I have a tableview like..
The cells xxxx, yyyy & zzzz are fixed, so that, there is no click action to them. But the cell "Show" is clickable. I want to show some six cells under the "Show" cell when it is clicked.
So, after clicking the "Show" cell, the table will look like..
Here, what I done is,
Changed cell.textLabel.text to "Show" to "Hide"
Used [tableView reloadData]; in tableView:didSelectRowAtIndexPath: method.
My code is:
- (void)viewDidLoad
{
[super viewDidLoad];
self.title = #"My title";
// This Mutable array contains the hided cell objects
hidedCellsArray = [[NSMutableArray alloc] initWithObjects:#"Cell 1", #"Cell 2", #"Cell 3", #"Cell 4", #"Cell 5", #"Cell 6", nil];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
...
else if(indexPath.section == 1)
{
if (isShowClicked) //isShowClicked is a boolean value that determines whether the show cell was clicked or not
{
if (indexPath.row == 0)
{
cell.textLabel.text = #"Hide";
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
cell.textLabel.textAlignment=UITextAlignmentCenter;
}
else
{
cell.textLabel.text = [hidedCellsArray objectAtIndex:indexPath.row-1];
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
cell.textLabel.textAlignment=UITextAlignmentCenter;
}
}
else
{
cell.textLabel.text = #"Show";
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
cell.textLabel.textAlignment=UITextAlignmentCenter;
}
}
...
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.section == 1)
{
if (isShowClicked)
{
isShowClicked = NO;
}
else
{
isShowClicked = YES;
}
[tableView reloadData];
}
}
What I need:
I want to animate the cells when I click on the show/hide button. I come to know that, the method insertRowsAtIndexPaths: withRowAnimation: should be used to achieve the insertion effect. But I really don't see any simple example for this. Should I include any other methods like setEditing:animated: or tableView: commitEditingStyle: forRowAtIndexPath: methods to do this?
The second thing is, before the animation (cell insertion) happen, I want to move the tableview to section 2 (That is, the "show" cell) to the top. Then the animation of inserting cells should be happen. So, the final appearance of the table after clicking the show cell should like..
Help needed.. I just confused!!
For the first part, you can check "Batch Insertion, Deletion, and Reloading of Rows and Sections" section under Table View Programming Guide for iOS. The most important thing is you need to make sure your data source is matched with the change.
For the second problem, you can set the contentOffset of the table view to the point of the origin of second section title. Something like:
self.tableView.contentOffset = CGPointMake(0, [self.tableView rectForSection:1].origin.y);
If you want to use animation for better UE, just do
[UIView animateWithDuration:duration animations:^{
//Move table view to where you want
} completion:^(BOOL finished){
//insert rows when table view movement animation finish
}];
Try with UIView CommitAnimation
Not to nitpick but the "hidedArray" should really be "hiddenArray", for grammatical correctness.
Anyway, I don't think you need a separate array for the hidden items. For the sake of example let's say you are using "dataArray" to populate the tableview.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
...
if ((indexpath.section == 1) && (indexpath.row == 0)) {
if (isShowClicked) {
cell.textLabel.text = #"Hide";
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
cell.textLabel.textAlignment=UITextAlignmentCenter;
} else {
cell.textLabel.text = #"Show";
cell.selectionStyle = UITableViewCellSelectionStyleBlue;
cell.textLabel.textAlignment=UITextAlignmentCenter;
}
}
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if ((indexpath.section == 1) && (indexpath.row == 0) && (isShowClicked == NO)) {
isShowClicked = YES;
[self.tableView beginUpdates];
[dataArray addObjectsFromArray:[NSArray arrayWithObjects:#"cell1",#"cell2",#"cell3",#"cell4",#"cell5",#"cell6", nil]];
NSArray *paths = [NSArray arrayWithObject:[NSIndexPath indexPathForRow:[dataArray count]-1 inSection:1]];
//the first section is section 0, so this is actually the second one
[[self tableView] insertRowsAtIndexPaths:paths withRowAnimation:UITableViewRowAnimationFade];
[tableView endUpdates];
showIsClicked = YES;
self.tableview.contentOffset = xy;
//the value of the tableView's contentOffset when it is scrolled to the right position. You can get it by NSLog-ing the contentOffset property and scrolling to the desired position
} else if ((indexpath.section == 1) && (indexpath.row == 0) && (isShowClicked == YES)) {
isShowClicked = NO;
[self.tableView beginUpdates];
[array removeObjectsAtIndexes:[NSIndexSet indexSetWithIndexesInRange:NSMakeRange(indexpath.row + 1, 6)]];
[tableView endUpdates];
self.tableview.contentOffset = xy;
//the value of the tableView's contentOffset when it is scrolled to the right position. You can get it by NSLog-ing the contentOffset property and scrolling to the desired position
}
}
There might be a few mistakes but i think it's mostly correct.
