I have an app which pretty much follows the method described here. The key code is as follows:
#import <Foundation/Foundation.h>
#import <sqlite3.h>
#interface FailedBankDatabase : NSObject {
sqlite3 *_database;
}
+ (FailedBankDatabase*)database;
- (NSArray *)failedBankInfos;
#end
#import "FailedBankDatabase.h"
#import "FailedBankInfo.h"
#implementation FailedBankDatabase
static FailedBankDatabase *_database;
+ (FailedBankDatabase*)database {
if (_database == nil) {
_database = [[FailedBankDatabase alloc] init];
}
return _database;
}
- (id)init {
if ((self = [super init])) {
NSString *sqLiteDb = [[NSBundle mainBundle] pathForResource:#"banklist"
ofType:#"sqlite3"];
if (sqlite3_open([sqLiteDb UTF8String], &_database) != SQLITE_OK) {
NSLog(#"Failed to open database!");
}
}
return self;
}
- (void)dealloc {
sqlite3_close(_database);
[super dealloc];
}
Now, the app works with one database as expected. But, I want to be able to switch to a different database when the user touches a button. I have the button handler and logic OK, and I store the name of the database to be used and can retrieve it. But, no matter what I do, I always get the same (original) database being called. I fear that the handle associated with _database, a object of type sqlite3, in the example is not being changed properly, so I don't open the database properly. How should I go about changing this? You can't re-init a singleton, but I need to change what's stored in it, in this case _database. Thanks.
EDIT: I would add that if I ask for _database is a pointer. So I need to open a new database (and close the first I guess) and give the new database a new address in the process.
I had the same problem, but couldn't modify the database (they were used in other projects).
So, I created a method called useDatabase:, that close the previous connection, and open a new one.
The steps :
Your - (id)init remains the same
In FailedBankDatabase, you create a method that close and open the database with the name of the new database
-(void)useDatabase:(NSString*)database {
sqlite3_close(_database);
NSString *sqLiteDb = [[NSBundle mainBundle] pathForResource:database
ofType:#"sqlite3"];
if (sqlite3_open([sqLiteDb UTF8String], &_database) != SQLITE_OK) {
NSLog(#"Failed to open database!");
}
}
At the very beggining (for example in appDidFinishLaunching), you call the singleton once
[FailedBankDatabase database];
, so that it is first initialised.
Then, when you want to change the .sqlite used, you can call :
[FailedBankDatabase useDatabase:#"anOtherDatabase"]
I think you can do this when you don't have to change the database very often. In my case, I use this once at the very first screen, with 3 buttons, where I will choose wich database will be used.
For more complicated cases, for exemple involving multithreading, you should not do that since it closes the connection for a little time, while it is used elsewhere.
Hope it helps,
Jery
After some additional study, I was unsuccessful in answering the question as asked. However, it looks like FMDB can probably handle the task, I just didn't want to add a large framework to my project. I solved my problem an entirely different way: I modified each database to give it an identifying column and then combined them, and modified the query I used to select only the original database chunk that was wanted. This approach will only work when the databases have the same structure of course.
Related
I am using CoreData with MagicalRecord.
I'd like to insert Data in following code, but to insert data become an error with a message Cocoa error 133000.
AppDelegate.m
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
[MagicalRecord setupCoreDataStackWithAutoMigratingSqliteStoreNamed:#"class_schedule.sqlite"];
return YES;
}
ViewController.m
- (void)saveData
{
Data *data = [Data MR_createEntity];
[MagicalRecord saveWithBlock:^(NSManagedObjectContext *localContext) {
Data *localData = [data MR_inContext:localContext];
localData.title = textField.text;
} completion:^(BOOL success, NSError *error) {
}];
}
Data.h
#interface Data : NSManagedObject
#property (nonatomic, retain) NSNumber * id;
#property (nonatomic, retain) NSString * title;
#end
Can you tell me how to insert record with Magical Record?
Error:
Cocoa error 133000 is:
NSManagedObjectReferentialIntegrityError = 133000, // attempt to fire a fault pointing to an object that does not exist (we can see the store, we can't see the object)
(Taken from this SO question). Basically you are doing something with a NSManagedObject that doesn't exist.
