I am currently working with CAVE systems and I'm looking into hooking up a pre-exisiting game engine in one. I know this is possible through Unity and the Unreal Engine as there is already research out there showcasing that it has been done.
Right now, I have not decided upon one game engine to use and I'm currently looking around and researching if it is possible with the likes of CryEngine and Valve's Source Engine. The one issue that I am going to face, however, is getting the image to correctly render across all four of the monitors / screens.
Thusly, as a result I have two questions:
1.Does anyone know of any good research / books on distrubuted rendering? It doesn't need to be specificly for games, just the topic in general would be very useful
2.Does anyone know if other developers have managed to get Source and the CryEngine to run in a CAVE system? Through all my research I haven't been able to find anything on this, but then my google skills aren't the greatest.
If anyone could spare the time to answer these questions, I'd be extremely greatful.
Thanks.
too late for an answer, but still, you might want to have a look at
Equalizer: http://www.equalizergraphics.com
IceT: http://icet.sandia.gov
Chromium
(and a few more referenced in related publications, websites)
Related
Good evening. I'm Alex from FL, currently at the solidarity farm in Argentina (www.facebook.com/granjasolidaria).
I'm creating a simple Bible app, to give out freely, to lots of people who help us visit the children, in the poorest villages here in South America.
Unfortunately I have not found a real programmer to do it for us. Who, me? .. very limited knowledge of html/css/js. However, I was able to put together pretty much everything I want. Basically, 1. Browse the Bible with a menu, and 2. Search/filter the Bible on keyup. That's it!
I've learned a bit of datatables and then... That's right! It takes long to load the whole Bible text... but even worse, the keyup searches are just not good at all. It takes for ever to filter.
What have I tried? I tried using different data sources, although I suspect server side processing will make everything faster, however, I just don't know enough to connect to a db (I tried very hard with php/mysql), plus, as crazy as it sounds, a lot of people down here don't have access to internet, so offline is really needed. Do I want to try learning indexeddb, or nw.js, or? Feel free to say something. Thanks
Well you have to consider lots of factors here.
First you stated internet is not a common thing there so you need something offline. Nw.js is good for this task.
What kind of pc ppl using there? What kind of op system? Win xp, win98? Vista or newer? Linux? Nw.js only supports winxp or newer , linux and mac.
About optimalization. What kind of format your data has? Searching and filtering in memory is pretty fast if its optimized nicely. In nw.js you can use indexeddb and also offline databases where you can run real queries like sqllite. Nw.js can be a good choice but at this point I need more info and code you already have to help forward.
I apologize in advance. I'm almost certain this question may not be appropriate here, but there doesn't seem to be a specific place on SO for such questions, so I've decided that as a last ditch effort, I'll ask on the main site. Please don't be (too) angry with me....
I'm looking for a specific IoT project, that was developing modules connected by BLE. They were independent modules, say just a speaker, on a coin-sized die connected to each other or a computer via BLE. The project seems to have been succesfully funded on Kickstarter, with an SDK and shipping to the backers, but I can't find them again. I've been searching for a day and a half, but I can't remember for the life of me what they're called. I've searched through my chrome bookmarks, but the computer I was using at the time was a lab system, so I most likely wasn't logged into Google, and those systems are wiped every week. The project was probably from 2014, and they kinda advertised themselves as an easy way to learn HW/SW, and the SDK might have had Code block drag and drop, like Scratch. No combination of search terms that I can think of on Google is bringing up the results I want. Please help, if you know this project, or a specific way to find it.
I'm fairly certain this question will get moved, but before it does, I hope SO's vast and vastly informed community will be able to help me or point me in the right direction....
After days of searching and going through possibly most of the IoT style projects out there, I finally found the one I was looking for: it's SAM Labs. If anyone wants to know, it's probably one of the cheaper options for creating a limited use remote application.
This is not 100% programming related. But I think this is somewhat useful because it is addressing a minority in the SO community.
Microcontroller programming is one of the interesting areas in programming. I saw some topic here requesting the Resources for starting / learning / discussing about PICs.
