GameMaker for iPhone development [closed] - objective-c

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Closed 10 years ago.
How does GameMaker compare to XCode/Objective-C for iPhone development?
I have an idea of GameMaker being really easy to use, but rather restricted in its functionality, while XCode/Objective-C is a lot harder to use but of course as flexible as can be (by design).
I am thinking about picking up a book on one of the two (GameMaker or XCode/Objective-C), as I would like to develop iPhone apps, but am finding it hard to figure out the pros and cons.
Any input will be appreciated :) :)

You can develop almost everything with Game Maker, but why you shouldn't is because it has really bad performance. I have read lot of reviews telling about games done with GM that are completely draining the battery. I won't choose this option.
I would rather look for something like Unity3D who's badass, or something cheaper like Corona SDK. The best way is still by using the native tools like xCode for iOS, and Eclipse Java for Android. But that's a choice that depends of the amount of time you want to spend for the development.
Update: The way to go is cocos2d-x.

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The biggest drawback of MonoTouch [closed]

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Closed 10 years ago.
MonoTouch is great for cross-platform app development. This makes a very strong business argument and I am on verge of developing using MonoTouch with prospects of branching into Android and WinMo. Before starting commercial development in MonoTouch I want to ask one last question, just in case I've missed something critical in my research so far:
What do you think is the biggest drawback of MonoTouch as compared to Objective C?
Barring games development, use whatever context comes to your mind.
Thanks
Steph
UPDATE: Following link probably best answers the question: http://docs.xamarin.com/ios/about/limitations. Conflict of interest is that it comes from Xamarin. Thanks to everyone who contributed!
In my opinion MonoTouch is just great, if you are an c#-developer. You can use almost everything from the full .net-framework and it works like a charm.
Your app gets a bit bigger in a meaning of filesize and you are at the mercy of Xamarin. The only real drawback I have found until now is that you have to change a lot between xcode and monodevelop IF you use the interface-builder. As I don't use the IB that wasn't a big dealbreaker for me (I don't use the visual studio designer either...)
If you know c# and would have to learn Objective-C -> go for MonoTouch!
If you don't know both, it might be a good choice to learn the "real way" to code native apps. Btw. you need some knowledge of Objective-C or iOS-development in general. So you know how to use Views and ViewControllers, what's the names of the methods and so on.
UPDATE: To answer your questions in the comment. The farest I have gone by now, was kinda migrating an existing opensource Objective-C-GUI-Library (kind of popoverControl) to an MonoTouch project. That was rather straightforward and easy. Direct using of Objective-C-Libraries wasn't in my needs by now. But you can read about it in the Xamarin-Docs.

Does Grand Central Dispatch (GCD) have any viable competitors for doing multi-core projects? [closed]

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Closed 11 years ago.
This is a question asked out of curiosity. GCD has always struck me as being very cool. When I first saw it, it looked too good to be true! It's basically how easy it is to use that makes it so beautiful. Just create a C block and throw it in a queue and the OS takes care of the rest!
However, I'm wondering: Is there anything better than this available out there on other platforms? If I were to make a naive guess, it would seem to me that this would not be the case, because no other company than Apple seems to have that much control over both OS and hardware. It would seem to me that on all other platforms you would be forced to manually hand-tune stuff (such as number of threads to create, number of cores, etc.) that you don't have to do with GCD. Would my guesses be right?
Final curiosity question:
Why didn't the crowd cheer (as the Apple crowds usually do) when Apple introduced GCD in the Snow Leopard WWDC keynote? Is it because people just weren't that much familiar with multicore stuff? Or is it because it isn't really that fancy or unique after all?
Surely... my top main option: http://www.erlang.org. This language make multi-core/multi-machine processing as easy as other languages do a for loop ;)... Probably the most used alternative for this kind of task....

Is SQL becoming obsolete? [closed]

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Closed 11 years ago.
Interested in some opinions on whether SQL is becoming obsolete. At my place of work, ORMs (in particular, Doctrine) are growing more popular for our web dev projects, and early indications seem to be suggesting that it's capable of doing pretty much everything we need for these small to medium sized apps (haven't yet had any major reporting requirements though). Is this the future of data modelling for web dev projects? (Apologies in advance if this is not the forum for this type of question).
SQL is not obsolete nor is it becoming so. There are plenty of programmatic interfaces that make it less of a requirement to learn it in the early stages of application development, but nothing replaces good knowledge about it.
It is also interesting to note that several NoSQL backends support a subset of SQL as an interface to them. It will be a long time before it goes away.

What software is available for program 'workflow' visualization? [closed]

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Closed 9 years ago.
I'd like to create a flowchart/map visualization of how my project works, what is the best software available for this purpose? I'm not looking for something to do it automatically, I'd like to manually create the flowchart.
This is for a project done in Objective-C if that helps/matters.
OmniGraffle is pretty good. It even creates class diagrams from an Xcode 3.x project.
Other web applications that do this, that are not already mentioned:
draw.io, is free and uses Google Drive or Dropbox for storage (including Google Drive Realtime). I co-founded this.
Lucidchart is native JavaScript, like draw.io.
Creately and Cacoo are Flash implementations, although Cacoo are moving away from Flash.
Aside from my obvious bias, I would suggest Lucidchart or Gliffy (mentioned above).
If you (a) like gliffy and (b) want a desktop-based app that does the same thing, take a look at yEd. Supports BPMN and traditional flowcharts (as well as myriad other drawing notations). Nice and easy to use, cross-platform. Oh, and free :-)
hth.

Tutorials on PyObjC [closed]

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Closed 10 years ago.
I would like to know if there are any tutorial websites for learning PyObjC apart from the home page of the project itself. I'm enthusiastic about being able to use python to develop native code and be productive without learning how to program in some of the other more traditional compiled languages. Anywhere I could get a screencast or good beginner tuts would be excellent.
You could start with Will Larson's stuff. You could read the Apple docs and do the temperature conversion thingie. You could do what I did and get Hillegass's book and then do the examples using PyObjC. You could read my stuff. I have lots of simple examples, but I'm just an amateur. You don't need to worry about Objective-C yet, but if you stick with it, you probably will.
And you really must learn that case matters.