MinGW-w64's ar.exe can't find libraries when trying to build a static library - static-linking

I've now been trying to get MinGW-w64 to work on my system for several days, mainly because it has a more recent GCC version, but I either set things up wrong or there's some strange problem with MinGW-w64 itself.
I've now downloaded i686-w64-mingw32-gcc-4.7.2-release-win32_rubenvb, unpacked it to C:/Dev/mingw-ruben and added the path C:/Dev/mingw-ruben/bin to the $PATH environment variable.
What I'm trying to build is SFML 2 which comes with a CMake file. Running CMake will work just fine, the compiler gets recognized and passes all test. CMake also finds the ar.exe in the C:/Dev/mingw-ruben/binfolder. After generating the MinGW Makefile I switch to the windows command line and run mingw32-make install.
There's where the problem happens, I get the error:
mingw-ruben\bin\ar.exe: mingw-ruben/lib/libopengl32.a: No such file or directory
Or for the network library
mingw-ruben\bin\ar.exe: mingw-ruben/lib/libws2_32.a: No such file or directory
The error seems quite obvious and on check there really is no libopengl32.a or libws2_32.a in mingw-ruben/lib/, but the files is actually located in C:/Dev/mingw-ruben/i686-w64-mingw32/lib.
Now How can I tell ar/make/cmake to not only search in the mingw-ruben/lib directory but also in the mingw-ruben/i686-w64-mingw32/lib?
Would it be a good idea to copy all the content from the i686-w64-mingw32 subfolder to the mingw-ruben root folder?
As a side note: I can call mingw32-make install again and the procedure will continue but up on trying to link my application against SFML, I run into many unresolved symbol errors for the glXYZ functions from within SFML.
Further information: I'm on Windows 8 x64, but I think that doesn't really matter and yes I've tried MSYS but it doesn't resolve any of my issues.
Am I doing something wrong? Do I have to configure things specially?

January 2015 Edit
Now that SFML 2.2 has been released, this is no longer an issue and you have to link SFML's dependencies yourself when linking static.
January 2014 Edit
As of commit 165f2b1888 and f784fe4c07, which is included in the stable version SFML 2.1, MinGW-w64 compilers are supported.
However while discussing further with different parties it came to light, that the sfml_static_add_libraries marco a rather ugly hack was. In short it unpacked the static dependencies and included their obj files into the SFML library itself. This was most noticeable an issue, when trying to use your own version of GLEW, which failed since SFML was using its internal one already. The issue was brought to the forum and was pushed around for quite a bit, until Laurent finally gave in and went with the proper way of linking dependencies, which means you have to link them now on your own.
As of commit dbf01a775b, which is not included in the stable version of SFML 2.1, one has to link the SFML dependencies in the finally application, when linking statically against SFML.
Original
After some chat on the IRC we've figured it out.
It has nothing to do with MinGW but it's all SFML's fault. To reduce the dependencies list for SFML while linking statically the developer decided to manually extract the symbols from each library (opengl32, ws2_32, ...) which obviously isn't how one does things and violates some ODR rules. The actual error then occurs because the developer assumed that the library will be in the folder mingw/libbut with MinGW w64 it's located in a seperate directory mingw/version/lib and so ar.exe didn't find the library.
Solution
Removing the call to the sfml_static_add_libraries macro and then recompile. Afterwards you'll have to link all the dependencies for static linkages, like it should be.

I think it may be well a problem of the gcc distribution you downloaded.
A bit of light into the problem gives ruben's question here:
https://unix.stackexchange.com/questions/45277/executing-binary-file-file-not-found
that seems to me related to that (although it is about linux and not win)
I was having a similar problem (the name of the missing file was different) few months ago with gcc 4.7.0 linux->win crosscompiler. So until now I lived with the standard ubuntu mingw-w64 package and only yesterday I gave another try to i686-w64-mingw32-gcc-4.7.2-release-linux64_rubenvb.tar.xz and it works without issues in otherwise same environment where the previous version was failing with "..ar.exe: ... no such file". Sometimes I develop also in windows, then I use http://www.mingw.org/ that was for me much easier to setup in Win. It supports only 32bit target but for my project it is sufficient.

Related

Path error in a header inclusion with Geany (C++)

I found many articles about the what I am about to ask but no precise answer. I wanted to compile a main file from a RSA library. However, this error appears and I don't know how to fix it:
The error in the image indicates that there's no such file or directory as ${workspaceFolder}boost/multiprecision/cpp_int.hpp.
The file boost/multiprecision/cpp_int.hpp is part of the Boost C++ Libraries. If Boost is not installed, as indicated in the comments above, it will be necessary to install Boost to provide the missing file and any related software to which it refers.
For information on installing Boost, take a look at the Boost Getting Started page.
Note that if you are using Linux, Boost is likely available in your system's repository (i.e. package manager, software manager, or whatever it's called on your system). If so, installing from there would probably be the easiest way to go.
If Boost did happen to be installed and the error was occuring, it would then be necessary to add the location of the Boost include files to the compilation command.

cmake always use my pc installed library instead of my target path

I get a project that was built for x86, and I am trying to make it work with mips. But I encounter problem when modifying the CMakelists.txt.
So here is the problem, the following code always use my PC's x86 library:
PKG_CHECK_MODULES(LIBCRYPTO REQUIRED libcrypto)
IF(LIBCRYPTO_FOUND)
INCLUDE_DIRECTORIES(${LIBCRYPTO_INCLUDE_DIRS})
LINK_DIRECTORIES(${LIBCRYPTO_LIB_DIRS})
ENDIF(LIBCRYPTO_FOUND)
I googled and found they always use system library first and can use find_package with NO_CMAKE_SYSTEM_PATH flag. But its not working and give me the following message. I don't know what its talking about..
Could not find a package configuration file provided by "libcrypto" with
any of the following names:
libcryptoConfig.cmake
libcrypto-config.cmake
Add the installation prefix of "libcrypto" to CMAKE_PREFIX_PATH or set
"libcrypto_DIR" to a directory containing one of the above files. If
"libcrypto" provides a separate development package or SDK, be sure it has
been installed.
My question is how to properly link a library to the path I assigned to and works like original piece of code?