Inserting data:
In terms of how to insert data using magical record take a look at this tutorial which will probably explain it much better than I can.
My advice:
Use Core Data straight up. It's quite a steep learning curve, but very quickly becomes intuitive and easy to use. It will also stand you in good stead if you know how it all works rather than relying on a third party.
If you're interested in how it works at a more fundamental level, take a look at SQLite. I wouldn't necessarily recommend using it as it is a C library but it will help you get a deeper understanding.
You get error 133000 when you try to access object that is not existing. "But hey", you might say, "what do you mean not existing? I'm creating it right there!".
When you are creating NSManagedObject like you do, that is with MR_createEntity, under the hood it calls
NSManagedObject *newEntity = [self MR_createEntityInContext:[NSManagedObjectContext MR_contextForCurrentThread]]
This context is not saved in any way by doing that, and created entity is not persisted. Then by calling
Data *localData = [data MR_inContext:localContext];
You are actually making this under the hood:
BOOL success = [[self managedObjectContext] obtainPermanentIDsForObjects:#[self] error:&error];
The problem is that if NSManagedObject isn't persisted, you won't get persistent ID that is next used in
NSManagedObject *inContext = [otherContext existingObjectWithID:[self objectID] error:&error];
Above method fails to retrieve existing object because it's not existing in store yet (remember, context for current thread in which created entity exists is not saved at any point).
But worry not, fix for this is pretty simple. Don't create new entity like that. Instead do it like this:
[MagicalRecord saveWithBlock:^(NSManagedObjectContext *localContext) {
Data *localData = [data MR_createEntityInContext:localContext];
localData.title = textField.text;
} completion:^(BOOL success, NSError *error) {
}];
That way create entity and modify in context that is going to be saved immediately. This is the correct way to create entities in MagicalRecord.
I'm trying to figure out how to limit my NSDocument based application to one open document at a time. It is quickly becoming a mess.
Has anyone been able to do this in a straightforward & reliable way?
////EDIT////
I would like to be able to prompt the user to save an existing open document and close it before creating/opening a new document.
////EDIT 2
I'm now trying to just return an error with an appropriate message if any documents are opening -- however, the error message is not displaying my NSLocalizedKeyDescription. This is in my NSDocumentController subclass.
-(id)openUntitledDocumentAndDisplay:(BOOL)displayDocument error:(NSError **)outError{
if([self.documents count]){
NSMutableDictionary* dict = [NSMutableDictionary dictionaryWithObject:#"Only one document can be open at a time. Please close your document." forKey:NSLocalizedDescriptionKey];
*outError = [NSError errorWithDomain:#"Error" code:192 userInfo:dict];
return nil;
}
return [super openUntitledDocumentAndDisplay:displayDocument error:outError];
}
It won't be an easy solution, since it's a pretty complex class, but I would suggest that you subclass NSDocumentController and register your own which disables opening beyond a certain number of documents. This will allow you to prevent things like opening files by dropping them on the application's icon in the dock or opening in the finder, both of which bypass the Open menu item.
You will still need to override the GUI/menu activation code to prevent Open... from being available when you have a document open already, but that's just to make sure you don't confuse the user.
Your document controller needs to be created before any other document controllers, but that's easy to do by placing a DocumentController instance in your MainMenu.xib and making sure the class is set to your subclass. (This will cause it to call -sharedDocumentController, which will create an instance of yours.)
In your document controller, then, you will need to override:
- makeDocumentForURL:withContentsOfURL:ofType:error:
- makeUntitledDocumentOfType:error:
- makeDocumentWithContentsOfURL:ofType:error:
to check and see if a document is already open and return nil, setting the error pointer to a newly created error that shows an appropriate message (NSLocalizedDescriptionKey).
That should take care of cases of drag-and-drop, applescript,etc.
EDIT
As for your additional request of the close/save prompt on an opening event, that's a nastier problem. You could:
Save off the information (basically the arguments for the make requests)
Send the -closeAllDocumentsWithDelegate:didCloseAllSelector:contextInfo: with self as a delegate and a newly-created routine as the selector
When you receive the selector, then either clear out the saved arguments, or re-execute the commands with the arguments you saved.
