Play Audio iOS Objective-C - objective-c

I'm trying to get an audio file playing in my iOS app. This is my current code
NSString *soundFilePath = [NSString stringWithFormat:#"%#/test.m4a", [[NSBundle mainBundle] resourcePath]];
NSLog(#"%#",soundFilePath);
NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: soundFilePath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:fileURL error:nil];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:nil];
[[AVAudioSession sharedInstance] setActive: YES error: nil];
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
[audioPlayer setVolume:1.0];
audioPlayer.delegate = self;
[audioPlayer stop];
[audioPlayer setCurrentTime:0];
[audioPlayer play];
I've being checking a bunch of other posts but they all generally do the same thing. I'm not getting an error, but I don't hear any audio playing on the simulator or device.
This is the path I get for the audio file on the simulator
/Users/username/Library/Application Support/iPhone Simulator/5.1/Applications/long-numbered-thing/BookAdventure.app/test.m4a
Any help is appreciated!

Maybe you should try using the NSBundle method pathForResource:ofType: method to create the path to the file.
The following code should successfully play an audio file. I have only used it with an mp3, but I imagine it should also work with m4a. If this code does not work, you could try changing the format of the audio file. For this code, the audio file is located in the main project directory.
/* Use this code to play an audio file */
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:#"test" ofType:#"m4a"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
player.numberOfLoops = -1; //Infinite
[player play];
EDIT
Ok, so try this:
NSString *soundFilePath = [NSString stringWithFormat:#"%#/test.m4a",[[NSBundle mainBundle] resourcePath]];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
player.numberOfLoops = -1; //Infinite
[player play];
Also, make sure you do the proper imports:
#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>

You need to store a strong reference to 'AVAudioPlayer'
#property (strong) AVAudioPlayer *audioPlayer;
And if you are sure that your audio file is in following Bundle Resources, it should play.
Project>Build Phases>Copy

To play file with extension .caf, .m4a, .mp4, .mp3,.wav, .aif
Download following two files from GitHub
SoundManager.h
SoundManager.m
Add these files to your project
Also add audio files to resource folder (sample files)
mysound.mp3, song.mp3
Import header file in desired file
#import "SoundManager.h"
And add following two lines in -(void)viewDidLoad
[SoundManager sharedManager].allowsBackgroundMusic = YES;
[[SoundManager sharedManager] prepareToPlay];
Use following line to play sound (mysound.mp3)
[[SoundManager sharedManager] playSound:#"mysound" looping:NO];
Use following line to stop the sound (mysound.mp3)
[[SoundManager sharedManager] stopSound:#"mysound"];
Also you can play music (song.mp3) as
[[SoundManager sharedManager] playMusic:#"song" looping:YES];
And can be stop music as
[[SoundManager sharedManager] stopMusic];
Complete Documentation is on GitHub

First import this framework to your file
#import <AVFoundation/AVFoundation.h>
Then declare an instance of AVAudioPlayer.
AVAudioPlayer *audioPlayer;
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:#"Name of your audio file"
ofType:#"type of your audio file example: mp3"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL error:nil];
audioPlayer.numberOfLoops = -1;
[audioPlayer play];

To play your bundle audio file using below code if you generate the system sound ID
for(int i = 0 ;i< 5;i++)
{
SystemSoundID soundFileObject;
NSString *audioFileName = [NSString stringWithFormat:#"Alarm%d",i+1];
NSURL *tapSound = [[NSBundle mainBundle] URLForResource: audioFileName
withExtension: #"caf"];
// Store the URL as a CFURLRef instance
CFURLRef soundFileURLRef = (__bridge CFURLRef) tapSound;
// Create a system sound object representing the sound file.
AudioServicesCreateSystemSoundID (
soundFileURLRef,
&soundFileObject
);
[alarmToneIdList addObject:[NSNumber numberWithUnsignedLong:soundFileObject]];
}
You can play the sound by using below code
AudioServicesPlaySystemSound([[alarmToneIdList objectAtIndex:row]unsignedLongValue]);
To achieve this below framework need to add in your Xcode
AudioToolbox
Finally below header files are needs to be import in controller
#import AudioToolbox/AudioToolbox.h
#import AudioToolbox/AudioServices.h