VS Code + CMake : cmake.build not found

I have CMake working perfectly fine with Visual Studio 2015. I wanted to try VS Code with C++ and CMake extensions, but when I try to call the build command (configured to F7 by default with the CMake extension for VSCode), I only get the message:
command 'cmake.build' not found
Is it trying to tell me it can't find CMake ? Because Cmake is installed and working so... I also tried changing in the settings to the full path to cmake with no success. I installed both CMake and CMake Tools from Extensions. Also the toolbar for CMake doesn't appear on the blue VSCode toolbar as shown in CMake Tools extension doc.
Edit:
The author of that extension believes they've resolved this issue in the latest version 0.9.7.
https://github.com/vector-of-bool/vscode-cmake-tools/issues/157#issuecomment-307005140
So, I've just pushed 0.9.7:
No more dependency on twxs.cmake, so that shouldn't be causing any
issues anymore
#ytimenkov fixed some version parsing code that was
lying about what version of CMake was installed. Should fix issues
people are seeing with pre-3.7 versions.
#ytimenkov added better
errors when initialization failed. This should help create future
tickets!
As such, I'm going to close this issue and ask that anyone
with any further issues open a new ticket using the new error messages
that appear during a failed initialization.
I too had this issue and was given a solution here in my ticket.
For some people, one of their dependencies isn't getting installed correctly on our system. So you need to install another additional extension to get it to work.
It's called "CMake" or "twxs.cmake" (actual package name) and can be found here: https://marketplace.visualstudio.com/items?itemName=twxs.cmake
If it still isn't working, some have reported that they needed to uninstall both extensions then reinstall them both to get it to work--making sure to restart VSCode.
try this:
create a new copy of "mingw32-make.exe".
rename the copy to "make.exe".
restart your vscode.

How can I find which part of my code is associated with an entry in the symbol table?

I am working on a project which needs to be executed in a Linux machine that has turned out not to have the GLIBCXX_3.4.20 version of a library, but the code needs it. Is there anyway to find which part of my code (C++) asks for this version?
I read the ELF file using objdump and realdef and I found which symbol needs it:
_ZSt24__throw_out_of_rang#GLIBCXX_3.4.20 (4)
but I don't know to which part of my code can be related.
Your question is essentially a duplicate of this question.
Except in your case, it's not libc.so.6, but libstdc++.so that's giving you trouble.
Your problem is that you are compiling with new GCC, but are running on a machine with an old libstdc++.so.
You have a few options:
you can update target machine to have a new enough libstdc++.so
you can build using older version of GCC
you could use -static-libstdc++ flag to link required version of libstdc++ directly into your application. This will make a larger binary, but it will not be using libstdc++.so at all.
Note that if you link against other shared libraries that do link against libstdc++.so, your binary may not run correctly on the target machine, so this solution should be used with caution.

GCC 4.5.0..linking error during compilation?

Well I've recently come out of the dark ages and upgraded my GCC from 3.4.4 to 4.5.0 with Cygwin (I use Netbeans 6.8 on Windows for future reference). I tried testing the new compiler by attempting to run a simple program through it. The run failed however, citing that NetBeans "cannot find -lstdc++".
Interesting.
I look in ...
C:\cygwin\lib\gcc\i686-pc-cygwin\4.5.0
...where libstdc++.a, libstdc++.dll.a, libstdc++.la, libsupc++.a, and libsupc++.la are supposed to be (they're in that spot in the 3.4.4 folder), and they're not there. I also notice something else: there's a 4.3.4 folder in...
C:\cygwin\lib\gcc\i686-pc-cygwin
which contains these exact files! Good. So I copy them in to the 4.5.0 folder and try to run the program again. This time i'm getting two other errors:
build/Debug/Cygwin-Windows/extract_fail_operations.o:/usr/lib/gcc/i686-pc-cygwin/4.5.0/include/c++/bits/stl_list.h:1435: undefined reference to `std::_List_node_base::_M_hook(std::_List_node_base*)'
and:
build/Debug/Cygwin-Windows/extract_fail_operations.o:/usr/lib/gcc/i686-pc-cygwin/4.5.0/include/c++/bits/stl_list.h:1451: undefined reference to `std::_List_node_base::_M_unhook()'
At this point I figured that I was way over my head and decided to come for help before copying and pasting any more files. If anyone could tell me how to get this working, i'd be really appreciative.
(If any solutions involve the command line, please be warned that i'm not well versed in it... you may have to provide extra details that you wouldn't need to to other SO users!)
EDIT: The PATH variables are as follows:
C:\Program Files\SSH Communications Security\SSH Secure Shell;C:\Program Files\CVSNT\;C:\cygwin\bin
And yes, the Cygwin installed is the latest from the site.
You need to install version 4.5.0 of libstdc++6-devel.