Device Orientation not working for my app - objective-c

I am having problem in implementing the device orientation methods. I am implementing it as
follows
-(BOOL)shouldAutorotate{
return TRUE;
}
-(NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskAll;
}
In tha appdelegate I am doing
self.window.rootViewController = self.splitViewController;
I want my app to work for all the orientations . But none of the orientation is working
properly.Any help ? My app is targeted IOS 4.3 , but it should also work for IOS 5 and 6 as well.

First of all, in AppDelegate, write this. THIS IS VERY IMP
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window
{
return (UIInterfaceOrientationMaskAll);
}
Also, A lot depends on with which controller is your UIViewController embedded in.
Eg, If its inside UINavigationController, then you might need to subclass that UINavigationController to override orientation methods like this.
subclassed UINavigationController (the top viewcontroller of the hierarchy will take control of the orientation.) needs to be set it as self.window.rootViewController.
- (BOOL)shouldAutorotate
{
return self.topViewController.shouldAutorotate;
}
- (NSUInteger)supportedInterfaceOrientations
{
return self.topViewController.supportedInterfaceOrientations;
}
From iOS 6, it is given that UINavigationController won't ask its UIVIewControllers for orientation support. Hence we would need to subclass it.

Related

force UIViewController to be in Landscape mode iOS7

I've implemented the proper functions, but they don't get triggered? I've tried several solutions here on StackOverFlow, but none of them work. I've tried adding the view to a UINavigationController, also doesn't work.
FakeIDDetailViewController.h:
#interface FakeIDDetailViewController : UIViewController
#end
FakeIDDetailViewController.m:
#interface FakeIDDetailViewController ()
-(BOOL)shouldAutorotate
{
return NO;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (UIInterfaceOrientationMaskLandscapeLeft);
}
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeLeft;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeLeft;
}
- (NSUInteger) application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {
return UIInterfaceOrientationLandscapeLeft;
}
If you are pushing a view controller to a stack of other view controllers in a navigation controller, requiring landscape only will not work well. You should display the landscape-constraint view controller modally.
See my answer here for an example project:
https://stackoverflow.com/a/16022631/983912
For a navigation controller interface, forcing an orientation is not supported by the framework. See my answer here: https://stackoverflow.com/a/15301322/341994
For a workaround (not very good), see my answer here: https://stackoverflow.com/a/16379515/341994
However, forcing an orientation works fine for a presented view controller.

Really Stuck on Screen Rotation iOS 6, I Need a xib locked to portrait

Having read every method of handling screen rotation in IOS 6 on here, Apple documents, and fierce Googling, after days and days I am still stuck on this when using xibs.
What im trying to achieve is have a few iPad only xibs, in landscape only, rest of app is portrait.
If I was using storyboards I understand how to subclass the nav controller to override the rotation but I am NOT, im using xibs and would appreciate any input how this works with xibs
In my app delegate:
ICHomeController *homeController = [[ICHomeController alloc] init];
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:homeController];
navController.navigationBarHidden = YES;
navController.navigationBar.barStyle = UIBarStyleBlackOpaque;
navController.navigationBar.tintColor = [UIColor grayColor];
self.navigationController = navController;
[self.window setRootViewController:self.navigationController];
[self.window makeKeyAndVisible];
return YES;
In addition to trying what seems like every solution on here Ive tried the obvious in my vew controllers, but as I understand in iOS 6 it doesn't get called.
// Older versions of iOS (deprecated)
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return UIInterfaceOrientationIsLandscape(toInterfaceOrientation);
}
- (BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationLandscapeLeft;
}
I've been battling with this for days too with a more complex navigation structure.
The basic rule seems to be that the ROOT controller, whether it be a UINavigationController, UITabBarController or just a simple UIViewController, takes control of the rotation. So as you PUSH UIViewControllers onto the stack, the very first one still controls the rotation.
If you use a modal view, then this model view will be considered the ROOT of the stack until it is dismissed. So if you show a modal UIViewController then push views on top of it, the UIViewController that was presented as the modal view is in control of the rotation.
Just make sure for modal views to use presentViewController:animated:completion.
The easiest way to get certain views to be in a different rotation, is present it modally.
If this can't be avoided, then go right back to your first view or nag controller and set the rotations.
Add some NSLog(#"%s", __FUNCTION__); statements to your rotation methods to see which ones are being called.
In your code above, only the first method is the old iOS5 (Now deprecated) method. The other 3 are the new iOS 6 methods.
Using your example code above, you would need to subclass the UINavigationController. To do this create a new class as a UINavigationController subclass with a different name eg. MyNavigationController and add the rotation methods to it. Then in your code above instead of using
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:homeController];
You would use:
MyNavigationController *navController = [[MyNavigationController alloc] initWithRootViewController:homeController];
Also, make sure you have allowed orientations selected here:
I had the same problem. Here's what worked for me in 5 and 6.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation {
return (toInterfaceOrientation == UIInterfaceOrientationLandscapeLeft || toInterfaceOrientation == UIInterfaceOrientationLandscapeRight);
}
- (BOOL)shouldAutorotate NS_AVAILABLE_IOS(6_0)
{
return NO;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation NS_AVAILABLE_IOS(6_0) {
return UIInterfaceOrientationLandscapeLeft;
}
In terms of the target summary, only portrait mode is "supported".

