Extjs4.1, Retrieve response message after store sync - extjs4.1

How to retrieve response message in failure function?
store.sync({
success : function(){},
failure : function(response, options){
console.log(response.responseText); //it does not work, because there is responseText attr in response
}
});
Response Text is like this,
{"success":false,"message":"Test Error"}
Anybody know, please advice me.
Thanks
[EDIT]
console.log(response);
then,

I'm not sure if you ever figured this out, but the suggestions above I'm pretty sure are wrong. You need to look at the request exception of the store proxy.
Here is some code to call before you do the store sync.
Ext.Ajax.on('requestexception', function (conn, response, options) {
if (response.status != 200) {
var errorData = Ext.JSON.decode(response.responseText);
Ext.Msg.alert('Creating User Failed',errorData.message);
}
});
Sorry for digging this old post up but it just hurt to see the answers above since I just went through the same struggle.
HTH's.

Here's what you need:
store.sync({
success: function(batch) {
Ext.Msg.alert('Success!', 'Changes saved successfully.');
},
failure: function(batch) {
Ext.Msg.alert("Failed", batch.operations[0].request.scope.reader.jsonData["message"]);
}
});

The long and short of it all of these answers are incorrect or inefficient.
Ext.Ajax.on can be used, but you will have to worry about race conditions for requests. Do not use this solution because it can trap you easily. The Ext.Ajax.on might get fired for something other than the sync. See exhibit a.
batch.operations[0].response.responseText can be used too, but this is not reliable way of obtaining the response as the "response" object will not always be populated (It depends on the request and if there are exceptions, 404, 500, success: false, etc.)
Exhibit a
// This picked up my autocomplete comboboxes load - not what I wanted!
Ext.Ajax.on({
requestcomplete: {
fn: callback,
scope: this,
single: true
},
requestexecption: {
fn: callback,
scope: this,
single: true
}
});
Current solution
This still does not have the response I am looking for, but meh.
store.sync({
failure: function (batch, eOpts) {
// 'this' is the Ext.data.proxy.Ajax object
// or whatever proxy you are using
var data = this.getReader().jsonData,
raw_data = this.getReader().rawData;
}
});
I am not sure how this handles my full exception stack of cases, but I will amend my post based on the server-side exceptions I discover (404, 500, etc.)

Related

Change variable in .then promise [duplicate]