Related
I am building an app for downloading files from server, I have a NSTableViewController with custom cell with progess indicator in it, but i have a problem with drawing cells for each row/downloadable file. When i start downloading it seems the progress cell is just a copy of a first created cell and progress updating is a bit fuzzy and when i select multiple rows to download it displays only one progress on the last selected row. If anyone can help telling me where I did wrong?
Here is the code for drawing the cells in -(NSView *)tableView:(NSTableView *)tableView viewForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row method:
if([identifier isEqualToString:#"status"]) {
if ([selectedIndexes count] >0) {
for (indexNumber in selectedIndexes) {
ProgressBarCell *statusCell = [tableView makeViewWithIdentifier:#"StatusCell" owner:self];
progressCellArray = [self populateArrayOfProgressBarCells:selectedIndexes with:statusCell];
if ([indexNumber integerValue] == row) {
if (downloadTask != nil) {
[statusCell.imageView
setImage:[NSImage imageNamed:#"downloading"]];
[statusCell.textField setStringValue:#"downloading"];
for (int i = 0; i < statusCell.progressBar.maxValue; i++) {
[statusCell.progressBar setDoubleValue:[self getProgressPercentageForRowIndex:[indexNumber integerValue]]];
[statusCell.progressBar displayIfNeeded];
[statusCell.progressBar setUsesThreadedAnimation:YES];
[statusCell.progressBar
startAnimation:statusCell.progressBar];
}
if (statusCell.progressBar.doubleValue == statusCell.progressBar.maxValue) {
[statusCell.textField setStringValue:#"downloaded"];
[statusCell.imageView setImage:[NSImage imageNamed:#"finishedDownload"]];
}
return statusCell;
}
return notSelectedStatusCell = statusCell;
}
}
}
return notSelectedStatusCell;
}
tableView:viewForTableColumn:row: doesn't draw. NSTableView asks the delegate for a cell view by calling tableView:viewForTableColumn:row:. The cell view is added as subview of the table view. Invisible cell views are reused. You can't return the same cell view for multiple rows. tableView:viewForTableColumn:row: should return a cell view for the row and do nothing else. The values of the subviews of the cell view are set. Example:
- (NSView *)tableView:(NSTableView *)tableView viewForTableColumn:(NSTableColumn *)tableColumn row:(NSInteger)row {
DownloadItem *item = self.data[row];
if ([tableColumn.identifier isEqualToString:#"status"]) {
StatusCellView *statusCell = [tableView makeViewWithIdentifier:tableColumn.identifier owner:self];
statusCell.progressIndicator.doubleValue = item.progress;
if (item.finished) {
statusCell.textField.stringValue = #"downloaded";
statusCell.imageView.image = [NSImage imageNamed:NSImageNameMenuOnStateTemplate];
}
else
if (item.downloading) {
statusCell.textField.stringValue = #"downloading";
statusCell.imageView.image = [NSImage imageNamed:NSImageNameMenuMixedStateTemplate];
}
else {
statusCell.textField.stringValue = #"paused";
statusCell.imageView.image = nil;
}
return statusCell;
}
else {
NSTableCellView *cellView = [tableView makeViewWithIdentifier:tableColumn.identifier owner:self];
cellView.textField.stringValue = item.title;
return cellView;
}
return nil;
}
Reload the cell when the values change and the cell view should be updated. Example:
NSInteger row = [self.data indexOfObjectIdenticalTo:item];
NSInteger column = [self.tableView columnWithIdentifier:#"status"];
[self.tableView reloadDataForRowIndexes:[NSIndexSet indexSetWithIndex:row] columnIndexes:[NSIndexSet indexSetWithIndex:column]];
How can I set first row of tableview checkmarked when the app started? I mean when I start app now, there are few rows in tableview and when I click on some of them its accessory change to checkmark. When click another one, the another one comes checkmarked and previous checkmark dissapears. So now I want first row of tableview to be checkmarked when app is started and then when I click another row it 'uncheckmark' and 'checkmark' new row etc...
