After downloading Xcode 11.3 (twice) I keep getting this message when I try to build any of my existing projects: The file “Preview Assets.xcassets” couldn’t be opened because you don’t have permission to view it.
I've used "get info" to check the permissions for Assets.xcassets. Even though the permissions looked good, I changed them again. I also tried the other solutions for this problem from earlier versions, deleted and re-added the Assets.xcassets files, re-booted my Mac, deleted and reloaded Xcode.
Any ideas what to try next? Thanks.
Go to Finder Assets.xcassets -> properties -> access rights and access (or how it would be in english). Grant access to read and write for all users
Add all assets in Xcode (if you deleted them). Try to build
If failed, then grand access again.
Environment: Xcode 7 GM
I uploaded iOS app successfully using Xcode without error. This app is written in Objective-C and Swift.
However, immediately after successful upload, I got this email from Apple stating this error:
Invalid Swift Support - We have discovered one or more issues with your recent delivery for XXXXX(my app name). To process your delivery, the following issues must be corrected:
Invalid Swift Support - The SwiftSupport folder is empty. Rebuild your app using the current public (GM) version of Xcode and resubmit it.
Once these issues have been corrected, you can then redeliver the corrected binary.
Anybody has a solution against this issue?
I have already confirmed below issues.
"SwiftSupport/iphoneos/" libraries in archives(.xcarchive file) is equaly to "Products/Applications/myApp.ipa/Frameworks/"
My "Valid Architectures" setting is "$(ARCHS_STANDARD)" displaying "armv7k".
Provisioning profile is set to Dev and Release which has been created in iTunes connect, respectively.
And, in my "Edit scheme", Test target is unchecked at Archive.
important note: this only works for projects that do not use swift, see comment below
I just met the same issue and resolved it by making the following change -
If you used to have Swift files in your project but then removed them, you only need to set "Embedded Content Contains Swift Code" to NO in Build Options.
when try to export after "Xcode->Product->Archive"
you should choose "save for ios app store deployment" option
The same problem confused me a couple of days,
the above setting can solve this problem.
no matter "embedded content contains swift code" is yes or no.
There are many conflicting answers on this page.. what worked for me was the one mentioned here, which is simply select a save for iOS app store deployment option (I'm actually not interested in an app store release.. I want to simply push a release for testflight internal testing)..
that being said, I have a way to verify that your ipa will be approved or not before submitting it:
drag the .ipa file into a new folder (call it analysis)
right click the ipa file and rename it to .zip (confirm the dialog to use .zip)
double click the zip file
here if you get a folder (with the same name as the .ipa file) that has the following subfolders in it:
payload
swiftSupport
Symbols
then you are good to go, however if you only see the Payload folder within.. then you gotta try again
also a couple of pointers
I've tried setting "Embedded Content Contains Swift Code" to NO, it worked just once then stopped working after that
I've ensured that I had no cocoapod errors.. that didn't help either
I've tried manually adding the SwiftSupport folder inside the archive as suggested here.. but then i got all sorts of side effects.. didn't work
conclusion
I think this is due to some bug with xcode (writing this with Xcode 8.0 build (8A218a).. so keep on trying your luck until it works.. just don't expect some solid explanation for it
Five Step Solution:
Go to build settings and make flag Embedded Content Contains Swift Code -> YES, if your code contains partial swift code or entirely made in Swift
Archive your build using Xcode->Product->Archive
Export the Archive Build you will suddenly see the difference build size will be 40+ MBs this is because XCode has added SwiftSupport folder which was missing
Now upload this build using Application loader
If this does not work check that if you have multiple XCode on your system goto
Xcode->Preferences->Location->Command Lines Tools has the same latest or the same Xcode from drop down selected on which you have done the coding & vola it's done.
This is slightly a drawback as swift carries the baggage and has to be compatible with earlier version and Objective C code.
