How to make current view a scrollview? iOS / Objective C - objective-c

I have a view (that is actually part of a UINavigationControllers view) that i want to make a scrollview.
how do i do that?
could i do something like this:
UIScrollView * content = [[UIScrollView alloc] initWithFrame:self.view.bounds];
self.view = content
(obviously that doesn't work, but is there a way to do it like that)?

Yes, it is, you have to implement delegates, and set the contentSize. The best tutorial on scrollViews ever I found is:
http://www.raywenderlich.com/10518/how-to-use-uiscrollview-to-scroll-and-zoom-content
You are on a good way!

You can create the scroll view programmatically like you do and then add the existing view as a subview of this new scroll view, examine addSubview: (which works on all UIViews and subclasses like UIScrollView as well). I won't say this is the solution or even a clean one for that matter, but if you read about addSubview: you can at least figure out how to have a view live inside a scroll view...

Related

How to show a uiview alway on top?

I want to show a logo UIView always on top when the app running,
I know there is a way to do that,add same UIView to every UIViewController,
but I think this is not the best way to do that.
when i have lot of pages,and modify the logo UIView,must modify it every page.
Did someone have better way to do this?
thanks.
look like this:
Since you only every have one window per app, and view's don't have levels, you have to make sure that view stays on top of the hierarchy, no matter what. One relatively easy way is to add it directly to the window above the rest of the interface (the navigation controller):
In applicationDidLaunch:
// After the main navigation controller or tab controller has been added
// either programmatically or in the xib:
UIImage *logo = [UIImage imageNamed:#"logo.png"];
UIImageView *logoView = [[UIImageView alloc] initWithImage:logo];
[self.window addSubview:logoView];
Actually, I think that (a) creating a subclass of UIView that shows your logo and has all the necessary setup in it and then (b) adding this subclass to each view controller is the cleanest and most manageable way to do this.
The reason I prefer this method over adding the view to the window is because if you ever have a view that you don't want to show the logo, you won't need to show and hide something you added to the window. Also, adding directly to the window may cause rotation challenges on certain iOS devices in my experience, depending on what you're doing.
Also, to make sure your logo view is always on top of the view hierarchy, you can do two things:
If the view already exists, you can bring it to front using [UIView bringSubviewToFront:]
[myParentView bringSubviewToFront:myLogoSubview];
If you are creating the view, it will be on top when you add it with [UIView addSubview:]
// Set up myLogoSubview first here with alloc+init, etc.
[myParentView addSubview:myLogoSubview];`
It looks like in your image you would replace myParentView with self.view and myLogoSubview with the view you're looking to keep on top, but this is just my assumption based on your image.

Change layer of images

Is there a way to change the "layer" that UIImageView objects are drawn in? Whenever I add an image view to a view controller it defaults to drawing the most recently added one on top of all the others. So if I decide to add a "background" image it is now a "foreground" image and blocks everything else.
There isn't anything in the IB options or in the UIImageView class reference and I haven't been able to find anything here on SO. It's been a problem for a while and it's weird that I haven't seen anything about it before... I think it might just be my semantics coming from a delphi background.
Anyway, does anyone know about this issue / ICANHAZTEHCODEZ to fix it? Or is this just like the UIScrollView problem and poorly supported by the development environment.
This happens when I try to use the editor to arrange the subviews.
You can bring a SubView to Front or Send it background programmatically using
[self.view bringSubviewToFront:yourImageView];
and
[self.view sendSubviewToBack:yourImageView];
when self.view must be the superview of your imageView
In IB, select a UIControl and from top menu bar select Editor->arrage->send to front or back
When you use UIView's addSubview: method, it will add it to the top of the view stack resulting in what you are seeing.
There are numerous other UIView methods you can use to determine the order of subviews. E.g.:
- (void)insertSubview:(UIView *)view aboveSubview:(UIView *)siblingSubview;
- (void)insertSubview:(UIView *)view atIndex:(NSInteger)index;
- (void)sendSubviewToBack:(UIView *)view;
- (void)bringSubviewToFront:(UIView *)view;

Remove NSWindow content view

I set the content view for the following window and now i want to remove that content view and set it to something else. I tried just setting the content view to another view and that did not work, how can i just remove it? thanks!
controlFilterBox = [[MoveFilter alloc] initWithFrame:helpWindow.frame];
[helpWindow setContentView:controlFilterBox];
[controlFilterBox release];
You can't remove the contentView (i.e. set it to nil). The window requires a view. You probably can get what you're trying to do by calling [controlFilterBox setNeedsDisplay:YES], but I typically recommend that rather than messing with contentView itself, you make the views you want to swap to be subviews of contentView. Then you can just swap them around as normal views with removeFromSuperview and addSubview:. It's just often easier than dealing with a special view like contentView.

