it is my first app that I am trying to do on my own and I have some questions. I want to have 4 tabs, and in the first one named "HomeView" I am parsing JSON data (this is done so far).
But what I want is some of the data that are being parsed to be visible in other tabs (and not have to parse them again).
So parts of my code of HomeView is here:
#import "HomeView.h"
#interface HomeView ()
#end
#implementation HomeView
//other code
- (void)connectionDidFinishLoading:(NSURLConnection *)connection {
//data fetched
parsed_date=[res objectForKey:#"date"];
NSLog(#"Date:%#",parsed_date);
[UIAppDelegate.myArray addObject:parsed_date];
}
and I can see the "parsed_date" being printed out correctly.
So I want this parsed_date to be visible in OtherView.
This is my code but I cannot print it out.
OtherView.m
#import "OtherView.h"
#import "HomeView.h"
#import "AppDelegate.h"
#interface OtherView ()
#end
#implementation OtherView
#synthesize tracks_date;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
//preview value of other class
tracks_date = [UIAppDelegate.myArray objectAtIndex:0];
NSLog(#"Dated previed in OtherView: %#", tracks_date);
}
and (null) is being printed out.
added code of app delegate.h
#import <UIKit/UIKit.h>
#define UIAppDelegate ((AppDelegate *)[UIApplication sharedApplication].delegate)
#interface AppDelegate : UIResponder <UIApplicationDelegate>
#property (strong, nonatomic) UIWindow *window;
#property (nonatomic, strong) NSArray *myArray;
#end
So can you suggest me a sollution?
Add the property to your Application Delegate instead.
When assigning the property do something like:
MyAppDelegate *delegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate];
delegate.myProperty = #"My Value";
then, in your different tabs, you can retrieve this property in the same manner:
MyAppDelegate *delegate = (MyAppDelegate *)[[UIApplication sharedApplication] delegate];
NSString *valueInTab = delegate.myProperty;
Uh, when you create a HomeView in your last code segment there, you're creating a new object -- a new instance of the class. It will not contain the data from connectionDidFinishLoading unless that method is executed in that instance of the class.
You basically need to use some sort of persistence mechanism to do what you want, either the AppDelegate or static storage along the lines of a "singleton".
While this may not be the best method of doing this, it is easy and effective.
Save your data in your app delegate and retrieve it from there. You can create a shortcut to your app delegate shared application. Then just access the values there.
AppDelegate.h
#define UIAppDelegate ((AppDelegate *)[UIApplication sharedApplication].delegate)
#property (nonatomic, strong) NSArray *myArray;
TabView1.m
#import "AppDelegate.h"
SomeObject *myObject = [UIAppDelegate.myArray objectAtIndex:0];
Like I said, it might not be the best way to organize your data for your application, this method does work for small amounts of data needing to be shared at the application level. Hope this helps.
this happens because you create an instance of HomeView yourself.
it has simply no connections to anything.
your first example works because it is the created and initialized from your nib.
i think the best way is to use an IBOutlet and then connect both 'Views' in InterfaceBuilder.
#interface OtherView ()
IBOutlet HomeView *homeView;
#end
#implementation OtherView
#synthesize tracks_date;
- (void)viewDidLoad
{
[super viewDidLoad];
NSLog(#"Dated previed in OtherView: %#", homeView.parsed_date);
}
- (void)dealloc:
{
[homeView release];
}
have a look here, it will demonstrate it much more
In InterfaceBuilder you can manage your Objects and connect them (via IBOutlets and IBAction, ...) together.
I think this video is a good demonstration how this concept work.
Related
This is my first post so apologies for any errors I make, but this has been frustrating me for hours now and I cannot find a solution.
I have an app that uses a UITabBarViewController that has 3 tabs: FirstViewController, SecondViewController and ThirdViewController.
I have an NSObject class (Manager) where I reach out to from my view controllers to pull information from the calendar. Which works perfectly fine when I use the FirstViewController, however, when I go to use the other view controllers it simply returns "null" but I know the instance method is being called because I put an NSLog in the instance method it returns a value, but this value isn't being passed onto view controllers two and three.
