I Have a tabbar with two items, one is a ViewController with a switch, the other is a Tableview, what i want to do is:
when the user hits the button the tableview will earn a new cell...
Codes:
viewclass.h:
#import <UIKit/UIKit.h>
#interface viewclass : UIViewController
#property (strong, nonatomic) IBOutlet UISwitch *myswitch;
#end
viewclass.m:
#import "viewclass.h"
#implementation viewclass
#synthesize myswitch;
- (void)viewDidUnload {
[self setMyswitch:nil];
[super viewDidUnload];
}
#end
tableviewclass.h:
#import <UIKit/UIKit.h>
#interface tableviewclass : UITableViewController{
NSMutableArray *list;
}
#end
tableviewclass.m:
#import "tableviewclass.h"
#import "viewclass.h"
#implementation tableviewclass
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
classedasrespostas *testswitch;
[super viewDidLoad];
list = [[NSMutableArray alloc] init];
if (testswitch.myswitch.on == YES) {
[list addObject:#"myobject"];
}
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [lista count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
*/
}
#end
This, classedasrespostas *testswitch;, does not create an object; it only declares a pointer that is going to hold the address of an object. Since you don't assign anything to it, there's nothing for it to act on when you get to if (testswitch.myswitch.on == YES) {.
Put NSLog(#"testswitch: %#", testswitch); before the if statement to see the problem.
Related
I have two view controllers/
1. SetupRingBoardViewController
2. SetupRingBoard*ADD*ViewController
the first view controller is UITableViewController.
when we first launch the view - the ViewController has a 1 fixed section with a 1 fixed row.
In that ViewController, there is a UIBarButton that is calling the SetupRingBoardADDViewController (modal - default, I'm using storyboard).
the second view controller is UIView controller.
this viewController contains a UITableView and a UINavigationBar.
the UITableView is actually a one big form, that the user can enter data into it.
the UINavigationBar contains an 'Add' UIBarButton.
When this button is being pressed, the method 'addButton' is being called.
The 'addButton' method should refresh the UITableView in the SetupRingBoardViewController.
In the end, after pressing the 'addButton' button - there should be 2 sections in the SetupRingBoardViewController's UITableView:
1. The fixed section with 1 row in it.
2. A section with X rows in it, each row will have a title: #"A Row!";
(X = the number of 'addButton' being pressed).
Finally, here's the code:
SetupRingBoardViewController.h :
//
// SetupRingBoardViewController.h
//
//
// Created by on 12/24/12.
// Copyright (c) 2012 Noam. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "SetupRingBoardADDViewController.h"
//#import "StudyHour.h"
#interface SetupRingBoardViewController : UITableViewController
#property (nonatomic, strong) NSMutableArray *listOfStudyHours;
#end
SetupRingBoardViewController.m :
//
// SetupRingBoardViewController.m
//
//
// Created by on 12/24/12.
// Copyright (c) 2012 Noam. All rights reserved.
//
#import "SetupRingBoardViewController.h"
#import "SetupEmptyListViewController.h"
#interface SetupRingBoardViewController ()
#end
#implementation SetupRingBoardViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
-(id)init
{
self = [super init];
if(self != nil)
{
if(!_listOfStudyHours) _listOfStudyHours = [[NSMutableArray alloc] init];
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
if(_listOfStudyHours) NSLog(#"%#",_listOfStudyHours);
[self.tableView reloadData];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
//[self.tableView reloadData];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// Return the number of sections.
if(![_listOfStudyHours count])
{
NSLog(#"numberOfSectionsInTableView: 1");
return 1;
}
else return 2;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
if(section == 0) return 1;
else return [_listOfStudyHours count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if(![indexPath section])
{
NSLog(#"It got to the first");
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier forIndexPath:indexPath];
// Configure the cell...
return cell;
}
else
{
NSLog(#"It got to the second");
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell" forIndexPath:indexPath];
cell.textLabel.text = [_listOfStudyHours objectAtIndex:indexPath.row];
return cell;
}
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
*/
}
#end
SetupRingBoardADDViewController.h :
// SetupRingBoardADDViewController.h
//
//
// Created by on 12/26/12.
// Copyright (c) 2012 Noam. All rights reserved.
//
#import <UIKit/UIKit.h>
#import "SetupRingBoardViewController.h"
#import "UITableViewCell+Checkmark.h"
//#import "StudyHour.h"
#interface SetupRingBoardADDViewController : UIViewController <UITableViewDataSource, UITableViewDelegate>
- (IBAction)addButton:(id)sender;
#end
SetupRingBoardADDViewController.m :
- (IBAction)addButton:(id)sender {
SetupRingBoardViewController *rbVC = [[SetupRingBoardViewController alloc] init];
[rbVC.listOfStudyHours addObject:#"A row!"];
NSLog(#"%#",rbVC.listOfStudyHours);
[[rbVC tableView] reloadData];
[self dismissViewControllerAnimated:YES completion:nil];
}
(This is not the whole code, but it is the only thing that is relevant.)
The problem is that the method cellForRowAtIndexPath is not being called when I call the [tableView reloadData].
