Speech in Cocoa app through terminal - objective-c

Im trying to make a Mac application that speaks user inputed NSTextField text using "system" to use the say command in terminal. However, Xcode keeps giving errors.
- (IBAction)speak:(id)sender{
system("say %#", [textinput stringValue]);
}
*textinput is the IBOutlet of the NSTextField.

System takes a single char* as an argument, so you have to format the command string before you can pass it to system:
- (IBAction)speak:(id)sender {
NSString *command = [NSString stringWithFormat:#"say %#", [textinput stringValue]];
system([command UTF8String]);
}

There's no need to call out to the system command, just use the Cocoa speech synthesis API directly. For example
NSSpeechSynthesizer* speechSynthesizer = [[NSSpeechSynthesizer alloc] init];
[speechSynthesizer startSpeakingString:[textinput stringValue]];
Then it's easy to set the voice and adjust other settings too.

Related

I try to find a API can instead of AuthorizationExecuteWithPrivileges? [duplicate]

Since updating to OSX 10.7 Lion, Xcode tells me that AuthorizationExecuteWithPrivileges is deprecated.
Can anyone suggest a way my application can write to a directory it doesn't have permission for?
I know it sounds crazy, but this actually works:
NSDictionary *error = [NSDictionary new];
NSString *script = #"do shell script \"whoami > /tmp/me\" with administrator privileges";
NSAppleScript *appleScript = [[NSAppleScript alloc] initWithSource:script];
if ([appleScript executeAndReturnError:&error]) {
NSLog(#"success!");
} else {
NSLog(#"failure!");
}
I'm executing an Applescript from Objective C. The only disadvantage is that you cannot gain permanent root privileges with this. It will ask for the password each time you run this.
In fact, AuthorizationExecuteWithPrivileges() has been deprecated for a very long time, it's only recently that the header file has caught up with this fact.
You can create a privileged helper tool as part of your application. You can use ServiceManagement.framework's SMJobBless() function to have the helper deployed into the system launchd context: then when you need to perform privileged tasks, you just message the privileged helper to do that work.
There's a little bit of hidden complexity, in that the app and the helper must each declare the signing identity of the other before SMJobBless() believes they're supposed to be used together, and you need to get the linker to write the helper tool's Info.plist file into the binary. That's all covered by Apple's Documentation and Apple have provided a sample project, too.
I wrote an example application that uses SMJobBless() to deploy its privileged helper.
Based on a great find by user950473 I've implemented his/her discovery as a method; thought I'd share the code in case it's helpful.
- (BOOL) runProcessAsAdministrator:(NSString*)scriptPath
withArguments:(NSArray *)arguments
output:(NSString **)output
errorDescription:(NSString **)errorDescription {
NSString * allArgs = [arguments componentsJoinedByString:#" "];
NSString * fullScript = [NSString stringWithFormat:#"'%#' %#", scriptPath, allArgs];
NSDictionary *errorInfo = [NSDictionary new];
NSString *script = [NSString stringWithFormat:#"do shell script \"%#\" with administrator privileges", fullScript];
NSAppleScript *appleScript = [[NSAppleScript new] initWithSource:script];
NSAppleEventDescriptor * eventResult = [appleScript executeAndReturnError:&errorInfo];
// Check errorInfo
if (! eventResult)
{
// Describe common errors
*errorDescription = nil;
if ([errorInfo valueForKey:NSAppleScriptErrorNumber])
{
NSNumber * errorNumber = (NSNumber *)[errorInfo valueForKey:NSAppleScriptErrorNumber];
if ([errorNumber intValue] == -128)
*errorDescription = #"The administrator password is required to do this.";
}
// Set error message from provided message
if (*errorDescription == nil)
{
if ([errorInfo valueForKey:NSAppleScriptErrorMessage])
*errorDescription = (NSString *)[errorInfo valueForKey:NSAppleScriptErrorMessage];
}
return NO;
}
else
{
// Set output to the AppleScript's output
*output = [eventResult stringValue];
return YES;
}
}
Usage example:
NSString * output = nil;
NSString * processErrorDescription = nil;
BOOL success = [self runProcessAsAdministrator:#"/usr/bin/id"
withArguments:[NSArray arrayWithObjects:#"-un", nil]
output:&output
errorDescription:&processErrorDescription];
if (!success) // Process failed to run
{
// ...look at errorDescription
}
else
{
// ...process output
}
It's very slightly hacky, but IMHO is a satisfactory solution.
AuthorizationExecuteWithPrivileges is indeed deprecated.
But fortunately, there is a new recommended way to proceed.
As of 10.6 there is the new API and it is recommended to install a helper tool that will perform the privileged operation. Apple provide a code sample that clearly demonstrate how to manage it.
Make sure you check out their readme.txt since contrarily to other code sample there is more to do than just downloading the project and running it.
From The SMJobBless example introduction
SMJobBless demonstrates how to securely install a helper tool that performs a privileged operation and how to associate the tool
with an application that invokes it.
As of Snow Leopard, this is the preferred method of managing privilege
escalation on Mac OS X and should be used instead of earlier
approaches such as BetterAuthorizationSample or directly calling
AuthorizationExecuteWithPrivileges.
SMJobBless uses ServiceManagement.framework that was introduced in Mac
OS X v10.6 Snow Leopard.
Source: Apple SMJobBless code sample

Is it possible to send a text message from my Mac programmatically?