iOS: Change interface orientation when pop view controller

All view controllers in my app are working only in portrait orientation except one which can be portrait or landscape oriented.
I have some usage scenario like following:
I push controller which works in both orientations to UITabBarController
User change orientation from portait to landscape
User press "back button"
After these actions application remains in landscape orientation and does not change it automatically to portrait.
I control view controller orientation using supportedInterfaceOrientations (I use iOS 6.0). What I do wrong? How can I get correct behaviour when application automatically change orientation to allowed when user press back button? Thank you for answer!
In iOS 6 (and possibly earlier), if a view controller is offscreen when the device rotates, it does not get any notification. Nor does it get sent willAnimateRotationToInterfaceOrientation:duration: when it becomes the top view controller.
You need to keep track of the current orientation of the view controller and check the device orientation in viewWillAppear:. If they are different, you can use willAnimateRotationToInterfaceOrientation:duration: to set it correctly.
Since this is something you are likely to do a lot, you may want to create a generic superclass that your view controllers inherit from.
A typical solutions is:
#implementation MyHandlesOffscreenRotationController
{
BOOL isShowingPortrait;
}
- (void) viewDidLoad
{
[super viewDidLoad];
isShowingPortrait = UIInterfaceOrientationIsPortrait(
[[UIApplication sharedApplication] statusBarOrientation]);
}
- (void) viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
BOOL currIsPortrait = UIInterfaceOrientationIsPortrait(
[[UIApplication sharedApplication] statusBarOrientation]);
if ((isShowingPortrait && !currIsPortrait) ||
(!isShowingPortrait && currIsPortrait)) {
[self willAnimateRotationToInterfaceOrientation:
[[UIApplication sharedApplication] statusBarOrientation]
duration:0.0f];
}
}
#end
Just override -(BOOL)shouldAutoRotate and - (NSUInteger)supportedInterfaceOrientations inside a UINavigationController category, then ViewController will force rotate to its supported orientation after pop from other ViewController.
#implementation UINavigationController (Rotate)
- (BOOL)shouldAutorotate
{
return [self.topViewController shouldAutorotate];
}
- (NSUInteger)supportedInterfaceOrientations
{
return [self.topViewController supportedInterfaceOrientations];
}
#end
iOS 9 and above
At the time of pop just write the below-mentioned code in your viewWillAppear method.
[[UIDevice currentDevice] setValue:[NSNumber numberWithInteger: UIInterfaceOrientationPortrait]forKey:#"orientation"];
With this, your view will appear in portrait mode.
P.L. has a nice solution in this topic: Present and instantly dismiss an empty modal view controller which allows only portrait | landscape
How to change the device orientation programmatically in iOS 6