Given the following examples, why is outerScopeVar undefined in all cases?
var outerScopeVar;
var img = document.createElement('img');
img.onload = function() {
outerScopeVar = this.width;
};
img.src = 'lolcat.png';
alert(outerScopeVar);
var outerScopeVar;
setTimeout(function() {
outerScopeVar = 'Hello Asynchronous World!';
}, 0);
alert(outerScopeVar);
// Example using some jQuery
var outerScopeVar;
$.post('loldog', function(response) {
outerScopeVar = response;
});
alert(outerScopeVar);
// Node.js example
var outerScopeVar;
fs.readFile('./catdog.html', function(err, data) {
outerScopeVar = data;
});
console.log(outerScopeVar);
// with promises
var outerScopeVar;
myPromise.then(function (response) {
outerScopeVar = response;
});
console.log(outerScopeVar);
// with observables
var outerScopeVar;
myObservable.subscribe(function (value) {
outerScopeVar = value;
});
console.log(outerScopeVar);
// geolocation API
var outerScopeVar;
navigator.geolocation.getCurrentPosition(function (pos) {
outerScopeVar = pos;
});
console.log(outerScopeVar);
Why does it output undefined in all of these examples? I don't want workarounds, I want to know why this is happening.
Note: This is a canonical question for JavaScript asynchronicity. Feel free to improve this question and add more simplified examples which the community can identify with.
One word answer: asynchronicity.
Forewords
This topic has been iterated at least a couple of thousands of times here in Stack Overflow. Hence, first off I'd like to point out some extremely useful resources:
#Felix Kling's answer to "How do I return the response from an asynchronous call?". See his excellent answer explaining synchronous and asynchronous flows, as well as the "Restructure code" section.
#Benjamin Gruenbaum has also put a lot of effort into explaining asynchronicity in the same thread.
#Matt Esch's answer to "Get data from fs.readFile" also explains asynchronicity extremely well in a simple manner.
The answer to the question at hand
Let's trace the common behavior first. In all examples, the outerScopeVar is modified inside of a function. That function is clearly not executed immediately; it is being assigned or passed as an argument. That is what we call a callback.
Now the question is, when is that callback called?
It depends on the case. Let's try to trace some common behavior again:
img.onload may be called sometime in the future when (and if) the image has successfully loaded.
setTimeout may be called sometime in the future after the delay has expired and the timeout hasn't been canceled by clearTimeout. Note: even when using 0 as delay, all browsers have a minimum timeout delay cap (specified to be 4ms in the HTML5 spec).
jQuery $.post's callback may be called sometime in the future when (and if) the Ajax request has been completed successfully.
Node.js's fs.readFile may be called sometime in the future when the file has been read successfully or thrown an error.
In all cases, we have a callback that may run sometime in the future. This "sometime in the future" is what we refer to as asynchronous flow.
Asynchronous execution is pushed out of the synchronous flow. That is, the asynchronous code will never execute while the synchronous code stack is executing. This is the meaning of JavaScript being single-threaded.
More specifically, when the JS engine is idle -- not executing a stack of (a)synchronous code -- it will poll for events that may have triggered asynchronous callbacks (e.g. expired timeout, received network response) and execute them one after another. This is regarded as Event Loop.
That is, the asynchronous code highlighted in the hand-drawn red shapes may execute only after all the remaining synchronous code in their respective code blocks have executed:
In short, the callback functions are created synchronously but executed asynchronously. You can't rely on the execution of an asynchronous function until you know it has been executed, and how to do that?
It is simple, really. The logic that depends on the asynchronous function execution should be started/called from inside this asynchronous function. For example, moving the alerts and console.logs inside the callback function would output the expected result because the result is available at that point.
Implementing your own callback logic
Often you need to do more things with the result from an asynchronous function or do different things with the result depending on where the asynchronous function has been called. Let's tackle a bit more complex example:
var outerScopeVar;
helloCatAsync();
alert(outerScopeVar);
function helloCatAsync() {
setTimeout(function() {
