I would use a UILabel to allow users to select a date with UIDatePicker.
To do this, I created an UILabel subclass overwriting the inputView and the inputAccessoryView properties making them writable; I also implemented the -(BOOL) canBecomeFirstResponder and the -(BOOL) isUserInteractionEnabled methods returning YES for both.
Then I assigned an instance of UIDatePIcker to the inputView property.
At this point my expectation is that when the label is tapped an UIDatePicker should appear, but nothing happens.
Any help?
This is the code:
YPInteractiveUILabel.h
#interface YPInteractiveUILabel : UILabel
#property (readwrite) UIView *inputView;
#property (readwrite) UIView *inputAccessoryView;
- (BOOL) canBecomeFirstResponder;
- (BOOL) isUserInteractionEnabled;
#end
YPInteractiveUILabel.h
#import "YPInteractiveUILabel.h"
#implementation YPInteractiveUILabel
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
{
UIDatePicker *datePicker = [[UIDatePicker alloc] init];
[self setInputView:datePicker];
}
return self;
}
- (BOOL)isUserInteractionEnabled
{
return YES;
}
- (BOOL)canBecomeFirstResponder
{
return YES;
}
#end
UILabel + UIDatePicker -- Swift version with Done button.
import UIKit
class DatePickerLabel: UILabel {
private let _inputView: UIView? = {
let picker = UIDatePicker()
return picker
}()
private let _inputAccessoryToolbar: UIToolbar = {
let toolBar = UIToolbar()
toolBar.barStyle = UIBarStyle.Default
toolBar.translucent = true
toolBar.sizeToFit()
return toolBar
}()
override var inputView: UIView? {
return _inputView
}
override var inputAccessoryView: UIView? {
return _inputAccessoryToolbar
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
let doneButton = UIBarButtonItem(title: "Done", style: UIBarButtonItemStyle.Plain, target: self, action: #selector(doneClick))
let spaceButton = UIBarButtonItem(barButtonSystemItem: UIBarButtonSystemItem.FlexibleSpace, target: nil, action: nil)
_inputAccessoryToolbar.setItems([ spaceButton, doneButton], animated: false)
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(launchPicker))
self.addGestureRecognizer(tapRecognizer)
}
override func canBecomeFirstResponder() -> Bool {
return true
}
#objc private func launchPicker() {
becomeFirstResponder()
}
#objc private func doneClick() {
resignFirstResponder()
}
}
You can just ovveride inputView getter method, like explained in Apple documentation:
- (UIView *)inputView {
return myInputView;
}
- (BOOL)canBecomeFirstResponder {
return YES;
}
Then add a gesture or a button to call becomeFirstResponder:
- (void)showInputView:(id)sender {
[self becomeFirstResponder];
}
How about something like this. Rather than subclass the label, just add a gesture recognizer to it, and bring up the picker in the tap recognizer's handler. In the picker's action method, populate the label and dismiss the picker. This example works, but you'd probably want to add some animation to make it look better:
- (void)viewDidLoad {
[super viewDidLoad];
self.label.userInteractionEnabled = YES;
UITapGestureRecognizer *tapper = [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(launchPicker:)];
[self.label addGestureRecognizer:tapper];
}
-(void)launchPicker:(UITapGestureRecognizer *) tapper {
UIDatePicker *picker = [[UIDatePicker alloc] initWithFrame:CGRectMake(5, 150, 300, 200)];
[picker addTarget:self action:#selector(updateLabel:) forControlEvents:UIControlEventValueChanged];
[self.view addSubview:picker];
}
-(IBAction)updateLabel:(UIDatePicker *)sender {
self.label.text = [NSString stringWithFormat:#"%#",sender.date ];
[sender removeFromSuperview];
}
Thanks to the suggestions (especially the comment from NeverBe and the answer proposed by rdelmar) I found the problem in my code.
In brief, in order to show the input label, a call to the becomeFirstResponder method when the user tap the label is needed.
Following the UILabel subclass implementation corrected (the header file remains the same):
#implementation YPInteractiveUILabel
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
{
UIDatePicker *datePicker = [[UIDatePicker alloc] init];
[self setInputView:datePicker];
UITapGestureRecognizer *tapper = [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(launchPicker:)];
[self addGestureRecognizer:tapper];
}
return self;
}
- (BOOL)isUserInteractionEnabled
{
return YES;
}
- (BOOL)canBecomeFirstResponder
{
return YES;
}
-(void)launchPicker:(UITapGestureRecognizer *) tapper
{
[self becomeFirstResponder];
}
#end
This is a code snipet of #dmitriy-kirakosyan updated to Swift 5
class DatePickerLabel: UILabel {
private let _inputView: UIView? = {
let picker = UIDatePicker()
return picker
}()
private let _inputAccessoryToolbar: UIToolbar = {
let toolBar = UIToolbar()
toolBar.barStyle = UIBarStyle.default
toolBar.isTranslucent = true
toolBar.sizeToFit()
return toolBar
}()
override var inputView: UIView? {
return _inputView
}
override var inputAccessoryView: UIView? {
return _inputAccessoryToolbar
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
let doneButton = UIBarButtonItem(title: "Done", style: UIBarButtonItem.Style.plain, target: self, action: #selector(doneClick))
let spaceButton = UIBarButtonItem(barButtonSystemItem: UIBarButtonItem.SystemItem.flexibleSpace, target: nil, action: nil)
_inputAccessoryToolbar.setItems([ spaceButton, doneButton], animated: false)
let tapRecognizer = UITapGestureRecognizer(target: self, action: #selector(launchPicker))
self.addGestureRecognizer(tapRecognizer)
}
override var canBecomeFirstResponder: Bool {
return true
}
#objc private func launchPicker() {
becomeFirstResponder()
}
#objc private func doneClick() {
resignFirstResponder()
}
}
I know this is an old question but this might still be useful to someone.
