Do strong objects get destroyed on segue? - objective-c

I have a iPhone app with a table view and an add button in the navigation bar. The table view has a custom NSObject that holds it's data called dataBase. dataBase is a (strong, nonatomic) #property of this table view. The table view has a public method that allows new data to be added to dataBase. On clicking the add button there is a segue to a new view that lets you set the same of the new cell. On hitting a save button another segue is used to call the public method adding the information to dataBase. However, the original dataBase object is gone when this second segue is called, meaning that there is only ever one item in dataBase. Is this to be expected with segues? In order to keep the object alive do I need to pass the object itself around?
Sorry if this is a very noob question, I'm new to iOS programming and reference counting memory management.

This has nothing to do with a segue, so don't confuse the issue for yourself.
The basic deal with reference counted objects is that as long as there is at least one reference to the object, it will not be deallocated. However, once the reference count reaches zero, the object will be deallocated.
So, if you want an object to be kept "alive" then you need to keep a reference to it in some way. If you expect your database to be around for the life of the program, the usual pattern is to use a "singleton" object. This can be accomplished in many ways. A simple way is to mimic the common singleton pattern:
#interface Database : NSObject
+ (Database*)sharedInstance;
// other stuff for your class
#end
#implementation Database
+ (Database*)sharedInstance {
static Database *instance;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
instance = [[Foo alloc] init];
// Any other initialization necessary...
});
return instance;
}
#end
The dispatch_once stuff ensures correctness for multi-threaded applications (which all iOS apps should be).
Now, when you need your "shared" Database object...
Database *database = [Database sharedInstance];
The dispatch_once code, in addition to making it thread-safe, will make sure the creation code runs exactly once. The static object inside the function will keep a reference to the object, so it will never be deallocated... and live for the entire life of the program.
This is one common pattern for dealing with this situation, but there are many others. The key is that if you want an object to live, you have to keep a reference to it. Pass it to each view controller, or keep it in a "common" place, or archive it to disk when not needed, and re-hydrate it later when it is needed... lots of ways to do it...

Related

Creating Multiple windows of same NSWindowController class type

I want to create a NSWindow of same NSWindowController class type each time user sends an action.
This is my Code.
objController = [[MyController alloc] initWithWindowNibName:#"MyController"];
[objController showWindow:nil];
This is a simple two liner which gives me NSWindow. but the thing is, If I don't make a class level object, the window doesn't get displayed. So, I had to make a class level object. It worked well and gave me NSWindow of type MyController.
But, since it is a class level object, If I want to trigger this action every time user clicks on a button, previous window gets closed. And new window gets appeared.
I don't want this to happen. I want to keep all the previous NSWindows in memory and user can interact with them.
How do I do it ?
I think, this should be something small but at the time I don;t have any solution in my hand.
Kindly help me to get this.
Thank you.
My guess is that by "class level object" you mean a #property of type MyController, which can indeed only hold a single window controller. If you need to store several instances of MyController and do not want to create a separate #property for each of them, you need to put them into an array type, namely a NSMutableArray.
Add a #property NSMutableArray *myControllers to your class and initialize the array (for example in the - init method or your class) with self.myControllers = [NSMutableArray array].
Now you can add newly created window controllers to it with [self.myControllers addObject:] which makes them stay in memory instead of overwriting each other by sharing the same property for storage.

Is it ever Ok to have a 'strong' reference for a delegate?