I hope you'll help me, I'm trying to figure it out for a long time :/
Please check if you have set/connected Delegate and Datasource to the File's Owner.
And check the array count of your model, if it contains value of not?
NSLog in the numberOfRowsInSection method and check it by using breakpoints and step over.
I think you need to make 2 changes. One, put the creation of the array in viewDidLoad instead of init (neither initWithStyle: nor init will be called if you created your table view controller in a storyboard -- initWithCoder: will be, so you could use that instead of viewDidLoad):
- (void)viewDidLoad
{
[super viewDidLoad];
if(!_listOfStudyHours) _listOfStudyHours = [[NSMutableArray alloc] init];
if(_listOfStudyHours) NSLog(#"%#",_listOfStudyHours);
[self.tableView reloadData];
}
Secondly, In your button method, you need to go back to the same instance that you came from, not create a new one. You can use the presentingViewController property to do that:
- (IBAction)addButton:(id)sender {
SetupRingBoardViewcontroller *rbVC = (SetupRingBoardViewcontroller *)self.presentingViewController;
[rbVC.listOfStudyHours addObject:#"A row!"];
NSLog(#"%#",rbVC.listOfStudyHours);
[[rbVC tableView] reloadData];
[self dismissViewControllerAnimated:YES completion:nil];
}
Well I do have a table view controller and is each cell I have assigned my own class. My table view loads normally but there is no scrolling. In the inspector windows I can not see any options in order to enable scrolling.
My code is here:
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
myimages= [NSArray arrayWithObjects: ...//definition of array with 22 images, its sure that everyone exists and I am writing them without the .png
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
#warning Potentially incomplete method implementation.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
#warning Incomplete method implementation.
// Return the number of rows in the section.
return [tracksimages_closed count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Configure the cell...
//getting the identifier
static NSString *simpleTableIdentifier=#"SimpleTableCell";
//this is the identifier of the custom cell
SimpleTableCell *cell = (SimpleTableCell *)[tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil)
{
NSArray *nib = [[NSBundle mainBundle] loadNibNamed:#"SimpleTableCell" owner:self options:nil];
cell = [nib objectAtIndex:0];
}
cell.mainImage.image = [UIImage imageNamed:[myimages objectAtIndex:indexPath.row]];
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:#[indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
[detailViewController release];
*/
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
return 80;
}
#end
This is my CustomTableCell.m
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
}
return self;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (void)dealloc {
[mainImage release];
[super dealloc];
}
#end
Finally the problem was that NSArray had to be "retain". i do not know why, but it worked.
In particular my declaration was like this:
myimages= [[NSArray arrayWithObjects: #"data_1",...,nil]retain]
I have a first table view and a segue that pushes to another table view. I'm already able to push the second table view when the user touches a cell from the first table view, but I can't but data in the second table view. My second table view is using my custom controller which inherits from UITableViewController. I use the method "cellForRowAtIndexPath:(NSIndexPath *)indexPath" to put text in my cells, but the code never gets to that method. I don't understand what the problem is.
Here is my custom class:
#import "TableViewControllerTop.h"
#interface TableViewControllerTop ()
#end
#implementation TableViewControllerTop
#synthesize tableView;
#synthesize cells;
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)viewDidUnload
{
[self setTableView:nil];
[self setCells:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
#warning Potentially incomplete method implementation.
// Return the number of sections.
return 0;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
#warning Incomplete method implementation.
// Return the number of rows in the section.
return 6;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Top 50 list";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
// Configure the cell...
cell.textLabel.text = #"Test";
return cell;
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"selected");
}
#end
Thanks for your help. I can post more code if necessary.
Looks like your code is returning 0 for number of sections. So therefore it thinks there is nothing to show.
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
#warning Potentially incomplete method implementation.
// Return the number of sections.
return 0;
}
I have been struggling to understand the difference between Storyboards and coding in Objective-C. It appears you can create a UITableView by both dragging the object into your Storyboard, or coding in a new view within Objective-C.
The problem is that I want to keep my Storyboard as slim as possible. So I'm trying to build and populate a UITableView with an NSArray of 5 strings. My code will only run 1 row before returning a compiler error... I am going to scrap the whole project and start fresh.
I would be very grateful if somebody familiar with the new Xcode 4.2/iOS5/Storyboards can provide a reasonable solution for building the UITableView. I know this is such a basic task which is why it's so frustrating to begin with. I can get the Table View working, but I cannot seem to get an Array to dynamically fill and create #X number of rows...
Let me know if I can provide any more info. I've tried to be as straightforward as possible - just need to get a TableView working and populate with an Array :)
EDIT - here is my project source code you can download to check out where I'm at.
The reason it crashes is that in the storyboard you have to change the tableview to dynamic prototypes instead of static cells.
For some reason Static Cells is the default setting. Once you get the hang of the Storyboards it's great, especially when dealing with tableviews. Your initial View is set up as the NavigationController which has your MasterviewController as the RootViewController, so it's being loaded as the firstView. Click on the TableView in the MainStoryboard and change the Cels to Dynamic Prototypes or it will use the static ones that you create right in the storyboard. You can make custom cells right on the tableview in the storyboard. One more thing to note is the re-use identifier has to be set to the same name in the storyboard and the TableViewController.