There is another way to solve this - there is no need to complicate things with gesture recognizers...
GTPDateLabel.h
#interface GTPDateLabel : UILabel
#property (readonly, retain) UIView *inputView;
#end
GTPDateLabel.m
#import "GTPDateLabel.h"
#implementation GTPDateLabel
#synthesize inputView = _inputView;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
self.userInteractionEnabled = YES;
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
{
self.userInteractionEnabled = YES;
}
return self;
}
-(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
[super touchesEnded:touches withEvent:event];
[self becomeFirstResponder];
}
- (BOOL)canBecomeFirstResponder
{
return YES;
}
-(UIView *)inputView
{
if (!_inputView)
{
UIDatePicker *datePicker = [[UIDatePicker alloc] init];
_inputView = datePicker;
}
return _inputView;
}
#end
Note that you should also set the delegate and in case of custom UIPicker also dataSource...
Here is the UILabel that shows PickerView, in Swift 4
final class DatePickerLabel: UILabel {
private let pickerView: UIPickerView
private let toolbar: UIToolbar
required init(pickerView: UIPickerView, toolbar: UIToolbar) {
self.pickerView = pickerView
self.toolbar = toolbar
super.init(frame: .zero)
let recogniser = UITapGestureRecognizer(target: self, action: #selector(tapped))
addGestureRecognizer(recogniser)
}
required init?(coder aDecoder: NSCoder) {
fatalError()
}
override var inputView: UIView? {
return pickerView
}
override var inputAccessoryView: UIView? {
return toolbar
}
override var canBecomeFirstResponder: Bool {
return true
}
#objc private func tapped() {
becomeFirstResponder()
}
}
Related
Okay, here is the problem:
I have a NSTextView and I add my custom NSButton using:
[_textView addSubview:button];
Then, inside my NSButton subclass, I have (along with the NSTrackingArea stuff):
- (void)mouseEntered:(NSEvent *)event{
[[NSCursor arrowCursor] set];
}
- (void)mouseExited:(NSEvent *)theEvent{
[[NSCursor arrowCursor] set];
}
- (void)mouseDown:(NSEvent *)theEvent{
[[NSCursor arrowCursor] set];
}
- (void)mouseUp:(NSEvent *)theEvent{
[[NSCursor arrowCursor] set];
}
But when I hover it, the cursor remains the same IBeamCursor (because it's a NSTextView). Only when I press the button, the cursor gets updated. And then, when I move the mouse, still inside the button, the cursor goes back to the IBeamCursor.
Any ideas on how to do this? Thank you!
Adding a tracking area that only tracks enter/exit events seems to be not enough for NSTextView subviews. Somehow the textview always wins and sets it's IBeamCursor.
You can try to always enable tracking for mouse move events (NSTrackingMouseMoved) when adding the tracking area in your NSButton subclass:
#import "SSWHoverButton.h"
#interface SSWHoverButton()
{
NSTrackingArea* trackingArea;
}
#end
#implementation SSWHoverButton
- (void)mouseMoved:(NSEvent*)theEvent
{
[[NSCursor arrowCursor] set];
}
- (void)updateTrackingAreas
{
if(trackingArea != nil)
{
[self removeTrackingArea:trackingArea];
}
NSTrackingAreaOptions opts = (NSTrackingMouseMoved|NSTrackingActiveAlways);
trackingArea = [[NSTrackingArea alloc] initWithRect:[self bounds]
options:opts
owner:self
userInfo:nil];
[self addTrackingArea:trackingArea];
}
- (void)dealloc
{
[self removeTrackingArea:trackingArea];
}
#end
Swift 5 variant:
import Cocoa
class InsideTextButton: NSButton {
var trackingArea: NSTrackingArea?
override func mouseMoved(with event: NSEvent) {
NSCursor.arrow.set()
}
override func updateTrackingAreas() {
if let area = trackingArea {
removeTrackingArea(area)
}
trackingArea = NSTrackingArea(rect: self.bounds, options: [.mouseMoved, .activeAlways], owner: self, userInfo: nil)
if let area = trackingArea {
addTrackingArea(area)
}
}
deinit {
if let area = trackingArea {
removeTrackingArea(area)
}
}
}
I have an NSCollectionView with a few NSViews in it. The NSView has an NSBox in it that changes color when it is selected. I want to also make the NSBox change color when hovered over.
I subclassed NSBox and added the mouseEntered and mouseExited methods. I used addTrackingRect inside of viewWillMoveToWindow but the problem is that the hover over effect only happens if I first select the subview that the box is in.
Furthermore only the box that is selected has the Hover Over effect happening on it. How can I implement the Hover Over effect such that all the NSViews in my NSCollectionView show the effect immediately?