My many hours were wasted hope you will find this helpful ;)
This error can happen if you use xcodebuild to export the IPA without specifying the -exportOptionsPlist option
See xcodebuild -help for the available keys, but you probably want a plist with at least the method key set to "app-store", like this:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>method</key>
<string>app-store</string>
</dict>
</plist>
I spent almost an entire day on this issue, none of the above solutions worked. I got rid of this error by lowering my target tvOS back to 11 from 13; where it was originally. That restored the SwiftSupport folder. The question that remains to be answered is whether this is due to our Provision not allowing us to target tvOS 13 - or somehow the Apple Store folks not being aligned with the xCode folks because the app created by targeting tvOS 13 is 14mb and tvOS 11 is 44mb and different app folder structure.
I received this same email after uploading an .ipa file to App Store Connect through the Transporter app. The following is where I went wrong: I distributed the app using ad hoc.
The following steps are the solution for my error:
Archive app
Distribute on TestFlight and the App Store
Export
Open ExportOptions.plist in the newly created folder from the export.
Make sure the method property has the value app-store if you are uploading to App Store Connect/TestFlight like me.
Drag and drop the exported .ipa file to Transporter.
Deliver your app to upload it.
And that's it!
I grappled with this for several hours and here is what worked for me.
In the Archive, Xcode did not copy swift libs into SwiftSupport/iphoneos even though my project had "Embedded Content Contains Swift Code" set to yes for all targets. Nor did it copy swift libs into "AppName.app/Frameworks". So I had to do that manually in the Archive before submitting:
copy "/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/iphoneos/lib*" to "Archive_folder/Products/Applications/AppName.app/Frameworks" and "SwiftSupport/iphoneos"
If your app also has a watch app
copy
"/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/swift/watchos" into "Archive_folder/SwiftSupport/watchos" and "Archive_folder/Products/Applications/AppName.app/Watch/AppName WatchKit App.app/Frameworks"
Then submit the app.
App Store build submission Issue:
Invalid Swift Support - The SwiftSupport folder is missing. Rebuild your app using the current public (GM) version of Xcode and resubmit it.
Solution:
In most cases we found this issue due to submitting application via App Loader and our usual practice to make ipa as Organizer > App Archive > Show In Finder > Show Package Content > Products > Applications> OurProjectName.app in copying this app to Payload folder and zip it and making ipa file to submit on App Store using App Loader. That is work fine for submitting only objective c files contained projects.
But there is some changes if your project contains any swift classes and usage of it. If your project contains swift classes with Objective C project, IPA content structure changed slightly different as attached screenshot.
To fix this issue, submit app directly from Xcode [ OR ] if you want to submit application via App Loader than first Export ipa using Export option from Xcode organizer and submit those ipa file to app store via App Loader.
See the reference screenshot as below:
Hurrey!!! Your issue will be fixed :) :) :)
My problem was that I was using an adhoc profile to submit to TestFlight (has to be a distribution provisioning profile). Great error messages Apple!
This happened to me after I changed project settings.
Go to "File" > "Project Settings..." (or in some cases "Workspace Settings...") and then select "Use Shared Setting" from the "Build System" dropdown.
Tried this solution with Xcode 11.6, in Aug 2020, and it works.
Select the archive > Show in Finder
Show Package Contents
Delete the folder SwiftSupport
Go back to the archive > Distribute App
Setting "Embedded Content Contains Swift Code" to $(inherited) worked for me.
The warning after executing the CocoaPods command pod install helped me to find this out.
[!] The `applewatch Extension [Debug]` target overrides the `EMBEDDED_CONTENT_CONTAINS_SWIFT` build setting defined in `Pods/Target Support Files/Pods-applewatch Extension/Pods-applewatch Extension.debug.xcconfig'. This can lead to problems with the CocoaPods installation
- Use the `$(inherited)` flag, or <--------------
- Remove the build settings from the target.
Using Save for iOS App Store Deployment instead of Save for Ad Hoc Deployment Xcode export option solved this issue for me. Counterintuitively, you should use the first option even for TestFlight builds.
You also get this error when you upload an ipa that has a plist with export_method set to ad-hoc instead of app-store to itunes ...
Here's what I am doing now to solve this issue since my method above stopped working. Keep in mind that my code's main app is Obj-C and my watch app is Swift.
