iOS: NSMutableArray is empty - objective-c

for (XMLProductView *pV in entries) {
NSString *test = pV.appName;
[allTableData addObject:test];
NSLog(#"Entries: %#", allTableData);
}
In my NSString *test I get all results. Why does the NSMutableArray 'allTableData' show up Null?

It is hard to say because you added just a few information, but probably you are not allocating it correctly.
Try to add it before your for:
allTableData = [[NSMutableArray alloc] init];
for (XMLProductView *pV in entries) {
NSString *test = pV.appName;
[allTableData addObject:test];
}
NSLog(#"Entries: %#", allTableData);
--
Edit
I edited the code to try to make it clear.

Related

To see more than pointers in an array (objective C)

If i enumerate an array i get
<myArray: 0x71b26b0>
<myArray: 0x71b2830>
<myArray: 0x71b2900>
I could take it that myData is behind the pointers listed, but if I wanted to explicitly see (log) the contents at each address, how to do that?
I have tried the &myData to no avail
--
for the benefit of uchuugaka:
-(void)loadObservedItems{
NSString *path = [self observationFilePath];
if ([[NSFileManager defaultManager] fileExistsAtPath:path]) {
NSData *data = [[NSData alloc] initWithContentsOfFile:path];
NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data];
myArray = [unarchiver decodeObjectForKey:#"ObserveKey"];
[unarchiver finishDecoding];
} else {
myArray = [[NSMutableArray alloc] initWithCapacity:10];
}
NSLog(#" %#",myArray);
}
Add to MyClass.m:
-(NSString*)description {
NSMutableDictionary* descDict = [NSMutableDictionary dictionary];
[descDict addObject:someField forKey:#"someField"]
[descDict addObject:anotherField forKey:#"anotherField"];
[descDict addObject:yetAnotherField forKey:#"yetAnotherField"];
return [descDict description];
}
Then just use NSLog(#"myObject is %#", myObject);. Just like the big guys.
Slightly more sophisticated is to (within the method) pre-pend your class name and the object address to the result string, but that's usually unnecessary for simple debugging.
But I think you can do that like this:
return [NSString stringWithFormat:#"%# : %#", [super description], [descDict description]];

ObjC: constructing a mutable dictionary in a loop

I feel like I have read many (simple) examples that do exactly what I am trying to do. I just cannot seem to get this to work. I need a second eye on my code, and I don't have anyone around, so pardon me if this seems very simple... The code compiles without a problem. Thank you!
#implementation Engine
- (id) initWithInventory: (NSString *) path {
if (self = [super init]) {
NSString *contents = [NSString stringWithContentsOfFile:#"ingredientList.csv" encoding:NSASCIIStringEncoding error:nil];
NSLog(#"%#",contents); // This yields the contents of the file appropriately
NSArray *lines = [contents componentsSeparatedByCharactersInSet:[NSCharacterSet newlineCharacterSet]];
NSRange ingredientRange = {0,96}; // This is done because I want to omit the last element of the array... the 97th is an empty string caused by the end of file newline character. I know it's bad coding...
NSEnumerator *enumerator = [[lines subarrayWithRange:ingredientRange] objectEnumerator];
NSString *curString;
NSArray *ingredientElements;
NSRange activeEffectRange = {1,4}; // Element 0 will be the key, elements 1-4 are the array to be stored.
while (curString = [enumerator nextObject]) {
ingredientElements = [curString componentsSeparatedByString:#","];
Ingredient *theIngredient = [[Ingredient alloc] initWithName:[ingredientElements objectAtIndex:0] andActiveEffects:[ingredientElements subarrayWithRange:activeEffectRange]];
NSLog(#"%#",[theIngredient ingredientName]);
NSLog(#"%#",[theIngredient activeEffects]); //These both print out correctly.
NSString *theName = [theIngredient ingredientName];
[allIngredients setObject:theIngredient forKey:theName];
NSLog(#"%#",[allIngredients objectForKey:[theIngredient ingredientName]]); // ***This yields (null)***
}
}
return self;
}
EDIT: I should add, that allIngredients is an instance variable of the class being initiated, so it is defined properly as an NSMutableDictionary:
#interface Engine : NSObject {
NSMutableDictionary *allIngredients;
}
- (id) initWithInventory: (NSString *) path;
#end
Where are you creating allIngredients? You've declared it, but you haven't allocated it before you use it.
allIngredients = [[NSMutableDictionary alloc] init]