Since Apple has shut down their developer portal pending security upgrades they've created a status page so we can monitor what features they've brought back online. I've written a simple program to monitor this status page for changes.
My Mac is set up to receive iMessages sent to my iPhone. I'm wondering if anyone knows if its possible to have the program I've written send an iMessage to my iPhone when there's been a change in the status page Apple has up.
I usually develop for iPhone, so I appreciate any insight people can offer. The simple program I've written below checks every fifteen minutes if there's been an update and brings the update page up on Safari if there has been.
#import "AppDelegate.h"
#implementation AppDelegate
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
// Insert code here to initialize your application
NSDateFormatter *format = [NSDateFormatter new];
[format setTimeZone:[NSTimeZone timeZoneForSecondsFromGMT:8*3600]];
[format setDateFormat:#"YYYY-MM-DD HH:mm:ss"];
NSString *text = #"";
bool no_connection;
do {
text = [[NSString alloc]initWithContentsOfURL:[NSURL URLWithString:#"https://developer.apple.com/support/system-status/"] encoding:NSASCIIStringEncoding error:NULL]; // pulls the source html from Apple's update page
NSString *status = #"No change";
if ([text rangeOfString:[self currentStatus]].location == NSNotFound) { // if cannot find the old text, then there has been a change
status = #"Update!";
}
no_connection = text == nil || [text length] == 0; // if no text or nil text then connection issue
if (no_connection) {
status = #"error making connection";
}
NSLog(#"status: %#",status); // report on status
if (no_connection) { // if no connection then try again in a minute
sleep(60);
continue;
}
sleep(900); // wait 15 minutes (60 x 15 = 900) and check again
} while ([text rangeOfString:[self currentStatus]].location != NSNotFound); // continue checking until there has been a change
NSURL *url = [NSURL URLWithString:#"https://developer.apple.com/support/system-status/"]; // bring up the update page in the browser
if( ![[NSWorkspace sharedWorkspace] openURL:url] )
NSLog(#"Failed to open url: %#",[url description]);
}
-(NSString*)currentStatus { /* returns the specific text in the html source that I'm checking for a change
"<span>" will be replaced with a hyperlink tag */
return #"<span>Certificates, Identifiers & Profiles";
}
#end
I tried to do this once and never came up with an Objective-C solution. However, you could have your app run AppleScript. Here's how you'd do it from the command line:
osascript -e 'tell application "Messages" to send "Test Message" to buddy "MyBuddy"'
And the answer here describes how to run AppleScript from Objective C:
Run AppleScript from Cocoa Application

AuthorizationExecuteWithPrivileges is Deprecated. Have to use something else? [duplicate]