Make sure the "embedded Content Contains Swift Code" is set to:
YES for app target
NO for WatchKit Extension
YES for Watchkit App
After Archiving my XCode will not create the "[archive folder]/SwiftSupport/iphoneos", but will create and fill the "[archive folder]/Products/Applications/[app name].app/Watch/\ WatchKit\ App.app/Frameworks" with the Swift dylibs. So I created the following soft link:
ln -s "[archive folder]/Products/Applications/.app/Watch/\ WatchKit\ App.app/Frameworks" "[archive folder]/SwiftSupport/iphoneos"
Then when I submit via XCode Organize it is accepted without error.
If you simply copy the files rather than linking them then you risk the watch app exceeding the 50MB limit.
Setting Always Embed Swift Standard Libraries to Yes is only necessary for Objective-C targets which link against your own frameworks which depend upon Swift. In cases where you are not linking against (i.e., using) an internal framework which depends upon Swift, Xcode will embed the Swift standard libraries in your archive as long as there is at least one occurrence of importing a Swift standard library in a Swift file which is part of the build target.
In other words, if your target has a Swift file which doesn't import any Swift standard libraries––via "import Foundation", for example––then Xcode will not copy the Swift Standard libraries into the archive.
The fix for this issue is to ensure that at least one of the Swift files in your target is importing a swift standard library (e.g., "import Foundation").
Daniel Jalkut has a very informative post about Swift dependencies which sheds light into this issue.
I grappled with this issue for a while and nothing above worked. In a last desperate attempt I just deleted the SwiftSupport folder from my archive.
To my surprise it uploaded and completed processing successfully. Hope this help someone.
I managed to fix this error by unchecking the option "Strip Swift symbols".
App Store Connect distribution options
To delete the SwiftSupport folder from the .ipa I used the following script
ipa_path="${DIR_ON_CI}/ipa_name.ipa"
zip -d "${ipa_path}" "SwiftSupport*"
You'll need to set proper ipa_path. Nothing else seems to work in my case and the app was built on a CI where I have access to the .ipa after the archive is exported.
I have switched my XCode version from 3.2.6 to 5.1.1, I have been asked to change the project settings and porting to a new format and resolved many compilation errors as well.
Now there is no compilation errors i could able to build my project successfully.
When I tries to sign the project using codesign v2 (mac 10.9.5) i could see the following error
"Abc.app unsealed contents are present in the bundle root"
To Resolve I have gone through the below link and tried to create a bundle structure as mentioned in it, but i'm missing something basically I don't know what it is.
Codesign: What are unsealed contents?
My folder Structure would be similar to below, if anyone has seen discrepancy kindly mention what i need to correct.
/src/Abc/
Abc.xcodeproj
build\
doc\
English.proj
Info.plist
Installer.pmdoc
InstallScripts\
Japanese.lproj\
Libraries\
Abc_Prefix.pch
Abc.pmproj
Package\
Resource\
*.png, *.icns, *.jpg, setting.plist
Source\
Uninstall\
zh_TW.lproj\
In my experience, this error message means I've left some files in the same folder level as the Contents folder.
Everything must be inside the Contents folder.
Try moving whatever files are on the same level as the Contents folder to somewhere inside the Contents folder.
I'm getting this error when trying to save a file in Xcode 4:
"The document could not be saved. You don’t have permission. To view or change permissions, select the item in the Finder and choose File > Get Info."
Naturally, saving the file in TextMate works fine. Permissions: -rw-r--r--
Nothing changed from when it worked the last time.
Files are not locked, I tried rebooting, disk space is ok, files are on a local drive, error was googled. Any ideas?
Thanks.
Update: Also tried copying the files or renaming them. Directories are not locked. By the way, when I edited project configuration in Xcode it saves fine, I only met with the issue saving .m/.h files. I guess that copying the actual text in the files would work but I'm trying to find a bit less hardcore solution (bash script wouldn't be the issue but there could be other problems). It's not the simplest project either (~70 files, edited config).