Note that step 2 and 3 might need to be done on delay with performSelector
I haven't tried this myself (the rest I've done before), but it seems like it should work.
Here's the solution I ended up with. All of this is in a NSDocumentController subclass.
- (NSInteger)runModalOpenPanel:(NSOpenPanel *)openPanel forTypes:(NSArray *)extensions{
[openPanel setAllowsMultipleSelection:NO];
return [super runModalOpenPanel:openPanel forTypes:extensions];
}
-(NSUInteger)maximumRecentDocumentCount{
return 0;
}
-(void)newDocument:(id)sender{
if ([self.documents count]) {
[super closeAllDocumentsWithDelegate:self
didCloseAllSelector:#selector(newDocument:didCloseAll:contextInfo:) contextInfo:(void*)sender];
}
else{
[super newDocument:sender];
}
}
- (void)newDocument:(NSDocumentController *)docController didCloseAll: (BOOL)didCloseAll contextInfo:(void *)contextInfo{
if([self.documents count])return;
else [super newDocument:(__bridge id)contextInfo];
}
-(void)openDocument:(id)sender{
if ([self.documents count]) {
[super closeAllDocumentsWithDelegate:self
didCloseAllSelector:#selector(openDocument:didCloseAll:contextInfo:) contextInfo:(void*)sender];
}
else{
[super openDocument:sender];
}
}
- (void)openDocument:(NSDocumentController *)docController didCloseAll: (BOOL)didCloseAll contextInfo:(void *)contextInfo{
if([self.documents count])return;
else [super openDocument:(__bridge id)contextInfo];
}
Also, I unfortunately needed to remove the "Open Recent" option from the Main Menu. I haven't figured out how to get around that situation.
I'm writing a download manager in Objective-C which downloads file from multiple segments at the same times in order to improve the speed. Each segement of the file is downloaded in a thread.
At first, I thought to write each segment in a different file and to put together all the files at the end of the download. But for many reasons, it's not a good solution.
So, I'm searching a way to write in a file at a specific position and which is able to handle multiple thread because in my application, each segment is downloaded inside a thread.
In Java, I know that FileChannel does the trick perfectly but I have no idea in Objective-C.
The answers given thus far have some clear disadvantages:
File i/o using system calls definitely has some disadvantages regarding locking.
Caching parts in memory leads to serious issues in a memory constrained environment. (i.e. any computer)
A thread safe, efficient, lock free approach would be to use memory mapping, which works as follows:
create the result file of (at least) the total length needed
open() the file for read/write
mmap() it to some place in memory. The file now "lives" in memory.
write received parts in memory at the right offset in the file
keep track if all pieces have been received (e.g. by posting some selector on the main thread for every piece received and stored)
munmap() the memory and close() the file
The actual writing is handled by the kernel - your program will never issue a write system call of any form. Memory mapping generally has little downsides and is used extensively for things like shared libraries.
update: a piece of code says more than 1000 words... This is the mmap version of Mecki's lock-based multi-thread file writer. Note that writing is reduced to a simple memcpy, which cannot fail(!!), so there is no BOOL success to check. Performance is equivalent to the lock based version. (tested by writing 100 1mb blocks in parallel)
Regarding a comment on "overkill" of an mmap based approach: this uses less lines of code, doesn't require locking, is less likely to block on writing, requires no checking of return values on writing. The only "overkill" would be that it requires the developer to understand another concept than good old read/write file I/O.
The possibility to read directly into the mmapped memory region is left out, but is quite simple to implement. You can just read(fd,i_filedata+offset,length); or recv(socket,i_filedata+offset,length,flags); directly into the file.