outerScopeVar = 'Nya';
}, Math.random() * 2000);
}
Note: I'm using setTimeout with a random delay as a generic asynchronous function; the same example applies to Ajax, readFile, onload, and any other asynchronous flow.
This example clearly suffers from the same issue as the other examples; it is not waiting until the asynchronous function executes.
Let's tackle it by implementing a callback system of our own. First off, we get rid of that ugly outerScopeVar which is completely useless in this case. Then we add a parameter that accepts a function argument, our callback. When the asynchronous operation finishes, we call this callback, passing the result. The implementation (please read the comments in order):
// 1. Call helloCatAsync passing a callback function,
// which will be called receiving the result from the async operation
helloCatAsync(function(result) {
// 5. Received the result from the async function,
// now do whatever you want with it:
alert(result);
});
// 2. The "callback" parameter is a reference to the function which
// was passed as an argument from the helloCatAsync call
function helloCatAsync(callback) {
// 3. Start async operation:
setTimeout(function() {
// 4. Finished async operation,
// call the callback, passing the result as an argument
callback('Nya');
}, Math.random() * 2000);
}
Code snippet of the above example:
// 1. Call helloCatAsync passing a callback function,
// which will be called receiving the result from the async operation
console.log("1. function called...")
helloCatAsync(function(result) {
// 5. Received the result from the async function,
// now do whatever you want with it:
console.log("5. result is: ", result);
});
// 2. The "callback" parameter is a reference to the function which
// was passed as an argument from the helloCatAsync call
function helloCatAsync(callback) {
console.log("2. callback here is the function passed as argument above...")
// 3. Start async operation:
setTimeout(function() {
console.log("3. start async operation...")
console.log("4. finished async operation, calling the callback, passing the result...")
// 4. Finished async operation,
// call the callback passing the result as argument
callback('Nya');
}, Math.random() * 2000);
}
Most often in real use cases, the DOM API and most libraries already provide the callback functionality (the helloCatAsync implementation in this demonstrative example). You only need to pass the callback function and understand that it will execute out of the synchronous flow and restructure your code to accommodate for that.
You will also notice that due to the asynchronous nature, it is impossible to return a value from an asynchronous flow back to the synchronous flow where the callback was defined, as the asynchronous callbacks are executed long after the synchronous code has already finished executing.
Instead of returning a value from an asynchronous callback, you will have to make use of the callback pattern, or... Promises.
Promises
Although there are ways to keep the callback hell at bay with vanilla JS, promises are growing in popularity and are currently being standardized in ES6 (see Promise - MDN).
Promises (a.k.a. Futures) provide a more linear, and thus pleasant, reading of the asynchronous code, but explaining their entire functionality is out of the scope of this question. Instead, I'll leave these excellent resources for the interested:
JavaScript Promises - HTML5 Rocks
You're Missing the Point of Promises - domenic.me
More reading material about JavaScript asynchronicity
The Art of Node - Callbacks explains asynchronous code and callbacks very well with vanilla JS examples and Node.js code as well.
Note: I've marked this answer as Community Wiki. Hence anyone with at least 100 reputations can edit and improve it! Please feel free to improve this answer or submit a completely new answer if you'd like as well.
I want to turn this question into a canonical topic to answer asynchronicity issues that are unrelated to Ajax (there is How to return the response from an AJAX call? for that), hence this topic needs your help to be as good and helpful as possible!
Fabrício's answer is spot on; but I wanted to complement his answer with something less technical, which focusses on an analogy to help explain the concept of asynchronicity.
An Analogy...
Yesterday, the work I was doing required some information from a colleague. I rang him up; here's how the conversation went:
Me: Hi Bob, I need to know how we foo'd the bar'd last week. Jim wants a report on it, and you're the only one who knows the details about it.
Bob: Sure thing, but it'll take me around 30 minutes?