You can also just up the count of static cells to the number you want if you know it will always be the same.
Here's a trivial sample with subclassing UITableViewController populated with an NSArray (NSMutableArray) from my sample code. It doesn't use story boards but you said that's OK in your comment. Hopefully my sample code helps you.
Header:
#interface MainTableViewController : UITableViewController
{
NSMutableArray *_items;
}
#end
Implementation:
#implementation MainTableViewController
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
#pragma mark Lifetime
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self)
{
// datastore
_items = [[NSMutableArray alloc] init];
for (int index=0; index < 5; index++)
{
[_items addObject:[NSString stringWithFormat:#"item #%d", index]];
}
}
return self;
}
- (void)dealloc
{
[_items release];
[super dealloc];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
#pragma mark Table View DataSource
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// a typical table has one section
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// number of rows
return [_items count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// NSIndexPath contains an array of indexes. For UITableView:
// indexAtPosition:0 is the section number
// indexAtPosition:1 is the row number
// create an identifier for this type of cell
static NSString *CellIdentifier = #"Cell";
// get a cell of this type from the re-use queue or create one
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
}
// Configure the cell...
NSString *title = [_items objectAtIndex:[indexPath indexAtPosition:1]];
[[cell textLabel] setText:title];
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
return cell;
}
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
return YES;
}
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete)
{
// Delete the row from the data source
NSLog(#"delete section: %d rol: %d", [indexPath indexAtPosition:0], [indexPath indexAtPosition:1]);
[_items removeObjectAtIndex:[indexPath indexAtPosition:1]];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert)
{
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
NSLog(#"insert section: %d rol: %d", [indexPath indexAtPosition:0], [indexPath indexAtPosition:1]);
}
}
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
NSString *fromItem = [_items objectAtIndex:[fromIndexPath indexAtPosition:1]];
[_items removeObjectAtIndex:[fromIndexPath indexAtPosition:1]];
[_items insertObject:fromItem atIndex:[toIndexPath indexAtPosition:1]];
}
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
return YES;
}
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath
{
return
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
#pragma mark UITableViewDelegate
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
NSLog(#"selected section: %d rol: %d", [indexPath indexAtPosition:0], [indexPath indexAtPosition:1]);
// get the selected cell
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
[cell setAccessoryType:UITableViewCellAccessoryDisclosureIndicator];
// navigate to detail
DetailedTableViewController *detailedView = [[DetailedTableViewController alloc] init];
[[self navigationController] pushViewController:detailedView animated:YES];
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
#pragma mark -
#pragma mark View lifecycle
#pragma mark -
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
[[self navigationItem] setRightBarButtonItem: [self editButtonItem]];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#end
Hi guys i have a UITableviewcontroller class, i am calling it from otherview and pushing it on the navigationcontroller.
Streets_view_Controller_iPhone * street_controller = [[Streets_view_Controller_iPhone alloc]initWithStyle:UITableViewStylePlain];
street_controller.riding_number = [assignment objectForKey:#"Riding_Number"];
street_controller.polling_number = [assignment objectForKey:#"Poll"];
[self.navigationController pushViewController:street_controller
animated:YES];
and here is my tableview controller class
"Streets_view_Controller_iPhone.m"
#import "Streets_view_Controller_iPhone.h"
#implementation Streets_view_Controller_iPhone
#synthesize riding_number;
#synthesize polling_number;
#synthesize data;
- (NSString *)dataFilePathwithFilename:(NSString*)name
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
return [documentsDirectory stringByAppendingPathComponent:name];
}
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:UITableViewStylePlain];
if (self)
{
// Custom initialization
}
return self;
}
- (void)dealloc
{
[riding_number release];
[polling_number release];
[data release];
[super dealloc];
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
self.title = #"Streets";
NSString * filepath = [self dataFilePathwithFilename:[NSString stringWithFormat:#"%#_%#.plist",self.riding_number,self.polling_number]];
NSLog(#"%#",filepath);
NSArray * streets = [[NSArray alloc] initWithContentsOfFile:filepath];
self.data = streets;
[streets release];
[super viewDidLoad];
[self.tableView reloadData];
}
- (void)viewDidUnload
{
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
}
- (void)viewDidDisappear:(BOOL)animated
{
[super viewDidDisappear:animated];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 0;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// return [data count];
// NSLog(#"%d",[data count]);
return 2;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString * StreetLevelCell= #"StreetLevelCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:
StreetLevelCell];
if (cell == nil)
{
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:StreetLevelCell] autorelease];
// NSUInteger row = [indexPath row];
// NSDictionary * streets_data = [data objectAtIndex:row];
//cell.textLabel.text = [streets_data objectForKey:#"Street_name"];
cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
cell.textLabel.text = #"test for streets";
return cell;
}
return cell;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
[detailViewController release];
*/
}
#end
But for some reason i amnot getting anything in the cell, just the title of the view i.e Streets . and empty table
Nothing will show up in your table because of the following:
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 0;
}
You must have at least one section in your table for it to show any data. Try return 1; and see if it works.