For a school assignment I have been told to make a calculator app, the same as the spotlight calculator. It works in realtime and has no buttons for things to begin.
So far this is my code. It is written in a text field with the event Editing Did End. Im pretty sure thats wrong but i can't find an alternative solution. Also i haven't gotten the realtime thing to work so i've kind of reverted to completing the following steps when pressed off the text field.
- (IBAction)Didend_Action:(id)sender {
NSString *list = [Sum_TextField text];
NSArray *listItemsArray = [list componentsSeparatedByString:#" "];
float firstNumber = [[listItemsArray objectAtIndex: 0] floatValue];
NSString *symbol = [listItemsArray objectAtIndex: 1];
float secondNumber = [[listItemsArray objectAtIndex: 2] floatValue];
{
Calculator* calc = [[Calculator alloc] init];
[calc setNum1:firstNumber];
[calc setNum2:secondNumber];
if ([symbol isEqualToString:#"-"])
{
[calc minus];
}
else if ([symbol isEqualToString:#"+"])
{
[calc add];
}
if ([symbol isEqualToString:#"*"])
{
[calc multiply];
}
else if ([symbol isEqualToString:#"/"])
{
[calc divide];
}
[Answer_TextField setText:[NSString stringWithFormat:#"%d", [calc answer]]];
}
}
I think a better way to do it would be to implement the UITextViewDelegate protocol methods like textViewDidChange:. For example, you could do something like this:
- (void)textViewDidChange:(UITextView *)textView {
NSString *currentText = [textview text];
NSArray *currentItems = [currentText componenetsSeparatedByString:#" "];
float result = 0.0;
//If a valid expression is in the text view
if([currentItems count] > 2) {
float num1 = [[currentItems objectAtIndex:0] floatValue];
float num2 = [[currentItems objectAtIndex:2] floatValue];
NSString *operator = [currentItems objectAtIndex:1];
if([operator isEqualToString:#"+"]) {
result = num1 + num2;
answerTextField.text = [NSString stringWithFormat:#"%f", result];
}
else if([operator isEqualToString:#"-"]) {
result = num1 - num2;
answerTextField.text = [NSString stringWithFormat:#"%f", result];
}
else if([operator isEqualToString:#"*"]) {
result = num1 * num2;
answerTextField.text = [NSString stringWithFormat:#"%f", result];
}
else if([operator isEqualToString:#"/"]) {
result = num1 / num2;
answerTextField.text = [NSString stringWithFormat:#"%f", result];
}
else{
answerTextField.text = #"Invalid Operation";
}
}
}
This would be called every time the user edited the text in the text view. It should work, but I didn't test it out. Make sure that in the header of whatever file this code is in, you do this:
#interface yourClassName : yourSuperclass <UITextViewDelegate> {
//Your instance variables
}
//Your method and property declarations
EDIT:
Let's say I put the - (void)textViewDidChange:(UITextView *)textView code in a file called MyClass.m. The file MyClass.m would then look like this:
#implementation MyClass
- (void)textViewDidChange:(UITextView *)textView {
//All the above code goes here
}
- (void)viewDidLoad
{
[super viewDidLoad];
//INCLUDE THESE LINES
Sum_TextField.delegate = self;
Answer_TextField.delegate = self;
}
- (void)viewDidUnload
{
[super viewDidUnload];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
#end
In the header file (MyClass.h), I would put this:
#interface MyClass : UIViewController <UITextViewDelegate>
//Note: you don't declare - (void)textViewDidChange:(UITextView *)textView in the header file because you are implementing
//a protocol method.
//MAKE SURE SUM_TEXTFIELD AND ANSWER_TEXTFIELD ARE UITEXTVIEWS NOT UITEXTFIELDS
#property (strong, nonatomic) IBOutlet UITextView *Sum_TextField;
#property (strong, nonatomic) IBOutlet UITextView *Answer_TextField;
#end
Hope this helps!
Related
I have to show score with SKLabel in gameOverScene. how can i show score in GameOverScene Label? I am tried, please help me.
My game scene codes here. You can see all details about score in down stair.
