I would like to know how to hide the title of a UINavigationBar.
I have a root view controller where I'd like to have a navigation bar but without any title.
I used [self setTitle:#""]; but in this case after a segue to the next view controller I cannot go back.
If I donnot set the in the storyboard and donnot set anything by code everything works perfectly except on the next view controller I have a very ugly "Back" button which I would like to set title to "Home".
Thank you for your answers !
You can set the
self.navigationItem.backBarButtonItem
property to an UIBarButtonItem of your choice - UIKit will make it nice for you automagically.
Related
When i use SWRevealViewController as initial view or not embedded in UINavigationController the result is as i expected:
but when the SWRevealViewController comes from UINavigationController tee result is:
How can i avoid the NavigationBar presented in the Rear view?
Please add the following code to the viewWillAppear: method of the viewcontroller whose navigation bar you need to hide.
[super viewWillAppear:YES];
[self.navigationController.navigationBar setHidden:YES];
[self.navigationController.navigationBar.backItem setHidesBackButton:YES];
Try, this code for rear view controller
- (void)viewWillAppear:(BOOL)animated
{
self.navigationController.navigationBar.hidden = YES;
}
If you really need Navigation Controller on top of SWRevealViewController:
You got to hide navigation bar from navigation controller of your SWRevealViewController.
U can do this in IB (assuming you are using Storyboards):
Select Navigation Controller in your Storyboard
Open Attributes inspector
Find section "Navigation Controller", uncheck "Shows Navigation Bar"
Next, If you want navigation bard in front view controller, then attach it to separate Navigation Controller. You will have two Navigation Controllers, think on which one you want to push - it will have different effect.
I'm displaying a UITableViewController inside a popover. Everything works fine. Now I want that little "Edit" Button on the top right to reorder the cells. But unfortunately I can't achieve this.
I have implemented the 2 delegete methods for reordering, and in my tableviewcontroller I call this on viewdidloead
[self setEditing:YES];
self.navigationItem.rightBarButtonItem = self.editButtonItem;
but for some reason I can't see the navigation bar on top that should display the edit button.
what am I doing wrong?
thx in advance
you can create your UITableViewController in the same way you did it now, embed it in an UINavigationController using – initWithRootViewController: and show the navigation controller in the popover
I created a new navigation controller in my storyboard (not programmatically!) and set it to be "Root View Controller" to a regular UIViewController and added a button in it which says- forward to the next view controller (this second view controller is a view controller which I want that will have a back button to link to the initial view controller).
Now, whenever I try to link the button to the next view controller- "Pushing a navigation controller is not supported".
Help me please, and thanks
EDIT:
I accidentally subclassed UINavigationController, and not UIViewController in my class.
Thank you anyway.
I've tried this and have no problems, its all done in IB with no additional code required ...
Start a new project, "Single View Application" using story boards
Select storyboard and delete the views its produced.
Drag on a new Navigation Controller (it will bring a table view with it)
Delete the table and the table view controller, so you are just left with the Navigation Controller
Drag on a normal view controller
Right Click and drag from the Navigation controller to the new View and choose "Relationship - Root View Controller"
Drag a "Bar Button Item" on to the Navbar which should be visible on the top of your ViewController, you can rename this Forward if you wish.
Now drag on another view controller which is the one your "Forward" button will push in to view.
Right Click and drag from the bar button to the 2nd View Controller, and choose "Push"
Run the project and you will get a Single view with a Navbar and your button, clicking your button will Push the other view and give you a Back Button to return to the first View Controller. I'll try and post a picture of my storyboard if it helps.
Plasma
I had the same trouble. I wanted to have a navigation controller on each storyboard, so that each could run independently, be individually debugged, and so that the look would be right with the navigation bar.
Using other approaches, I found the UINavigationController would be retained from the original storyboard -- which I didn't want -- or I'd get errors.
Using the AppDelegate in your view controller to set the rootViewController worked for me (borrowing segue naming conventions from Segue to another storyboard?):
- (void)showStartupNavigationController {
NSLog(#"-- Loading storyboard --");
//Get the storyboard from the main bundle.
UIStoryboard *storyBoard = [UIStoryboard storyboardWithName:#"Startup" bundle:nil];
//The navigation controller, not the view controller, is marked as the initial scene.
UINavigationController *theInitialViewController = [storyBoard instantiateInitialViewController];
NSLog(#"-- Loading storyboard -- Nav controller: %#", theInitialViewController);
//Remove the current navigation controller.
[self.navigationController.view removeFromSuperview];
UIWindow *window = [(AppDelegate *)[[UIApplication sharedApplication] delegate] window];
window.rootViewController = theInitialViewController;
To swap views Programatically you would need to select the segue and give it an Identifier like "PushView" then call it like this ....
[self performSegueWithIdentifier:#"PushView" sender:self];
That will programatically do the same as clicking the forward button. I've created you an example project with the code discussed above. Has an -(IBAction) with code in you can use for programatially changing the view.
PushView.zip
I also wanted to do this, present a screen (that had an embedded navigation controller) when the user pushes a button.
At my first attempt, I connected the segue from the button in the fist screen to the Navigation Controller, and the app was crashing with this error "Pushing a navigation controller is not supported".
This is the solution I found:
Select the segue from the button in the first screen to the navigation controller.
If it had an identifier, copy its name. Then delete that segue.