Can't access NSDictionary values

I have an NSDictionary called equiposDic, which I need to retrieve using a value from another NSDictionary (value dip from ) but I can't' access it:
equiposDic = [[NSDictionary alloc] initWithObjectsAndKeys:#"FC Barcelona Regal", #"49", #"Real Madrid", #"50", #"Caja Laboral", #"51", #"Banca Cívica", #"52", #"Gescrap Bizkaia",#"53", #"Valencia Basket", #"13",#"Lucentum Alicante",#"54",#"Lagun Aro GBC",#"4",#"CAI Zaragoza", #"55", #"Assignia Manresa",#"2", #"FIATC Mutua Joventut",#"8",#"Unicaja",#"56",#"Gran Canaria",#"57",#"Mad-Croc Fuenlabrada",#"9",#"Blusens Monbus",#"59",#"UCAM Murcia",#"58", #"Asefa Estudiantes",#"60", #"Blancos de Rueda Valladolid", #"11", nil];
NSDictionary *posicion = [[NSDictionary alloc] initWithDictionary: [ligaArray objectAtIndex:indexPath.row]];
NSString *equipo = [posicion valueForKey:#"idp"];
NSString *idp = [posicion valueForKey:#"idp"];
NSLog(#"equipo %#", [equiposDic objectForKey:#"49"]);
Many thanks
If posicion is a NSDictionary, you have to use objectForKey in order to get the string.
NSString *idp = [posicion objectForKey:#"idp"];
Is ligaArray available in the context ?
I explain, your ligaArray var maynot be available when you expect it. You have to store ligaArray in your class with a retain
.h :
#interface MyClass {
NSMutableArray *ligaArray;
}
.m :
-viewDidLoad{
[super viewDidLoad];
ligaArray = [[NSMutableArray array] retain];
// OR
ligaArray = [[NSMutableArray alloc] init];
}
-dealloc{
[ligaArray release];
}
If this is not the case, try it. If it's already the case, check the retain/release calls.
This way, you will not loose reference to ligaArray values in your tableview methods.

iOS/Objective-C: Attempting to Scan a string for substrings which will be assigned to multiple NSStrings

