How to make VoiceOver work when the input view is moving - objective-c

I have an iPad app that presents a UITextField inside a UIPopover when a button is tapped. This button is near the bottom of the screen. So, the user taps the button, the popover appears and becomes the first responder, which causes the keyboard to appear. This, in turn, causes the popover to move up as the keyboard slides in. This works fine, except for VoiceOver.
It appears that VoiceOver gets confused by the moving view. It starts to describe the new text field, but then stops mid-word as soon as it starts to move.
Does anyone know of a good work-around. The best I've come up with so far is to listen for UIKeyboardDidShowNotification and then find some way to kick VoiceOver to talk again, though I'm not sure how to kick VoiceOver into action.

You can inform VoiceOver of changes to your screen layout by using the accessibility notifications - UIAccessibilityLayoutChangedNotification or UIAcessibilityScreenChangedNotification would be good candidates.

Related

Keep textfield above keyboard

I am trying to figure out how to keep the textfield about the keyboard in IOS. I tried the different code on stackoverflow but none works perfectly. Like if the textfield is above the keyboard and I click on the field, it does not move up. How can I show the textfield above the keyboard at all times? thanks!
lakesh's link is an excellent resource to look at.
There are essentially two ways to handle the situation.
Method 1:
You can encapsulate your view inside a UIScrollView and when the keyboard pops up, you should scroll your entire view up an equal distance to account for the space taken up by the keyboard.
Method 2:
Take the ultimate parent UIView inside your current UIViewController and change its frame (ideally with an animation) so that it moves off the top of the screen and makes way for the keyboard.
As a general guide, Method 1 is the preferred method. This is because you can still access the UI 'higher up' in the UIScrollView by scrolling up to it (consider say, a form with multiple fields). In Method 2 the user cannot return to the other elements in the view without the keyboard first being dismissed. Of course, it may be that you don't need to see the rest of the view while accepting keyboard input, but that decision is up to you.

iPad: How to handle multiple popovers regarding human guidelines?

I haven't notice an issue in my iPad App, where two popovers are visible at once. Because of that, my App got rejected with this comment:
The iPad Human Interface Guidelines state that only one popover element should be visible onscreen at a time. In your application, the user can display two popovers at the same time. See the attached screenshot.
First of all, I would move the settings button to the right-side in the new version, but what if News popover is open and I tab the settings button -- what is expected behavior regarding their human guidelines? 1. Should I dismiss the News popover before I present the settings popover or 2. could I just do nothing, since the other popover is active?
I strongly guess that the first is right, but I would like to do it right this time. Thank you.
To quote Apple's Interface Guidelines:
Avoid providing a “dismiss popover” button. A popover should close automatically when its presence is no longer necessary.
If a user taps the "Settings" button, then assume the user would like the settings to be viewable and dismiss the first popover. Visa Versa for the other button.
Yes, you should simply dismiss the news popover before the settings are shown.

App crashes when tapped frequently

I am working on an app for iPad. In one class, I have used a scroll view at the bottom of the screen. This scroll view has some buttons. Those button play a video or open a PDF file. When user frequently taps on those button the app crashes. I have no idea why is it happening. Can any one please tell me why is it happening and how can I fix this crash?
Regards
PC
You should track the state of your view. Which button was pressed last, and don't allow it to be pressed again until.
a) it is done loading the pdf/video
and/or
b) another button has been pressed
You might have to be more strict than that, but we cannot help more than that at this point as Till mentions in your comments

Block ui when keyboard is up

I've seen a couple of apps that show a transparent view on top of the current ui while the keyboard is present and if clicked it hides the keyboard. I looked around the web and couldnt find a solution for this problem.
Simply add a UIButton, custom type, the size of your screen and add it to your view when your text field (or other entry) takes focus. Make sure your edit view is brought to the front of its superview at the point you add the button (to ensure the edit view still responds to touch).
Add a target to the button which dismisses the keyboard ([myTextfield resignFirstResponder]) and removes the button.
Also make sure to remove the button when the textField dismisses normally.

How to do a pop-up window with textfields in Objective-C?

In the iPhone Objective-C app, I want to pop-up a window (which is smaller than the main view, and the app does not stop running) when a button is tapped, with textField for the user to input text, and dismiss it when it is done.
This is widely used but I really cannot google the relevant content out.
What view should I use to connect it with the button? AlertView (which seems you cannot add dialogue in), ModalView?
Are there relevant info somewhere?
Thanks.
Make the popup it's own, full-sized window. Put a UIImageView in behind your popup screen, and duplicate the results of the normal window. That way, it will look like a popup window, but it still has the proper animation speed and everything. If you do it as a real popup, the game itself will slow down and look jumpy.
You can create any view and use UIViewController's presentModalViewController: to display a modal view controller (and even animate it).