NSTimer vs NSThread to make recursive calls using AFNetworking - objective-c

My basic requirement is to poll the server every 5 seconds and fetch some data. This activity should not freeze/affect the UI in anyway. The data would make minor updates to the UI.
The calls made to the server are made using AFNetworking. I would have preferred NSThread over NSTimer but I am confused that do I really need a separate thread since AFNetworking makes async calls the backend?
I don't want the overall performance of the application(IPOD/IPAD application) to take a hit.
Which way should be preferred?

Related

Net core API for spa and async

I am creating a new net core 2.2 API for use with a JavaScript client. Some examples in Microsoft have the controller having all async methods and some examples aren't. Should the methods on my API be async. Will be using IIS if this is a factor. An example method will involve calling another API and returning the result whilst another will be doing a database request using entity Framework.
It is best practice to use async for your controller methods, especially if your services are doing things like accessing a database. Whether or not your controller methods are async or not doesn't matter to IIS, the .net core runtime will be invoking them. Both will work, but you should always try to use async when possible.
First, you need to understand what async does. Simply put, it allows the thread handling the request to be returned to the pool to field other requests, if the thread enters a wait state. This is almost invariably caused by I/O operations, such as querying a database, writing/reading a file, etc. CPU-bound work such as calculations require active use of the thread and therefore cannot be handled asynchronously. As side benefit of async is the ability to "cancel" work. If the client closes the connection prematurely, this will fire a cancellation token which can be used by supported asynchronous methods to cancel work in progress. For example, assuming you passed the cancellation token into a call to something like ToListAsync(), and the client closes the connection, EF will see this an subsequently cancel the query. It's actually a little more complex than that, but you get the idea.
Therefore, you need to simply evaluate whether async is beneficial in a particular scenario. If you're going to be doing I/O and/or want to be able to cancel work in progress, then go async. Otherwise, you can stick with sync, if you like.
That said, while there's a slight performance cost to async, it's usually negligible, and the benefits it provides in terms of scalability are generally worth the trade-off. As such, it's pretty much preferred to just always go async. Additionally, if you're doing anything async, then your action should also be async. For example, everything EF Core does is async. The "sync" methods (ToList rather than ToListAsync) merely block on the async methods. As such, if you're doing a query via EF, use async. The sync methods are only there to support certain limited scenarios where there's no choice but to process sync, and in such cases, you should run in a separate thread (Task.Run) to prevent deadlocks.
UPDATE
I should also mention that things are a little murky with actions and particularly Razor Page handlers. There's an entire request pipeline, of which an action/handler is just a part of. Having a "sync" action does not preclude doing something async in your view, or in some policy handler, view component, etc. The action itself only needs to be async if it itself is doing some sort of asynchronous work.
Razor Page handlers, in particular, will often be sync, because very little processing typically happens in the handler itself; it's all in subordinate processes.
Async is very important concept to understand and Microsoft focus too much on this. But sometimes we don't realise the importance of this. Every time you are not using Async you are blocking the caller thread.
Why Use Async
Even if your API controller is using single operation (Let's say DB fetch) you should be using Async. The reason is your server has limited number of threads to handle client requests. Let's assume your application can handle 20 requests and if you are not using Async you are blocking the handler thread to do the operation (DB operation) which could be done by other thread (Async). In turn your request queue grows because your main thread is busy dealing other things and not able to look after new requests , at some stage your application will stop responding. If you would use Async the Main thread is free to handle more client requests while other operation run in the background.
More Resources
I would recommend definitely watching very informative official video from Microsoft on Performance issues.
https://www.youtube.com/watch?v=_5T4sZHbfoQ

How mutiiple async NSURLConnection handles internally

I am curious to know how multiple async NSURLConnection connections handles internally ? I know they use an internal background thread to run it but lets say if in code i am creating two async NSURLConnection concurrently , does that will create two thread internally to run them in parllel or second connection will wait for first to complete ? In brief please confrim how multiple async NSURLConnection achieve concurrency ?
I guess it will run in parallel. You can have a look on WWDC Session Video about network programming.
Apple engineer said handling url request one by one is expensive, running them in parallel is much more reasonable. The reason is, for processing a request, actually most of the time is spent on latency, not logic processing in devices and servers. So, handling requests parallel will efficiently reduce time waste for latency.
so I guess they wont do async NSURLConnection one by one because it's contradicting this basic theory.
Besides, I have tried to download images Async using NSURLConnection. I sent out a few request once. like
for ( i = 1 to 4) {
send request i
}
The response is also not in sequence.
Each async NSURLConnection runs on it's own thread after you start the connection (async NSURLConnection has to be created and started on main thread!) and their delegate and datadelegate methods called on main thread.
Other option that you can use it as using "NSOperationQueue" and execute request using NSOperations. Please refer http://www.icodeblog.com/2012/10/19/tutorial-asynchronous-http-client-using-nsoperationqueue/ for more detail.
Thanks,
Jim