The code I am using is below.
AppDelegate.m
#import <UIKit/UIKit.h>
#import "EventManager.h"
#interface AppDelegate : UIResponder <UIApplicationDelegate>{
}
#property (strong, nonatomic) UIWindow *window;
#property (nonatomic, strong) EventManager *eventManager;
#end
AppDelegate.m
- (void)applicationDidBecomeActive:(UIApplication *)application {
self.eventManager = [[EventManager alloc] init];
}
EventManager.h
#import <Foundation/Foundation.h>
#import <EventKit/EKEventStore.h>
#interface EventManager : NSObject
#property (nonatomic, strong) EKEventStore *eventStore;
-(NSMutableArray *) fetchCalendars;
#end
EventManager.m
-(NSMutableArray *) fetchCalendars {
NSArray *EKCalendars = [self.eventStore calendarsForEntityType:EKEntityTypeEvent];
NSMutableArray *mutableCalendars = [[NSMutableArray alloc] initWithArray:EKCalendars];
NSLog(#"EKCalendars %#",EKCalendars);
return mutableCalendars;
}
FirstViewController.m
-(void)loadCalendars{
NSMutableArray *mutableCalendars = [self.appDelegate.eventManager fetchCalendars];
}
This works absolutely fine for loading the calendars.
SecondViewController.m
-(void)loadCalendars{
NSMutableArray *mutableCalendars = [self.appDelegate.eventManager fetchCalendars];
}
This returns null, however, the output from the NSLog[ NSLog(#"EKCalendars %#",EKCalendars)] gives the exact same output as when it code is ran for the First View Controller.
I can get the calendars from the altering the SecondViewController.m to read
-(void)loadCalendars{
EventManager *per= [[EventManager alloc]init];
calendarsArray = [per fetchCalendars];
}
But I just don't understand why I need to reinitialize the event manager as it is initialized in the applicationDidBecomeActive.
Thanks for any help you guy can give.
You can access the Application's AppDelegate using [UIApplication sharedApplication].delegate:
AppDelegate *appDelegate = (AppDelegate *)[UIApplication sharedApplication].delegate;
NSMutableArray *mutableCalendars = [appDelegate.eventManager fetchCalendars];
I have two different methods of trying to grab a variable from another class. The first one, which I would prefer using doesn't work - The second one, which I don't prefer does. Could someone please explain why?
AppDelegate.h
#import <Cocoa/Cocoa.h>
#interface AppDelegate : NSObject <NSApplicationDelegate> {
NSString *someString;
}
#property (assign) IBOutlet NSWindow *window;
#property (retain, nonatomic) NSString *someString;
- (void)manualSetVariable;
#end
AppDelegate.m
#import "AppDelegate.h"
#import "GrabFromAppDelegate.h"
#implementation AppDelegate
#synthesize someString;
- (void)applicationDidFinishLaunching:(NSNotification *)aNotification
{
someString = #"The Variable";
NSLog(#"In AppDelegate (1): %#",someString);
GrabFromAppDelegate *getThis = [[GrabFromAppDelegate alloc] init];
getThis.varSet = someString;
}
- (void)manualSetVariable { // THIS METHOD WORKS (2)
someString = #"The Variable";
NSLog(#"In AppDelegate(2): %#",someString);
}
#end
GrabFromAppDelegate.h
#import <Foundation/Foundation.h>
#interface GrabFromAppDelegate : NSObject {
NSString *varSet;
IBOutlet NSTextField *variable;
}
#property(retain, nonatomic) NSString *varSet;
- (IBAction)showVariable:(id)sender;
- (IBAction)manuallyGrabVariable:(id)sender;
#end
GrabFromAppDelegate.m
#import "GrabFromAppDelegate.h"
#import "AppDelegate.h"
#implementation GrabFromAppDelegate
#synthesize varSet;
- (IBAction)showVariable:(id)sender {
if (varSet != NULL) {
[variable setStringValue:[NSString stringWithString:varSet]];
NSLog(#"Got String Using (1): %#",varSet);
}
}
- (IBAction)manuallyGrabVariable:(id)sender { // THIS METHOD WORKS (2)
AppDelegate *getString = [[AppDelegate alloc] init];
[getString manualSetVariable];
if ([getString someString] != NULL) {
[variable setStringValue:[NSString stringWithString:[getString someString]]];
NSLog(#"Got String Using (2): %#",[getString someString]);
}
}
#end
This is horribly wrong:
AppDelegate *getString = [[AppDelegate alloc] init];
That allocates an AppDelegate instance, but it's not [[NSApplication sharedApplication] delegate], so the getString instance will never execute the applicationDidFinishLaunching method and your someString iVar will never get set. If you'd set someString within an init function, [[AppDelegate alloc] init] would, of course, call init. But since getString isn't attached to an NSApplication instance, there's nothing delegating the applicationDidFinishLaunching method to it.