Me: That's great Bob. Give me a ring back when you've got the information!
At this point, I hung up the phone. Since I needed information from Bob to complete my report, I left the report and went for a coffee instead, then I caught up on some email. 40 minutes later (Bob is slow), Bob called back and gave me the information I needed. At this point, I resumed my work with my report, as I had all the information I needed.
Imagine if the conversation had gone like this instead;
Me: Hi Bob, I need to know how we foo'd the bar'd last week. Jim want's a report on it, and you're the only one who knows the details about it.
Bob: Sure thing, but it'll take me around 30 minutes?
Me: That's great Bob. I'll wait.
And I sat there and waited. And waited. And waited. For 40 minutes. Doing nothing but waiting. Eventually, Bob gave me the information, we hung up, and I completed my report. But I'd lost 40 minutes of productivity.
This is asynchronous vs. synchronous behavior
This is exactly what is happening in all the examples in our question. Loading an image, loading a file off disk, and requesting a page via AJAX are all slow operations (in the context of modern computing).
Rather than waiting for these slow operations to complete, JavaScript lets you register a callback function which will be executed when the slow operation has completed. In the meantime, however, JavaScript will continue to execute other code. The fact that JavaScript executes other code whilst waiting for the slow operation to complete makes the behaviorasynchronous. Had JavaScript waited around for the operation to complete before executing any other code, this would have been synchronous behavior.
var outerScopeVar;
var img = document.createElement('img');
// Here we register the callback function.
img.onload = function() {
// Code within this function will be executed once the image has loaded.
outerScopeVar = this.width;
};
// But, while the image is loading, JavaScript continues executing, and
// processes the following lines of JavaScript.
img.src = 'lolcat.png';
alert(outerScopeVar);
In the code above, we're asking JavaScript to load lolcat.png, which is a sloooow operation. The callback function will be executed once this slow operation has done, but in the meantime, JavaScript will keep processing the next lines of code; i.e. alert(outerScopeVar).
This is why we see the alert showing undefined; since the alert() is processed immediately, rather than after the image has been loaded.
In order to fix our code, all we have to do is move the alert(outerScopeVar) code into the callback function. As a consequence of this, we no longer need the outerScopeVar variable declared as a global variable.
var img = document.createElement('img');
img.onload = function() {
var localScopeVar = this.width;
alert(localScopeVar);
};
img.src = 'lolcat.png';
You'll always see a callback is specified as a function, because that's the only* way in JavaScript to define some code, but not execute it until later.
Therefore, in all of our examples, the function() { /* Do something */ } is the callback; to fix all the examples, all we have to do is move the code which needs the response of the operation into there!
* Technically you can use eval() as well, but eval() is evil for this purpose
How do I keep my caller waiting?
You might currently have some code similar to this;
function getWidthOfImage(src) {
var outerScopeVar;
var img = document.createElement('img');
img.onload = function() {
outerScopeVar = this.width;
};
img.src = src;
return outerScopeVar;
}
var width = getWidthOfImage('lolcat.png');
alert(width);
However, we now know that the return outerScopeVar happens immediately; before the onload callback function has updated the variable. This leads to getWidthOfImage() returning undefined, and undefined being alerted.
To fix this, we need to allow the function calling getWidthOfImage() to register a callback, then move the alert'ing of the width to be within that callback;
function getWidthOfImage(src, cb) {
var img = document.createElement('img');
img.onload = function() {
cb(this.width);
};
img.src = src;
}
getWidthOfImage('lolcat.png', function (width) {
alert(width);
});
... as before, note that we've been able to remove the global variables (in this case width).
Here's a more concise answer for people that are looking for a quick reference as well as some examples using promises and async/await.
Start with the naive approach (that doesn't work) for a function that calls an asynchronous method (in this case setTimeout) and returns a message:
function getMessage() {
var outerScopeVar;
setTimeout(function() {
outerScopeVar = 'Hello asynchronous world!';