I have a class that retrieves JSON from a URL and returns the data via the protocol/delegate pattern.
MRDelegateClass.h
#import <Foundation/Foundation.h>
#protocol MRDelegateClassProtocol
#optional
- (void)dataRetrieved:(NSDictionary *)json;
- (void)dataFailed:(NSError *)error;
#end
#interface MRDelegateClass : NSObject
#property (strong) id <MRDelegateClassProtocol> delegate;
- (void)getJSONData;
#end
Note that I'm using strong for my delegate property. More about that later...
I am trying to write a 'wrapper' class that implements getJSONData in a block-based format.
MRBlockWrapperClassForDelegate.h
#import <Foundation/Foundation.h>
typedef void(^SuccessBlock)(NSDictionary *json);
typedef void(^ErrorBlock)(NSError *error);
#interface MRBlockWrapperClassForDelegate : NSObject
+ (void)getJSONWithSuccess:(SuccessBlock)success orError:(ErrorBlock)error;
#end
MRBlockWrapperClassForDelegate.m
#import "MRBlockWrapperClassForDelegate.h"
#import "MRDelegateClass.h"
#interface DelegateBlock:NSObject <MRDelegateClassProtocol>
#property (nonatomic, copy) SuccessBlock successBlock;
#property (nonatomic, copy) ErrorBlock errorBlock;
#end
#implementation DelegateBlock
- (id)initWithSuccessBlock:(SuccessBlock)aSuccessBlock andErrorBlock:(ErrorBlock)aErrorBlock {
self = [super init];
if (self) {
_successBlock = aSuccessBlock;
_errorBlock = aErrorBlock;
}
return self;
}
#pragma mark - <MRDelegateClass> protocols
- (void)dataRetrieved:(NSDictionary *)json {
self.successBlock(json);
}
- (void)dataFailed:(NSError *)error {
self.errorBlock(error);
}
#end
// main class
#interface MRBlockWrapperClassForDelegate()
#end
#implementation MRBlockWrapperClassForDelegate
+ (void)getJSONWithSuccess:(SuccessBlock)success orError:(ErrorBlock)error {
MRDelegateClass *delegateClassInstance = [MRDelegateClass new];
DelegateBlock *delegateBlock = [[DelegateBlock alloc] initWithSuccessBlock:success andErrorBlock:error];
delegateClassInstance.delegate = delegateBlock; // set the delegate as the new delegate block
[delegateClassInstance getJSONData];
}
#end
I've come to the objective-c world relatively recently (only lived in ARC times, and still coming to terms with blocks) and admittedly my understanding of memory management is on the slimmer side of things.
This code seems to work fine, but only if I have my delegate as strong. I understand that my delegate should be weak to avoid potential retain-cycles. Looking in instruments, I find that allocations do not continue to grow with continued calls. However, I believe 'best practice' is to have weak delegates.
Questions
Q1) is it ever 'ok' to have strong delegates
Q2) how could I implement the block-based wrapper leaving the delegate of the underlying class as weak delegate (ie. prevent the *delegateBlock from being deallocated before it receives the protocol methods)?
Q1 - Yes. As you point out yourself having delegate properties being weak is a recommendation to help avoid retain cycles. So there is nothing wrong per se with having a strong delegate, but if the clients of your class expect it to be weak you may cause them surprises. The better approach is to keep the delegate weak and for the server side (the class with the delegate property) to keep a strong reference internally for those periods it needs one. As #Scott points out Apple documents doing this for NSURLConnection. Of course that approach doesn't solve your issue - where you want the server to retain the delegate for you...
Q2 - Looked at from the client side the problem is how to keep a delegate alive as long as a server with a weak reference to it requires it. There is a standard solution to this problem called associated objects. In brief the Objective-C runtime essentially allows a key-collection of objects to be associated with another object, along with an association policy which states how long that association should last. To use this mechanism you just need to pick your own unique key, which is of type void * - i.e. an address. The following code outline shows how to use this using NSOpenPanel as an example:
#import <objc/runtime.h> // import associated object functions
static char myUniqueKey; // the address of this variable is going to be unique
NSOpenPanel *panel = [NSOpenPanel openPanel];
MyOpenPanelDelegate *myDelegate = [MyOpenPanelDelegate new];
// associate the delegate with the panel so it lives just as long as the panel itself
objc_setAssociatedObject(panel, &myUniqueKey, myDelegate, OBJC_ASSOCIATION_RETAIN);
// assign as the panel delegate
[panel setDelegate:myDelegate];
The association policy OBJC_ASSOCIATION_RETAIN will retain the passed in object (myDelegate) for as long as the object it is associated with (panel) and then release it.
Adopting this solution avoids making the delegate property itself strong and allows the client to control whether the delegate is retained. If you are also implementing the server you can of course provide a method to do this, maybe associatedDelegate:?, to avoid the client needing to define the key and call objc_setAssociatedObject itself. (Or you can add it to an existing class using a category.)
HTH.
It entirely depends on the architecture of your objects.
When people use weak delegates, it's because the delegate is usually some kind of "parent" object, which retains the thing that has the delegate (let's call the "delegator"). Why does it have to be a parent object? It doesn't have to be; however, in most use cases it turns out to be the most convenient pattern. Since the delegate is a parent object that retains the delegator, the delegator can't retain the delegate or it will have a retain cycle, so it holds a weak reference to the delegate.