Support different orientation for only one view iOS 6

I want to rotate ONLY one of my views within my app to either landscape left or landscape right. All my other views are in portrait mode and I have set my app to support only portrait mode. With orientation being changed in iOS 6, I am not sure how to do this. I have tried the following posted below. Can anyone tell me what I am doing wrong? Thanks!
-(BOOL)shouldAutorotate {
return YES;
}
-(NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight;
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return UIInterfaceOrientationMaskLandscapeRight | UIInterfaceOrientationMaskLandscapeLeft;
}
I have also tried:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
[[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(didRotate:)
name:UIDeviceOrientationDidChangeNotification
object:nil];
return YES;//UIInterfaceOrientationMaskLandscapeRight | UIInterfaceOrientationMaskLandscapeLeft;
}
-(void)didRotate:(NSNotification *)notification {
UIDeviceOrientation orientation = [[notification object] orientation];
if (orientation == UIDeviceOrientationLandscapeLeft) {
[theImage setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)];
[self.view setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)];
} else if (orientation == UIDeviceOrientationLandscapeRight) {
[theImage setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)];
[self.view setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)];
} else if (orientation == UIDeviceOrientationPortraitUpsideDown) {
[theImage setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)];
[self.view setTransform:CGAffineTransformMakeRotation(M_PI / -2.0)];
} else if (orientation == UIDeviceOrientationPortrait) {
[theImage setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)];
[self.view setTransform:CGAffineTransformMakeRotation(M_PI / 2.0)];
}
}
This worked for me How to force a UIViewController to Portrait orientation in iOS 6
Create a new category from UINavigationController overriding the rotating methods:
-(BOOL)shouldAutorotate
{
return [self.topViewController shouldAutorotate];
}
-(NSUInteger)supportedInterfaceOrientations
{
return [self.topViewController supportedInterfaceOrientations];
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return [self.topViewController preferredInterfaceOrientationForPresentation];
}
#end
There are changes in iOS 6 regarding handling view rotations. Only orientations defined in apps Info.plist are supported. Even if you are returning other ones.
Try to select all orientations as supported in your project.
Handling View Rotations
In iOS 6, your app supports the interface orientations defined in your app’s Info.plist file. A view controller can override the supportedInterfaceOrientations method to limit the list of supported orientations. Generally, the system calls this method only on the root view controller of the window or a view controller presented to fill the entire screen; child view controllers use the portion of the window provided for them by their parent view controller and no longer participate in directly in decisions about what rotations are supported. The intersection of the app’s orientation mask and the view controller’s orientation mask is used to determine which orientations a view controller can be rotated into.
You can override the preferredInterfaceOrientationForPresentation for a view controller that is intended to be presented full screen in a specific orientation.
In iOS 5 and earlier, the UIViewController class displays views in portrait mode only. To support additional orientations, you must override the shouldAutorotateToInterfaceOrientation: method and return YES for any orientations your subclass supports. If the autoresizing properties of your views are configured correctly, that may be all you have to do. However, the UIViewController class provides additional hooks for you to implement additional behaviors as needed. Generally, if your view controller is intended to be used as a child view controller, it should support all interface orientations.
When a rotation occurs for a visible view controller, the willRotateToInterfaceOrientation:duration:, willAnimateRotationToInterfaceOrientation:duration:, and didRotateFromInterfaceOrientation: methods are called during the rotation. The viewWillLayoutSubviews method is also called after the view is resized and positioned by its parent. If a view controller is not visible when an orientation change occurs, then the rotation methods are never called. However, the viewWillLayoutSubviews method is called when the view becomes visible. Your implementation of this method can call the statusBarOrientation method to determine the device orientation.
(C) Apple Docs: UIViewController
Follow the below steps
Create subclass of UINavigationController overriding the rotating methods.
In AppDelegate, create a BOOL islandscape property.