I'm attempting to complete the Stanford iPhone Programming (FA10) assignement "Flickr Fetcher" -- so far things are going well, however I have come to an impasse:
I have successfully extracted the location of the "Top 100" pictures, which are formated in a string as "Country, State, City". I would like to create two NSStrings -- one being the country, the other string being the State and City. From where I can then do
cell.textLabel.text = countryString;
cell.detailTextLabel.text = stateCityString;
in my table view datasource methods.
From research on stackoverflow and the Apple Documentaion, NSScanner seems to be my best bet -- here is what I have so far...
- (void)viewDidLoad {
//Get the top 100 photos from Flickr
self.topPlacesArray = [FlickrFetcher topPlaces];
NSString *mainLabelString = [[NSString alloc] init];
NSString *stringFromArray = [[NSString alloc] init];
//This retrieves the string of the location of each photo
stringFromArray = [topPlacesArray valueForKey:#"_content"];
NSScanner *theScanner = [NSScanner scannerWithString:stringFromArray];
NSCharacterSet *commaSet = [[NSCharacterSet alloc] init];
commaSet = [NSCharacterSet characterSetWithCharactersInString:#","];
while ([theScanner isAtEnd] == NO) {
if ([theScanner scanUpToCharactersFromSet:commaSet intoString:&stringFromArray]) {
NSLog(#"%#",stringFromArray);
}
}
I'm just trying to see if the string properly substrings itself -- however I am getting a "SIGBART" at the beggining of the while loop, the error is this:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[__NSArrayI length]: unrecognized selector sent to instance 0x8939eb0'
From all the documentation I have seen on NSScanner, it seems I have it set up properly, however, no matter what changes I do, it seems unable to even begin the loop.
What do I have to do to set up NSScanner properly, to avoid the "SIGABRT"? (for the record, i'm assuming "SIGABRT" is a segfault?). Thank you all for your time, you all are the best!
(Btw: I know this is not fully implemented yet for both country and state-city, i just want to get used to NSScanner, I will implement the rest once I get NSScanner under control)
EDIT 1: SosBorn! You are incredible! Thank you so much! So I have implemented this for my viewDidLoad:
- (void)viewDidLoad
{
self.topPlacesArray = [FlickrFetcher topPlaces];
NSArray *ArrayOfStrings = [[NSArray alloc] init];
NSArray *placeElements = [[NSArray alloc] init];
NSString *country = [[NSString alloc] init];
NSString *city = [[NSString alloc] init];
NSString *state = [[NSString alloc] init];
ArrayOfStrings = [topPlacesArray valueForKey:#"_content"];
for (NSString *place in ArrayOfStrings) {
placeElements = [place componentsSeparatedByString:#", "];
if ([placeElements count] == 3 && [placeElements objectAtIndex:0] != nil) {
city = [placeElements objectAtIndex:0];
[self.cityArray addObject:city];
state = [placeElements objectAtIndex:1];
[self.stateArray addObject:state];
country = [placeElements objectAtIndex:2];
[self.countryArray addObject:country];
NSLog(#"%#, %#, %#", city, state, country);
}
else {
NSLog(#"Did this work?");
}
}
[ArrayOfStrings release];
[placeElements release];
[country release];
[city release];
[state release];
[super viewDidLoad];
}
This worked like a complete charm BUT i'm having some bad access going on in the Delegate when trying to access self.window.rootViewController = self.viewController -- this doesn't make any-sense (i actually have a completely empty table, etc...) -- so i'm thinking I played with bad memory management with my substring-ing and now it gets in trouble with this delegate call.
Chuck, I was very interested in your comment as I was taught that the proper way to make variables is to call [myclass alloc] init]; and then release when you are done -- as I have. Of course my objective-C greenness is showing a bit... blush.
You all and this incredible community are such an asset to us Students -- thank you for all your time and dedication. The only path to progress is a path of cooperation!
EDIT 2: Ok -- now it's totally fixed with no terrible leaking problems. Chuck you were right! I had the pricniples of alloc init completely mixed up in my head -- here was my final solution:
NSMutableArray *array1 = [[NSMutableArray alloc] init];
NSMutableArray *array2 = [[NSMutableArray alloc] init];
NSMutableArray *array3 = [[NSMutableArray alloc] init];
self.cityArray = array1;
self.countryArray = array2;
self.stateArray = array3;
[array1 release];
[array2 release];
[array3 release];
NSArray *ArrayOfStrings = [topPlacesArray valueForKey:#"_content"];
NSArray *topPlaces = [NSArray arrayWithArray:ArrayOfStrings];
NSArray *topPlacesSorted = [topPlaces sortedArrayUsingSelector:#selector(compare:)];
ArrayOfStrings = topPlacesSorted;
for (NSString *place in ArrayOfStrings) {
NSArray *placeElements = [place componentsSeparatedByString:#", "];
if ([placeElements count] == 3 && [placeElements objectAtIndex:0] != nil) {
NSString *city = [placeElements objectAtIndex:0];
[self.cityArray addObject:city];
NSString *state = [placeElements objectAtIndex:1];
[self.stateArray addObject:state];
NSString *country = [placeElements objectAtIndex:2];
NSString *stateAndCountry = [NSString stringWithFormat:#"%#, %#", state, country];
[self.countryArray addObject:stateAndCountry];
NSLog(#"%#, %#, %#", city, state, country);
}
else {
NSLog(#"Nil Request");
}
Thank you again SosBorn, i was feeling like I had forgotten the basics of CS ಠ_ಠ.
The only thing that really bothers me is why do we have to initialize instance NSMutableArrays that way -- i found this was the only way to get them to actually work.
Not totally sure why it is crashing, but I think another approach to this would serve you better. You have a topPlacesArray, why not iterate through the array and process each array entry seperately? I am making some assumptions about the topPlacesArray, but it would look something like this:
for (NSString *place in topPlacesArray)
{
//Place is probably in this format: "Country, State, City"
NSArray *placeElements = [place componentsSeperatedByString:#","];
//This should give you an array with three elements. Country State and city.
NSString *country = [placeElements objectAtIndex:0];
NSString *cityState = [NSString stringWithFormat:#"%#, %#", country, cityState];
//Now you have your strings that you need. Do whatever you need to do with them.
//Add them to an array or set the value of a text label, etc.
}
Didn't take the time to handle memory management but you get the idea.

