Managed array in VC++ - vb.net

I want to pass a managed array from VB.NET to a function in a VC++ project. How would I declare my C++ function and how would I use the array when I'm inside it? Specifically, I want to make VB compatible functions like the one below, which is written in plain old C.
void Vcopy(double *A, double *B)
{
int n;
for(n=0;n<3;n++)
{
B[n]=A[n];
}
}
Maybe some kind soul could convert this to something that would play nicer with VB. Thanks!

Can the C++ method be managed, e.g., C++/CLI ?
If so, then:
void Vcopy(array<double> ^A, array<double> ^B)
By the way, the rest of the method should be identical, provided that the size is 3 - otherwise use A->Length and B->Length.

Related

a pointer-to-memeber is not valid for a managed class

I have a Windows Form in Visual Studio C++. (CLR)
In the header file, I declare void createThread()
private:
void createThread() {
char buffer[1024];
ZeroMemory(buffer, sizeof(buffer));
while (true) {
recv(connection, buffer, sizeof(buffer), 0);
main.displayMessage(gcnew System::String(buffer));
}
ExitThread(0);
}
Now, I want to call function createThread
CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)createThread, NULL, NULL, NULL)
After that I get this error:
a pointe-to-member is not valid for a managed class
I tried user thread library but not support. How can I fix??
It appears that this function is defined in a managed class. You need to use the managed thread object, not unmanaged CreateThread.
This error exists for two reasons: First, it's a instance method, not a static method, so it would need to be called with an instance of this type, which there's no way to pass to CreateThread. Second, it's a managed object, and its methods do not trivially convert to C-style raw function pointers.
Finally, a note about the language: C++/CLI is meant to act as a way to interface managed code (e.g., C#) with unmanaged C++. It's not intended as a primary development language. If you don't need to link managed and unmanaged code, you may want to consider switching to either C# or C++ for your application.

C++/CLI method calls native method to modify int - need pin_ptr?

I have a C++/CLI method, ManagedMethod, with one output argument that will be modified by a native method as such:
// file: test.cpp
#pragma unmanaged
void NativeMethod(int& n)
{
n = 123;
}
#pragma managed
void ManagedMethod([System::Runtime::InteropServices::Out] int% n)
{
pin_ptr<int> pinned = &n;
NativeMethod(*pinned);
}
void main()
{
int n = 0;
ManagedMethod(n);
// n is now modified
}
Once ManagedMethod returns, the value of n has been modified as I would expect. So far, the only way I've been able to get this to compile is to use a pin_ptr inside ManagedMethod, so is pinning in fact the correct/only way to do this? Or is there a more elegant way of passing n to NativeMethod?
Yes, this is the correct way to do it. Very highly optimized inside the CLR, the variable gets the [pinned] attribute so the CLR knows that it stores an interior pointer to an object that should not be moved. Distinct from GCHandle::Alloc(), pin_ptr<> can do it without creating another handle. It is reported in the table that the jitter generates when it compiles the method, the GC uses that table to know where to look for object roots.
Which only ever matters when a garbage collection occurs at the exact same time that NativeMethod() is running. Doesn't happen very often in practice, you'd have to use threads in the program. YMMV.
There is another way to do it, doesn't require pinning but requires a wee bit more machine code:
void ManagedMethod(int% n)
{
int copy = n;
NativeMethod(copy);
n = copy;
}
Which works because local variables have stack storage and thus won't be moved by the garbage collector. Does not win any elegance points for style but what I normally use myself, estimating the side-effects of pinning is not that easy. But, really, don't fear pin_ptr<>.

Casting System::IO::FileStream^ to FILE*

I am working on refactoring a large amount of code from an unmanaged C++ assembly into a C# assembly. There is currently a mixed-mode assembly going between the two with, of course, a mix of managed and unmanaged code. There is a function I am trying to call in the unmanaged C++ which relies on FILE*s (as defined in stdio.h). This function ties into a much larger process which cannot be refactored into the C# code yet, but which now needs to be called from the managed code.
I have searched but cannot find a definitive answer to what kind of underlying system pointer the System::IO::FileStream class uses. Is this just applied on top of a FILE*? Or is there some other way to convert a FileStream^ to a FILE*? I found FileStream::SafeFileHandle, on which I can call DangerousGetHandle().ToPointer() to get a native void*, but I'm just trying to be certain that if I cast this to FILE* that I'm doing the right thing...?
void Write(FILE *out)
{
Data->Write(out); // huge bulk of code, writing the data
}
virtual void __clrcall Write(System::IO::FileStream ^out)
{
// is this right??
FILE *pout = (FILE*)out->SafeFileHandle->DangerousGetHandle().ToPointer();
Write(pout);
}
You'll need _open_osfhandle followed by _fdopen.
Casting is not magic. Just because the input and types output are right for your situation doesn't mean the values are.

Wrapping void pointer in C++/CLI and C#

I am working on C++/CLI wrapper for C static libary that is eventually used in C# application.
I have function like this in C Library.
long SubscriveEvent(void* handle,device name ,....);
long StartCaptureViceo(handle,...,...);
Here StartCaptureViceo () will use the handle from SubscriveEvent()
I nee to maintain some variable in C# for this void
Now what data type i should use in C++/CLI to Retain.
Please help me for this.
System::IntPtr

Calling a function by name input by user

Is it possible to call a function by name in Objective C? For instance, if I know the name of a function ("foo"), is there any way I can get the pointer to the function using that name and call it? I stumbled across a similar question for python here and it seems it is possible there. I want to take the name of a function as input from the user and call the function. This function does not have to take any arguments.
For Objective-C methods, you can use performSelector… or NSInvocation, e.g.
NSString *methodName = #"doSomething";
[someObj performSelector:NSSelectorFromString(methodName)];
For C functions in dynamic libraries, you can use dlsym(), e.g.
void *dlhandle = dlopen("libsomething.dylib", RTLD_LOCAL);
void (*function)(void) = dlsym(dlhandle, "doSomething");
if (function) {
function();
}
For C functions that were statically linked, not in general. If the corresponding symbol hasn’t been stripped from the binary, you can use dlsym(), e.g.
void (*function)(void) = dlsym(RTLD_SELF, "doSomething");
if (function) {
function();
}
Update: ThomasW wrote a comment pointing to a related question, with an answer by dreamlax which, in turn, contains a link to the POSIX page about dlsym. In that answer, dreamlax notes the following with regard to converting a value returned by dlsym() to a function pointer variable:
The C standard does not actually define behaviour for converting to and from function pointers. Explanations vary as to why; the most common being that not all architectures implement function pointers as simple pointers to data. On some architectures, functions may reside in an entirely different segment of memory that is unaddressable using a pointer to void.
With this in mind, the calls above to dlsym() and the desired function can be made more portable as follows:
void (*function)(void);
*(void **)(&function) = dlsym(dlhandle, "doSomething");
if (function) {
(*function)();
}