If you want to get a pointer to the application delegate, you can do:
AppDelegate *getString = [[NSApplication sharedApplication] delegate];
or, for brevity's sake:
AppDelegate *getString = [NSApp delegate];
In second method you are calling method from app delegate and value is set at that time in someString variable and you get response. However if you are setting value for a varibale in appDelegate using an instance the set value will passed to that particular instance of controller class not to all instances. Hence either you create a shared instance of that variable or call that particular instance
to get the value somestring by showVariable method.
I have a window with a large NSTextFeildCell, where text can be modified. Upon clicking a button another window appears where the text from the original window can be used some how. The issue I am having is when I attempt to retrieve that text the log spits out...
" -[NSTextView stringValue]: unrecognized selector sent to instance 0x100151860"
Fallowed by a long trace...
I have tried to solve this several different ways but with no luck.
currently,
First window controller
.h
#import <Cocoa/Cocoa.h>
#class NextWindowController;
#interface TextViewWindowController : NSWindowController
#property (nonatomic, weak) NextWindowController *NextWindow;
#property (nonatomic, weak) IBOutlet NSTextFieldCell *txtTextView;
- (IBAction)btnClicked:(id)sender;
- (NSString*)getText;
#end
.m
#import "TextViewWindowController.h"
#import "NextWindowController.h"
#implementation TextViewWindowController
#synthesize NextWindow;
- (IBAction)btnClicked:(id)sender{
[NextWindow setCallingWindow:self];
[NextWindow showWindow:self];
}
- (NSString*)getText{
return [_txtTextView stringValue];// there is a problem with the view...
}
#end
Next Window controller
.h
#import <Cocoa/Cocoa.h>
#class TextViewWindowController;
#interface NextWindowController : NSWindowController{
NSMutableString* str;
}
#property (nonatomic, weak) TextViewWindowController *callingWindow;
#end
.m
#import "NextWindowController.h"
#import "TextViewWindowController.h"
#implementation NextWindowController
#synthesize callingWindow;
- (IBAction)btnEnterClicked:(id)sender{
[str setString:callingWindow.txtTextView.stringValue];
}
- (id)initWithWindow:(NSWindow *)window{
self = [super initWithWindow:window];
if (self) {
str = [[NSMutableString alloc] init];
}
return self;
}
#end
I have also tried str = [callingWindow getText] with the same result.
Any help would be very appreciated!
It's not super intuitive to figure out from Apple's documentation, but to get the raw string value of a NSTextView (which inherits from NSText), just use:
[_txtTextView string];
And since you're using properties, it might be smarter to use the accessor in your function, like this:
- (NSString*)getText{
return [self.txtTextView string];
}
this is a follow-up question to my last one here: iOS: Initialise object at start of application for all controllers to use .
I have set my application up as follows (ignore the DB Prefix):
DBFactoryClass // Built a DataManaging Object for later use in the app
DBDataModel // Is created by the factory, holds all data & access methods
DBViewControllerA // Will show some of the data that DBDataModel holds
moreViewControllers that will need access to the same DBDataModel Object
i will go step by step through the application, and then post the problem in the end
AppDelegate.h
#import "DBFactoryClass.h"
AppDelegate.m
- (BOOL)...didFinishLaunching...