However, that is not the only use situation. Take, for example, UIAlertView and UIActionSheet in iOS. The usual way that they are used is: inside a function, create an alert view with a message and add buttons to it, set its delegate, perform any other customization, call -show on it, and then forget it (it is not stored anywhere). It's a kind of "fire and forget" kind of mechanism. Once you show it, you don't need to retain it or anything and it will still be displayed on screen. It's possible in some cases you might want to store the alert view around so you can programmatically dismiss it, but that is rare; in the vast majority of use cases, you simply show and forget it, and just handle any delegate calls.
So in this case, the proper style would be a strong delegate, because 1) the parent object does not retain the alert view, so there is no issue with a retain cycle, and 2) the delegate needs to be kept around, so that when some button is pressed on the alert view, someone will be around to respond to it. Now, a lot of times, #2 isn't a problem because the delegate (parent object) is some kind of view controller or something that is otherwise retained by something else. But this is not always the case. For example, I can simply have a method that is not part of any view controller, which anyone can call to show an alert view, and if the user presses Yes, uploads something to the server. Since it's not part of any controller, it likely is not retained by anything. But it needs to stay around long enough until the alert view is done. So ideally the alert view should have a strong reference to it.
But as I've mentioned before, this is not always what you want for an alert view; sometimes you want to keep it around and dismiss it programmatically. In this case, you want a weak delegate or it will cause a retain cycle. So should an alert view have a strong or weak delegate? Well, the caller should decide! In some situations the caller wants strong; in others the caller wants weak. But how is this possible? The alert view delegate is declared by the alert view class, and must be declared as either strong or weak.
Fortunately, there is a solution that does let the caller decide -- a blocks-based callback. In a blocks-based API, the block essentially becomes the delegate; but the block is not the parent object. Usually the block is created in the calling class and captures self so that it can perform actions on the "parent object". The delegator (alert view in this case) always has a strong reference to the block. However, the block may have a strong or weak reference to the parent object, depending on how the block is written in the calling code (to capture a weak reference to the parent object, don't use self directly in the block, and instead, create a weak version of self outside the block, and let the block use that instead). In this way, the calling code fully controls whether the delegator has a strong or weak reference to it.
You are correct in that delegates are usually weakly referenced. However, there are use cases where a strong reference is preferred, or even necessary. Apple uses this in NSURLConnection:
During a download the connection maintains a strong reference to the delegate. It releases that strong reference when the connection finishes loading, fails, or is canceled.
An NSURLConnection instance can only be used once. After it finishes (either with failure or success), it releases the delegate, and since the delegate is readonly, it can't be (safely) reused.
You can do something similar. In your dataRetrieved and dataFailed methods, set your delegate to nil. You probably don't need to make your delegate readonly if you want to reuse your object, but you will have to assign your delegate again.
As other said it's about architecture. But I'll walk you through it with several examples:
Retry upon failure
Suppose you've made a URLSession, and are waiting for a network call you made through a viewController, sometimes it doesn't matter if it failed, but at other times it does. e.g. you're app is sending a message to another user, then you close that viewcontroller and somehow that network request fails. Do you want it to retry again? If so then that viewController has to remain in memory, so it can resubmit the request again.
Writing to disk
Another case would be when a request succeeds you may want to write something to the disk, so even after the viewcontroller has its UI updated you might still want to sync your local database with the server.
Large background tasks
The original use case for NSURLSession was to power background network task execution, large file downloads and things of that nature. You need something in memory to handle the finalization of those tasks to indicate execution is complete and the OS can sleep the app.
Associating the lifecycle of downloading large files to a certain view is a bad idea…it needs to be tied to some more stable/persistent e.g. the session itself…
Normally if I’m going to use the delegate based system rather than URLSession’s newer block-based API, I have a helper object that encapsulates all the logic necessary to handle failure and success cases that I may require that way, I don’t have to rely on a heavy VC to do the dirty works
This is answer was entirely written thanks to a conversation I had with MattS