Updated for Swift 4
Playing from main bundle
- iOS 11 only
import AVFoundation
var player: AVAudioPlayer?
The following code loads the sound file and plays it, returning an error if necessary.
guard let url = Bundle.main.url(forResource: "test", withExtension: "m4a") else { return }
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)
guard let player = player else { return }
player.play()
} catch let error {
// Prints a readable error
print(error.localizedDescription)
}

Swift 4.2
var soundFilePath = "\(Bundle.main.resourcePath ?? "")/test.m4a"
var soundFileURL = URL(fileURLWithPath: soundFilePath)
var player = try? AVAudioPlayer(contentsOf: soundFileURL)
player?.numberOfLoops = -1 //Infinite
player?.play()

Related

Play sound when app is in background or screen is locked

I have a timer that plays a sound when time reaches 0, but now I can't understand how to fire the event in order to play the sound if the app is in background mode or the screen is locked, What I found searching on the web was to set "UIBackgroundModes" in my .plist file, and add "audio" as array member.
UIBackgroundModes Array
Item0 String audio
Then add in the app delegate the following code:
NSError *setCategoryErr = nil;
NSError *activationErr = nil;
[[AVAudioSession sharedInstance] setCategory: AVAudioSessionCategoryPlayback error:&setCategoryErr];
[[AVAudioSession sharedInstance] setActive:YES error:&activationErr];
But the sound doesn't get played.. So I was wondering if it's possible to do something like this or I should change method
EDIT:
I imported:
#import <AudioToolbox/AudioToolbox.h>
#import <AVFoundation/AVFoundation.h>
And this is the code I use to create the sound:
AVAudioPlayer *player;
NSString *soundFilePath = [NSString stringWithFormat:#"%#/clock.mp3",
[[NSBundle mainBundle] resourcePath]];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
player = [[AVAudioPlayer alloc] initWithContentsOfURL:soundFileURL
error:nil];
player.numberOfLoops = -1;
dispatch_async(dispatch_get_main_queue(), ^{
[player prepareToPlay];
});
Then to play it:
[player play];
I have just a snippet of Swift code but it should be easy to convert it to Obj-C
Try to use AVPlayerItem init with URL and then set AVPlayer init with PlayerItem
let assetUrl = self.nowPlayingItem!.associatedItem!.valueForProperty(MPMediaItemPropertyAssetURL) as! NSURL
let playerItem = AVPlayerItem(URL: assetUrl)
if let player = self.player {
player.replaceCurrentItemWithPlayerItem(playerItem)
} else {
self.player = AVPlayer(playerItem: playerItem)
}
self.player!.play()
and for this line of code:
NSString *soundFilePath = [NSString stringWithFormat:#"%#/clock.mp3",
[[NSBundle mainBundle] resourcePath]];
Have you tried:
[[NSBundle mainBundle] URLForResource:#"song" withExtension:#"mp3"];
// Create a new player item
NSURL *assetUrl = [nowPlayingItem valueForProperty:MPMediaItemPropertyAssetURL];
AVPlayerItem *playerItem = [AVPlayerItem playerItemWithURL:assetUrl];
// Either create a player or replace it
if (self.player) {
[self.player replaceCurrentItemWithPlayerItem:playerItem];
} else {
self.player = [AVPlayer playerWithPlayerItem:playerItem];
}
nowPlayingItem is here a MPMediaItem but just replace NSURL *assetUrl = [nowPlayingItem valueForProperty:MPMediaItemPropertyAssetURL]; by NSURL *assetUrl =[[NSBundle mainBundle] URLForResource:#"song" withExtension:#"mp3"];

AVAudioPlayer on OS X not playing any sound

I'm trying to play a sound using AVAudioPlayer on os x (not iOS!). I'm using the following code:
AVAudioPlayer *player;
NSString *soundFilePath = [[NSBundle mainBundle] pathForResource:name ofType:#"mp3"];
NSURL *soundFileURL = [NSURL fileURLWithPath:soundFilePath];
player = [[AVAudioPlayer alloc] initWithContentsOfURL:
soundFileURL error:&err];
if( err ){
NSLog(#"Failed with reason: %#", [err localizedDescription]);
}
else{
player.delegate = self;
player.numberOfLoops = -1;
player.currentTime = 0;
player.volume = 1.0;
[player play];
}
All is ok, and the player calls play function without the errors. However I can't hear any sound after that. I'm sure that my audio file is ok, because I was able to play it using NSSound class. The reason I want to use AVAudioPlayer is that when I'm using NSSound class and I play it in a loop there is short pause in between and that's why I wanted to try AVAudioPlayer.
Define the *player as a property so it gets not evaporated after your method finishes.