Since updating to OSX 10.7 Lion, Xcode tells me that AuthorizationExecuteWithPrivileges is deprecated.
Can anyone suggest a way my application can write to a directory it doesn't have permission for?
I know it sounds crazy, but this actually works:
NSDictionary *error = [NSDictionary new];
NSString *script = #"do shell script \"whoami > /tmp/me\" with administrator privileges";
NSAppleScript *appleScript = [[NSAppleScript alloc] initWithSource:script];
if ([appleScript executeAndReturnError:&error]) {
NSLog(#"success!");
} else {
NSLog(#"failure!");
}
I'm executing an Applescript from Objective C. The only disadvantage is that you cannot gain permanent root privileges with this. It will ask for the password each time you run this.
In fact, AuthorizationExecuteWithPrivileges() has been deprecated for a very long time, it's only recently that the header file has caught up with this fact.
You can create a privileged helper tool as part of your application. You can use ServiceManagement.framework's SMJobBless() function to have the helper deployed into the system launchd context: then when you need to perform privileged tasks, you just message the privileged helper to do that work.
There's a little bit of hidden complexity, in that the app and the helper must each declare the signing identity of the other before SMJobBless() believes they're supposed to be used together, and you need to get the linker to write the helper tool's Info.plist file into the binary. That's all covered by Apple's Documentation and Apple have provided a sample project, too.
I wrote an example application that uses SMJobBless() to deploy its privileged helper.
Based on a great find by user950473 I've implemented his/her discovery as a method; thought I'd share the code in case it's helpful.
- (BOOL) runProcessAsAdministrator:(NSString*)scriptPath
withArguments:(NSArray *)arguments
output:(NSString **)output
errorDescription:(NSString **)errorDescription {
NSString * allArgs = [arguments componentsJoinedByString:#" "];
NSString * fullScript = [NSString stringWithFormat:#"'%#' %#", scriptPath, allArgs];
NSDictionary *errorInfo = [NSDictionary new];
NSString *script = [NSString stringWithFormat:#"do shell script \"%#\" with administrator privileges", fullScript];
NSAppleScript *appleScript = [[NSAppleScript new] initWithSource:script];
NSAppleEventDescriptor * eventResult = [appleScript executeAndReturnError:&errorInfo];
// Check errorInfo
if (! eventResult)
{
// Describe common errors
*errorDescription = nil;
if ([errorInfo valueForKey:NSAppleScriptErrorNumber])
{
NSNumber * errorNumber = (NSNumber *)[errorInfo valueForKey:NSAppleScriptErrorNumber];
if ([errorNumber intValue] == -128)
*errorDescription = #"The administrator password is required to do this.";
}
// Set error message from provided message
if (*errorDescription == nil)
{
if ([errorInfo valueForKey:NSAppleScriptErrorMessage])
*errorDescription = (NSString *)[errorInfo valueForKey:NSAppleScriptErrorMessage];
}
return NO;
}
else
{
// Set output to the AppleScript's output
*output = [eventResult stringValue];
return YES;
}
}
Usage example:
NSString * output = nil;
NSString * processErrorDescription = nil;
BOOL success = [self runProcessAsAdministrator:#"/usr/bin/id"
withArguments:[NSArray arrayWithObjects:#"-un", nil]
output:&output
errorDescription:&processErrorDescription];
if (!success) // Process failed to run
{
// ...look at errorDescription
}
else
{
// ...process output
}
It's very slightly hacky, but IMHO is a satisfactory solution.
AuthorizationExecuteWithPrivileges is indeed deprecated.
But fortunately, there is a new recommended way to proceed.
As of 10.6 there is the new API and it is recommended to install a helper tool that will perform the privileged operation. Apple provide a code sample that clearly demonstrate how to manage it.
Make sure you check out their readme.txt since contrarily to other code sample there is more to do than just downloading the project and running it.
From The SMJobBless example introduction
SMJobBless demonstrates how to securely install a helper tool that performs a privileged operation and how to associate the tool
with an application that invokes it.
As of Snow Leopard, this is the preferred method of managing privilege
escalation on Mac OS X and should be used instead of earlier
approaches such as BetterAuthorizationSample or directly calling
AuthorizationExecuteWithPrivileges.
SMJobBless uses ServiceManagement.framework that was introduced in Mac
OS X v10.6 Snow Leopard.
Source: Apple SMJobBless code sample