{
DBFactoryClass *FACTORY = [[DBFactoryClass alloc ]init ];
return YES;
}
DBFactoryClass.h
#import <Foundation/Foundation.h>
#import "DBDataModel.h"
#interface DBFactoryClass : NSObject
#property (strong) DBDataModel *DATAMODEL;
#end
DBFactoryClass.m
#import "DBFactoryClass.h"
#implementation DBFactoryClass
#synthesize DATAMODEL;
-(id)init{
self = [super init];
[self setDATAMODEL:[[DBDataModel alloc]init ]];
return self;
}
#end
ViewControllerA.h
#import <UIKit/UIKit.h>
#import "DBDataModel.h"
#class DBDataModel;
#interface todayViewController : UIViewController
#property (strong)DBDataModel *DATAMODEL;
#property (weak, nonatomic) IBOutlet UILabel *testLabel;
#end
ViewControllerA.m
#import "todayViewController.h"
#implementation todayViewController
#synthesize testLabel;
#synthesize DATAMODEL;
- (void)viewDidLoad
{
todaySpentLabel.text = [[DATAMODEL test]stringValue]; // read testdata
}
#end
DBDataModel.h
#import <Foundation/Foundation.h>
#interface DBDataModel : NSObject
#property (nonatomic, retain) NSNumber* test;
#end
DBDataModel.m
#import "DBDataModel.h"
#implementation DBDataModel
#synthesize test;
-(id)init{
test = [[NSNumber alloc]initWithInt:4]; // only a testvalue
return self;
}
#end
the app builds fine, and starts up but the label stays blank. so either the object does not exist (but i guess this would result in an error message), or something else is wrong with my setup. any thoughts?
Two notes:
Your have a shotgun approach to asking questions: everytime you hit a stumbling block, you ask a question and if the answer does not work immediately, you ask another one. You have to spend some energy in between the questions debugging and poking into the code on your own, otherwise you will depend on the external help forever.
Use the common coding style please. CAPS are reserved for macros.
Now to the code:
- (BOOL) …didFinishLaunching…
{
DBFactoryClass *factory = [[DBFactoryClass alloc] init];
return YES;
}
This simply creates an instance of the DBFactoryClass and then throws it away. In other words, it’s essentially a no-op. Judging by the comments in the previous answer you create the controllers using the Storyboard feature. How are they supposed to receive the reference to the data model? The reference isn’t going to show up by magic, you have to assign it somewhere.
I’m not familiar with the Storyboard feature. The way I would do it is to create the view controllers using separate XIB files, then you can create the controller instances in the Factory class and pass them the needed reference to the model. In the end the application delegate would create the factory, ask it to assemble the main controller and then set it as the root view controller for the window. Just like in my sample project. It’s possible that there’s a way to make it work with storyboards, but as I said, I am not familiar with them.
I am starting my first Cocoa Project. And I have a serious (for me) but maybe easy problem (for you) to solve and I need some direction where to start.
The short description: I have built a class "PortConnection.h" who writes all ports found by an external class (AMSerial.h) into an array when the function -listPorts is called. Here is the code for the PortConnection.h
#import <Cocoa/Cocoa.h>
#import "AMSerialPortList.h"
#import "AMSerialPortAdditions.h"
#import "AMSerialPort.h"
#interface PortConnection : NSObject {
#private
AMSerialPort *port;
NSMutableArray *portArray;
}
- (void)listDevices;
#property (nonatomic, retain) NSMutableArray *portArray;
#property (nonatomic, retain) AMSerialPort *port;
#end
and following the PortConnection.m
#import "PortConnection.h"
#import "AMSerialPortList.h"
#import "AMSerialPortAdditions.h"
#import "AMSerialPort.h"
#implementation PortConnection
#synthesize portArray;
#synthesize port;
- (void)listDevices
{
// get an port enumerator
NSEnumerator *enumerator = [AMSerialPortList portEnumerator];
AMSerialPort *aPort;
while ((aPort = [enumerator nextObject]))
{
// Add Devices to Array
[portArray addObject:[aPort bsdPath]];
}
}
So far it is perfectly working.