You can override updateTrackingAreas in a subclass of NSView to accomplish this behavior:
Interface
#interface HoverView : NSView
#property (strong, nonatomic) NSColor *hoverColor;
#end
Implementation
#interface HoverView ()
#property (strong, nonatomic) NSTrackingArea *trackingArea;
#property (assign, nonatomic) BOOL mouseInside;
#end
#implementation HoverView
- (void) drawRect:(NSRect)dirtyRect {
[super drawRect:dirtyRect];
// Draw a white/alpha gradient
if (self.mouseInside) {
[_hoverColor set];
NSRectFill(self.bounds);
}
}
- (void) updateTrackingAreas {
[super updateTrackingAreas];
[self ensureTrackingArea];
if (![[self trackingAreas] containsObject:_trackingArea]) {
[self addTrackingArea:_trackingArea];
}
}
- (void) ensureTrackingArea {
if (_trackingArea == nil) {
self.trackingArea = [[NSTrackingArea alloc] initWithRect:NSZeroRect
options:NSTrackingInVisibleRect | NSTrackingActiveAlways | NSTrackingMouseEnteredAndExited
owner:self
userInfo:nil];
}
}
- (void) mouseEntered:(NSEvent *)theEvent {
self.mouseInside = YES;
}
- (void) mouseExited:(NSEvent *)theEvent {
self.mouseInside = NO;
}
- (void) setMouseInside:(BOOL)value {
if (_mouseInside != value) {
_mouseInside = value;
[self setNeedsDisplay:YES];
}
}
#end
Swift 5
var mouseInside : Bool = false { didSet {
needsDisplay = true
}}
#IBInspectable var hoverColor : NSColor = .controlAccentColor
var trackingArea : NSTrackingArea?
override func draw(_ dirtyRect: NSRect) {
super.draw(dirtyRect)
if mouseInside {
hoverColor.setFill()
bounds.fill()
}
}
override func updateTrackingAreas() {
super.updateTrackingAreas()
ensureTrackingArea()
if let trackingArea = trackingArea, !trackingAreas.contains(trackingArea) {
addTrackingArea(trackingArea)
}
}
func ensureTrackingArea() {
if trackingArea == nil {
trackingArea = NSTrackingArea(rect: .zero,
options: [
.inVisibleRect,
.activeAlways,
.mouseEnteredAndExited],
owner: self,
userInfo: nil)
}
}
override func mouseEntered(with event: NSEvent) {
mouseInside = true
}
override func mouseExited(with event: NSEvent) {
mouseInside = false
}
}
I'm trying to subclass NSTokenField to intercept some of the keyboard events. I wrote subclasses for NSTokenField, NSTokenFieldCell and NSTextView. In the NSTokenField subclass I swap the regular cell with my custom cell and in the custom cell I override -(NSTextView*)fieldEditorForView:(NSView *)aControlView to provide my textview as a custom field editor. All the initialisation methods are called as expected but for some reason my custom token field is not drawn.
Here is the code for the NSTokenField subclass:
#synthesize fieldEditor = _fieldEditor;
-(JSTextView *)fieldEditor
{
if (!_fieldEditor) {
_fieldEditor = [[JSTextView alloc] init];
[_fieldEditor setFieldEditor:YES];
}
return _fieldEditor;
}
- (void)awakeFromNib {
JSTokenFieldCell *newCell = [[JSTokenFieldCell alloc] init];
[self setCell:newCell];
}
+ (Class) cellClass
{
return [JSTokenFieldCell class];
}
- (id)initWithFrame:(NSRect)frameRect
{
self = [super initWithFrame:frameRect];
if (self) {
JSTokenFieldCell *newCell = [[JSTokenFieldCell alloc] init];
[self setCell:newCell];
}
return self;
}
-(id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self) {
JSTokenFieldCell *newCell = [[JSTokenFieldCell alloc] initWithCoder:aDecoder];
[self setCell:newCell];
}
return self;
}
And here is the code for the subclass of NSTokenFieldCell:
-(NSTextView*)fieldEditorForView:(NSView *)aControlView
{
if ([aControlView isKindOfClass:[JSTokenField class]]) {
JSTokenField *tokenField = (JSTokenField *)aControlView;
return tokenField.fieldEditor;
}
return nil;
}
- (id)initWithCoder:(NSCoder *)decoder
{
return [super initWithCoder:decoder];
}
- (id)initTextCell:(NSString *)aString
{
return [super initTextCell:aString];
}
- (id)initImageCell:(NSImage *)anImage
{
return [super initImageCell:anImage];
}
Addition
After further digging I found this post which says that the only way to have an NSTokenField with a custom text view is by overriding private methods. Is it true? If so, is there any other way I can intercept keyboard events without subclassing NSTextView?
I know this is possible, saw this in some apps (iGotYa is I believe the most famous).
I know how to set up everything for taking photos, saving it and everything.
But how can it be done programmatically? just having the user click some button (in the regular view controller) and it will automatically take a picture using the front camera and saving it (or not, just getting it as a UIImage)
Thanks!
This is very simple, just use the AVFoundation reference guide:
https://developer.apple.com/library/ios/#documentation/AudioVideo/Conceptual/AVFoundationPG/Articles/04_MediaCapture.html
If you don't want the user to see the preview input you can just skip the set preview layer part of the code.
