So yeah heres the error code when compiling from my ipad via theos
Making all for bundle iNotitweet...
Compiling iNotitweetController.m...
In file included from iNotitweetController.m:2:
/var/theos/include/Twitter/Twitter.h:7:36: error: _ABAddressBookAddRecord.h: No
such file or directory
In file included from /var/theos/include/Twitter/Twitter.h:9,
from iNotitweetController.m:2:
/var/theos/include/Twitter/NSCoding-Protocol.h:8: warning: duplicate declaration for protocol 'NSCoding'
In file included from iNotitweetController.m:2:
/var/theos/include/Twitter/Twitter.h:13: error: cannot find interface declaration
for '_ABAddressBookAddRecord', superclass of 'Twitter'
iNotitweetController.m: In function '-[iNotitweetController composeTweet]':
iNotitweetController.m:48: error: 'TWTweetComposeViewController' undeclared (first
use in this function)
iNotitweetController.m:48: error: (Each undeclared identifier is reported only once
iNotitweetController.m:48: error: for each function it appears in.)
iNotitweetController.m:48: error: 'twtComposer' undeclared (first use in this
function)
iNotitweetController.m:50: error: expected expression before '^' token
make[2]: *** [obj/iNotitweetController.m.o] Error 1
make[1]: *** [internal-bundle-all_] Error 2
make: *** [iNotitweet.all.bundle.variables] Error 2
im using rpetrich's headers and stole the twitter header from from the freemanrepo on github, could anybody please tell me what these errors mean and where i can find _ABAddressBookAddRecord.h im following this code http://pastebin.com/rArx47Bx and this tutorial http://tumblr.leonnears.com/post/17966636490/create-ncwidget-ios.
Those headers are compatibility headers for old versions of iPhoneOS (even before it was iOS), and I do not recommend the continued use of them - there is no real need to support versions below 4.3.3 anyways (or even 5.0.1), as almost everyone is on at least one of those two firmwares. For the most recent headers, either dump your own from the dyldcache (using kennytm's dyld_decache from here), or you can find the SpringBoard headers for iOS 5 here.
Related
I am debugging an application that throws me the error of
ERROR Error: Invalid hook call. Hooks can only be called inside of the body of a
function component. This could happen for one of the following reasons:
1. You might have mismatching versions of React and the renderer (such as React DOM)
2. You might be breaking the Rules of Hooks
3. You might have more than one copy of React in the same app
See react-invalid-hook-call for tips about how to debug and fix this problem.
[Fri Oct 23 2020 09:04:14.325] ERROR Invariant Violation: Module AppRegistry is not a registered callable module (calling runApplication)
But it doesn't say where is the source file of the error... since it is a big application I am having trouble finding where this error is located.
I am able to compile the application but the error happens on the initialization.
When I run the debugger it says the following on the developers console...
Unable to symbolicate stack trace: The stack is null
Plus the previous errors.
Any idea how I could locate the source file of this errors?
Thank you for your help!
I am trying to rebuild my xamarin.iOS project in release mode and i am getting following Errors:
linker command failed with exit code 1 (use -v to see invocation).
error MT5209: Error: warning: ignoring file /Users/admin/Desktop/1DMAPP/MobileApp/MobileApp/MobileApp.iOS/obj/iPhone/Release/mtouch-cache/BEMCheckBox.framework/BEMCheckBox, missing required architecture armv7s in file /Users/admin/Desktop/1DMAPP/MobileApp/MobileApp/MobileApp.iOS/obj/iPhone/Release/mtouch-cache/BEMCheckBox.framework/BEMCheckBox (4 slices) (MobileApp.iOS) Native linking
/Users/admin/Desktop/1DMAPP/MobileApp/MobileApp/MobileApp.iOS/MTOUCH: Error MT5211: Native linking failed, undefined Objective-C class: BEMCheckBox. The symbol '_OBJC_CLASS_$_BEMCheckBox' could not be found in any of the libraries or frameworks linked with your application. (MT5211) (MobileApp.iOS)
/Users/admin/Desktop/1DMAPP/MobileApp/MobileApp/MobileApp.iOS/MTOUCH: Error MT5211: Native linking failed, undefined Objective-C class: BEMCheckBoxGroup. The symbol '_OBJC_CLASS_$_BEMCheckBoxGroup' could not be found in any of the libraries or frameworks linked with your application. (MT5211) (MobileApp.iOS)
/Users/admin/Desktop/1DMAPP/MobileApp/MobileApp/MobileApp.iOS/MTOUCH: Error MT5202: Native linking failed. Please review the build log. (MT5202) (MobileApp.iOS)
I am using the latest and stable version of packages.