Update 2: Found possible duplicate, doesn't really resolve the problem Unable to unlock file for editing in Xcode 4?
Update 3: Checked out earlier commit and when opening Xcode it said the project is locked. Checked out the same commit again and the error does not appear again (all files exc. DS_Store are tracked). What.
Update 4: I created a new user and set chmod -R 777 to the project directory. Editing now works fine. However I can't get it to work under my main account (I have all my preferences here.)
Rebooting fixed the error in my case.
Fixed by changing account name by following this guide. This essentialy creates a new account but with your old Home directory and within the process of transferring it fixes some file permissions.
(From above link:)
For Mac OS X v10.5 or later (do this twice if you want to keep your original username)
:
Enable the root user.
Log in as root.
Navigate to the /Users folder.
Select the Home folder with the short name you want to change, and rename it just like you would rename any folder. Keep in mind that the shortname must be all lowercase, with no spaces, and only contain letters.
Use the Users & Groups pane (Accounts pane in Mac OS X v10.6.8 or earlier) in System Preferences to create a new user with the Account name or Short Name that you used in the previous step.
Click OK when "A folder in the Users folder already has the name 'account name'. Would you like to use that folder as the Home folder for this user account?" Note: This will correct the ownership of all files in the Home folder, and avoid permissions issues with the contents.
Choose Log Out from the Apple menu.
Log in as the newly created user. You should be able to access all of your original files (on the desktop, in Documents, and in the other folders of this Home).
After verifying that your data is as expected, you can delete the original user account via the Users & Groups pane (Accounts pane in Mac OS X v10.6.8 or earlier).
Disable the root user.
Xcode 6 update: still seeing this problem.
Seems like an Xcode bug, because opening the file by clicking the error in the Issue navigator causes this problem, but if I open the file using the cmd+shift+O shortcut I am able to edit and save it. So for me the workaround is to not open the file by selecting the error and to open it using the Project navigator or Open quickly shortcut.
I upgraded to Lion and downloaded the new Xcode and found the same problem and found nothing to help, losing about three days trying to fix it. Then I realized that the Xcode 4, which is saved in the Applications folder, doesn't overwrite Xcode 3, which is in the Developer folder. When I was opening Xcode, I was opening version 3, not 4.
Make sure you're opening the right version.
open up the terminal and set
chmod 777
to the desired file or set
chmod -R 777
to the desired directory.
it should solve your problem
I just ran into this issue also. I was not able to fix it not by changing the permissions of the individual project file or folder. However, I was able to fix it by going into 'get info' on my user's home folder, reselecting the 'Read & Write' permissions for my user, and then clicking the gear->'apply to enclosed items'. Took it a while but then everything worked as expected. Hope it helps someone else.
This maybe helpful If you use CocoaPods: https://stackoverflow.com/a/38885499/3395008
I'm running Xcode 7.3 and CocoaPods 1.0.0. and this happens when trying to modify a file from a pod added as a development pod (i.e. from a local directory).
I just pod update again, when pod finished, Xcode will show an alert "The document has previously unsaved changes.", then click "Re-Save". that fix my issue.
I Had the same problem with actual swiftUI.
Solved the Problem easy:
Copy and paste the content from .swift-file to a word-document
Delete the swift-file
Close Xcode and reboot Hardware
New .swift-file in XCode and paste code from word-document
cmd+B ... cmd+r
I used to encounter the same problem several times, last time it was on Xcode 12.4
It seems like a bug for me, because it tells that some private file is modified despite I don't have any permissions to do so even if I want. Force quitting and relaunching the Xcode always helped before.
My friend send me Build & provision profile ok, 1st I install provision profile than I upload Build on my i pod device , I face this error. Entitlement are not valid?? could you please tell me how can i solve this problem
The standard Project template does not include the entitlements file. On your project, add a new file (File, New). Select Code Signing as the category under iOS, and pick "Entitlements" template. You can name the file Entitlements.plist.
Then, on your Target, go to Build Settings, and set your Code Signing Entitlements setting to the name of this new file.
You should be able to build and distribute it just fine now.