When a view is pushed/poped/present/dismiss, adjust this BOOL value.
Sample Project
I created a sample project for this which is working perfectly. Download and integrate in your project: https://www.dropbox.com/s/nl1wicbx52veq41/RotationDmeo.zip?dl=0
I have a:
TabbarController -> NavigationController -> ViewController -> ViewController
I Subclassed UITabBarController and add....
-(NSUInteger)supportedInterfaceOrientations{
if (self.selectedIndex >= 0 && self.selectedIndex < 100) {
for (id vC in [[self.viewControllers objectAtIndex:(unsigned long)self.selectedIndex] viewControllers]) {
if ([vC isKindOfClass:[CLASS_WHICH_SHOULD_ALLOW class]]) {
return UIInterfaceOrientationMaskPortrait + UIInterfaceOrientationMaskLandscape;
}
}
}
return UIInterfaceOrientationMaskPortrait;
}
I have been searching for the solution for hours!
So after implementing the needed methods everywhere. shouldAutorotate doesn't need to be set to YES because it is already set as default:
- (NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskPortrait;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation{
return UIInterfaceOrientationPortrait;
}
When it is time to show the UIViewController which needs the orientation different than the other views, I created a UIStoryboardSegue with this implementation inside:
#import "Showing.h"
#implementation Showing
- (void)perform{
NSLog(#"Showing");
UIViewController *sourceVC = self.sourceViewController;
UIViewController *presentingVC = self.destinationViewController;
[sourceVC.navigationController presentViewController:presentingVC
animated:YES
completion:nil];
}
#end
Inside the UIStoryboard I connected the views with this segue (showing):
It is just important, you are using
presentViewController:animated:completion:
AND NOT
pushViewController:animated:
otherwise the orientation won't be determined again.
I had been trying things like
[UIApplication sharedApplication] setStatusBarOrientation:UIInterfaceOrientationPortrait];
OR this one inside the UIViewController where the orientation should change, and I also tryied to call it inside my custom UIStoryboardSegues before presentingViewController and dismissViewController:
[UIViewController attemptRotationToDeviceOrientation];
OR
NSNumber *numPortrait = [NSNumber numberWithInt:UIInterfaceOrientationPortrait];
[[UIDevice currentDevice] setValue:numPortrait forKey:#"orientation"];
But no one of them worked. Of course the last example shouldn't be an option, because if apple will change anything of their api this could cause problems inside your app.
I also tried to use the AppDelegate method and always determine the orientation inside this method after looking for the correct UIInterfaceOrientation of the actual visibleViewController but then it sometimes happened to crash when switching from one to another orientation. So I'm still wondering why its made so complicated and there seems also not to be any documentation where it is explained correctly.
Even following this part didn't help me.
UIViewController+OrientationPermissions.h
#interface UIViewController (OrientationPermissions)
+ (void)setSupportedOrientations:(UIInterfaceOrientationMask)supportedOrientations;
+ (UIInterfaceOrientationMask)supportedOrientations;
#end
UIViewController+OrientationPermissions.m
#implementation UIViewController (OrientationPermissions)
static UIInterfaceOrientationMask _supportedOrientations;
+ (void)setSupportedOrientations: (UIInterfaceOrientationMask)supportedOrientations {
_supportedOrientations = supportedOrientations;
}
+ (UIInterfaceOrientationMask)supportedOrientations {
return _supportedOrientations;
}
#end
In your UIApplication delegate
- (UIInterfaceOrientationMask)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window {
return [UIViewController supportedOrientations];
}
Then on a desired view controller do something like
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[UIViewController setSupportedOrientations:UIInterfaceOrientationMaskAll];
}
Don't forget to reset mask before leaving this view controller
Note, if you are using UINavigationController or UITabBarController, see https://stackoverflow.com/a/28220616/821994 how to bypass that
Defiantly work Please try.
I solve after 2 days
//AppDelegate.m - this method is not available pre-iOS6 unfortunately
- (NSUInteger)application:(UIApplication *)application supportedInterfaceOrientationsForWindow:(UIWindow *)window{
NSUInteger orientations = UIInterfaceOrientationMaskAllButUpsideDown;
if(self.window.rootViewController){
UIViewController *presentedViewController = [[(UINavigationController *)self.window.rootViewController viewControllers] lastObject];
orientations = [presentedViewController supportedInterfaceOrientations];
}
return orientations;
}
//MyViewController.m - return whatever orientations you want to support for each UIViewController
- (NSUInteger)supportedInterfaceOrientations{
return UIInterfaceOrientationMaskPortrait;
}