}, 0);
return outerScopeVar;
}
console.log(getMessage());
undefined gets logged in this case because getMessage returns before the setTimeout callback is called and updates outerScopeVar.
The two main ways to solve it are using callbacks and promises:
Callbacks
The change here is that getMessage accepts a callback parameter that will be called to deliver the results back to the calling code once available.
function getMessage(callback) {
setTimeout(function() {
callback('Hello asynchronous world!');
}, 0);
}
getMessage(function(message) {
console.log(message);
});
Promises
Promises provide an alternative which is more flexible than callbacks because they can be naturally combined to coordinate multiple async operations. A Promises/A+ standard implementation is natively provided in node.js (0.12+) and many current browsers, but is also implemented in libraries like Bluebird and Q.
function getMessage() {
return new Promise(function(resolve, reject) {
setTimeout(function() {
resolve('Hello asynchronous world!');
}, 0);
});
}
getMessage().then(function(message) {
console.log(message);
});
jQuery Deferreds
jQuery provides functionality that's similar to promises with its Deferreds.
function getMessage() {
var deferred = $.Deferred();
setTimeout(function() {
deferred.resolve('Hello asynchronous world!');
}, 0);
return deferred.promise();
}
getMessage().done(function(message) {
console.log(message);
});
async/await
If your JavaScript environment includes support for async and await (like Node.js 7.6+), then you can use promises synchronously within async functions:
function getMessage () {
return new Promise(function(resolve, reject) {
setTimeout(function() {
resolve('Hello asynchronous world!');
}, 0);
});
}
async function main() {
let message = await getMessage();
console.log(message);
}
main();
To state the obvious, the cup represents outerScopeVar.
Asynchronous functions be like...
The other answers are excellent and I just want to provide a straight forward answer to this. Just limiting to jQuery asynchronous calls
All ajax calls (including the $.get or $.post or $.ajax) are asynchronous.
Considering your example
var outerScopeVar; //line 1
$.post('loldog', function(response) { //line 2
outerScopeVar = response;
});
alert(outerScopeVar); //line 3
The code execution starts from line 1, declares the variable and triggers and asynchronous call on line 2, (i.e., the post request) and it continues its execution from line 3, without waiting for the post request to complete its execution.
Lets say that the post request takes 10 seconds to complete, the value of outerScopeVar will only be set after those 10 seconds.
To try out,
var outerScopeVar; //line 1
$.post('loldog', function(response) { //line 2, takes 10 seconds to complete
outerScopeVar = response;
});
alert("Lets wait for some time here! Waiting is fun"); //line 3
alert(outerScopeVar); //line 4
Now when you execute this, you would get an alert on line 3. Now wait for some time until you are sure the post request has returned some value. Then when you click OK, on the alert box, next alert would print the expected value, because you waited for it.
In real life scenario, the code becomes,
var outerScopeVar;
$.post('loldog', function(response) {
outerScopeVar = response;
alert(outerScopeVar);
});
All the code that depends on the asynchronous calls, is moved inside the asynchronous block, or by waiting on the asynchronous calls.
In all these scenarios outerScopeVar is modified or assigned a value asynchronously or happening in a later time(waiting or listening for some event to occur),for which the current execution will not wait.So all these cases current execution flow results in outerScopeVar = undefined
Let's discuss each examples(I marked the portion which is called asynchronously or delayed for some events to occur):
1.
Here we register an eventlistner which will be executed upon that particular event.Here loading of image.Then the current execution continuous with next lines img.src = 'lolcat.png'; and alert(outerScopeVar); meanwhile the event may not occur. i.e, funtion img.onload wait for the referred image to load, asynchrously. This will happen all the folowing example- the event may differ.
2.
Here the timeout event plays the role, which will invoke the handler after the specified time. Here it is 0, but still it registers an asynchronous event it will be added to the last position of the Event Queue for execution, which makes the guaranteed delay.
3.
This time ajax callback.
4.
Node can be consider as a king of asynchronous coding.Here the marked function is registered as a callback handler which will be executed after reading the specified file.