Edit: To be more detailed.
1)You set your capture configuration using the AVFoundation.
Set the camera input to frontal, turn off flash etc etc.
2)You SKIP the part where the video preview layer is set.
3)You call the captureStillImageAsynchronouslyFromConnection:completionHandler: method whenever you want the picture to be taken.
Note: If you want the flash to not be heard and such then you might be violating the user rights in some countries (japan for example). One workaround I know of to do so is by capturing a frame of a video (does not trigger flash).
You can also do it without AVFoundation and it is in my opinion an easier way to implement it using only the UIImagePickerController.
There are 3 conditions:
Obviously the device needs to have a camera
You must hide the camera controls
Then simply use the takePicture method from UIImagePickerController
Below is a simple example that you woul typically trigger after a button push
- (IBAction)takePhoto:(id)sender
{
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
picker.cameraDevice = UIImagePickerControllerCameraDeviceFront;
picker.showsCameraControls = NO;
[self presentViewController:picker animated:YES
completion:^ {
[picker takePicture];
}];
}
VLBCameraView is a library that uses AVFoundation to take photo.
A preview is shown in the view, which you can then call the method VLBCameraView#takePicture programmatically to take a photo.
Comes with CocoaPods.
Here is the code for Objective -C Custom Camera. You can add features,
buttons according to your wish.
#import "CustomCameraVC.h"
#interface CustomCameraVC () {
BOOL frontCamera;
}
#property (strong,nonatomic) AVCaptureSession *captureSession;
#property (strong,nonatomic) AVCaptureStillImageOutput *stillImageOutput;
#property (strong,nonatomic) AVCaptureVideoPreviewLayer *videoPreviewLayer;
#property (weak, nonatomic) IBOutlet UIView *viewCamera;
#end
#implementation CustomCameraVC
- (void)viewDidLoad {
[super viewDidLoad];
}
-(void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:YES];
frontCamera = NO;
[self showCameraWithFrontCamera:frontCamera];
}
-(void)showCameraWithFrontCamera:(BOOL)flag {
self.captureSession = [[AVCaptureSession alloc]init];
self.captureSession.sessionPreset = AVCaptureSessionPresetPhoto;
AVCaptureDevice *captureDevice;
if(flag) {
captureDevice= [self frontCamera];
}
else {
captureDevice= [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeVideo];
}
NSError *error = nil;
AVCaptureDeviceInput *input = [AVCaptureDeviceInput deviceInputWithDevice:captureDevice error:&error];
[self.captureSession addInput:input];
self.stillImageOutput = [AVCaptureStillImageOutput new];
self.stillImageOutput.outputSettings = #{AVVideoCodecKey:AVVideoCodecJPEG};
[self.captureSession addOutput:_stillImageOutput];
self.videoPreviewLayer = [[AVCaptureVideoPreviewLayer alloc] initWithSession:self.captureSession];
self.videoPreviewLayer.videoGravity = AVLayerVideoGravityResizeAspectFill;
self.videoPreviewLayer.connection.videoOrientation = AVCaptureVideoOrientationPortrait;
[self.viewCamera.layer addSublayer:self.videoPreviewLayer];
[self.captureSession startRunning];
self.videoPreviewLayer.frame = self.viewCamera.bounds;
}
- (AVCaptureDevice *)frontCamera {
NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo];
for (AVCaptureDevice *device in devices) {
if ([device position] == AVCaptureDevicePositionFront) {
return device;
}
}
return nil;
}
- (IBAction)btnCaptureImagePressed:(id)sender {
AVCaptureConnection * videoConnection = [_stillImageOutput connectionWithMediaType:AVMediaTypeVideo];
[_stillImageOutput captureStillImageAsynchronouslyFromConnection:videoConnection completionHandler:^(CMSampleBufferRef _Nullable sampleBuffer, NSError * _Nullable error) {
NSData *imageData = [AVCaptureStillImageOutput jpegStillImageNSDataRepresentation:sampleBuffer];
UIImage *image = [[UIImage alloc]initWithData: imageData];
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
}];
}
#end
Swift 5.2
For reference
https://gist.github.com/hadanischal/33054429b18287c12ed4f4b8d45a1701
Info.plist
<key>NSCameraUsageDescription</key>
<string>Access camera</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>Access PhotoLibrary</string>
AVFoundationHelper
import AVFoundation
enum CameraStatus {
case notDetermined
case restricted
case denied
case authorized
}
protocol AVFoundationHelperProtocol: AnyObject {
// MARK: - Check and Respond to Camera Authorization Status
var authorizationStatus: CameraStatus { get }
// MARK: - Request Camera Permission
func requestAccess(completionHandler handler: #escaping (Bool) -> Void)
}
final class AVFoundationHelper: AVFoundationHelperProtocol {
// MARK: - Check and Respond to Camera Authorization Status
var authorizationStatus: CameraStatus {
let cameraAuthorizationStatus = AVCaptureDevice.authorizationStatus(for: .video)
switch cameraAuthorizationStatus {
case .notDetermined:
return CameraStatus.notDetermined
case .authorized:
return CameraStatus.authorized
case .restricted:
return CameraStatus.restricted
case .denied:
return CameraStatus.denied
#unknown default:
return CameraStatus.notDetermined
}
}
// MARK: - Request Camera Permission
func requestAccess(completionHandler handler: #escaping (Bool) -> Void) {
AVCaptureDevice.requestAccess(for: .video, completionHandler: { accessGranted in
handler(accessGranted)
})
}
}
ViewController
import UIKit
final class ViewController: UIViewController {
#IBOutlet var cameraAccessButton: UIButton!
