Can I Show A SplitViewController Using presentModalViewController? - objective-c

I don't know if what I'm trying to do is possible, but because I haven't the desired results, I guess not.
What I'm trying and need to do is to call a SplitViewController from a previous ViewController, using presentViewController.
I know, SplitViewController have to be the rootViewController, but I need to explore the most possible options to achieve what I need to do.
I have a MainMenu with buttons, and with every button, I need to call a SplitViewController. First, how can do this?
What I'm trying to do is this:
First, in AppDelegate I'm calling the MainMenu, and add as a subview and other things:
-(BOOL)application:(UIApplication*)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[window addSubview:self.mainMenu.view];
[self.mainMenu presentModalViewController:self.firstMenu animated:NO];
[self.window makeKeyAndVisible];
return YES;
}
Then, in the MainMenu, I'm calling SecondViewController, in modal view, using this code:
SecondViewController *secV = [[SecondViewController alloc]initWithNibName:#"SecondViewController" bundle:nil];
secV.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:secV animated:YES];
In this SecondViewController, I'm creating SplitViewController, with Master & DetailViewController's, using this code:
-(void)viewDidLoad{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
UISplitViewController *splitViewController = [[UISplitViewController alloc]init];
SecondMenuViewController *secMenu = [[SecondMenuViewController alloc]init];
UINavigationController *navLef = [[UINavigationController alloc]init];
[navLef pushViewController:secMenu animated:NO];
SecondMainViewController *secMain = [[SecondMainViewController alloc]init];
UINavigationController *navRig = [[UINavigationController alloc]init];
[navRig pushViewController:secMain animated:NO];
splitViewController.delegate = secMain;
splitViewController.viewControllers = [NSArray arrayWithObjects:navLef, navRig, nil];
MainAppDelegate *mainApp = [[MainAppDelegate alloc]init];
[mainApp changeRootViewController:splitViewController];
navRig = nil;
navLef = nil;
secMain = nil;
secMenu = nil;
splitViewController = nil;
}
As you can see, I'm calling a method in MainAppDelegate, to change view and RootViewController, because SplitViewController have to be RootViewController. This is the method:
-(void)changeRootViewController:(UISplitViewController *)splitViewController{
[self.window addSubview:splitViewController.view];
self.window.rootViewController = splitViewController;
}
I know, this looks like a mess. And when I run, the SplitViewController never shows, so I assume, what I'm trying to do is not possible? Or In what I'm wrong?
If it is everything, what can I do to show a SplitViewController after my MainViewController?
I'm using XCode4.4 and iOS5
Thank you very much

A better way would be to make your UISplitViewController the root view controller in application:didFinishLaunchingWithOptions:. Then present your MainMenu on top of it. You can change the subviews displayed by the split view controller to correspond to what button the user pushes in your MainMenu.

First, didFinishLaunchingWithOptions: is too early to be calling presentModalViewController. You haven't even got an interface yet!
Second, you don't seem to have a root view controller (although perhaps you're getting one from a nib? you should probably stop doing that; use the techniques shown in the current application templates).
Third, note that now that we have custom container views, there is no need for you to use UISplitViewController at all; you can construct your own view / view controller hierarchy, and you might be happier doing so, since UISplitViewController is not a very well-constructed class.

Related

How do I implement a UINavigationController in this case?