5.
Obvious promise (something will be done in future) is asynchronous. see What are the differences between Deferred, Promise and Future in JavaScript?
https://www.quora.com/Whats-the-difference-between-a-promise-and-a-callback-in-Javascript
The short answer is : asynchronicity.
Why asynchronous is needed?
JavaScript is single-threaded, meaning that two bits of the script cannot run at the same time; they have to run one after another. In browsers, JavaScript shares a thread with a load of other stuff that differs from browser to browser. But typically JavaScript is in the same queue as painting, updating styles, and handling user actions (such as highlighting text and interacting with form controls). Activity in one of these things delays the others.
You've probably used events and callbacks to get around this. Here are events:
var img1 = document.querySelector('.img-1');
img1.addEventListener('load', function() {
// image loaded
console.log("Loaded");
});
img1.addEventListener('error', function() {
// error caught
console.log("Error printed");
});
<img class="img-1" src="#" alt="img">
This isn't sneezy at all. We get the image, add a couple of listeners, then JavaScript can stop executing until one of those listeners is called.
Unfortunately, in the example above, it's possible that the events happened before we started listening for them, so we need to work around that using the "complete" property of images:
var img1 = document.querySelector('.img-1');
function loaded() {
// image loaded
console.log("Loaded");
}
if (img1.complete) {
loaded();
} else {
img1.addEventListener('load', loaded);
}
img1.addEventListener('error', function() {
// error caught
console.log("Error printed");
});
<img class="img-1" src="#" alt="img">
This doesn't catch images that errored before we got a chance to listen for them; unfortunately, the DOM doesn't give us a way to do that. Also, this is loading one image. Things get even more complex if we want to know when a set of images have loaded.
Events aren't always the best way
Events are great for things that can happen multiple times on the same object— keyup, touchstart etc. With those events, you don't really care about what happened before you attached the listener.
The two main ways to do it correctly: are callbacks and promises.
Callbacks
Callbacks are functions that are passed inside the arguments of other functions, this procedure is valid in JavaScript because functions are objects and objects can be passed as arguments to functions. The basic structure of the callback function looks something like this:
function getMessage(callback) {
callback();
}
function showMessage() {
console.log("Hello world! I am a callback");
}
getMessage(showMessage);
Promise
Although there are ways to keep the callback hell at bay with vanilla JS, promises are growing in popularity and are currently being standardized in ES6 (see Promise).
A promise is a placeholder representing the eventual result (value) of an asynchronous operation
the promise placeholder will be replaced by the result value (if successful) or reason for failure (if unsuccessful)
If you don't need to know when something happened, but just whether it happened or not, then a promise is what you are looking for.
A promise is a bit like an event listener, except that:
a promise can only succeed or fail once
a promise can't switch from fail to success, or vice versa
once you have a result, the promise is immutable
if a promise has succeeded or failed, and you later add a success/failure callback, the correct callback will be called
it doesn't matter that the event occurred before you added the callback
Note: Always return a result from a function inside a Promise, otherwise there's nothing for the subsequent function to act on.
Promise Terminology
A promise can be:
fulfilled: The action relating to the promise succeeded
the asynchronous operation has completed
the promise has a value
the promise will not change again
rejected: The action relating to the promise failed
the asynchronous operation failed
the promise will never be fulfilled
the promise has a reason indicating why the operation failed
the promise will not change again
pending: Hasn't fulfilled or rejected yet
the asynchronous operation hasn't been completed yet
can transition to fulfilled or rejected
settled: Has been fulfilled or rejected and is thus immutable
How to Create a Promise
function getMessage() {
return new Promise(function(resolve, reject) {
setTimeout(function() {
resolve('Hello world! I am a promise');
}, 0);
});
}
getMessage().then(function(message) {
console.log(message);
});