iOS 6 Rotation issue - No rotation from Presented Modal View Controller

I have a MainViewController which has a button which pushes a new view (InfoViewController), via flip horizontailly. like so:
controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:controller animated:YES];
The MainView Controller supports Portrait and PortraitUpsideDown. Like so:
- (BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return (UIInterfaceOrientationMaskPortrait |
UIInterfaceOrientationMaskPortraitUpsideDown);
}
In my InfoViewController it also states the above code. In my AppDelegate it has this in the LaunchOptions:
[self.window setRootViewController:self.mainViewController];
In my app.plist file it supports all orientations. This is because other views need to support landscape as well. So On my MainViewController and InfoViewController I need only Portrait and PortraitUpsideDown. But on another view I need all orintations.
My MainViewController works fine, but my InfoViewController is working for all orientations.
I am having extreme diffulty trying to get this to work in iOS6. I have researched other posts and tried the assistance other people have provided, but had no luck whatsoever. Please can someone help me acheive this thank you. And I'm a Objective-C newbie :p
Don´t support all orientations in your app plist file, only those that your root view controller supports.
Autorotation is changing in iOS 6. In iOS 6, the shouldAutorotateToInterfaceOrientation: method of UIViewController is deprecated. In its place, you should use the supportedInterfaceOrientationsForWindow: and shouldAutorotate methods:
- (BOOL)shouldAutorotate {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskAllButUpsideDown;
}
Modal ViewControllers no longer get rotation calls in iOS 6:
The willRotateToInterfaceOrientation:duration:,
willAnimateRotationToInterfaceOrientation:duration:, and
didRotateFromInterfaceOrientation: methods are no longer called on any view controller that makes a full-screen presentation over
itself—for example those that are called with: presentViewController:animated:completion:.
You can let the view controller that presents your modal view controller inform it of rotation.
Also, now you use: presentViewController:animated:completion: to present the view controller. presentModalViewController:animated: is deprecated which you use in the code.
I have solved similar problems, while using tab bar controller.
Subclass UITabBarController. Implement these methods:
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskAll;
}
- (BOOL)shouldAutorotate
{
NSLog(#"Orientation:%d", [[UIDevice currentDevice] orientation]);
for (UIViewController *viewController in self.viewControllers) {
[viewController shouldAutorotate];
}
return YES;
}
If you want to handle rotations in controllers inside tabbarcontroller, in each of the controllers in the tab bar controller implement those methods too and write code to handle orientation change. If you don't want to handle it, then you don't need to implement those methods. TabBarControllers methods will always run when orientation changes. Even twice for unknown reason.
Yes, and don't forget to delete all shouldAutorotate methods. I moved to the new orientation model completely. If you want to make them remain, probably, it will be harder.
Make a category by subclassing UINavigationController and implement following methodes
in .h file
-(BOOL)shouldAutorotate;
-(NSUInteger)supportedInterfaceOrientations;
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation;
in .m file
-(BOOL)shouldAutorotate
{
return [self.topViewController shouldAutorotate];
}
-(NSUInteger)supportedInterfaceOrientations
{
return [self.topViewController supportedInterfaceOrientations];
}
-(UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return [self.topViewController preferredInterfaceOrientationForPresentation];
}
and implement following methodes in the view controller class ,class u want to enable rotation
-(NSUInteger)supportedInterfaceOrientations
{
return (UIInterfaceOrientationMaskPortrait | UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight | UIInterfaceOrientationMaskPortraitUpsideDown);
}
- (BOOL)shouldAutorotate
{
return YES;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationLandscapeLeft;
}
add this code on Subclass UITabBarController .m
#implementation UINavigationController (rotation)
//temp hack for iOS6, this allows passing supportedInterfaceOrientations to child viewcontrollers.
- (NSUInteger)supportedInterfaceOrientations {
return [self.topViewController supportedInterfaceOrientations];
}
#end
#implementation NameClassUITabBar
- (void)viewDidLoad {
[super viewDidLoad];
}
- (BOOL)shouldAutorotate
{
return YES;
}
- (NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscape;
}
#end
Here I've posted my solution/experince in tab bar controller with rotations:
http://luterr.blogspot.sg/2015/04/example-code-uiinterfaceorientationmask.html