Now my questions
I have implemented an tableView in the GUI for display the results of the method called above. This file is called "PortTableViewController.h" and is the datasource for my TableView.
Here is the .h file
#import <Foundation/Foundation.h>
#import "PortConnection.h"
#interface PortTableViewController : NSObject <NSTableViewDataSource> {
#private
IBOutlet NSTableView *portTableView;
}
#property (assign) IBOutlet NSTableView *portTableView;
#end
and here is the .m file:
#import "PortTableViewController.h"
#import "PortConnection.h"
#implementation PortTableViewController
#synthesize portTableView;
#pragma mark -
#pragma mark TableView Delegates
- (NSInteger)numberOfRowsInTableView:(NSTableView *)tableView{
PortConnection *portConnection = [[PortConnection alloc] init];
[portConnection listDevices];
return [portConnection.portArray count];
}
- (id)tableView:(NSTableView *)tableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row{
??????? I DO NOT HAVE A CLUE HOW TO ACCESS THE ARRAY IN PORTCONNECTION.M CORRECTLY
}
#end
QUESTIONS:
1) When having a look on the TableViewDataSourceDelegates how do I access the filled portArray in the PortConnection.m class correctly. It doesn't seem to work the way I do it.
2) Do I have to create an Object from Portconnection.h every time I want to retrieve Data from it in a tableviewdelegate method?
I am really thankful for every kind of help! I want to learn something.. and I really appreciate your support! Thanks.. for question in order to help me, don't hesitate. I really appreciate it....
Thanks
Sebastian
A simple fix is to have your table view controller declare an instance variable that holds a PortConnection instance. This instance is created and sent -listDevices in -init, it is used by all methods in your table view controller (which means that all methods refer to the same PortConnection instance), and released in -dealloc.
For example:
PortTableViewController.h
#import <Foundation/Foundation.h>
#import "PortConnection.h"
#interface PortTableViewController : NSObject <NSTableViewDataSource> {
#private
IBOutlet NSTableView *portTableView;
PortConnection *portConnection;
}
#property (assign) IBOutlet NSTableView *portTableView;
#end
PortTableViewController.m
#import "PortTableViewController.h"
#import "PortConnection.h"
#implementation PortTableViewController
#synthesize portTableView;
#pragma mark -
#pragma mark TableView Delegates
- (id)init {
self = [super init];
if (self) {
portConnection = [[PortConnection alloc] init];
[portConnection listDevices];
}
return self;
}
- (void)dealloc {
[portConnection release];
[super dealloc];
}
- (NSInteger)numberOfRowsInTableView:(NSTableView *)tableView{
return [portConnection.portArray count];
}
- (id)tableView:(NSTableView *)tableView objectValueForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row{
return [portConnection.portArray objectAtIndex:row];
// or whatever behaviour provides an object value for the column/row
}
#end
If you don't want to create a field in every delegate you could create a static variable in PortConnection which holds the array. Initially the array is nil and on the first call to get the ports you create the list if needed.
In the implementation file:
static NSMutableArray *portArray;
+ (NSArray) listPorts {
if(portArray != nil)
return (NSArray *)portArray;
NSEnumerator *enumerator = [AMSerialPortList portEnumerator];
AMSerialPort *aPort;
portArray = [[NSMutableArray alloc] init];
while ((aPort = [enumerator nextObject])) {
// Add Devices to Array
[portArray addObject:[aPort bsdPath]];
}
}
This of course depends on how often the portArray will change, if it's often I would probably just generate it every time.
You could also do a getPortArray which calls generatePortArray if portArray is nil
You should only need a single PortConnection instance, but your table view controller will somehow need to know about it. It could be that the PortTableViewController creates and owns the PortConnection object, or it could be that some other object, like the app delegate or another controller creates it.
In the former case, it's trivial... the PortTableViewController creates the PortConnection instance, and therefore it has a reference to it and can access its portArray property at well.
In the latter case, things aren't much more complicated: the object that creates the PortController should give the PortTableViewController a pointer to the PortController. The PortTableViewController should then retain the PortController and stash the pointer in an instance variable so that it can access the portArray property as needed.