Parse Promises in Cloud Code / Express.js [duplicate]

I had a look at the bluebird promise FAQ, in which it mentions that .then(success, fail) is an antipattern. I don't quite understand its explanation as for the try and catch.
What's wrong with the following?
some_promise_call()
.then(function(res) { logger.log(res) }, function(err) { logger.log(err) })
It seems that the example is suggesting the following to be the correct way.
some_promise_call()
.then(function(res) { logger.log(res) })
.catch(function(err) { logger.log(err) })
What's the difference?
What's the difference?
The .then() call will return a promise that will be rejected in case the callback throws an error. This means, when your success logger fails, the error would be passed to the following .catch() callback, but not to the fail callback that goes alongside success.
Here's a control flow diagram:
To express it in synchronous code:
// some_promise_call().then(logger.log, logger.log)
then: {
try {
var results = some_call();
} catch(e) {
logger.log(e);
break then;
} // else
logger.log(results);
}
The second log (which is like the first argument to .then()) will only be executed in the case that no exception happened. The labelled block and the break statement feel a bit odd, this is actually what python has try-except-else for (recommended reading!).
// some_promise_call().then(logger.log).catch(logger.log)
try {
var results = some_call();
logger.log(results);
} catch(e) {
logger.log(e);
}
The catch logger will also handle exceptions from the success logger call.
So much for the difference.
I don't quite understand its explanation as for the try and catch
The argument is that usually, you want to catch errors in every step of the processing and that you shouldn't use it in chains. The expectation is that you only have one final handler which handles all errors - while, when you use the "antipattern", errors in some of the then-callbacks are not handled.
However, this pattern is actually very useful: When you want to handle errors that happened in exactly this step, and you want to do something entirely different when no error happened - i.e. when the error is unrecoverable. Be aware that this is branching your control flow. Of course, this is sometimes desired.
What's wrong with the following?
some_promise_call()
.then(function(res) { logger.log(res) }, function(err) { logger.log(err) })
That you had to repeat your callback. You rather want
some_promise_call()
.catch(function(e) {
return e; // it's OK, we'll just log it
})
.done(function(res) {
logger.log(res);
});
You also might consider using .finally() for this.
The two aren't quite identical. The difference is that the first example won't catch an exception that's thrown in your success handler. So if your method should only ever return resolved promises, as is often the case, you need a trailing catch handler (or yet another then with an empty success parameter). Sure, it may be that your then handler doesn't do anything that might potentially fail, in which case using one 2-parameter then could be fine.
But I believe the point of the text you linked to is that then is mostly useful versus callbacks in its ability to chain a bunch of asynchronous steps, and when you actually do this, the 2-parameter form of then subtly doesn't behave quite as expected, for the above reason. It's particularly counterintuitive when used mid-chain.
As someone who's done a lot of complex async stuff and bumped into corners like this more than I care to admit, I really recommend avoiding this anti-pattern and going with the separate handler approach.
By looking at advantages and disadvantages of both we can make a calculated guess as to which is appropriate for the situation.
These are the two main approaches to implementing promises. Both have it's pluses and minus
Catch Approach
some_promise_call()
.then(function(res) { logger.log(res) })
.catch(function(err) { logger.log(err) })
Advantages
All errors are handled by one catch block.
Even catches any exception in the then block.
Chaining of multiple success callbacks
Disadvantages
In case of chaining it becomes difficult to show different error messages.
Success/Error Approach
some_promise_call()
.then(function success(res) { logger.log(res) },
function error(err) { logger.log(err) })
Advantages
You get fine grained error control.
You can have common error handling function for various categories of errors like db error, 500 error etc.
Disavantages
You will still need another catch if you wish to handler errors thrown by the success callback
Simple explain:
In ES2018
When the catch method is called with argument onRejected, the
following steps are taken:
Let promise be the this value.
Return ? Invoke(promise, "then", « undefined, onRejected »).
that means:
promise.then(f1).catch(f2)
equals
promise.then(f1).then(undefiend, f2)
Using .then().catch() lets you enable Promise Chaining which is required to fulfil a workflow. You may need to read some information from database then you want to pass it to an async API then you want to manipulate the response. You may want to push the response back into the database. Handling all these workflows with your concept is doable but very hard to manage. The better solution will be then().then().then().then().catch() which receives all errors in just once catch and lets you keep the maintainability of the code.
Using then() and catch() helps chain success and failure handler on the promise.catch() works on promise returned by then(). It handles,
If promise was rejected. See #3 in the picture
If error occurred in success handler of then(), between line numbers 4 to 7 below. See #2.a in the picture
(Failure callback on then() does not handle this.)
If error occurred in failure handler of then(), line number 8 below. See #3.b in the picture.
1. let promiseRef: Promise = this. aTimetakingTask (false);
2. promiseRef
3. .then(
4. (result) => {
5. /* successfully, resolved promise.
6. Work on data here */
7. },
8. (error) => console.log(error)
9. )
10. .catch( (e) => {
11. /* successfully, resolved promise.
12. Work on data here */
13. });
Note: Many times, failure handler might not be defined if catch() is
written already.
EDIT: reject() result in invoking catch() only if the error
handler in then() is not defined. Notice #3 in the picture to
the catch(). It is invoked when handler in line# 8 and 9 are not
defined.
It makes sense because promise returned by then() does not have an error if a callback is taking care of it.
Instead of words, good example. Following code (if first promise resolved):
Promise.resolve()
.then
(
() => { throw new Error('Error occurs'); },
err => console.log('This error is caught:', err)
);
is identical to:
Promise.resolve()
.catch
(
err => console.log('This error is caught:', err)
)
.then
(
() => { throw new Error('Error occurs'); }
)
But with rejected first promise, this is not identical:
Promise.reject()
.then
(
() => { throw new Error('Error occurs'); },
err => console.log('This error is caught:', err)
);
Promise.reject()
.catch
(
err => console.log('This error is caught:', err)
)
.then
(
() => { throw new Error('Error occurs'); }
)

