Image size for the iPhone - Portrait vs Landscape - objective-c

I have images of size 320 x 480. I left a blank space at the bottom of these images to account for the tab bar at the bottom of the iPhone screen.
The 320 x 480 looks good on the iphone in portrait mode but it looks stretched on landscape mode.
These images are loaded programmatically.
What can I do to not having them look stretched and perhaps how to use a higher resolution.
My understanding is that a higher resolution means the image will be too big for the iPhone screen.
Thank you.

I presume you are using UIImageView. By default the contentMode property of any imageView is set to UIViewContentModeScaleToFill that means it will fill the entire view thereby stretching the image.
change this to - [imgView setContentMode: UIViewContentModeScaleAspectFit], what this does is to respect the aspect ratio of the image.
more here in apple docs

The screen Size of iPhone and iPad are given below. Based on the mode you can create image size.
iPhone:
Portrait : 320x460
Landscape : 480x300
iPad:
portrait : 768x1004
Landscape : 1024x748

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As image size not fit to given size of button, may be due to size concern of aspect fit property of imageview of button. You can try to scale image proportionally to size of imageview of button and get desire result.
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I am making iOS 7 app where I am finding width and height in landscape mode.
What I have is below in app delegate...
NSLog(#"self.window.frame.size.width==%f", self.window.frame.size.width);
NSLog(#"self.window.frame.size.height==%f", self.window.frame.size.height);
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self.window.frame.size.height==768
However I get reversed output as
self.window.frame.size.width==768
self.window.frame.size.height==1024
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Any idea why this is happening?
I am doing this on iOS 7.
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And draw the image smaller when scrolled away from center to right/left.
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Should be 32 pixels in height in landscape.
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