MyScene.m
#interface MyScene ()<SKPhysicsContactDelegate>
#property NSUInteger score;
#end
-(void)setupUI
{
self.score = 0;
SKLabelNode *scoreLabel = [SKLabelNode labelNodeWithFontNamed:#"Chalkduster"];
scoreLabel.fontColor = [SKColor redColor];
scoreLabel.fontSize = 20.0;
scoreLabel.text = #"SCORE: 0";
scoreLabel.name = #"scoreLabel";
scoreLabel.verticalAlignmentMode = SKLabelVerticalAlignmentModeCenter;
scoreLabel.position = CGPointMake(self.size.width/2, self.size.height - scoreLabel.frame.size.height);
[self addChild:scoreLabel];
}
-(void)adjustScoreBy:(NSUInteger)points {
self.score += points;
SKLabelNode* score = (SKLabelNode*)[self childNodeWithName:#"scoreLabel"];
score.text = [NSString stringWithFormat:#"SCORE: %lu", (unsigned long)self.score];
}
- (void)gameOver
{
GameOverScene *gameOverScene = [GameOverScene sceneWithSize:self.size];
[self.view presentScene:gameOverScene transition:[SKTransition pushWithDirection:SKTransitionDirectionLeft duration:0.5]];
}
GameOverScene.h
#interface GameOverScene : SKScene
#property NSUInteger *score;
#end
GameOverScene.m
#implementation GameOverScene
{
SKLabelNode *scoreLabel;
}
-(id)initWithSize:(CGSize)size {
if (self = [super initWithSize:size]) {
self.backgroundColor = [SKColor colorWithRed:1.5 green:1.0 blue:0.5 alpha:0.0];
[self addStartButton];
[self addRateButton];
[self addBackButton];
[self addScoreLabel];
}
return self;
}
-(void)addScoreLabel
{
scoreLabel = [SKLabelNode labelNodeWithFontNamed:#"Chalkduster"];
scoreLabel.text = [NSString stringWithFormat:#"SCORE: %lu", (unsigned long)self.score];
scoreLabel.position = CGPointMake(500, 50);
scoreLabel.name = #"gameOverScore";
[self addChild:scoreLabel];
}
There are several approaches to do this.
You could use a singleton class to handle that.
Other option would be to create a public score property in GameOverScene, and then pass the score value of MyScene to GameOverScene, something like this:
In GameOverScene.h add a score property
#interface GameOverScene : SKScene
#property NSUInteger score;
#end
Then in you gameOver method set the score value
- (void)gameOver
{
GameOverScene *gameOverScene = [GameOverScene sceneWithSize:self.size];
gameOverScene.score = self.score;
[self.view presentScene:gameOverScene transition:[SKTransition pushWithDirection:SKTransitionDirectionLeft duration:0.5]];
}
In GameOverScene create didMoveToView
- (void)didMoveToView:(SKView *)view
{
[self addScoreLabel];
}
You just need a property in your next scene (target class) and call it from (void)gameOver (in the source class)
Add it int your target class like this
#property int score;
then use it like this in your source class
gameOverScene.score = self.score
You will use this kind of stuff a lot for when moving data around.
I'm relatively new to Objective-C, so I'm not 100% about everything I'm coding. However, I'm tackling my errors as they happen, and I am getting a run-time error that I'm not sure how to fix. The error claims that an 'unrecognized selector [was] sent to instance.'
- (IBAction) equalsPressed{
self.userIsInTheMiddleOfTypingANumber = NO;
if (self.brain.operationIsPicked) {
[self.brain pushOperand: [self.display.text doubleValue]];
double result = [self.brain performOperation: self.brain.operation];
// The line below this
self.display.text = [NSString stringWithFormat: #"%g", result];
}
}
I'm doing the Calculator app taught by the Stanford professor whose course is posted in iTunes U. However, I edited it to not include an enterPressed command and instead use an altered and more user-friendly 'equalsPressed.' After equalsPressed is finished (meaning when I click the equals sign on the calculator), the error is displayed. Might anyone know what is causing this problem? I already found someone else who has an error very similar to this one, but occurring in a slightly different place. Here are the other code snippets that could help elucidate the problem.
