNavigationBarHidden:YES];
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window addSubview:self.navigationController.view];
[self.window makeKeyAndVisible];
return YES;
}
// TabDemoViewController.m -> or somewhere in here?
-(void)addCustomTabView; { // this is a private method
JMTabView * tabView = [[[JMTabView alloc] initWithFrame:CGRectMake(0, self.view.bounds.size.height - 60., self.view.bounds.size.width, 60.)] autorelease];
tabView.autoresizingMask = UIViewAutoresizingFlexibleTopMargin | UIViewAutoresizingFlexibleWidth;
[tabView setDelegate:self];
UIImage * standardIcon = [UIImage imageNamed:#"icon3.png"];
UIImage * highlightedIcon = [UIImage imageNamed:#"icon2.png"];
CustomTabItem * tabItem1 = [CustomTabItem tabItemWithTitle:#"One" icon:standardIcon alternateIcon:highlightedIcon];
CustomTabItem * tabItem2 = [CustomTabItem tabItemWithTitle:#"Two" icon:standardIcon alternateIcon:highlightedIcon];
CustomTabItem * tabItem3 = [CustomTabItem tabItemWithTitle:#"Three" icon:standardIcon alternateIcon:highlightedIcon];
CustomTabItem * tabItem4 = [CustomTabItem tabItemWithTitle:#"Four" icon:standardIcon alternateIcon:highlightedIcon];
[tabView addTabItem:tabItem1];
[tabView addTabItem:tabItem2];
[tabView addTabItem:tabItem3];
[tabView addTabItem:tabItem4];
[tabView setSelectionView:[CustomSelectionView createSelectionView]];
[tabView setItemSpacing:1.];
[tabView setBackgroundLayer:[[[CustomBackgroundLayer alloc] init] autorelease]];
[tabView setSelectedIndex:0];
[self.view addSubview:tabView];
}
He mentions blocks... if they're relevant, what are they and is this where I would declare the VC's? If so, how?
// You can run blocks by specifiying an executeBlock: paremeter
// #if NS_BLOCKS_AVAILABLE
// [tabView addTabItemWithTitle:#"One" icon:nil executeBlock:^{NSLog(#"abc");}];
// #endif
I'm not familiar with that particular library, but if it follows a similar pattern to UITabViewController I would create properties for your tab (if you need to reference them later) in your App Delegate's .h file and then create your instances in the .m. If you are just placing the tabs and don't need to reference them directly anymore you should be able to define them in the .m (probably in applicationDidFinishLaunching) and then assign them as tabs and let the tab controller take it from there.
I have a MKMapview loading with maybe 5 annotations (right now). It loads fine, with the annotations as well. Each annotation contains the correct left and right callout. However after a while (maybe 2 minutes) i often get a EXC_BAD_ACCESS crash, on the left callout of an annotation...
- (MKAnnotationView *) mapView:(MKMapView *)thisMapView
viewForAnnotation:(MapAnnotations *)annotation
{
static NSString *MapIdentifier = #"MapIdentifier";
UIImageView *myImageView;
MKPinAnnotationView *annotationView = (MKPinAnnotationView *)[thisMapView dequeueReusableAnnotationViewWithIdentifier:MapIdentifier];
if(annotationView == nil)
{
NSString * id = [NSString stringWithFormat:#"%d", (annotation).tag];
NSString * postPhoto = [NSString stringWithFormat:#"id=%#",id];
NSString * hostStrPhoto = #"http://domain.com/get_image.php?";
hostStrPhoto = [hostStrPhoto stringByAppendingString:postPhoto];
NSData *imgData = [NSData dataWithContentsOfURL:[NSURL URLWithString:hostStrPhoto]];
myImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData: imgData]];
myImageView.frame = CGRectMake(0,0,31,31);
annotationView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:MapIdentifier] autorelease];
}
annotationView.animatesDrop=TRUE;
annotationView.canShowCallout = YES;
annotationView.leftCalloutAccessoryView = myImageView; //<--where I am getting the error, after all the annotations have loaded.
annotationView.rightCalloutAccessoryView = [UIButton buttonWithType:UIButtonTypeDetailDisclosure];
return annotationView;
[myImageView autorelease];
}
I am thinking maybe my app is still trying to load annotations, but I can't figure out why. As well i am getting some memory warnings when the map is loaded, so perhaps I am not releasing some objects the way i should be, i'm still kind of new to how the memory management works, so any suggestions would be helpful.
If you end up re-using an annotation view, myImageView isn't created, yet you're releasing it. Set myImageView to nil at the top.
- (MKAnnotationView *) mapView:(MKMapView *)thisMapView viewForAnnotation:(MapAnnotations *)annotation {
static NSString *MapIdentifier = #"MapIdentifier";
UIImageView *myImageView = nil;
MKPinAnnotationView *annotationView = (MKPinAnnotationView *)[thisMapView dequeueReusableAnnotationViewWithIdentifier:MapIdentifier];
if(annotationView == nil) {
NSString * id = [NSString stringWithFormat:#"%d", (annotation).tag];
NSString * postPhoto = [NSString stringWithFormat:#"id=%#",id];
NSString * hostStrPhoto = #"http://domain.com/get_image.php?";
hostStrPhoto = [hostStrPhoto stringByAppendingString:postPhoto];
NSData *imgData = [NSData dataWithContentsOfURL:[NSURL URLWithString:hostStrPhoto]];
myImageView = [[UIImageView alloc] initWithImage:[UIImage imageWithData: imgData]];
myImageView.frame = CGRectMake(0,0,31,31);
annotationView = [[[MKPinAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier:MapIdentifier] autorelease];
}
annotationView.animatesDrop=TRUE;
annotationView.canShowCallout = YES;
annotationView.leftCalloutAccessoryView = myImageView; //<--where I am getting the error, after all the annotations have loaded.
annotationView.rightCalloutAccessoryView = [UIButton buttonWithType:UIButtonTypeDetailDisclosure];
return annotationView;
[myImageView release];
}