#IBOutlet var photoImageView: UIImageView!
private var model: AVFoundationHelperProtocol = AVFoundationHelper()
override func viewDidLoad() {
super.viewDidLoad()
}
#IBAction func cameraButtonPressed(_: Any) {
let status = model.authorizationStatus
switch status {
case .notDetermined:
model.requestAccess { hasAccess in
if hasAccess {
DispatchQueue.main.async {
self.showCameraReader()
}
} else {
self.alertCameraAccessNeeded()
}
}
case .restricted, .denied:
alertCameraAccessNeeded()
case .authorized:
showCameraReader()
}
}
private func alertCameraAccessNeeded() {
let appName = "This app Name"
let alert = UIAlertController(title: "This feature requires Camera Access",
message: "In iPhone settings, tap \(appName) and turn on Camera access",
preferredStyle: UIAlertController.Style.alert)
let actionSettings = UIAlertAction(title: "Settings", style: .default, handler: { _ -> Void in
guard let settingsAppURL = URL(string: UIApplication.openSettingsURLString) else { return }
UIApplication.shared.open(settingsAppURL)
})
let actionCancel = UIAlertAction(title: "Cancel", style: .destructive, handler: { _ -> Void in
})
alert.addAction(actionSettings)
alert.addAction(actionCancel)
present(alert, animated: true, completion: nil)
}
}
extension ViewController: UIImagePickerControllerDelegate, UINavigationControllerDelegate {
private func showCameraReader() {
if UIImagePickerController.isSourceTypeAvailable(.camera) {
let imagePicker = UIImagePickerController()
imagePicker.sourceType = .camera
imagePicker.allowsEditing = true
imagePicker.delegate = self
present(imagePicker, animated: true)
} else if UIImagePickerController.isSourceTypeAvailable(.photoLibrary) {
let imagePicker = UIImagePickerController()
imagePicker.sourceType = .photoLibrary
imagePicker.allowsEditing = true
imagePicker.delegate = self
present(imagePicker, animated: true)
} else {
// TODO: Implement proper alert
alertCameraAccessNeeded()
}
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey: Any]) {
picker.dismiss(animated: true)
guard let image = info[.editedImage] as? UIImage else {
print("No image found")
return
}
photoImageView.image = image
// print out the image size as a test
print(image.size)
}
}
Objective C
In .h file
#interface ABCViewController : UIViewController
#property (strong, nonatomic) IBOutlet UIImageView *imageView;
- (IBAction)takePhoto: (UIButton *)sender;
- (IBAction)selectPhoto:(UIButton *)sender;
#end
In .m file
#interface ABCViewController : UIViewController <UIImagePickerControllerDelegate, UINavigationControllerDelegate>
- (IBAction)takePhoto:(UIButton *)sender {
if (![UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
UIAlertView *myAlertView = [[UIAlertView alloc] initWithTitle:#"Error"
message:#"Device has no camera"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles: nil];
[myAlertView show];
} else {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
[self presentViewController:picker animated:YES completion:NULL];
}
}
- (IBAction)selectPhoto:(UIButton *)sender {
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.allowsEditing = YES;
picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary;
[self presentViewController:picker animated:YES completion:NULL];
}
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
UIImage *chosenImage = info[UIImagePickerControllerEditedImage];
self.imageView.image = chosenImage;
[picker dismissViewControllerAnimated:YES completion:NULL];
}
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[picker dismissViewControllerAnimated:YES completion:NULL];
}
Here's a C# implementation for the same task, for Xamarin iOS.
public void TakePhoto(Action<byte[]> getImageBytesAction)
{
var picker = new UIImagePickerController();
picker.PrefersStatusBarHidden();
picker.SourceType = UIImagePickerControllerSourceType.Camera;
picker.CameraDevice = UIImagePickerControllerCameraDevice.Rear;
picker.ShowsCameraControls = false;
picker.CameraCaptureMode = UIImagePickerControllerCameraCaptureMode.Photo;
picker.CameraFlashMode = UIImagePickerControllerCameraFlashMode.Off;
picker.FinishedPickingMedia += (object sender, UIImagePickerMediaPickedEventArgs e) =>
{
var photo = e.OriginalImage;
picker.DismissModalViewController(false);
//var imageSource = ImageSource.FromStream(() => photo.AsJPEG().AsStream());
//invoke the action when finished taking picture
var correctedImage = new UIImage(photo.CGImage, 2.0f, UIImageOrientation.Up); //scaling 2.0 makes image half
getImageBytesAction.Invoke(correctedImage.AsJPEG().ToArray());
};
//open photo picker with TakePicture trigger on load completion (added a delay to let the camera adjust light and focus)
GetTopViewController().PresentViewController(picker, false, async () => { await Task.Delay(1000); picker.TakePicture(); });
}
I am presenting a modal view controller as a form sheet and dismissing it when the cancel button, which is a bar button item, is clicked. I need to dismiss it when I tap on outside of that view. Please help me with a reference. Note: my modal view controller is presented with a navigation controller.