Asynchronous NSUrlConnection not on main runloop

I am creating a set of classes which interface with a web service. At the core of this, the data is retrieved from the service using an asynchronous NSUrlConnection. In my mind, it is important that it is asynchronous, as a client of these web service interfaces has to have the ability to cancel a request that is in progress (i.e. cancel an NSUrlConnection).
The web service calls return JSON data, potentially lots of it, and this is parsed and the classes I am creating will create proper data structures out of them. Depending on which web service method is called, the request can end up being expensive - too expensive to run on the main thread, so I would like to either add the option of running the service requests asynchronously, or not giving the option, and forcing asynchronous calls.
Async calls are all well and good, but I am having problems starting an NSUrlConnection asynchronously on a runloop that isn't the main one. The problem I'm describing seems to be fairly well documented: I am led to believe the delegate of the NSUrlConnection is not called because the runloop that launches the connection has terminated, and therefore the calls back to the delegate cannot be scheduled on its runloop.
What is the best way to go about solving this issue?
I have tried using:
while (!self.isRequestComplete && !self.isRequestCancelled)
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
It seems to work ok from the basic trial I have done, except if the runloop that this is being executed on is actually the main runloop, for which I have had a few crashes...
Would an option be to offer asynchronous calls to clients, and then use the above method if the option is utilised? Is there a better way of achieving what I am trying to do?
What I am aiming to achieve is for a package of classes that allow interfacing with my specific web service, where the clients of my code do not need to worry about whether their own delegates (which my classes hold references to) will be called on different threads. I want them to be called on the exact same runloop that they called my code on - basically, exactly how NSUrlConnection operates!
Thanks in advance!
Nick
I think you may have "gone up the wrong creek" so to speak. Generally speaking you don't need to worry about run loops unless you are doing something rather odd. It sounds like you need to do some reading on multi-threading, particularly Grand Central Dispatch.

How to run two tasks independently

I am building one application on Mac OS X (10.6). In this application, I have one screen where user will provide input and that will be saved as a plist in local folder. This plist file needs to be trasferred to server using HTTP POST service. There should be check for server connectivity and if connections fails the files will be saved in local folder. With certain time duration, again the server connection will be checked and if found, then send all the files store in local folder one by one.
Basically, The GUI application will run continously to get input from user and in another thread there should be check for server connectivity and sending the files.
So my question is what might be the good approach to solve the problem and if any one can send some sample code, it would be great to me.
Thanks,
Barun
There are several approaches to threading in Objective-C! The easiest strategy is NSOperationQueue. Override NSOperation to handle your HTTP request, optionally set a completion block if you need to be notified when it's done, add an instance of it to an NSOperationQueue object and you're good to go. Set up an NSTimer to reschedule the upload if it fails the first time. You can use NSURLConnection to handle the web stuff. Note that NSURLConnection can make connections asynchronously or blocking. Since your NSOperation subclass runs in a separate thread already, you probably want to use the blocking method (if you don't you have to create a concurrent NSOperation subclass, which is a lot more work).
You can also use Grand Central Dispatch's API, detach a new thread to methods you specify, or use plain old c (I wouldn't recommend the last two but it's good to mention them). As a bonus, NSOperationQueue and Grand Central Dispatch both know "what's right" when you have multiple operations running at once, and will scale the number of threads to fit the number of core's in the user's computer to obtain the best performance.
Check the docs for NSOperationQueue, NSOperation, and NSURLConnection. The guides and example projects will have all the source code you need to get you started in the right direction.

Asynchronous methods in RubyCocoa

I understand that it isn't possible/sensible to use threads in RubyCocoa. However it is possible to use asynchronous Cocoa methods to avoid blocking user interface events.
I've successfully used a method on NSURLConnection to send an HTTP request and receive the response without blocking the user interface. But I'm wondering what other asynchronous Cocoa methods like this are available?
Also is it possible/sensible within a RubyCocoa application to use Ruby to spawn separate processes (as opposed to threads)? I suppose one issue would be how to wait for the process to complete, but perhaps this could be done by polling via NSTimer events?
Check this client, it's written in ruby and works pretty well.
httpclient