current version of my project :
I have 5 different UIViewControllers in my app. I've set my
FirstViewController to be the Initial View Controller using the
Attributes Inspector. I move back and forth from one ViewController to
another by using buttons to which I assign modal segues, from one
ViewController to another, using the StoryBoard
What I want to change:
I want to keep the navigation buttons obviously, delete the modal segues and use
a UINavigationController instead. If I understand the concept
correctly, when using a UINavigationController I need to go into each
UIButton-IBAction and at the very end of the method I have to push the next
ViewController I want to move to, onto my NavigationController (do I also
have to pop the current one first?). However, I can't figure out how
to implement all that correctly.
What I've done so far:
I removed all modal segues from the storyboard and kept the navigation buttons along with their corresponding IBActions
I unchecked the box in the Attributes Inspector that was making my FirstViewController the initial View Controller of my app
I went into my AppDelegate.m and tried to create the Navigation Controller there and make my FirstViewController be the RootViewController
MyAppDelegate.m
-(BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
UIViewController *myFirstViewController = [[FirstViewController alloc] init];
UINavigationController *myNavigationController = [[UINavigationController alloc] initWithRootViewController:myFirstViewController];
[myNavigationController pushViewController:myFirstViewController animated:YES];
// Override point for customization after application launch.
return YES;
}
I then tried to test if the above was working by going into the IBAction of a
navigation button on my FirstViewController and implemented the
following in order to move to my SecondViewController when the
button is pressed :
FirstViewController.m
- (IBAction)goRightButton:(UIButton *)sender
{
// some code drawing the ButtonIsPressed UIImageView on the current View Controller
UIViewController *mySecondViewController = [[SecondViewController alloc] init];
[self.navigationController pushViewController:mySecondViewController animated:YES];
}
but nothing happens. What am I doing wrong ?
You are not linking your XIB file. Please add your navigation controller as
UIViewController *myFirstViewController = [[FirstViewController alloc] initWithNibName:#"FirstViewController" bundle:nil];
navigationController = [[UINavigationController alloc] initWithRootViewController:myFirstViewController];
Use following code to move from one view to another
UIViewController *mySecondViewController = [[SecondViewController alloc] initWithNibName:#"SecondViewController" bundle:nil];
[self.navigationController pushViewController:mySecondViewController animated:YES];
If you are using a storyboard, you should just drag in the navigation controller there and hook it up to your app delegates. As long as it is the main storyboard, and you have identified a view controller to load first, you do not need to load any views in your app delegate.
In order to push a view programmatically that's in a storyboard, you need to do something like the following:
//bundle can be nil if in main bundle, which is default
UIStoryboard *mainStoryboard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:nil];
MyCustomViewController *customVC = (MyCustomViewController *)[mainStoryboard instantiateViewControllerWithIdentifier:#"customVC"];
//standard way
[self.navigationController pushViewController:customVC animated:YES];
//custom animation
[UIView transitionWithView:self.navigationController.view duration:0.5 options:UIViewAnimationOptionTransitionCurlUp animations:^{
[self.navigationController pushViewController:customVC animated:NO];
} completion:nil];
You identify the view controller with the identifier you add in the storyboard editor. Below are some screenshots to help show what I mean.

Call storyboard scene programmatically (without needing segue)?

I have a modal storyboard scene that I want to be accessible to all my other scenes. Creating a modal segue to it from every scene on my storyboard creates a big mess of strings going everywhere. Is there a way that I leave off the segues and call the scene programmatically instead?
Basically I want to do something like this:
MyNewViewController *myNewVC = [[MyNewViewController alloc] init];
[self presentModalViewController:myNewVC animated:YES];
except instead of creating and pushing a view controller class, I want to do a modal transition to an "isolated" (not connected with a segue) storyboard scene.
Yes you can. Do something like this to get access to the VC, then just Modal Push it:
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"MainStoryboard_iPhone" bundle:nil];
MyNewViewController *myVC = (MyNewViewController *)[storyboard instantiateViewControllerWithIdentifier:#"myViewCont"];
Note: the method presentModalViewController:animated is deprecated in iOS 6.
The new code should read:
NSString * storyboardName = #"MainStoryboard_iPhone";
NSString * viewControllerID = #"ViewID";
UIStoryboard * storyboard = [UIStoryboard storyboardWithName:storyboardName bundle:nil];
MyViewController * controller = (MyViewController *)[storyboard instantiateViewControllerWithIdentifier:viewControllerID];
[self presentViewController:controller animated:YES completion:nil];
In the storyboard give your view controller an identifier (under the Attributes Inspector) then use the following code to bring that view forward.
UIStoryboard *mainStoryboard = [UIStoryboard storyboardWithName:#"STORYBOARDNAME" bundle:nil];
UIViewController *vc = [mainStoryboard instantiateViewControllerWithIdentifier:#"VIEWCONTROLLERIDENTIFIER"];
[self presentModalViewController:vc animated:YES];
I have a case where I want to present a view controller from the main part of the app, one with settings & help & so on. To do this, I want it to be within a nav controller, sort of a little plug in module we can call from a UIBarButtonItem.
Now, this can be to/in the current storyboard, or to another, it doesn't matter.
I want to do it this way, because I loathe the potential of segue line spaghetti all over my storyboard.
Here's how to do it.
- (IBAction)displaySettings:(id)sender
{
LOG_SELECTOR() // google that for extra goodness
// FYI, this can be done using a different storyboard like so.
/*
NSString * storyboardName = #"MainStoryboard_iPhone"; // possibly use device idiom?
UIStoryboard * storyboard = [UIStoryboard storyboardWithName:storyboardName bundle:nil];
*/
// To push a new set of scenes with a new Navigation Controller, it is done like this:
UINavigationController *settingsNC = [self.storyboard instantiateViewControllerWithIdentifier:#"Settings Nav Controller"];
OBSettingsUIViewController *settingsVC = [self.storyboard instantiateViewControllerWithIdentifier:#"Settings root"];
[settingsNC pushViewController:settingsVC animated:NO];
[settingsNC setModalTransitionStyle:UIModalTransitionStyleCrossDissolve];
// Present the view controller;
[self presentViewController:settingsNC animated:YES completion:NULL];
}
In the presented view controllers (or in a subclass of the Navigation Controller), you can have a UIBarButtonItem to then dismiss the whole presented hierarchy of view controllers like so:
- (IBAction)dismissThisVC:(id)sender {
[self dismissViewControllerAnimated:YES completion:nil];
}
Hope this helps a bunch of people out. Cheers.
Just call viewcontroller using navigation controller
Write this code in viewcontroller and set viewcontroller in storyboard as set in the image.
ProfileVC *vc = [[UIStoryboard storyboardWithName:#"Main" bundle:nil] instantiateViewControllerWithIdentifier:#"ProfileVC"];
[self.navigationController pushViewController:vc animated:YES];
Call to navigate to other class
UIWindow *window = [[[UIApplication sharedApplication] windows] objectAtIndex:0];
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"Main" bundle: nil];
UINavigationController *navController = (UINavigationController *)window.rootViewController;
DumpFeed *dump = [storyboard instantiateViewControllerWithIdentifier:#"DumpFeed"];
dump.isPushed=YES;
dump.strUserId = appDelegate.strFriendid;
[navController pushViewController:dump animated:YES];
Heres a Swift version of this:
let storyboard = UIStoryboard(name: "Main", bundle: nil)
let myVC = storyboard.instantiateViewControllerWithIdentifier("myStoryId")
self.presentViewController(myVC, animated: true, completion: nil)
You should also change your storyboard id like this:
I think that with iOS7 it has become very easy implementing via the storyboard
I'm currently learning about the new features in iOS7 and found this simple solution, but it might have been relevant even in prior versions, I'm not sure.
First u need to connect the presenting VC with the target VC (thats the only connection needed), then within the storyboard's attributes inspector choose the style to be modal, in the identity inspector give your VC a storyboardID and make sure you checked the 'use storyboardID' checkbox,
If its not there yet add this method to your presentingVC:
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
YourTargetVC * targetVC =
(YourTargetVC *)segue.destinationViewController;
if(nil != targetVC) {
//Do preparations here
}
}
Now, when you wish to show your targetVC from your presentingVC you can use:
[self performSegueWithIdentifier:(NSString *) sender:(id)];
where the identifier is your viewController's storyboardID, and the sender is the view who triggered the action, this method will invoke the storyboards scene, so the [prepareForSegue: sender:] method will be called allowing u making last modifications before the targetViewController will appear.