Try the options suggested in these posts how to apply check mark on table view in iphone using objective c? or iPhone :UITableView CellAccessory Checkmark
Basically you need to keep track of the checkmarks using say a dictionary or so. And In viewDidLoad or init method make the first cell as checked in the dictionary. While drawing cells, always check if the corresponding entry in the dictionary is checked or not and display check mark accordingly. When user taps on a cell, modify the value in dictionary to checked/unchecked.
Update:
Here is a sample code.
In .h file declare a property as
#property(nonatomic) NSInteger selectedRow;
Then use the below code,
- (void)viewDidLoad {
//some code...
self.selectedRow = 0; //if nothing should be selected for the first time, then make it as -1
//create table and other things
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
// create cell and other things here
if (indexPath.row == self.selectedRow)
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// some other code..
if (indexPath.row != self.selectedRow) {
self.selectedRow = indexPath.row;
}
[tableView reloadData];
}
You could set an integer to a variable similar to "checkedCell", have that value default to cell 0, and in the cellForRowAtIndexPath check to see if the cell is already checked, if not change the accessory to make it checked and update your variable.
-(void)viewWillAppear{
currentCheckedCell = 0;
}
- (UITableViewCell *)tableView:(UITableView *)aTableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
//
// Create cells -- if indexpath.row is equal to current checked cell reload the table with the correct acessories.
//
static NSString *cellIdentifier = #"RootMenuItemCell";
MyCell *cell = (MyCell *)[tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil) {
cell = [[MyCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier];
NSArray *nibContents = [[NSBundle mainBundle] loadNibNamed:#"MyCell" owner:self options:nil];
for (UIView *view in nibContents) {
if ([view isMemberOfClass:[MyCell class]]) {
cell = (MyCell *)view;
break;
}
}
//OTHER CELL CREATION STUFF HERE
// cell accessory
UIImage *accessory = [UIImage imageNamed:#"menu-cell-accessory-default.png"];
UIImage *highlighted = [UIImage imageNamed:#"menu-cell-accessory-selected.png"];
if(indexPath.row == currentCheckedCell){
//DEFAULT ACCESSORY CHECK
// cell.accessoryType = UITableViewCellAccessoryCheckmark;
UIImageView *accessoryView = [[UIImageView alloc] initWithImage:accessory highlightedImage:highlighted];
}else{
//DEFAULT ACCESSORY NONE
// cell.accessoryType = UITableViewCellAccessoryNone;
UIImageView *accessoryView = [[UIImageView alloc] initWithImage:accessory highlightedImage:accessory];
}
[cell setAccessoryView:accessoryView];
}
return cell;
}
- (void)tableView:(UITableView *)aTableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
//UPDATE SELECTED CELL & RELOAD TABLE
currentCheckedCell = indexPath.row;
[self.tableview reloadData];
}
Also worth noting that my examples uses custom images for accessories.
If you check out the link #ACB provided you'll find a very similar concept.
You can use,
if (firstCellSelected)
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
Set the firstCellSelected flag in viewDidLoad method.
I have a tableView where I select cells and add the data in an array, I also have the option of swiping and then deleting a particular cell which eventually deletes the data from the array.
The problem is that once I delete a row, I lose all my selection state after I reload the table,
For that I checked again with the selection array and reselected all these cells,
BUT I am stuck at one place, Much before I actually delete a cell and reload the tableView, as soon as I swipe over a cell, selection state of all other cells also go away.
NOTE: I have two arrays, one with list of itmes to be displayed in the tableView and one with the selected items.