#cli_hlt, #Bill Brasky thanks for your answer. I need to dismiss it when tap occurs outside of the modal view which is a form sheet. I am pasting my code below.
-(void)gridView:(AQGridView *)gridView didSelectItemAtIndex:(NSUInteger)index
{
if(adminMode)
{
CHEditEmployeeViewController *editVC = [[CHEditEmployeeViewController alloc] initWithNibName:#"CHEditEmployeeViewController" bundle:nil];
editVC.delegate = self;
editVC.pickedEmployee = employee;
editVC.edit = TRUE;
editVC.delegate = self;
UINavigationController *navigationController = [[UINavigationController alloc]initWithRootViewController:editVC];
navigationController.modalPresentationStyle = UIModalPresentationFormSheet;
[self presentModalViewController:navigationController animated:YES];
return;
} //the above code is from the view controller which presents the modal view. Please look at the below code too which is from my modal view controller. Please guide me in a proper way. -(void)tapGestureRecognizer {
UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapBehind:)];
[recognizer setNumberOfTapsRequired:1];
recognizer.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view
[self.view addGestureRecognizer:recognizer];
}
- (void)handleTapBehind:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded)
{
CGPoint location = [sender locationInView:nil]; //Passing nil gives us coordinates in the window
//Then we convert the tap's location into the local view's coordinate system, and test to see if it's in or outside. If outside, dismiss the view.
if (![self.view pointInside:[self.view convertPoint:location fromView:self.view.window] withEvent:nil])
{
[self dismissModalViewControllerAnimated:YES];
[self.view.window removeGestureRecognizer:sender];
}
}
}
I know this is an old question but this IS possible, despite of what the "right" answer says. Since this was the first result when I was looking for this I decided to elaborate:
This is how you do it:
You need to add a property to the View Controller from where you want to present modally, in my case "tapBehindGesture".
then in viewDidAppear
if(!tapBehindGesture) {
tapBehindGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapBehindDetected:)];
[tapBehindGesture setNumberOfTapsRequired:1];
[tapBehindGesture setCancelsTouchesInView:NO]; //So the user can still interact with controls in the modal view
}
[self.view.window addGestureRecognizer:tapBehindGesture];
And Here is the implementation for tapBehindDetected
- (void)tapBehindDetected:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded)
{
//(edited) not working for ios8 above
//CGPoint location = [sender locationInView:nil]; //Passing nil gives us coordinates in the window
CGPoint location = [sender locationInView: self.presentingViewController.view];
//Convert tap location into the local view's coordinate system. If outside, dismiss the view.
if (![self.presentedViewController.view pointInside:[self.presentedViewController.view convertPoint:location fromView:self.view.window] withEvent:nil])
{
if(self.presentedViewController) {
[self dismissViewControllerAnimated:YES completion:nil];
}
}
}
}
Just remember to remove tapBehindGesture from view.window on viewWillDisappear to avoid triggering handleTapBehind in an unallocated object.
I solved iOS 8 issue by adding delegate to gesture recognizer
[taprecognizer setDelegate:self];
with these responses
#pragma mark - UIGestureRecognizer Delegate
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer {
return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch {
return YES;
}
that works for me with iOS 8 GM
Swift 4 version that works in both portrait and landscape - no swapping of x, y required.
class TapBehindModalViewController: UIViewController, UIGestureRecognizerDelegate {
private var tapOutsideRecognizer: UITapGestureRecognizer!
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
if (self.tapOutsideRecognizer == nil) {
self.tapOutsideRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.handleTapBehind))
self.tapOutsideRecognizer.numberOfTapsRequired = 1
self.tapOutsideRecognizer.cancelsTouchesInView = false
self.tapOutsideRecognizer.delegate = self
self.view.window?.addGestureRecognizer(self.tapOutsideRecognizer)
}
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
if(self.tapOutsideRecognizer != nil) {
self.view.window?.removeGestureRecognizer(self.tapOutsideRecognizer)
self.tapOutsideRecognizer = nil
}
}
func close(sender: AnyObject) {
self.dismiss(animated: true, completion: nil)
}
// MARK: - Gesture methods to dismiss this with tap outside
#objc func handleTapBehind(sender: UITapGestureRecognizer) {
if (sender.state == UIGestureRecognizerState.ended) {
let location: CGPoint = sender.location(in: self.view)
if (!self.view.point(inside: location, with: nil)) {
self.view.window?.removeGestureRecognizer(sender)
self.close(sender: sender)
}
}
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
As far as I can tell none of the answer seem to be working right away in every condition.