Saving UIViewController in appDelegate

I am using Xcode 4.3 and need to know the parent view controller of the current view.
I am also using storyboard.
self.parentViewController always returns nil.
I saw different answers to save the parent view controller in AppDelegate class as a property. E.g., To create a variable: UIViewController parentViewController in AppDelegate and in the code write:
appDelegate.parentViewController = self;
I am afraid that it will consume memory - as this is a heavy object.
What is the best approach to know aretnViewController when using story board?
Whether or not an object is "heavy" does not matter as long as you store only a reference to it (in your case in the application delegate). Creating a second object would make a difference, but the line
appDelegate.parentViewController = self;
does not do that, it merely stores a reference to the object.
I know that this does not answer your direct question, but I think you should go ahead with the "store a reference in the app delegate" approach.

What are NSManagedObjectContext best practices?

I'm working with a Navigation Controller based iOS app. There are multiple tableView screens that pull and save data from a Core Data persistent store. Most of the data for the different table views comes from NSFetchedResultsController instances or NSFetchRequests.
The app works as intended but I have been getting a few random crashes and glitches that seem to be related to Core Data. For example sometimes when I save the context the app will crash but not always. Another thing I've been seeing is the very first tableView doesn't always update the reflect the data that was modified in it's detail view.
Currently I'm passing around a single Managed Object Context that was created in the app delegate to each of the different view controllers by setting the context property of the view controller just before I push it onto the navigation stack.
This seems like a clunky, hacky way of getting the job done. Is there a better design pattern to use?
I noticed in one of the WWDC sessions using delegation but I've never used creating my own delegates before and haven't been able to puzzle it out of the WWDC session.
Thanks.
=)
Use singleton NSManagedObjectContext for all Controllers isn't a best practice.
Each Controller should have your own Context to manage specific, sometimes atomic, operations at document store.
Think if you can edit a NSManagedObject attached to Controller that pass the same Context to other Controller that will select another instance to delete or edit.. you can lost the controll about modified states.
When you create a view controller, you pass it a context. You pass an
existing context, or (in a situation where you want the new controller
to manage a discrete set of edits) a new context that you create for
it. It’s typically the responsibility of the application delegate to
create a context to pass to the first view controller that’s
displayed.
http://developer.apple.com/library/ios/#documentation/DataManagement/Conceptual/CoreDataSnippets/Articles/stack.html
1)
Use a singleton for your CoreData setup (NSPesistentStoreCoordinator, NSManagedObjectModel & NSManagedObjectContext). You can use this singleton to execute the fetch requests you created in your Models and to add or delete Entities to your Context.
2)
Delegates are not that hard. Following is a sample:
#class SomeClass
#protocol SomeClassDelegate <NSObject> //Implements the NSObject protocol
- (void) someClassInstance:(SomeClass *)obj givesAStringObject:(NSString *)theString;
- (BOOL) someClassInstanceWantsToKnowABooleanValue:(SomeClass *)obj //Call to delegate to get a boolean value
#optional
- (NSString *) thisMethodIsOptional;
#end
#interface SomeClass : NSObject {
id<SomeClassDelegate> delegate;
//Other instance variables omitted.
}
#property (assign) id<SomeClassDelegate> delegate;
#end
#implementation SomeClass
#synthesize delegate;
- (void) someMethodThatShouldNotifyTheDelegate {
NSString *hello = #"Hello";
if (self.delegate != nil && [self.delegate respondsToSelector:#selector(someClassInstance:givesAStringObject:)]) {
[self.delegate someClassInstance:self givesAStringObject:hello];
}
}
#end
Option 1 could be something like this, you will have to setup the variables in the init of the object (and implement the singleton ofcourse):
#import <Foundation/Foundation.h>
#import <CoreData/CoreData.h>
#interface CoreDataUtility : NSObject {
#private
NSManagedObjectModel *managedObjectModel;
NSManagedObjectContext *managedObjectContext;
NSPersistentStoreCoordinator *persistentStoreCoordinator;
}
+ (CoreDataUtility *)sharedCoreDataUtility;
- (NSEntityDescription *) entityDesctiptionForName:(NSString *)name;
- (NSMutableArray *) executeRequest:(NSFetchRequest *)request;
- (id) getInsertedObjectForEntity:(NSString *)entity;
- (void) deleteAllObjects:(NSString *) entityName;
- (void) deleteManagedObject:(NSManagedObject *)object;
- (void) saveContext;
#end
Currently I'm passing around a single Managed Object Context that was
created in the app delegate to each of the different view
controllers...This seems like a clunky, hacky way of getting the job
done. Is there a better design pattern to use?
There's nothing particularly special about a managed object context in this respect, it's just another object that your view controller may need to do its job. Whenever you're setting up an object to perform a task, there are at least three strategies that you can use:
Give the object everything it needs to get the job done.
Give the object a helper that it can use to make decisions or get additional information.
Build enough knowledge about other parts of the application into the object that it can go get the information it needs.
What you're doing right now sounds like the first strategy, and I'd argue that it's often the best because it makes your view controllers more flexible, less dependant on other parts of the app. By providing the MOC to your view controllers, you leave open the possibility that you might someday use that same view controller with a different context.
Jayallengator makes the helpful observation that every managed object has a reference to its context, and if you're passing around specific managed objects you don't also need to pass along the context. I'd take that a step further: if you're passing specific managed objects to your view controller, the view controller often won't need to know about the context at all. For example, you might keep Game objects in your data store, but a GameBoardViewController will probably only care about the one Game that's being played, and can use that object's interface to get any related objects (Player, Level, etc.). Perhaps these observations can help you streamline your code.
The second strategy is delegation. You'll usually use a protocol when you use delegation, so that your object knows what messages it can send its helper without knowing anything else about the helper. Delegation is a way to introduce a necessary dependency into your code in a limited, well-defined way. For example, UITableView knows that it can send any of the messages defined in the UITableViewDelegate protocol to its delegate, but it doesn't need to know anything else about the delegate. The delegate could be a view controller, or it could be some other kind of object; the table doesn't care. The table's delegate and data source are often the same object, but they don't have to be; again, the table doesn't care.
The third strategy is to use global variables or shared objects (which is what people usually mean when they talk about singletons). Having a shared object that you can access from anywhere in your code is certainly easy, and you don't have that "klunky" extra line of code that configures your object, but it generally means that you're locking your view controllers in to using that shared object and no other. It's a lot like gluing a hammer to your hand because you know for certain that that hammer is the tool you need. Works great for pounding nails, but it can be painful if you later discover that you'd like to use the same hand for driving screws or eating dinner.
The singleton approach seems to be best-practice, but another trick I found useful was that in cases where you're passing a NSManagedObject from one view controller to the next anyway (usually as an instance variable), you don't need to also pass the NSManagedObjectContext since you can get the context from the object you passed in by invoking [myManagedObject managedObjectContext]. This can be a handy shortcut when there's maybe only one or two methods where you need the context and you don't want the overhead of creating yet another NSManagedObjectContext ivar/property.