Here is some code:
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 50;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [self.contactList count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *MyIdentifier = #"MyIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:MyIdentifier];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:MyIdentifier] autorelease];
}
cell.selectionStyle = UITableViewCellSelectionStyleGray;
[cell.textLabel setTextColor:[UIColor colorWithRed:103.0/255.0 green:103.0/255.0 blue:103.0/255.0 alpha:1.0]];
[cell.textLabel setFont:[UIFont fontWithName:#"ITCAvantGardeStd-Bk" size:14.0]];
if (![[[self.contactList objectAtIndex:indexPath.row] objectForKey:#"nickName"] isEqualToString:#""])
cell.textLabel.text = [NSString stringWithFormat:#"%#",[[self.contactList objectAtIndex:indexPath.row] objectForKey:#"nickName"]];
else
cell.textLabel.text = [NSString stringWithFormat:#"%# %#",[[self.contactList objectAtIndex:indexPath.row] objectForKey:#"firstName"],[[self.contactList objectAtIndex:indexPath.row] objectForKey:#"lastName"]];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"Selected cell index==>%d\n",indexPath.row);
//NSString *emailID = [NSString stringWithFormat:#"%#",[[self.contactList objectAtIndex:indexPath.row] objectForKey:#"email_key"]];
NSLog(#"emailID==>%#\n",[self.contactList objectAtIndex:indexPath.row]);
[self.emailShareList addObject:[self.contactList objectAtIndex:indexPath.row]];
//[self.emailShareList insertObject:emailID atIndex:indexPath.row];
NSLog(#"Array value==>%#\n",self.emailShareList);
//[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
- (void)tableView:(UITableView *)tableView didDeselectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"deSelected cell index==>%d\n",indexPath.row);
NSString *emailID = [NSString stringWithFormat:#"%#",[[self.contactList objectAtIndex:indexPath.row] objectForKey:#"email_key"]];
NSLog(#"emailID==>%#\n",emailID);
[self.emailShareList removeObject:[self.contactList objectAtIndex:indexPath.row]];
NSLog(#"deSelect row Array value==>%#\n",self.emailShareList);
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete)
{
if(indexPath.row != 0)
{
NSString *contactID = [[self.contactList objectAtIndex:indexPath.row] objectForKey:#"contactId"];
NSLog(#"content on delete row==>%#\n",contactID);
[self.contactList removeObjectAtIndex:indexPath.row];
[self deleteContactToServer:contactID];
}
}
[contactTableView reloadData];
for (int i = 0; i < [self.emailShareList count]; i++)
{
for (int j = 0; j < [self.contactList count]; j++)
{
if([[[self.contactList objectAtIndex:j] valueForKey:#"email"] isEqualToString: [[self.emailShareList objectAtIndex:i] valueForKey:#"email"]])
{
NSIndexPath *path1 = [NSIndexPath indexPathForRow:j inSection:0];
[contactTableView selectRowAtIndexPath:path1 animated:NO scrollPosition:UITableViewScrollPositionNone];
}
}
}
}
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCellEditingStyle style = UITableViewCellEditingStyleNone;
if(indexPath.row != 0)
style = UITableViewCellEditingStyleDelete;
return style;
}
When you delete an item, you don't necessary have to reload the entire tableview. You could use the – deleteRowsAtIndexPaths:withRowAnimation: method to just remove the cell in question (along with an according model update). This will probably retain your selection.
To keep your selections when entering editing mode (swipe for delete is a special case of editing mode as well) you nee to do two things:
First, enable allowsSelectionDuringEditing on your tableView:
self.tableView.allowsSelectionDuringEditing = YES;
Second, create a UITableView subclass and override setEditing:animated: like this:
- (void)setEditing:(BOOL)editing animated:(BOOL)animated {
NSArray *indexPaths = self.indexPathsForSelectedRows;
[super setEditing:editing animated:animated];
for (NSIndexPath *ip in indexPaths) {
[self selectRowAtIndexPath:ip animated:NO scrollPosition:UITableViewScrollPositionNone];
}
}
Personally, I would rather use some sort of custom selection mechanism, when selections are important from a model point of view. I would create a custom cell subclass, add a selection property to it let it change the cell styling accordingly. The build-in features that affect regular table view selections won't cause problems with such an approach.
Here is an additional method of preserving table selections in and out of edit mode without having to subclass UITableView. Add the following to your UITableViewControllerView.
Within viewDidLoad add:
self.tableView.allowsSelectionDuringEditing = YES;
Then override setEditing:animated:
- (void)setEditing:(BOOL)editing animated:(BOOL)animate
{
NSArray *selectedIndexPaths = [self.tableView indexPathsForSelectedRows];
[super setEditing:editing animated:animate];
for (NSIndexPath *selectedIndexPath in selectedIndexPaths) {
[self.tableView selectRowAtIndexPath:selectedIndexPath animated:NO scrollPosition:UITableViewScrollPositionNone];
}
}
I am creating a controller with a UITableview which contains 2 sections. In the second section, I have a list of users which I want to add a checkmark to the user in the list when I click on the particular row. I have an issue whereby after I click on a user and scroll the cell out of the page, the cell returns with the 'name' field BLANK (see screenshot below). I know this has to do with the way the cells are reused but am not able to get my head around the exact issue. My code is posted below. Any advise?