My Link Behavior is "Don't Link"
My project supports all architectures
I want to build and release my iOS app. Native linking error is not allowing me to do this.
I have a source code of a tool written in c++. The tool is compose of several modules that compiles perfectly using a set of nested makefiles. I wanted to add a certain feature to a specific module in that tool that requires using the gmplib library. However, it gives me this error:
### Module sdf - sdf3cost
Creating executable sdf3cost-sdf
/sdf3/build/work/Linux/lib/libsdf3-sdf.so: undefined reference to `__gmpz_clear'
/sdf3/build/work/Linux/lib/libsdf3-sdf.so: undefined reference to `__gmpz_init_set_ui'
collect2: error: ld returned 1 exit status
make[3]: *** [sdf3cost-sdf] Error 1
make[2]: *** [sdf3cost] Error 2
make[1]: *** [tools] Error 2
make: *** [sdf] Error 2
I think that I know the reason behind that error is related to the usage of -lgmp flag. However, I don't know where to add it in the makefiles since they are nested. Or maybe it is a different problem, I don't know. Can any body help me please?
clang: error: unable to execute command: Segmentation fault: 11
clang: error: linker command failed due to signal (use -v to see invocation)
I am getting an error when archiving a binary.
Please help
google analytics doesn't support bitcode so I ended up with disabling bitcode in settings to get rid of this error
Your compiler is crashing. Click on the error, it will take you to the full log; sometimes there is more info there.
If this is Swift then it was happening to me a lot when making mistakes with blocks (e.g. missing a return or returning the wrong type). But it could be anything. You have to figure out what is causing the crash.
Also, upgrade to Xcode 7.3; maybe it is fixed there. You need to anyway if you're going to submit that app.
When I am running my app made for OS X everything works as it should. But when I am trying to archive it I got an error Could not build module 'Cocoa' in the line #import <Cocoa/Cocoa.h>
. What could be a possible problem here?
I've checked and Cocoa.framework is included in my application. I also created a new project and tried to archive it and I have the same issue.
Deactivate the "Enables modules (C and objective C) in build settings.
Short answer
Try reinstalling Xcode. The version of Cocoa.framework you're compiling against is screwed up somehow. This will give you a pristine copy, since the version you compile against is inside the Xcode app bundle.
Long answer
For me, anyways, I managed to mangle the contents of NSTableCellView.h.
This was giving me errors like this:
<unknown>:0: error: /Applications/Xcode6-Beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSTableCellView.h:21: prefix attribute must be followed by an interface or protocol
<unknown>:0: error: /Applications/Xcode6-Beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSTableCellView.h:29: extraneous closing brace ('}')
<unknown>:0: error: /Applications/Xcode6-Beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSTableCellView.h:33: unexpected '#' in program
<unknown>:0: error: /Applications/Xcode6-Beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSTableCellView.h:37: unexpected '#' in program
<unknown>:0: error: /Applications/Xcode6-Beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSTableCellView.h:38: unexpected '#' in program
<unknown>:0: error: /Applications/Xcode6-Beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSTableCellView.h:42: unexpected '#' in program
<unknown>:0: error: /Applications/Xcode6-Beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSTableCellView.h:46: unexpected '#' in program
<unknown>:0: error: /Applications/Xcode6-Beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSTableCellView.h:50: unexpected '#' in program
<unknown>:0: error: /Applications/Xcode6-Beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/AppKit.framework/Headers/NSTableCellView.h:52: '#end' must appear in an Objective-C context
<unknown>:0: error: /Applications/Xcode6-Beta5.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.10.sdk/System/Library/Frameworks/Cocoa.framework/Headers/Cocoa.h:13: could not build module 'AppKit'
<unknown>:0: error: could not build Objective-C module 'Cocoa'
<unknown>:0: error: could not build Objective-C module 'Cocoa'
<unknown>:0: error: could not build Objective-C module 'Cocoa'
<unknown>:0: error: could not build Objective-C module 'Cocoa'
<unknown>:0: error: could not build Objective-C module 'Cocoa'
<unknown>:0: error: could not build Objective-C module 'Cocoa'
<unknown>:0: error: could not build Objective-C module 'Cocoa'
<unknown>:0: error: could not build Objective-C module 'Cocoa'
The actual error messages led me to the line in question, where I had overwritten an entire #interface declaration with just the letter x. I just fixed that error, and it compiled again.
If you're not sure what exactly you need to fix, just reinstall Xcode.
You say that you've checked and Cocoa.framework is included in your application, but just make sure that Cocoa.framework is included in "Link Binary With Libraries" section under Build Phases.