My solution (either inherit from it or paste it in):
#interface MyViewController () <UIGestureRecognizerDelegate>
#property (strong, nonatomic) UITapGestureRecognizer *tapOutsideRecognizer;
#end
-(void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
if (!self.tapOutsideRecognizer) {
self.tapOutsideRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapBehind:)];
self.tapOutsideRecognizer.numberOfTapsRequired = 1;
self.tapOutsideRecognizer.cancelsTouchesInView = NO;
self.tapOutsideRecognizer.delegate = self;
[self.view.window addGestureRecognizer:self.tapOutsideRecognizer];
}
}
-(void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
// to avoid nasty crashes
if (self.tapOutsideRecognizer) {
[self.view.window removeGestureRecognizer:self.tapOutsideRecognizer];
self.tapOutsideRecognizer = nil;
}
}
#pragma mark - Actions
- (IBAction)close:(id)sender
{
[self dismissViewControllerAnimated:YES completion:nil];
}
- (void)handleTapBehind:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded)
{
CGPoint location = [sender locationInView:nil]; //Passing nil gives us coordinates in the window
//Then we convert the tap's location into the local view's coordinate system, and test to see if it's in or outside. If outside, dismiss the view.
if (![self.view pointInside:[self.view convertPoint:location fromView:self.view.window] withEvent:nil])
{
// Remove the recognizer first so it's view.window is valid.
[self.view.window removeGestureRecognizer:sender];
[self close:sender];
}
}
}
#pragma mark - Gesture Recognizer
// because of iOS8
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer{
return YES;
}
Here is my version that works for iOS 7 and iOS 8 and does not require conditional swapping of coordinates:
- (void)handleTapBehind:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded)
{
CGPoint location = [sender locationInView:self.view];
if (![self.view pointInside:location withEvent:nil]) {
[self.view.window removeGestureRecognizer:self.recognizer];
[self dismissViewControllerAnimated:YES completion:nil];
}
}
}
For iOS 8, you must both implement the UIGestureRecognizer per Martino's answer, and swap the (x,y) coordinates of the tapped location when in landscape orientation. Not sure if this is due to an iOS 8 bug.
- (void) viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
// add gesture recognizer to window
UITapGestureRecognizer *recognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(handleTapBehind:)];
[recognizer setNumberOfTapsRequired:1];
recognizer.cancelsTouchesInView = NO; //So the user can still interact with controls in the modal view
[self.view.window addGestureRecognizer:recognizer];
recognizer.delegate = self;
}
- (void)handleTapBehind:(UITapGestureRecognizer *)sender
{
if (sender.state == UIGestureRecognizerStateEnded) {
// passing nil gives us coordinates in the window
CGPoint location = [sender locationInView:nil];
// swap (x,y) on iOS 8 in landscape
if (SYSTEM_VERSION_GREATER_THAN_OR_EQUAL_TO(#"8.0")) {
if (UIInterfaceOrientationIsLandscape([UIApplication sharedApplication].statusBarOrientation)) {
location = CGPointMake(location.y, location.x);
}
}
// convert the tap's location into the local view's coordinate system, and test to see if it's in or outside. If outside, dismiss the view.
if (![self.view pointInside:[self.view convertPoint:location fromView:self.view.window] withEvent:nil]) {
// remove the recognizer first so it's view.window is valid
[self.view.window removeGestureRecognizer:sender];
[self dismissViewControllerAnimated:YES completion:nil];
}
}
}
#pragma mark - UIGestureRecognizer Delegate
- (BOOL)gestureRecognizerShouldBegin:(UIGestureRecognizer *)gestureRecognizer
{
return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldReceiveTouch:(UITouch *)touch
{
return YES;
}
Based on Bart van Kuik's answer and NavAutoDismiss and other great snippets here.
class DismissableNavigationController: UINavigationController, UIGestureRecognizerDelegate {
private var tapOutsideRecognizer: UITapGestureRecognizer!
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
if tapOutsideRecognizer == nil {
tapOutsideRecognizer = UITapGestureRecognizer(target: self, action: #selector(DismissableNavigationController.handleTapBehind))
tapOutsideRecognizer.numberOfTapsRequired = 1
tapOutsideRecognizer.cancelsTouchesInView = false
tapOutsideRecognizer.delegate = self
view.window?.addGestureRecognizer(tapOutsideRecognizer)
}
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
if tapOutsideRecognizer != nil {
view.window?.removeGestureRecognizer(tapOutsideRecognizer)
tapOutsideRecognizer = nil
}
}
func close(sender: AnyObject) {
dismissViewControllerAnimated(true, completion: nil)
}
func handleTapBehind(sender: UITapGestureRecognizer) {
if sender.state == UIGestureRecognizerState.Ended {
var location: CGPoint = sender.locationInView(nil)
if UIInterfaceOrientationIsLandscape(UIApplication.sharedApplication().statusBarOrientation) {
location = CGPoint(x: location.y, y: location.x)
}
if !view.pointInside(view.convertPoint(location, fromView: view.window), withEvent: nil) {
view.window?.removeGestureRecognizer(sender)
close(sender)
}
}
}
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
Usage:
let vc = MyViewController()
let nc = DismissableNavigationController(rootViewController: vc)
nc.modalPresentationStyle = UIModalPresentationStyle.FormSheet
presentViewController(nc, animated: true, completion: nil)
#yershuachu's answer, in Swift 2:
class ModalParentViewController: UIViewController, UIGestureRecognizerDelegate {
private var tapOutsideRecognizer: UITapGestureRecognizer!