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString* ShareOnCellIdentifier = #"ShareOnholderCell";
static NSString* WhoShouldAnswerCellIdentifier = #"WhoShouldAnswerCell";
int row = [indexPath row];
User *user = [self.friendsToShareWithArray objectAtIndex:row];
if (indexPath.section == 0)
{
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:ShareOnCellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:ShareOnCellIdentifier];
}
cell.textLabel.text = [self.shareOnArray objectAtIndex:indexPath.row];
return cell;
}
else
{
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:WhoShouldAnswerCellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:WhoShouldAnswerCellIdentifier];
}
cell.textLabel.text = user.nickname;
if (user.isSelected)
{
cell.selectionStyle = UITableViewCellAccessoryCheckmark;
}
else
{
cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
return cell;
}
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
User *user = [self.friendsToShareWithArray objectAtIndex:indexPath.row];
if (indexPath.section == 1)
{
UITableViewCell* cell = [tableView cellForRowAtIndexPath:indexPath];
if (cell.accessoryType == UITableViewCellAccessoryCheckmark)
{
cell.accessoryType = UITableViewCellAccessoryNone;
user.isSelected = NO;
}
else
{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
user.isSelected = YES;
}
}
}
EDIT: Example of how I create my user object
User *user1 = [[User alloc]init];
user1.nickname = #"Dionis";
user1.uid = #"1";
user1.isSelected = NO;
The only problem I see is in the way you've implemented didSelectRowAtIndexPath: method.
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (indexPath.section == 1)
{
User *user = [self.friendsToShareWithArray objectAtIndex:indexPath.row];
user.isSelected = !user.isSelected;
[tableView reloadRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationNone];
}
}
I've had this kind of issue in the past caused by not realizing that basically every time a cell comes into view in a scrollable UITableView, it'll be re-requested via cellForRowAtIndexPath. I can't see an error being made here (you're always setting the label's text), but at this point I would suggest checking the text of the label after you set it.:
if (!cell.textLabel.text || [[cell.textLabel.text stringByReplacingOccurrencesOfString:#" " withString:#""] isEqualToString:#""])
NSAssert(NO, #"Bad text!");
Running in debug, this will "crash" at the NSAssert if the text is blank or nil. Then you might be able to inspect the surrounding variables (could user be nil, or something like that?) and find out more.
I have a UITableView populated with 27 rows. I am trying to change the accessoryType of the selected cell. I do that in the didSelectRowAtIndexPath: delegate method.
The problem I am facing is that, when selecting a row and changing the accessoryType of the cell, the eleventh row from that row also gets modified.
I have tried printing the [indexPath row] value, but it's showing only the row that was selected and not another one.
I am really puzzled by such stuff; please help me out.
ADDED THE CODE cellForRowAtIndexPath method
UITableViewCell *cell;
if ([indexPath row] == 0) {
cell = [tableView dequeueReusableCellWithIdentifier:#"acell"];
}
else {
cell = [tableView dequeueReusableCellWithIdentifier:#"bcell"];
}
cell.selectionStyle = UITableViewCellSelectionStyleNone;
if (cell == nil && [indexPath row] != 0) {
cell = [[[UITableViewCell alloc] initWithStyle:
UITableViewCellStyleSubtitle reuseIdentifier:#"bcell"] autorelease];
}
else if(cell == nil && [indexPath row] == 0){
cell = [[[UITableViewCell alloc] initWithStyle:
UITableViewCellStyleSubtitle reuseIdentifier:#"acell"] autorelease];
}
if ([cell.contentView subviews]){
for (UIView *subview in [cell.contentView subviews]) {
[subview removeFromSuperview];
}
}
if ([indexPath row] == 0) {
cell.textLabel.text = #"Select All";
cell.textLabel.font = [UIFont boldSystemFontOfSize:13.0f];
}
else {
cell.textLabel.text = #"Some Text Here"
cell.detailTextLabel.text = #"Another piece of text here"
}
return cell;
I am doing %10 because the behaviour is repeating after 11th row, hence trying to create new object for every 11th row.