#interface MultiThreadFileWriterMMap : NSObject
{
#private
FILE * i_outputFile;
NSUInteger i_length;
unsigned char *i_filedata;
}
- (id)initWithOutputPath:(NSString *)aFilePath length:(NSUInteger)length;
- (void)writeBytes:(const void *)bytes ofLength:(size_t)length
toFileOffset:(off_t)offset;
- (void)writeData:(NSData *)data toFileOffset:(off_t)offset;
- (void)close;
#end
#import "MultiThreadFileWriterMMap.h"
#import <sys/mman.h>
#import <sys/types.h>
#implementation MultiThreadFileWriterMMap
- (id)initWithOutputPath:(NSString *)aFilePath length:(NSUInteger)length
{
self = [super init];
if (self) {
i_outputFile = fopen([aFilePath UTF8String], "w+");
i_length = length;
if ( i_outputFile ) {
ftruncate(fileno(i_outputFile), i_length);
i_filedata = mmap(NULL,i_length,PROT_WRITE,MAP_SHARED,fileno(i_outputFile),0);
if ( i_filedata == MAP_FAILED ) perror("mmap");
}
if ( !i_outputFile || i_filedata==MAP_FAILED ) {
[self release];
self = nil;
}
}
return self;
}
- (void)dealloc
{
[self close];
[super dealloc];
}
- (void)writeBytes:(const void *)bytes ofLength:(size_t)length
toFileOffset:(off_t)offset
{
memcpy(i_filedata+offset,bytes,length);
}
- (void)writeData:(NSData *)data toFileOffset:(off_t)offset
{
memcpy(i_filedata+offset,[data bytes],[data length]);
}
- (void)close
{
munmap(i_filedata,i_length);
i_filedata = NULL;
fclose(i_outputFile);
i_outputFile = NULL;
}
#end
Queue up the segment-objects as they are received to a writer-thread. The writer-thread should keep a list of out-of-order objects so that the actual disk-writing is sequential. If a segment download fails, it can be pushed back onto the downloading thread pool for another try, (perhaps an internal retry-count should be kept). I suggest a pool of segment-objects to prevent one or more failed download of one segment resulting in runaway memory use as later segments are downloaded and added to the list.
Never forget, Obj-C bases on normal C and thus I would just write an own class, that handles file I/O using standard C API, which allows you to place the current write position anywhere within a new file, even far beyond the current file size (missing bytes are filled with zero bytes), as well as jumping forward and backward as you wish. The easiest way to achieve thread-safety is using a lock, this is not necessary the fastest way but in your specific case, I bet that the bottleneck is certainly not thread-synchronization. The class could have a header like this:
#interface MultiThreadFileWriter : NSObject
{
#private
FILE * i_outputFile;
NSLock * i_fileLock;
}
- (id)initWithOutputPath:(NSString *)aFilePath;
- (BOOL)writeBytes:(const void *)bytes ofLength:(size_t)length
toFileOffset:(off_t)offset;
- (BOOL)writeData:(NSData *)data toFileOffset:(off_t)offset;
- (void)close;
#end
And an implementation similar to this one:
#import "MultiThreadFileWriter.h"
#implementation MultiThreadFileWriter
- (id)initWithOutputPath:(NSString *)aFilePath
{
self = [super init];
if (self) {
i_fileLock = [[NSLock alloc] init];
i_outputFile = fopen([aFilePath UTF8String], "w");
if (!i_outputFile || !i_fileLock) {
[self release];
self = nil;
}
}
return self;
}
- (void)dealloc
{
[self close];
[i_fileLock release];
[super dealloc];
}
- (BOOL)writeBytes:(const void *)bytes ofLength:(size_t)length
toFileOffset:(off_t)offset
{
BOOL success;
[i_fileLock lock];
success = i_outputFile != NULL
&& fseeko(i_outputFile, offset, SEEK_SET) == 0
&& fwrite(bytes, length, 1, i_outputFile) == 1;
[i_fileLock unlock];
return success;
}
- (BOOL)writeData:(NSData *)data toFileOffset:(off_t)offset
{
return [self writeBytes:[data bytes] ofLength:[data length]
toFileOffset:offset
];
}
- (void)close
{
[i_fileLock lock];
if (i_outputFile) {
fclose(i_outputFile);
i_outputFile = NULL;
}
[i_fileLock unlock];
}
#end
The lock could be avoided in various way. Using Grand Central Dispatch and Blocks to schedule the seek + write operations on a Serial Queue would work. Another way would be to use UNIX (POSIX) file handlers instead of standard C ones (open() and int instead of FILE * and fopen()), duplicate the handler multiple times (dup() function) and then placing each of them to a different file offset, which avoids further seeking operations on each write and also locking, since POSIX I/O is thread-safe. However, both implementations would be somewhat more complicating, less portable and there would be no measurable speed improvement.