NSMutableArray won't add NSDictionary

I updated to cocos2d from 0.99.4 to 0.99.5. While it was on the older version I had the high score list working and I was able to add the NSDictionary to NSMutableArray with no problems.
Now that I've updated it won't add the NSDictionary variable scoreDetails to my NSMutableArray scoreList. Here's my code:
StatsManager.h
#interface StatsManager : NSObject {
NSMutableArray *scoreList;
NSUserDefaults *saveHighScore;
NSMutableArray *printableScoreList;
//NSMutableArray *scoreListTestOne;
float highScoreHelloWorld;
}
StatsManager.m
-(void)setHighScore:(float)highScore nameStrings:(NSString*)nameString {
NSNumber *newHighScore = [NSNumber numberWithFloat:highScore];
NSLog(#"%# highScore", newHighScore);
NSDictionary *scoreDetails = [NSDictionary dictionaryWithObjectsAndKeys:nameString, #"name", newHighScore, #"score", nil];
NSLog(#"%#", scoreDetails);
//NSMutableArray *testTwo = [[NSMutableArray alloc] init];
[scoreList addObject:scoreDetails];
NSLog(#"scoreList %#", scoreList);
//[scoreListTestOne addObject:scoreDetails];
//NSLog(#"scoreListTestOne %#", scoreListTestOne);
//sort
NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:#"score" ascending:NO];
[scoreList sortUsingDescriptors:[NSArray arrayWithObject:sort]];
printableScoreList = scoreList;
NSLog(#"printableScoreList %#", printableScoreList);
//NSLog(#"scoreListTestOne %#", scoreListTestOne);
}
The line in question is
[scoreList addObject:scoreDetails];
I created a local NSMutableArray variable in the setHighScore function and tried adding the scoreDetails to that and it worked. but why doesn't it work like I've coded it above anymore?
I alloc init my scoreList here:
#implementation StatsManager
static StatsManager *_sharedStatsManager = nil;
-(id)init {
scoreList = [[NSMutableArray alloc] init];
//playerNames = [[NSMutableArray alloc] init];
//playerScores = [[NSMutableArray alloc] init];
printableScoreList = [[NSMutableArray alloc] init];
//listOfScoresTest = [[NSMutableDictionary alloc] initWithCapacity:5];
/*if ([scoreList count] == 0) {
for (int i = 0; i < 5; i++) {
[scoreList addObject:[NSNumber numberWithFloat:0.00]];
}
}*/
return [super init];
}
I should also mention that I created a new projectB and transferred my files/images from my old projectA to the new one because the old one wouldn't compile anymore because of some duplicate error. But i "cleaned all targets" again and it worked but that also has the same problem as my new projectB
Do you initialize scoreList ivar in init or so forth?
- (id)init
{
/* snip */
scoreList = [[NSMutableArray alloc] init];
return self;
}
- (void)dealloc
{
[scoreList release];
[super dealloc];
}
Ok Georg I reconsidered your suggestion about overwriting it later.
and it had something to do with my NSUserdefaults. I commented them out and now it add's the objects to my NSMutableArray. I'm pretty new to NSUserdefaults so I don't know exactly how to use it atm lol
-(void)save
{
//make another array to save the scores.
saveHighScore = [NSUserDefaults standardUserDefaults];
//[saveHighScore setObject:scoreListNew forKey:#"DodgerAppBeta"];
[saveHighScore synchronize];
//[[NSUserDefaults standardUserDefaults] setObject:scoreListTestOne forKey:#"DodgerBeta"];
//[[NSUserDefaults standardUserDefaults] synchronize];
}
-(void)load
{
saveHighScore = [NSUserDefaults standardUserDefaults];
//scoreListNew = [[saveHighScore objectForKey:#"DodgerAppBeta"] mutableCopy];
printableScoreList = [[saveHighScore objectForKey:#"DodgerAppBeta"] mutableCopy];
//NSLog(#"scoreListTestOne %#", scoreListTestOne);
//[printableScoreList addObject:[[NSUserDefaults standardUserDefaults] objectForKey:#"Dodger"]];
NSLog(#"PSL %#", printableScoreList);
}