How to remove multiple many view from superview

I have some uiview, one call another in this way:
From first uiview:
MyViewController *contr1 = [[MyViewController alloc] initWithNibName:#"MyViewController" bundle:nil];
[self.view addSubview:contr1.view];
From second uiview:
MyViewController2 *contr2 = [[MyViewController2 alloc] initWithNibName:#"MyViewController2" bundle:nil];
[self.view addSubview:contr2.view];
now in the third uiview i want to return back on the first updating it ( calling viewDidLoad ). how can i do?
First of all - you are doing it wrong.
Since you are using view controllers present them modally or push them:
MyViewController2 *contr2 = [[MyViewController2 alloc] initWithNibName:#"MyViewController2" bundle:nil];
[self presentModalViewController:contr2];
If you want to dismiss modal controllers exactly to your root view controller you should obtain a pointer to it in the controller you are currently using and send it a message to dismiss every modal view that there is on it.
- (IBAction)doHomePage:(id)sender {
MyAppDelegate *appDelegate = (MyAppDelegate *)[UIApplication sharedApplication].delegate;
[appDelegate.navigationController.rootViewController dismissModalViewControllerAnimated:YES];
}
Also instead of viewDidLoad: you might want to use viewWillAppear: or viewDidAppear:.
Sorry beforehand if there are some typo errors in the code since I wrote it by hand.

ios4 sdk ipad - Can we put two VIEWS inside window?

I want to place two views side by side like they did in the MAIL app for the ipad. Is this possible with UINavigationController?
I would like to place two UINavigationController side by side
Dont worry about the syntax I just want to know if it is possible
UINavigationConroller *left;
UINavigationController *right;
[WIndow addSubView: left];
[WIndow addSubView:right];
UIWindow inherits directly from UIView, so it is possible to add multiple objects to it, though if you add multiple view controllers then only one of them will receive rotation events.
The correct means to do a Mail-type presentation is to use a UISplitViewController, which automatically handles the transition between two view and one view mode. The Xcode template for a 'Split View-based Application' will even set you up so that you have an button to view the left tableview as a UIPopoverController if you're in portrait.
EDIT: example code, with a split view controller:
// a tiny little method to vend a new navigation controller; following Cocoa patterns, because it
// has 'new' in the name it vends an owning reference (ie, not autoreleased, retain count +1)
- (UINavigationController *)newController
{
UITabBarController *tabBar = [[UITabBarController alloc] init];
UINavigationController *navController = [[UINavigationController alloc] initWithRootViewController:tabBar];
[tabBar release];
return navController;
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Override point for customization after application launch.
// generate a split view controller
UISplitViewController *splitView = [[UISplitViewController alloc] init];
// grab a couple of navigation controllers
UINavigationController *navController1 = [self newController];
UINavigationController *navController2 = [self newController];
// add the navigation controllers to the split view controller
splitView.viewControllers = [NSArray arrayWithObjects:navController1, navController2, nil];
[navController1 release];
[navController2 release];
// and put the whole thing on screen
[window addSubview:splitView.view];
[window makeKeyAndVisible];
return YES;
}

