installation of cab was unsuccessful for windows mobile 6.5. No error details in log - cab

I have a provisioning file setup.xml that I want to install on a windows mobile 6.5 phone. I created a cab file, signed and copied to phone, and ran the cab file.
However I get:
'installation of foo.cab was unsuccessful’
I go to Application Data\Volatile\setup.log
The log simply contains the setup.xml file but no error details nor messages.
How to know why it failed?

Related

Mono console app on Mac: how to read/alter from ~/Library files on MacOS Mojave

Trying to migrate my mono console app to the latest MacOS (Mojave, 10.14). Unfortunately, it seems like operations to read or alter files in ~/Library are locked down.
I know you can add specific apps "Full Disk Access" in Security / Privacy settings, but having added the mono executable there, it still gives me a System.UnauthorizedAccessException when my app runs and it attempts to call File.Exists and File.Delete. I've tried this both via Visual Studio for Mac Debug mode, and by manually running the debug output from Terminal.

Can't get WinAppDeployCmd for Appx deployment to work

During the App Packaging and Deployment for Universal Windows Apps presentation (fast forward to 00:36:00) one specific command line utility - WinAppDeployCmd - was used for deployment Windows 10 Universal application to the phone running Windows 10 Mobile. This utility could be found here:
"c:\Program Files (x86)\Windows Kits\10\bin\x86\WinAppDeployCmd.exe"
But every time I'm trying to deploy sample .appx package to the Lunia 635 phone with Windows Mobile v10.0.12562.84 or Surface 3 device with Windows 10 Pro Insider Preview (all devices on the same network as my dev machine) - I'm getting the same "connection failed" error:
Windows App Deployment Tool Version
10.0.0.0 Copyright (c) Microsoft
Corporation. All rights reserved.
Opening connection to device at '192.168.1.139'.
0x80131500 - Connection Failed
0x800705B4 - Timed out waiting for
network events.
Just in case - I could ping both of the devices from my dev machine without problem and can also deploy to any of them from VS2015RC (also tried with renamed WinAppDeployCmd.exe - to make sure that VS2015RC doing deployment somehow differently without using this tool).
So, I'm wondering - are there anyone who succeeded with app deployment using WinAppDeployCmd.exe?
This is a known issue in the current release. There is no workaround and it will light up in a future Windows 10 Insider Preview SDK and tools release.
https://social.msdn.microsoft.com/Forums/en-US/5c8d6f20-699c-4da2-9460-f73e89bf27c3/known-issue-cannot-sideload-applications-using-winappdeploycmd-windows-10-insider-preview-sdk-and?forum=Win10SDKToolsIssues
I have succeeded to deploy an .appx using the WinAppDeployCmd command line tool. Probably the issue have been correct at the latest versions.
For the ones that are not familiar with this tool, it allows you to deploy an Universal Windows app from a Windows 10 machine to any Windows 10 Mobile device via USB or WiFi (since they're on the same subnet). That's a perfect solution if you doesn't have Visual Studio, doesn't have the app source code or if you're under a Hyper-V Virtual Machine.
Basically you will need:
Windows 10 SDK
Generate the .appx package (PC)
Enable the developer mode (Mobile)
Turn on the discovery mode (Mobile)
Get the code to pair devices (Mobile)
Get mobile IP address using WinAppDeployCmd tool (PC)
Run command (PC)
The command will look like this
WinAppDeployCmd install -file “<path>” -ip <ip> -pin <pin>
The tool can be found at C:\Arquivos de Programas (x86)\Windows Kits\10\bin\x86\WinAppDeployCmd.exe
You can find a detailed step-by-step tutorial here
This happened to me once when the USB socket was faulty and Windows compained about the device not being recognized. I switched sockets and everything worked. So make sure you try other sockets (or even a different computer, to rule out the specific machine).
This tool let's you install but does not run the app after install like it did the first version in windows 8.1

Can't install published Adobe AIR application

Hi I create a flash game using adobe flash player 6 (AIR).
If I test it using "Test Scene", it run very well.
I set it to run on Adobe AIR desktop target 3.2 (my PC is 4.0)
I publish the game in format .air and create a certificate.
The problem : I can't install my game (in AIR package) on my computer.
The warning is:The application could not be installed because the installer file is damaged. Try obtaining a new installer file from the application author.
I already use administrator account but it does n't work. Can you help me??
I found the solution. It is because my system clock is not accurate and I use self certificate (using time stamp).
So, I must repair my system clock and publish adobe AIR application again with new certificate.

windows phone 8 sdk certificates expired

I have tried to install wp8 sdk on my windows 8 laptop, but everytime I try to do so, the installation stops with an error saying that some of the certificates expired. Then the installation crashes and I need to start it again. I have already tried multiple ways of reinstalling SDK even following Microsoft's advice to install and run the following files from the download folder:
Download the Win8SharedSDKTools.msi package and install it.
Download the Windows_SDK/69661e20556b3ca9456b946c2c881ddd.cab package
Download the Windows_SDK/e072b3b3d3164e26b63338dce51862a7.cab package
Download the Windows_SDK/e3d1b35aecfccda1b4af6fe5988ac4be.cab package
But this issue with certificates continues to come up.
Is there any way of overcoming this problem?
What is wrong with these certificates and what these certificates stand for?
Is there a problem with my laptop?
Thanks!
The only workaround I know so far is changing the date of your computer back to June before launching the installation. Once the SDK is installed, you can switch your system back to the current date.
yes. Change the date August 1 and install the windows SDK. once you successfully installed the vs you can change your date. this is the only problem.

Application package installation com.apple.installer.pagecontroller erreur -1

I have an objective-c application developped with Xcode 4.2.1. and I failed to get the application package (Archive/share/Mac OSX App Store Package (.pkg).
I opened a new "test" project, archived and shared it as a test.pkg and get 2 kinds of error :
1 If I attempt to open the package on my MAC running Lion (the one where Xcode is running), I have an alert : "test.pkg can't be installed on this computer".
2 If I attempt to open the package on another MAC running Leopard, I have an error message :
test.pkg can't be opened
Installation problem
com.apple.installer.pagecontroller erreur -1
It is the .pkg which is the problem because It OK for "share/Application".
I have not yet opened my developer account and don't know if an account is required to create a package.
It is my first objective-c application and any help will be very much appreciated.
You need to have a developer account and get certificates to sign the package.