Accessing an object outside scope in a controller class

In my controller class, I initialize two instances of a model class (whose header is properly imported into controller class) with an NSButton. The model is really simple, just 4 members and one method - attack(). Making a silly text game!
- (IBAction)startGame:(id)sender {
Combatant *hero = [[Combatant alloc] init];
Combatant *enemy = [[Combatant alloc] init];
[console insertText:#"You have created a hero! An enemy approaches...\n"];
}
So now I have these two objects sitting there. Or do I? Because this other button, the one that's supposed to make them fight, has no idea what hero and enemy are, or that they have a class method that makes em' fight!
- (IBAction)attack:(id)sender{
[hero attack:enemy]; //Use of undeclared identifier, blah blah.
[console insertText:#"You attack the enemy! Woah!\n"];}
I get that if I initialized those objects in the attack method, then I could use them, so I gather this is something to do with scope. But I don't like the idea of sending model objects to controller methods, that seems silly.
Let me apologize: yes, this is a stupid, high-level question about the structure of Cocoa. Sorry. But I figure one of you will know exactly what I am not doing and tell me to do it!
In short, what is the Cocoa way of doing things in this situation? Thanks in advance.
-Alec
When you declare a variable in a method, it is a local variable, which means it only exists in that method. The same goes for variables you declare in functions.
If you want the variable to exist in all instance methods in the class, you need to make it an instance variable, which you do by declaring it in that { … } section in the class's #interface.
Note that any objects you store in instance variables, the instance should own. This means three things:
You'll need to either retain the object (and thereby own it) or make a copy (which you will then own) before assigning it to the instance variable.
Since you own it, you'll need to release it in the instance's dealloc method.
If you decide to replace it with a different object, you'll need to release the former object (since you still own it) and retain or copy the new object (in order to own it).
See the Objective-C Programming Language and the Memory Management Programming Guide for more information.