Example topic
Since I have plenty of knowledge and experiences in this area I am thinking of publishing some resources that helps a novice to learn them from the basics. It will be not just a theoretical publication and will be based on example projects. I hope to start this over a new blog + forum so the users can dynamically interact with each other. I came in to this decision because I found very small amount of Sites that a novice can start learning and work collaboratively.
What do you guys think about this? Have you ever experienced such difficulty? Do you think you can get some use of that? What are the things you like to see on the site?
I would be thankful If you are not going to close this as NPR. I just want to do some service to other microcontroller lovers :)
There are already a few such tutorials on the net (e.g. this one from SparkFun), another one might be a valuable addition, but only if it is better or different in some way.
What will you offer that is a real improvement?
Some suggestions:
Don't assume I have windows
Have some side discussion of difference between various MCU and/or supporting electronics. Discuss some of the trade offs
You'll need a pretty general tutorial to suck people in, but the real value added might be in a specialized focus after the start
Build up to something useful and/or geeky cool
A unit on component integration (i.e. I can buy a Polar style heart rate receiver, and a MCU and a USB interface. How do I get them talking to each other so I can build an exercise data logger?)
What every you do, I'm looking forward to it (just learning embedded stuff in my spare time...).
There are the excellent tutorials at www.mikrocontroller.net, but they are in German.
If you could create something similar for an English speaking community, that would be great.
Yes! The more resources out there for helping with embedded software (microcontroller programming) the better.
It can be quite daunting to start with, especially if you've only written software for PCs or similar in the past. There are lot more constraints (e.g. on RAM and code space), and a whole load of things you need to know that don't apply to non-embedded software.
As others have mentioned here, there a number of websites that cover different aspects of this; some others are OnARM, for ARM processors, the related STM32 Circle, and Jack Ganssle's articles on his website and on Embedded.com.
Though embedded systems are an enormous market (just think how many such devices there are in your house, or in your car), my impression is that there is a lot less coverage of the subject on the web - and on Stack Overflow - than for non-embedded.
So, I look forward to seeing the fruits of your labour!
Something else that's worth to take into account when targeting beginners, is to directly provide pointers to useful resources, such as suitable simulators/emulators, or even addresses/webpages where you can easily order a starter kit or even free samples of some chips.
For example, most semiconductor manufacturers provide free samples of their products, e.g. see microchip.com or atmel.com.
Ideally, an introductory course would be based on working with such a hardware simulator or emulator in the beginning, so that the project and all relevant experience may directly map onto a real device once the beginner is interested in moving his work onto a real chip, providing pointers to freely available resources, or very affordable starter kits can be very useful.
This would ensure that beginners can get started as easily and cheaply as possible.
Maybe for the different ARM7 and CortexM3...?
Here everyone asumes there is a lot of information, but it is spread all over the net and without any red line what so ever...
But if you take AVR there is quite a lot of stuff over at http://www.avrfreaks.net, and I guess that PIC has quite a lot as well.
I have written many such examples myself but they are scattered and not organised and probably rarely read (one time the folks at avrfreaks borrowed something). StackOverflow might curb this but SO could in theory be used. Ask a question about boot code for an arm whatsit, then answer your own question with example code and text on how and why it works. The SO tags would be nice in that you could do a search on "boot" "arm" "embedded" and then one on "boot" "avr" "embedded", etc and get similar example programs for different platforms.
Personally I would go more in the direction of creating an example archive of complete programs for specific microcontroller versions (in typical uses), instead of making yet another "general" tutorial. E.g. one of microcontroller x/y that enables a serial port, one that configures a few digital outputs (setting TRIS and friends), how to set up common frequency/oscillator options etc.
When I started with PIC, (very short PIC16, then PIC18 then 24F and now dspic), one of the main problems is that all the examples are either only fragments or describing very general principles.
A tutorial is no good, if it takes more skills to get the examples actually working than the tutorial teaches.