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
if(self.tapOutsideRecognizer == nil) {
self.tapOutsideRecognizer = UITapGestureRecognizer(target: self, action: "handleTapBehind:")
self.tapOutsideRecognizer.numberOfTapsRequired = 1
self.tapOutsideRecognizer.cancelsTouchesInView = false
self.tapOutsideRecognizer.delegate = self
self.view.window?.addGestureRecognizer(self.tapOutsideRecognizer)
}
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
if(self.tapOutsideRecognizer != nil) {
self.view.window?.removeGestureRecognizer(self.tapOutsideRecognizer)
self.tapOutsideRecognizer = nil
}
}
func close(sender: AnyObject) {
self.dismissViewControllerAnimated(true, completion: nil)
}
func handleTapBehind(sender: UITapGestureRecognizer) {
if (sender.state == UIGestureRecognizerState.Ended) {
let location: CGPoint = sender.locationInView(nil)
if (!self.view.pointInside(self.view.convertPoint(location, fromView: self.view.window), withEvent: nil)) {
self.view.window?.removeGestureRecognizer(sender)
self.close(sender)
}
}
}
func gestureRecognizer(gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWithGestureRecognizer otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
Swift 3
class ModalParentViewController: UIViewController, UIGestureRecognizerDelegate {
private var tapOutsideRecognizer: UITapGestureRecognizer!
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
if(self.tapOutsideRecognizer == nil) {
self.tapOutsideRecognizer = UITapGestureRecognizer(target: self, action: #selector(self.handleTapBehind))
self.tapOutsideRecognizer.numberOfTapsRequired = 1
self.tapOutsideRecognizer.cancelsTouchesInView = false
self.tapOutsideRecognizer.delegate = self
appDelegate.window?.addGestureRecognizer(self.tapOutsideRecognizer)
}
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
if(self.tapOutsideRecognizer != nil) {
appDelegate.window?.removeGestureRecognizer(self.tapOutsideRecognizer)
self.tapOutsideRecognizer = nil
}
}
func close(sender: AnyObject) {
self.dismiss(animated: true, completion: nil)
}
// MARK: - Gesture methods to dismiss this with tap outside
func handleTapBehind(sender: UITapGestureRecognizer) {
if (sender.state == UIGestureRecognizerState.ended) {
let location: CGPoint = sender.location(in: nil)
if (!self.view.point(inside: self.view.convert(location, from: self.view.window), with: nil)) {
self.view.window?.removeGestureRecognizer(sender)
self.close(sender: sender)
}
}
}
func gestureRecognizer(_ gestureRecognizer: UIGestureRecognizer, shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer) -> Bool {
return true
}
}
Ah ok. So I'm afraid thats not quite possible using the presentModalViewController: method. The whole idea of a "modal" view/window/message box/etc. pp. is that the user cannot do anything else than processing whatever the view/window/message box/etc. pp. wants him/her to do.
What you want to do instead is not present a modal view controller, but rather load and show your form view controller the regular way. Note in your master controller that the form is just showing e.g. with a BOOL variable and then handle there any taps that might occur. If your form is showing, dismiss it.
I use it in this form without any problems neither on iOS 7.1 nor iOS 8.3.
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
[self.view.window addGestureRecognizer:self.tapBehindGesture];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
[self.view.window removeGestureRecognizer:self.tapBehindGesture];
}
- (UITapGestureRecognizer*)tapBehindGesture
{
if (_tapBehindGesture == nil)
{
_tapBehindGesture = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(tapBehindRecognized:)];
_tapBehindGesture.numberOfTapsRequired = 1;
_tapBehindGesture.cancelsTouchesInView = NO;
_tapBehindGesture.delegate = self;
}
return _tapBehindGesture;
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
{
return YES;
}
FYI, on iOS 13 form sheets now have a standard dismiss gesture - they go away when you touch anywhere inside the modal and swipe it down (set the new isModalInPresentation property to false if you want to prevent that).
I made a navigationController that auto dismiss for iPad
https://github.com/curciosobrinho/NavAutoDismiss
It is just the same code as above, working on iOS 8.
So, all the credits go to the people above.
I just did it to be more generic and easier to use.
You just need to copy BOTH files to your project
Import the header file (.h)
And use your viewcontroller (that you want to show) as the rootViewController.
How to use it:
//Import the .h file
#import "NavDismissViewController.h"
//Instanciate your view controller (the view you want to present)
YourViewController * yourVC = [YourViewController new];
//Instanciate the NavDismissViewController with your view controller as the rootViewController
NavDismissViewController *nav = [[NavDismissViewController alloc] initWithRootViewController:yourVC];
//if you want to change the navigationBar translucent behaviour
[nav.navigationBar setTranslucent:NO];
//Choose the Modal style
nav.modalPresentationStyle=UIModalPresentationFormSheet;
//present your controller
[self presentViewController:nav animated:YES completion:nil];
//Done
Based on some of the questions and with some improvements and updates:
- (void)tapOutsideDetected:(UITapGestureRecognizer *)sender {
if (#available(iOS 13, *)) {} else {
UIView *aView = self.navigationController ? self.navigationController.view : self.view;
CGPoint location = [sender locationInView: aView];
if (![aView pointInside:location withEvent:nil]) {
[self removeGestureRecognizer:sender];
[self dismissViewControllerAnimated:YES completion:nil];
}
}
}
Where:
- (void) removeGestureRecognizer:(UIGestureRecognizer *) gesture {
if (self.recognizer) {
UIView *aView = self.recognizer.view;
if (aView) {
[aView removeGestureRecognizer:self.recognizer];
}
}
}
In this case, the UITapGestureRecognizer has been applied to the UIViewController