This is my first app, and actually isn't even fully mine but rather involves re-working an existing app to add functionality.
It involves a JSON feed which I'm successfully reading in and then trying to pass the value of a URL to a view. Here's the code from my app delegate that is successfully fired once the feed is read in:
- (void)JSONFetch:(MYJSONFetch *)fetch gotTheCollection:(id)collection
{
[UIApplication sharedApplication].networkActivityIndicatorVisible = NO;
self.testViewController.feedURL = [NSURL URLWithString:[collection objectForKey:#"Listings"]];
[JSONFetch release];
JSONFetch = nil;
}
Then in my testViewController I have this viewDidLoad method:
- (void)viewDidLoad {
[super viewDidLoad];
if(self.feedURL)
{
[self startDownload];
}
}
Eventhough, when I debug, the gotTheCollection method passes a value to the feedURL of the view, it then fails on the if(self feedURL) check within the view and thus the view never gets populated.
As I'm so new to this code I've no idea if the sequence is wrong, or maybe it's how I'm passing the variable.
I know the description is relatively vague but even on a basic level I don't know if this functionality works in objective C, it doesn't cause any errors though, just sits there not loading because it can't get the data.
UPDATE: Definition of FeedURL follows, in the H file:
NSURL *feedURL;
then
#property (nonatomic, retain) NSURL *feedURL;
then in the M file:
#synthesize feedURL;
Thanks for the help guys, I finally decided to just restart the entire upgrade as the project had become a mess of reworked code and I couldn't be sure what worked and what didn't. As a result there's no clear answer to this but I imagine Franks was probably the closest so I'll mark that as the answer.
The NSURL is being autoreleased, you will need to retain it yourself
Assign the NSURL to feedURL, like so
self.testViewController.feedURL = [[NSURL URLWithString:[collection objectForKey:#"Listings"]] retain];
This will also mean you will have to release it yourself.
I'm new to Cocoa programming, and decided for my first project to create a small application to monitor and remember certain battery stats for my laptop. (I have it plugged in most of the time, and apple recommend you discharge it now and again, so why not try to make a small program to help you remember to do this? :))
Anyway, I have a standard Objective-C project, with a DataModel file.
It contains an Entity, BatteryEvent, with properties, charge and event.
I then have PowerListener.m (and .h).
PowerListener.m is implemented as follows:
#implementation PowerListener
void myPowerChanged(void * context) {
printf("Is charging: %d\n", [PowerFunctions isCharging]);
printf("Is on ac: %d\n", [PowerFunctions isOnAC]);
printf("Charge left: %d\n", [PowerFunctions currentCapacity]);
printf("Powerchanged\n");
NSManagedObject *newBatteryEvent = [NSEntityDescription
insertNewObjectForEntityForName:#"BatteryEvent"
inManagedObjectContext:context];
}
- (PowerListener*) init {
self = [super init];
if(self) {
CFRunLoopSourceRef loop = IOPSNotificationCreateRunLoopSource(myPowerChanged, [[NSApp delegate] managedObjectContext]);
CFRunLoopAddSource(CFRunLoopGetCurrent(), loop, kCFRunLoopDefaultMode);
CFRelease(loop);
} else {
printf("Error\n");
}
return self;
}
#end
My problem is that once I run this (inited through main.m's main-method) and the power actually DOES change, I get thrown an error where I try to create the new BatteryEvent object:
2009-08-19 17:59:46.078 BatteryApp[5851:813] +entityForName: could not locate an NSManagedObjectModel for entity name 'BatteryEvent'
So it looks to me like I have the wrong ManagedContext? How do I get the right one?
Am I even on the right track here?
I've tried passing another kind of NSManagedObjectContext to the callback function as well.
I followed this guide: Core Data Guide, but, again same error...
I'm at my wits end!
Any help appreciated!
It looks like your app isn't loading the managed object model as a part of the launch and/or Core Data stack initialization.
Where is your model loaded?
Also, make sure you spelled the entity name correctly in the model.