I usually couldn't find one single complete program for exactly my controller, or even for the slightly wider group (that only vary in number of pins and memory/flash).
The initial program was always the problem, but sometimes later I had the same problem (initializing a certain peripheral) all over again (e.g. the encoder) It is specially frustrating if is the first run of a new micro controller line, and you might not be 100% sure of your hardware.
Unfortunately that takes some coordination, from a forum, an user group or so, since nobody has all devices, and all variants to wire them up (e.g. different oscillator options).
I try to devote certain time everyday to learn new skills while also improve the older skills that I've gained. But, I'm not hitting the sweet spot where I learn what I want and get things done.
So, I was just curious to know how you guys spend time everyday and "hit the spot".
I use Google reader and just add more and more tech blogs as I find them. Then, I read them in the morning with coffee. This site provides quite a bit of education as well.
I read technical websites everyday. I like to use Google reader as well since it tracks what I've read and allows me to easily continue where I left off from any computer I happen to have access to.
I started out with the basics : Slashdot, Ars Technica
, and Dr. Dobb's Journal. These sites will frequently lead to other great sources of information.
When following sites like this using an RSS feed, you don't have to read every article that comes through. Just scan them over and read the ones that catch your interest. Without realizing it, you will store away alot of information that will pop back into your head when you encounter a situation that triggers it.
You won't necessarily be a master of everything you read but you will be at least aware of current developments and technologies.
The second part is to practice. I usually have some simple and enjoyable programming project on the go at home all the time. I may not actually complete anything useful but I use it as a basis to try out new things. Alot of times I will encounter a problem at work and find that I've already explored some of the solutions at home or at least thought about them and will be able to make a much more informed decision.
Tech blogs are a great way to find out basic information on new material and sometimes they will even have a more in-depth feature that can leave you with some take-away knowledge than just another tech headline.
What works best for me is to identify topics that I have read in tech blogs that interest me and then find sources that provide me with more advanced information on the subject. Then as the week goes by spend however much time needed to digest the information learning the material.
Just browsing tech headlines all day, in my opinion, won't leave you with any distilled information beyond basic advances in technology. Actually diving in and spending X amount of time each day learning material that is interesting to you will be infinitely better.
I find the key to getting things done is to manage distrations. I process email in batches only once or twice per day, and try to avoid phone calls, meetings and IM where I can. This leaves me bigger chinks of time available for development.
I learn new skills in a couple of different ways... Firstly reading a load of developmetn related tech blogs via an RSS reader. This allows me to absorb a continuous flow of new ideas without necessarily "learning" a lot, but saves me a lot of time on research later. Then when I run into something new, chances are something I've already read will be of assistance and I can dig in an "learn" something in more detail.
e.g. Through regular RSS reading I became aware that a significant number of javascript frameworks had been developed and it seemed to make more sense to use a js framework than coding DOM manipulation by hand. Later when I started a new project that was going to be heavy on Ajax, I was able to name a couple of frameworks off the top of my head,quickly pick one and really dig in and get to know it.
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I'm not a full-time software guy. In fact, in the last ten years, 90 % of my work was either on the hardware or doing low-level (embedded) code.
But the other 10% involves writing shell scripts for development tools, making kernel changes to add special features, and writing GUI applications for end-users.
The problem is that I find myself facing significant holes in my knowledge, often because it's been years since I've done "X", and I've either forgotten, or the environment has changed.
Every so often, there are threads on TheDailyWTF.com along the lines of "WTF: the guy spent all day writing tons of code, when he could have called foobar() in library baz". I've been there myself, because I don't remember much beyond the #include <stdio.h> stuff (for example), and my quick search somehow missed the right library.
What methods have you found effective to crash-learn and/or crash-refresh yourself in programming environments that you rarely touch?
Ask developers you know that work in the environment that you are interested in.
Search the web a lot.
Ask specific questions in relevant IRC channels (Freenode is great).
Ask specific questions on StackOverflow and other sites.
