As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
I am in the midst of learning OpenGl ES for IOS.
Other than backward compatibility for stuff below IOS 5, what is anyones opinion of developing a 3D Graphics based game using straight up OpenGl ES 2.0 without the GLKit stuff?
I realize that the kit makes somethings easier. I'm not totally concerned about easier, just whether there is more capability using OpenGl ES 2.0 without the GLKit.
Related
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
I have no experience in C# or .NET programming, but interested in developing with Kinect. Are there any good Java libs, open source projects for such stuff? Or C# + .NET is the only way?
How long it takes to adapt a new language is only up to you and your background.
However there is a very decent project called OpenKinect that has a Java (JNI and JNA) Wrappers.
you can lookup CLNUI4J for another reference for a Java framework for Kinect
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 9 years ago.
I've seen some great in-browser tutorials and/or practice exercises in other languages. To name a few:
Ruby: Tryruby.org
JS: Codeacademy.com
Rails: railsforzombies.com
I've also seen great Java algorithm challenges at codingbat.com.
I haven't found anything similar for learning C, or Objective-C (which is my real goal). Any suggestions?
go ahead with http://developer.apple.com/library/mac/documentation/cocoa/conceptual/objectivec/objc.pdf
for Objective-C. It works great on my browser- opens up the pdf.
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
what is the recommended progression of topics that one should pursue if they are trying to self-learn iOS programming after a solid foundation of the C programming language is established?
How about buying an Objective-C book on amazon.
Object Oriented Design and ObjC Memory Management -- just try porting your C programs to ObjC, learn the APIs (mostly in Foundation.framework) and see how it executes in a sampler. Then make more complex programs of great quality, then move on to UIs and more specialized frameworks you're interested in.
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 11 years ago.
Can somebody tell me the best iPhone wireframe creator software?
You could try
It does sketchy wireframes and High Res ones depending on what you’re after and can turn them into an interactive prototype too. It will also export the coordinates of all the screen elements to a Word doc
UxToolbox
Try iPlotz. Look for other tools here
Here is a great free to to prototype iphone apps http://www.justinmind.com/prototyper/free-edition it's completely free and great to build clickable mockups for web and mobile apps. It has a good collaboration feature as well.
As it currently stands, this question is not a good fit for our Q&A format. We expect answers to be supported by facts, references, or expertise, but this question will likely solicit debate, arguments, polling, or extended discussion. If you feel that this question can be improved and possibly reopened, visit the help center for guidance.
Closed 10 years ago.
We need to create a basic PDF reader running on J2ME. While there are several PDF libraries for Java, I'm not sure whether they support J2ME.
Does anyone know a working J2ME PDF library? If not, why it's so hard to make it?
You may use JPedal for Java ME. You can find details here.