UISplitViewController programmatically without nib/xib

I usually create my projects without IB-stuff. The first thing I do is to strip off all references to xibs, outlets updated plist, etc and so forth. No problems, works great (in my world)!
Now, I just installed 3.2 and tried to develop my first iPad app. Following same procedure as before, I created a UISplitView-based application project and stripped off all IB-stuff. Also, I followed the section in Apple's reference docs: Creating a Split View Controller Programmatically, but nevertheless, the Master-view is never shown, only the Detail-view is (no matter what the orientation is). I really have tried to carefully look this through but I cannot understand what I have missed.
Is there a working example of a UISplitViewController without the nibs floating around somewhere? I have googled but could not find any. Or do you know what I probably have missed?
Declare your splitviewcontroller in your delegate header, use something like this in your didfinishlaunching
ensure you add the UISplitViewControllerDelegate to the detailedViewController header file and that you have the delegate methods aswell. remember to import relevant header files
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
splitViewController = [[UISplitViewController alloc] init];
rootViewController *root = [[rootViewController alloc] init];
detailedViewController *detail = [[detailedViewController alloc] init];
UINavigationController *rootNav = [[UINavigationController alloc] initWithRootViewController:root];
UINavigationController *detailNav = [[UINavigationController alloc] initWithRootViewController:detail];
splitViewController.viewControllers = [NSArray arrayWithObjects:rootNav, detailNav, nil];
splitViewController.delegate = detail;
[window addSubview:splitViewController.view];
EDIT - as per Scott's excellent suggestion below, don't add to the windows subview, instead
[self.window setRootViewController:(UIViewController*)splitViewController]; // that's the ticket
[window makeKeyAndVisible];
return YES;
}
//detailedView delegate methods
- (void)splitViewController:(UISplitViewController*)svc
willHideViewController:(UIViewController *)aViewController
withBarButtonItem:(UIBarButtonItem*)barButtonItem
forPopoverController:(UIPopoverController*)pc
{
[barButtonItem setTitle:#"your title"];
self.navigationItem.leftBarButtonItem = barButtonItem;
}
- (void)splitViewController:(UISplitViewController*)svc
willShowViewController:(UIViewController *)aViewController
invalidatingBarButtonItem:(UIBarButtonItem *)barButtonItem
{
self.navigationItem.leftBarButtonItem = nil;
}
I also prefer code to IB ;-)
Oldish thread, but thought I'd spare reader time + grief when the above technique fails to produce a UISplitViewController that responds correctly to device orientation change events. You'll need to:
Ensure all subordinate views respond properly in
shouldAutorotateToInterfaceOrientation. Nothing new here.
Rather than add the UISplitViewController's view to the main window,
[window addSubview:splitViewController.view]; // don't do this
instead set the main window's root controller to the UISplitViewController:
[self.window setRootViewController:(UIViewController*)splitViewController]; // that's the ticket
Adding the splitviewcontroller's view as a subview of the main window (barely) allows it to co-present with sibling views, but it doesn't fly with UISplitViewController's intended use case. A UISplitViewController is a highlander view; there can only be one.
Swift 5.2
iOS 13
Both master and detail view controllers are embedded in navigation controllers
let splitViewController = UISplitViewController()
splitViewController.delegate = self
let masterVC = MasterViewController()
let detailVC = DetailViewController()
let masterNavController = UINavigationController(rootViewController: masterVC)
let detailNavController = UINavigationController(rootViewController: detailVC)
splitViewController.viewControllers = [masterNavController,detailNavController]
You can put this code in your AppDelegate's (or in SceneDelegate if your target is iOS 13.0+)didFinishLaunchingWithOptions function. Just remember to make the splitViewController your rootViewController like this
self.window!.rootViewController = splitViewController
I had just met the same problem.
make sure that your child viewController of splitview can Autorotate to interface orientation.
you can change the function in your childViewController like this:
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
return YES;
}
then the master view will be shown.