How do I play audio when my ios app starts?

I have been following tutorials and looking at other posts but I can't seem to get audio to start playing automatically when my app starts.
I want the wav file to just keep playing in the background and looping. I do NOT want start and stop controls etc...
Below is the code I have in my ViewController.m file (is this the right place?) and I have added the AVFoundation.frameowrk and imported it to my .m file. Additionally I have added my wav file called AlienRoom to my supporting files. Any help would be awesome! I am new so please go step by step or make it real clear if you can. Thank you!!!
p.s. I haven't added the code to make it loop so any help there would be great too!
//play background sound upon opening app
-(void) awakeFromNib
{
NSString *path = [[NSBundle mainBundle] pathForResource: #"AlienRoom" ofType: #"wav"];
AVAudioPlayer* theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
[theAudio play];
}
Implement AVAudioPlayerDelegate in ViewController.h
#interface ViewController : UIViewController <AVAudioPlayerDelegate>
#property(nonatomic,strong)AVAudioPlayer *theAudio;
ViewController.m file
-(void)viewWillAppear:(BOOL)animated
{
NSString *path = [[NSBundle mainBundle] pathForResource: #"AlienRoom" ofType: #"wav"];
if(!self.theAudio)
self.theAudio = [[AVAudioPlayer alloc] initWithContentsOfURL:[NSURL fileURLWithPath:path] error:NULL];
self.theAudio.delegate = self;
[self.theAudio play];
}
- (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)data successfully:(BOOL)flag{
[NSThread detachNewThreadSelector:#selector(playAudioAgain) toTarget:self withObject:nil];
}
- (void)playAudioAgain{
[self.theAudio play];
}
-(void)viewWillDisappear:(BOOL)animated
{
if(self.theAudio.isPlaying)
{
self.theAudio.delegate = nil;
[self.theAudio stop];
}
}

audioPlayer sound played on IPhone different than IPAD (Iphone is low volume and has to be held to ear)

I am playing a sound file in an APP and on the iPhone plays with volume like it is a phone call (you have to hold the phone to your ear).
When played on the iPad it plays like you would expect, sounds like a music file being played.
Does anyone know how to make the iPhone play a sound like it is music playing?
Here is what I use to play the sound:
NSURL *url = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/30perMinute2.caf", [[NSBundle mainBundle] resourcePath]]];
NSError *error;
audioPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
audioPlayer.numberOfLoops = -1;
if (audioPlayer == nil)
NSLog(#"selection didn't work");
else {
// [audioPlayer stop];
[audioPlayer play];
}
I have set the volume in audioPlayer.
Here is whatr ended up fixing the problem:
In AppDelegate.h
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
In AppDelegate.m
In application didFinishLaunchingWithOptions add
NSError *sessionError = nil;
[[AVAudioSession sharedInstance] setDelegate:self];
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord error:&sessionError];
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
AudioSessionSetProperty(kAudioSessionProperty_OverrideAudioRoute, sizeof(audioRouteOverride), &audioRouteOverride);

AVAudioPlayer problems - no issues but doesn't work

To play a button sound when button tapped, I use AudioToolbox and AVFoundation.
I import these in my .h using
#import <AVFoundation/AVFoundation.h>
#import <AudioToolbox/AudioToolbox.h>
Via storyboard, I connected a UIButton to a new IBAction and then included the following in my .m
- (IBAction)playSound11:(id)sender {
//Load an audio file from the bundle
NSString *audioFile = [[NSBundle mainBundle] pathForResource:#"11" ofType:#"mp3"];
//Convert string to NSURL
NSURL *audioURL = [NSURL fileURLWithPath:audioFile];
//Initialize an audio player with the mp3 URL
AVAudioPlayer *player = [[AVAudioPlayer alloc] initWithContentsOfURL:audioURL error:nil];
// Start playing
[player play];
}
I get no issues and the app does open but there is no sound at all.
What am I doing wrong?
Problem with your URL perhaps?
This is how I use it
NSURL *audioURL = [NSURL fileURLWithPath:[NSString stringWithFormat:#"%#/11.mp3", [[NSBundle mainBundle] resourcePath]]];