My didSelectRowAtIndexPath methos code is
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
if (cell.accessoryType == UITableViewCellAccessoryCheckmark) {
if ([indexPath row] != 0) {
NSIndexPath *tempIndex = [NSIndexPath indexPathForRow:0 inSection:0];
UITableViewCell *tempCell = [tableView cellForRowAtIndexPath:tempIndex];
tempCell.accessoryType = UITableViewCellAccessoryNone;
}
cell.accessoryType = UITableViewCellAccessoryNone;
}
else{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
if ([indexPath row] == 0) {
for (int i = 0; i < [dataSource count]; i++) {
NSIndexPath *tempIndex = [NSIndexPath indexPathForRow:i+1 inSection:0];
UITableViewCell *tempCell = [tableView cellForRowAtIndexPath:tempIndex];
if (cell.accessoryType == UITableViewCellAccessoryCheckmark) {
tempCell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else{
tempCell.accessoryType = UITableViewCellAccessoryNone;
}
}
}
Please help me in multiple selection or anyother way to solve the problem of multiple selection.
Thanks in advance!!
Here's one way to do it:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
[cell.textLabel setText:[NSString stringWithFormat:#"Row %d", indexPath.row]];
NSIndexPath* selection = [tableView indexPathForSelectedRow];
if (selection && selection.row == indexPath.row) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
// Configure the cell.
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryCheckmark;
}
- (void)tableView:(UITableView *)tableView didDeselectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryNone;
}
Remember every cell in the table view is actually the same object being re-used. If you don't set the accessory type every time cellForRowAtIndexPath is called, when new cells scroll onto the screen they're going to all have the same accessory.
Multiple Select
For multiple selection it's a bit more complicated.
Your first option: Undocumented API
Note that this only works when the table's in editing mode. Set each cell's editing style to the undocumented UITableViewCellEditingStyleMultiSelect. Once you do that, you can get the table view's selection via an undocumented member of UITableView: indexPathsForSelectedRows. That should return an array of the selected cells.
You can expose this bit of functionality by putting this in a header:
enum {
UITableViewCellEditingStyleMultiSelect = 3,
};
#interface UITableView (undocumented)
- (NSArray *)indexPathsForSelectedRows;
#end
Then set the editing style for each cell like so:
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath {
return UITableViewCellEditingStyleMultiSelect;
}
When the table is in editing mode you'll see the multi-select controls on your cells.
To look through other undocumented API, you can use the nm command line utility like this:
nm /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk/System/Library/Frameworks/UIKit.framework/UIKit
Your second option: Manage the selection yourself
Have your UITableView subclass contain an array that indicates which cells are selected. Then in cellForRowAtIndexPath, configure the cell's appearance using that array. Your didSelectRowAtIndexPath method should then look something like this:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([tableView indexPathIsSelected:indexPath]) {
[tableView removeIndexPathFromSelection:indexPath];
} else {
[tableView addIndexPathToSelection:indexPath];
}
// Update the cell's appearance somewhere here
[tableView deselectRowAtIndexPath:indexPath animated:NO];
}
This assumes you create indexPathIsSelected, removeIndexPathFromSelection, and addIndexPathToSelection methods in your UITableView subclass. These methods should do exactly what their names imply: Add, remove, and check for index paths in an array. You wouldn't need a didDeselectRowAtIndexPath implementation if you go with this option.
Remember every cell in the table view is actually the same object being re-used. If you don't set the accessory type every time cellForRowAtIndexPath is called, when new cells scroll onto the screen they're going to all have the same accessory." - daxnitro
This is where I got caught. I had mine set up so that in my "cellForRowAtIndexPath" function, I would only change the accessory for those specified in my array of checked cells, when what I should have done was update the accessory for all cells in the table.
In other words:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
//normal set up
//retrieve key
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
id obj = [settings objectForKey:#yourKey];
//if the array is not populated, keep standard format for all cells
if (obj == nil){
selectedStyles = [[NSMutableArray alloc] initWithObjects:nil];
[cell setAccessoryType:UITableViewCellAccessoryNone]; //no check mark
[cell textLabel].textColor = [[UIColor alloc] initWithRed:0.0/255 green:0.0/255 blue:0.0/255 alpha:1.0]; //keep black color
}
//else retrieve information from the array and update the cell's accessory
else{
//if the cell is in your array, add a checkbox
[cell setAccessoryType:UITableViewCellAccessoryCheckmark]; //add check box
[cell textLabel].textColor = [[UIColor alloc] initWithRed:50.0/255 green:79.0/255 blue:133.0/255 alpha:1.0]; //change color of text label
//if the cell is not in your array, then keep standard format
[cell setAccessoryType:UITableViewCellAccessoryNone]; //no check mark
[cell textLabel].textColor = [[UIColor alloc] initWithRed:0.0/255 green:0.0/255 blue:0.0/255 alpha:1.0]; //keep black color
Hope this helps!