There really isn't any substitue for being "in the daily flow" of the programming environment in question. Having a good feel for the current state of the art is something you only get from experience, as I'm sure you can verify in you own areas of expertise.
i try to keep up with general news about languages i'm interested in but aren't necessarily using at the moment. being able to follow the general changes helps a lot for when you have to pick it up again.
beyond that, i personally find it easiest to grab an up to date reference book, and code a few basic things to get me used to the environment again, ie as a web programmer i'd make a simple crud app, or a quick web service/client.
For frameworks/APIs (such as a JavaScript framework or a widget library):
Quickly scan through the entire API documentation; get a glimpse of all that's out there instead of picking the first method that seems to fit your needs.
If available, glance at the source code of the
framework to see how the
API was intended to be used. Seeing what's behind the curtain helps. And also
some of the methods will have been used
internally, showcasing their true intents.
Don't necessarily always trust existing code (Googled, from co-workers, from books) since not everyone does the due diligence to find out the most proper way to use an API. Sometimes even samples in API documentation can be out-of-date.
In newer full-featured environments like Java, .NET, and Python, there are library solutions to almost every common problem. Don't think "how can I program this in plain C", but "which library solves this problem for me?" It's an attitude shift. As far as resources, the library documentation for the three environments I mentioned are all good.
The best solution I think is to get a book on the topic / environment you need to catch up on.
Ask questions from developers who you know who have the experience in that area.
You can also check out news groups (Google Groups makes this easy) and forums. You can ask questions, but even reading 10 minutes of the latest popular questions for a particular topic / environment will keep you a little bit "in the know".
The same thing can go for blogs too if you can find a focussed blog. These are pretty rare though and I personally don't look to blogs to keep me "in the know" on a particular environment. (I personally find blogs most popular and interesting in the "here's something neat" or "here's how I failed and you can avoid it" or "general practice" areas.)
In addition to the answers above, I think what you are asking for will take a significant amount of your time, and you must be willing to spend that time to achieve your goals. My method would be pretty much the same as Owen's answer; get a reference book or tutorial and work through the examples hacking in changes as you go to experiment with how any given thing works. I'd say as a bare minimum, allocate a hour to do this every other day, in a time that you know you won't be interrupted. Any less, and you'll probably continue to struggle.
The best way to crash-learn is simple, simply do it, use google to search for X tutorial, open your favorite browser and start typing away. Once you reached a certain level of feeling with X, do look at other people things, there is lots of open source out there and there must be someboby who has used X before, look at how they solved certain problems and learn from this, this is an easy way to verify that you are 'on the right track' or that you're doing things or thinking in patterns that other people would define as 'common sense'.
Crash-refreshing something is much easier since you have a suspended learning curve already, the way I do this is to keep some of the example you did while writing or keep some projects you did. Then you can easily refresh and use your own examples.
The library issue you mention here well, only improving your search skills will improve that one (although looking on how others solved this will help as well)
Don't try and pick up every environment.
Focus on the one that's useful and/or interesting, and then pick a few quality blogs to regularly read or podcasts to listen to. You'll pick up the current state of the environment fairly quickly.
Concrete example: I've been out of the Java world for a long time, but I've been put on a Java project in the last few months. Since then I've listened to the Java Posse podcast and read a few blogs, and although I'm far from a Java guru I've got back up to speed without too much trouble.
Just a though. While we are working on our code we know that we need to work very hard to optimize the critical path, but on non critical path we usually don't spend to much effort to optimize.
From your description you are working 90% on embedded and 10% on rest, lets assume that in 50% of the rest you are spending more time that needed. So according to my calculation you are optimizing about 5% of your work flow ...
Of course the usual google/SO/forums search is useful before you doing something new, but investing more than just that is waste of time for my opinion, unless you want to waste some time just for fun or general education ... :), but this is another story.
By the way I'm in same position and last time i needed some GUI and used MFC (because i used it sometimes 10 years ago :) ) and i perfectly understand that i probably will get better results with C# and friends, but the learning curve just not justify this especially knowing that i need mix the C code with GUI.