Alamofire put request

Try to get Alamofire put request to work, but system shows "Extra Argument in Call"
Alamofire.request(.PUT, apiUrl,params,ParameterEncoding.JSON)
.responseJOSN{ (request, response, products: [Product]?,error) in
println(request)
println(response)
println(data)
println(error)
}
Anyone can solve this problem?
You have multiple issues in your code sample. Here's a corrected version that should get you going:
let apiURLString = "whatever/your/url/is"
let parameters: [String: AnyObject] = [:] // fill in your params
let request = Alamofire.request(.PUT, apiURLString, parameters: parameters, encoding: .JSON)
request.responseJSON { request, response, json, error in
println(request)
println(response)
println(json)
println(error)
}
I would also encourage you to really read through the Alamofire README in depth. It has some great information and should make it much easier for you to get the basics working.
As 'alamofire' '~2.0' has changed the in number of parameters
You can try with the following block of code:
Alamofire.request(.PUT,apiUrl,params).responseJSON { request, response, result in
print(request)
print(response)
print(result.value)
if(result.isSuccess){
//Do in success block
}else{
//Do in failure block
}
}
Alamofire.request does not have error handler parameter available, hence it was showing you that "Extra Argument in Call"

CameraCaptureUI.captureFileAsync fails to return IAsyncOperation object

For some reason, my code is unable to retrieve the IAsyncOperation object that is returned upon calling captureFileAsync method of the Windows.Media.Capture.CameraCaptureUI() method. The IAsyncOperation object is returned according to this documentation. In that documentation link, it states:
Return value
Type: IAsyncOperation<StorageFile>
When this operationcompletes, a StorageFile object is returned.
So here is my code:
var dialog = new Windows.Media.Capture.CameraCaptureUI();
var aspectRatio = { width: 4, height: 3 };
dialog.photoSettings.croppedAspectRatio = aspectRatio;
appSession.InAsyncMode = dialog.captureFileAsync(Windows.Media.Capture.CameraCaptureUIMode.photo).done(function (file) {
if (file) {
self.addPage(URL.createObjectURL(file));
} else {
WinJS.log && WinJS.log("No photo captured.", "sample", "status");
}
}, function (err) {
// None taken
});
When I inspect the value of appSession.InAysncMode, I see that the function returns undefined. I suspect it returns undefined because the operation is not complete (i.e. the user has not yet created the photo, and it has not been saved to disc), but I need it in order to cancel out of the camera capture mode programmatically. Does anybody know why it would return undefined instead of the documented IAsyncOperation object?
Thanks!
For reference, here's the answer I posted on the MSDN forum.
To answer your ending question, you can cancel the capture UI by canceling the promise from dialog.captureFileAsync.
Your InAsyncMode flag is undefined because you're assigning to it the return value from captureFileAsync.done() which is, by definition, undefined. It has nothing to do with the API's success.
In the docs, when you see IAsyncOperation, what you get in JavaScript is a promise that will deliver as a result to the completed handler if it succeed. You never see IAsyncOperation or related interfaces in JavaScript directly. The documentation for WinRT is written to be language-neutral, so it's important to understand how those things show up in JS (as promises). In C# you don't see it either, as you just use the await keyword. It's mostly in C++ that you actually encounter the interface.
Anyway, you I believe you want is something along the lines of the code below, where you could eliminate IsAsyncMode in favor of just checking for a non-null promise:
appSession.capturePromise = dialog.captureFileAsync(Windows.Media.Capture.CameraCaptureUIMode.photo);
appSession.IsAsyncMode = (appSession.capturePromise != null);
//This will close the capture UI after 5 seconds--replace with whatever logic you need
setTimeout(function () { appSession.capturePromise.cancel(); }, 5000);
appSession.capturePromise.done(function (file) {
if (file) {
} else {
}
}, function (err) {
appSession.IsAsyncMode = false;
appSession.capturePromise = null;
});

EXTJS Ext.Ajax.request() issues

So I think I maybe missing something with Ext.Ajax.request();
So I have code that does the following:
Ext.Ajax.request({
url : 'myurl',
success : function(){
alert('success 1');
},
callback : function(){
alert('callback');
}
});
Then later I make another ajax call like this:
Ext.Ajax.request({
url : 'myurl',
success : function(){
alert('success 2');
}
});
If i don't define a callback function the old one from the first call is still set. So when it runs it still calls the old callback function defined earlier. So I add listeners to the
Ext.Ajax.on('beforerequest', function(c, o, e){
//The options has all my previous options
});
So I put a break point in here and looked at the options, and if on my second call or any other ajax call after do not override callback or any other options with an emptyFunction() or any other request config the previous values stays. So if on my second call I didn't redefine the success function the first calls success function would still be there. Is there a way to clear all previous options, on the next call? I could just clear them on each new call. But I don't understand why if the calls are unrelated my options from the last call remain?
As the docs states, Ext.Ajax is a singleton.
If you look at its code, you'll see the the option config will remain between calls.
So I'm afraid to say that you are using it the wrong way. Ideally, you should define what happens upon success or failure with each call.
It does appear though that this will work:
var iAjax = new Ext.data.Connection();
iAjax.request({
// unique config here.
});