Then create a new segue by CTRL-clicking the button in the first view controller and dragging to the VIEW CONTROLLER YOU WANT TO PRESENT (not to the Navigation Controller that is pointing at it), and select Push in the small pop up window.
Then click the icon in the middle of the segue and paste the name you copied in the first step as an identifier for it.
IB is going to give you a warning "Scene is unreachable due to lack of entry points and does not have an identifier for runtime access via -instantiateViewControllerWithIdentifier:." Don't worry, it works perfectly.
If you want to customize the string that is shown as the Back button to return, you can add this line in the viewDidLoad method OF THE VIEW CONTROLLER THAT IS BEING SHOWED AFTER THE BUTTON IS PRESSED, that is the Child view controller.
(replace "Settings" with the name you need)
- (void)viewDidLoad
{
[super viewDidLoad];
self.navigationController.navigationBar.topItem.title = #"Settings";
...
}
I drag out a toolbaritem in storyboard and set it on my nav controller, but when I run my code it's not there, is there something I'm missing?
EDIT:
Tried setting it in code as well in my viewDidLoad method:
UIBarButtonItem *rightBarButton = [[UIBarButtonItem alloc] initWithTitle:#"Map" style:UIBarButtonItemStyleBordered target:self action:#selector(viewMap)];
self.navigationItem.rightBarButtonItem = rightBarButton;
Won't work either.
Here's how it's set up in my storyboard:
UPDATE:
Just found my problem. In my controller code when I update it's contents I change the right bar button item for a spinner and never set it back to what it had before.
UINavigationController already has a toolbar built in. It has a property toolBarHidden which is set to YES by default, which is why it is not normally seen. If you are using storyboard you can easily make the built-in bottom toolbar visible by checking the checkbox "Shows Toolbar" in the inspector when the Navigation Controller is selected.
See the UINavigationController documentation here for more details.
EDIT:
Ok, it sounds like what you are trying to do is add a right button to your view controller's UINavigationItem. To do this in storyboard, drag a "Bar Button Item" from the Objects Library onto the Navigation Item in your ViewController. You can then set the title/style/etc of the bar button item. If nothing still shows up when you run your app, make sure that your ViewController is connected properly with a segue to the navigation controller.
Also make sure you are adding the Bar Button Item to your view controller's Navigation Item, NOT to the View Controller itself. Here is how the setup should look in your storyboard:
To add an item to a navigation bar, you need to add a Bar Button Item to the Navigation Item contained in the view controller. Go to your storyboard, find the right VC, and find the navigation item (it's in the hierarchy shown in the navigation controller 'scene'). Just drag a Bar Button Item into that hierarchy underneath the nav item, or directly onto the navbar in the visual builder display.
The navigation controller only looks at your VC's nav item when that VC is pushed onto the stack; hence modifying the VC's nav item in viewDidLoad has no effect.
(I've done this programmatically before but I don't have the code with me, so maybe I'll add that later...)
I am trying to programmatically add a Navigation Controller to my View based Application. This is the code I am using (this code gets called after a button press in a view controller):
MainMenu *control = [[MainMenu alloc] initWithNibName: #"MainMenu" bundle: nil];
UINavigationController *navControl = [[UINavigationController alloc] initWithRootViewController: control];
[self.view addSubview:navControl.view];
[control release];
That works, but this ends up happening:
Notice the odd margin above the Navigation control.... My View controller that I am adding the Navigation Controller to has a gray background which you can see.
Any ideas??
If you have a better way of adding a Navigation Controller to a View based Application I am very open to suggestions!
Thank you in advance!
Thank you both for your response, but unfortunately, wantsFullScreenLayout set to YES or NO in the code didn't have any effect. I was able to push the Navigation Controller up by 20 using this line of code:
self.navigationController.navigationBar.frame = CGRectOffset(self.navigationController.navigationBar.frame, 0.0, -20.0);
but then what happened was that the View Controller did not move up with the Navigation bar and left a gap below the Navigation Bar and the View Controller. What eventually worked was checking the Wants Full Screen checkbox in IB in the MainWindow view controller that is automatically generated when you set up a view based application.
The gap you are seeing is the same height as a status bar. Check the status bar settings in your NIB file.
Chances are you want to make the UINavigationController the root view controller for the window, rather than whichever view controller you have now. That would be the better way to do it.
The reason you're seeing that extra margin at the top is because UINavigationController normally expects that it will be sized to fill the entire screen (except perhaps a tab bar at the bottom, if it's inside a UITabBarController), and therefore expects that the top edge of its view will be under the status bar if the status bar is visible. Therefore, it places its navigation bar 20 pixels below the top of its view to leave space for the status bar, without bothering to check whether its view actually is under the status bar. Interestingly, sometimes a re-layout operation will perform this check, but that's unreliable. What I've found works well in a situation like this is to set the UINavigationController's wantsFullScreenLayout property to NO. Then ti doesn't try to leave room for the status bar, so everything works as expected.
I've been struggling with this same issue this morning. Since setting the wantsFullScreenLayout property doesn't seem to have any effect, I resorted to using a little subclass, which worked fine:
#interface MyNavigationController : UINavigationController
#end
#implementation MyNavigationController
- (BOOL)wantsFullScreenLayout;
{
return NO;
}
#end
Its so simple to remove that gap..
self.navigationBar.view.frame = CGRectMake(0, -20, 320, 480);