Using a patternimage for a View inside an NSScrollView

I have a quite big problem, I am really not able to solve myself.
The result should look like this:
This image was made with photoshop and is part of the interface I try to build.
In the middle you see something, that should be a list of projects, you should be able to scroll, if it the list is bigger then the view.
So I am making a scrollview like this: (for some reason I cannot do this in the interface builder and want this to work programmatically)
NSScrollView *projectsListView = [[NSScrollView alloc] initWithFrame:NSMakeRect(15, 2, 801, 588)];
[projectsListView setHasVerticalScroller:YES];
Then I create the content view and set a pattern image as backgroundcolor:
NSClipView *contentView = [[NSClipView alloc] initWithFrame:NSMakeRect(0, 0,
[projectsListView frame].size.width, [projectsListView frame].size.height+(98*2))];
[contentView setBackgroundColor:[NSColor colorWithPatternImage:[NSImage imageNamed:#"BoxLineBackground"]]];
[contentView setDrawsBackground:YES];
Then set the view as document view:
[projectsListView setDocumentView:contentView];
Should work, right?
However the content view gets clipped and looks like this while scrolling:
I tried this to fix it, but it does nothing:
[[projectsListView documentView] setCopiesOnScroll:NO];
I also tried this, but it causes the contentview not to scroll at all.
The image stays the same, but I can move the scroller normally.
[[projectsListView contentView] setCopiesOnScroll:NO];
If I try to set the contentview with setContentView: instead of using setDocumentView:
it may work, but the scroller is gone, so it is also not working correctly.
I would really like to use the patternimage method, because I cannot tell how long the list will be. It depends on the user.
An additional problem then would be to get the whole thing rounded, but that does not matter that much. I tried to use a transparent border image and to overlay the NSScrollView with it using an NSImageView, but again this causes corruption, because it clips and moves the overlaying parts of the image view together with the content of the scrollview.
Anyone having an idea, how to achieve this?
Thanks
Rather than re-inventing the wheel, this interface should be implemented with a view-based NSTableView. The table cell UI could then be created in Interface Builder and you could control the background of the cells using the various NSTableView delegate methods. NSTableView will handle redraws upon scrolling correctly.
To handle the pattern color, just make the background of your cell a custom subclass of NSTableCellView and implement your pattern drawing code.
Regardless of all this, the problem you are having is due to an NSScrollView drawing optimisation. You can turn this off by calling [[yourScrollView contentView] setCopiesOnScroll:NO] on your NSScrollView instance. You can also set this in Interface Builder, just un-check the Copies on Scroll checkbox.
I fixed the problem by setting the Background Color on the NSScrollView instead on the NSClipView.
I though the background would be static in that case and I need to set it for the content view for that reason, but it works pretty well and does scroll together with the content view.
And thanks for Rob Keniger's answer. I will probably try this out.

Custom UISplitViewController?

I want the effect of a UISplitViewController however I am not using the split view template.
Is it relatively easy to achieve without the template? And with using normal UIViewController?
What I want it a customary sized and positioned UITableView which then has a customary sized detail view which then of course goes into a popover and detail view when portrait.
Doing it without Interface Builder, you would create a UIViewController class. In the viewDidLoad method of that class, create a UIView or a UITableView with the frame origin where you want it and a size that you want. (Release it in the viewDidUnload method.) Then set the UIViewController's self.view to point to this new view.
self.view = [[UIView alloc] initWithFrame:...]; // edit - added in response to your question
If you created a UIView, then you will want to put your UITableView inside this new view. (This approach lets you add more items to the container UIView if you need to.)
Make sure your UIViewController adheres to the UITableViewDelegate and UITableViewDataSource protocols. Add the delegate and datasource methods and you should be good to go.
This new view can cover other views, or you can size the other views to fit beside it. You only need to set there frames according to what you want to do with them.
There are some limitations if you use a UITableViewController, so a lot of people recommend using a UIViewController instead. like I described above. You can google for more info on that topic.
Just great a new temporary Xcode-project from that template and judge yourself, if it is complicated for you, to adept your (real) code.
Yes. You can do it quite easily. Just use delegates to pass messages between the left and the right side views (root and detail). For instance the didSelectRowAtIndexPath tableView method could be used along with delegation to pass a message to the right sided detail view. Tap a cell on the left table, show its text as a Label on the right side. Its just a simple example. And yes you can handle the rotations and send left side view into a UIPopoverController as well, thus giving the detail view full screen real estate in Portrait orientation.
Also try MGSplitViewController . It gives you a lot of other customization options on a split view controller.