Getting AppleScript return value in Obj-C

I'm using some AppleScript in my Obj-C cocoa project to control QuickTime player (play, pause, stop, jog forward and back etc.) with great success, though my knowledge of AppleScript is very limited.
However, what I want most of all is the movie's 'Current Time' offset to convert into time-stamps for writing a subtitle script.
The following simple method shows the precise current position in (float) seconds in a dialog, but I'd really like the AppleScript to return me a variable that I can use in the rest of app. How could I modify the code below to do that? Is it even possible to access this value? Thanks a million in advance :-)
-(IBAction)currentPlayTime:(id)sender
{
NSString *scriptString=[NSString stringWithFormat:
// get time of current frame... (works perfectly)!
#"tell application \"QuickTime Player\"\n"
#"set timeScale to 600\n"
#"set curr_pos to current time of movie 1/timeScale\n"
#"display dialog curr_pos\n" // ...not in a practical form to use
#"end tell\n"];
NSDictionary *errorDict= nil;
NSAppleScript *appleScriptObject=[[NSAppleScript alloc] initWithSource:scriptString];
NSAppleEventDescriptor *eventDescriptor=[appleScriptObject executeAndReturnError: &errorDict];
// handle any errors here (snipped for brevity)
[appleScriptObject release]; // can I retain this?
}
Here's the appropriate AppleScript that you'd want to run:
property timeScale : 600
set currentPosition to missing value
tell application "QuickTime Player"
set currentPosition to (current time of document 1) / timeScale
end tell
return currentPosition
In case you're not familiar with it, property is a way to specify a global variable in AppleScript. Also, missing value is the AppleScript equivalent of nil in Objective-C. So, this script first defines a variable named currentPosition, and sets the value to missing value. It then enters the tell block which, if it succeeds, will alter the currentPosition variable. Then, outside of the tell block, it returns the currentPosition variable.
In the Objective-C code, when you create an NSAppleScript with the above code, its -executeAndReturnError: method will return the currentPosition variable in an NSAppleScriptEventDescriptor.
-(IBAction)currentPlayTime:(id)sender {
NSDictionary *error = nil;
NSMutableString *scriptText = [NSMutableString stringWithString:#"property timeScale : 600\n"];
[scriptText appendString:#"set currentPosition to missing value\n"];
[scriptText appendString:#"tell application \"QuickTime Player\"\n "];
[scriptText appendString:#"set currentPosition to (current time of document 1) / timeScale\n"];
[scriptText appendString:#"end tell\n"];
[scriptText appendString:#"return currentPosition\n"];
NSAppleScript *script = [[[NSAppleScript alloc] initWithSource:scriptText] autorelease];
NSAppleEventDescriptor *result = [script executeAndReturnError:&error];
NSLog(#"result == %#", result);
DescType descriptorType = [result descriptorType];
NSLog(#"descriptorType == %#", NSFileTypeForHFSTypeCode(descriptorType));
// returns a double
NSData *data = [result data];
double currentPosition = 0;
[data getBytes:&currentPosition length:[data length]];
NSLog(#"currentPosition == %f", currentPosition);
}
You can extract the contents of the NSAppleEventDescriptor as shown above.
Using the Scripting Bridge framework does have a slight learning curve, but would allow working with native types such as NSNumbers rather than having to go the somewhat "messier" route of extracting the raw bytes out of AppleEvent descriptor.
Use Scripting Bridge. This is a bridge between AppleScript and Objective-C, and other applications (e.g. QuickTime Player) is represented as an Objectve-C object in your code. So, you don't have to construct AppleScript code by hand.
Some say AppScript is better than Scripting Bridge.
NSAppleEventDescriptor has some methods to convert to some objective-C types, if you go to my site and download the NDScript project, it has a category of NSAppleEventDescriptor which adds a lot more methods for coercion to Objective-C type. You can use that category without the rest of the project.
http://homepage.mac.com/nathan_day/pages/source.xml

How can text files be written using Objective-C?

In .NET, a file can be written to the file system using:
FileStream fs = File.Create(#"Filename");
StreamWriter sw = new StreamWriter(fs);
sw.WriteLine("Hello, World!");
// etc...
sw.Close();
fs.Close();
How would I achieve the same operation in Objective-C and Cocoa? I believe it involves the NSMutableData class, but I do not know how to implement it.
Tiny Mac Tutorials has a post on this.
The example code from that post is below:
// filetest.m
// Created by macateeny.blogspot.com Sept 2008.
// Copyleft (c) 2008. some rights reserved.
//
// Compile from the command line with:
// gcc filetest.m -Wall -o filetest -framework Foundation
//
#import <Foundation/Foundation.h>
// main entry point of our file test tool with the argument counter and vector
int main(int argc,char *argv[])
{
// allocate a memory pool for our NSString Objects
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
// declare NSString Obj pointer and initialise it
NSString *str = #"Cooking with Objective-C\r\n";
// declare NSString filename and alloc string value
NSString *filenameStr = #"./filetest.txt";
// NSObject which contains all the error information
NSError *error;
// write contents and check went ok
if(![str writeToFile: filenameStr atomically: YES encoding:NSUTF8StringEncoding error:&error]) {
NSLog(#"We have a problem %#\r\n",[error localizedFailureReason]);
}
// unleash the allocated pool smithers
[pool release];
// The app is terminated
return 0;
}
Note that Objective C is a pure superset of standard C . Most of the usual posix library calls (in stdio, stdlib, etc.) are available and usable, as long as you don't try to use them to escape the app's sandbox (write to system directories, etc.)
So fopen() and fprintf() will also work perfectly well for writing ASCII or UTF8 text and data to files. You can use NSSearchPathForDirectoriesInDomains to find the appropriate directory names, and use various NSString convenience methods to convert NSStrings to UTF8.
See Apple's development docs - Cocoa concepts especially for this re Strings The Apple overview documents of the librairead all the concepts first it will give you a idea of what details you need
For the latest version of Cocoa on iOS or MacOS you can do this if you don't want to check for an error,
NSString *str = #"Wollah";
[str writeToFile:#"Wollah.txt" atomically:YES encoding:NSUTF8StringEncoding error:NULL];
NSString *str = #"Wollah";
[str writeToFile:#"/Wollah.txt" atomically:YES encoding:NSUTF8StringEncoding error:nil];
Although using an NSURL is recommended, and I always do that.
NSString has a writeToFile method.