#import "CalculatorBrain.h"
#interface CalculatorBrain()
#property (nonatomic, strong) NSMutableArray *operandStack;
#end
#implementation CalculatorBrain
#synthesize operandStack = _operandStack;
#synthesize operandStackIsEmpty = _operandStackIsEmpty;
#synthesize operationIsPicked = _operationIsPicked;
#synthesize operation = _operation;
- (NSMutableArray *) operandStack {
if (!_operandStack) {
_operandStack =[[NSMutableArray alloc] init];
_operandStackIsEmpty = YES;
_operationIsPicked = NO;
}
return _operandStack;
}
- (void) resetStack {
[self.operandStack removeAllObjects];
self.operandStackIsEmpty = YES;
self.operationIsPicked = NO;
}
- (void) pushOperand : (double) operand{
[self.operandStack addObject: [NSNumber numberWithDouble:operand]];
self.operandStackIsEmpty = NO;
}
- (double) popOperand {
NSNumber *num = [self.operandStack lastObject];
if (num) {[self.operandStack removeLastObject];}
return [num doubleValue];
}
- (double) performOperation : (NSString *) operation{
double result = 0;
double num2 = [self popOperand];
double num1 = [self popOperand];
if ([operation isEqualToString:#"+"])
result = num2 + num1;
else if ([operation isEqualToString:#"-"])
result = num2 - num1;
else if ([operation isEqualToString:#"*"] || [operation isEqualToString:#"x"])
result = num2 * num1;
else if ([operation isEqualToString:#"/"]){
if (num2 == 0)
[self resetStack];
else
result = num2 / num1;
}
[self pushOperand:result];
self.operationIsPicked = NO;
return result;
}
#end
Also, the debugging NSLog that I had print the display in the console works correctly, BUT the display in the Calculator view doesn't actually update (when I used breakpoints to slow the function down).
#import "CalculatorViewController.h"
#import "CalculatorBrain.h"
#interface CalculatorViewController ()
#property (nonatomic) BOOL userIsInTheMiddleOfTypingANumber;
#property (nonatomic, strong) CalculatorBrain *brain;
#end
#implementation CalculatorViewController
#synthesize userIsInTheMiddleOfTypingANumber = _userIsInTheMiddleOfTypingANumber;
#synthesize brain = _brain;
#synthesize display = _display;
- (CalculatorBrain *) brain {
if (!_brain) {
_brain =[[CalculatorBrain alloc] init];
}
return _brain;
}
- (IBAction) digitPressed: (UIButton *)sender {
NSString *digit = [sender currentTitle];
if (self.userIsInTheMiddleOfTypingANumber)
self.display.text = [self.display.text stringByAppendingString: digit];
else {
self.display.text = digit;
self.userIsInTheMiddleOfTypingANumber = YES;
}
}
- (IBAction) clearPressed {
self.userIsInTheMiddleOfTypingANumber = NO;
self.display.text = #"0";
[self.brain resetStack];
}
- (IBAction) equalsPressed {
self.userIsInTheMiddleOfTypingANumber = NO;
if (self.brain.operationIsPicked) {
[self.brain pushOperand: [self.display.text doubleValue]];
double result = [self.brain performOperation: self.brain.operation];
self.display.text = [NSString stringWithFormat: #"%g", result];
NSLog(#"%#",self.display.text);
}
NSLog(#"%#",self.display.text);
}
- (IBAction) operationPressed:(UIButton *) sender {
if (self.userIsInTheMiddleOfTypingANumber) {
[self.brain pushOperand: [self.display.text doubleValue]];
self.brain.operation = [sender currentTitle];
self.brain.operationIsPicked = YES;
self.userIsInTheMiddleOfTypingANumber = NO;
NSLog(#"%#", sender.currentTitle);
}
}
Thank you!
To quote the answer in the comments:
"The full error said that I sent an invalid argument to "[self.brain equalsPressed:]". In reality, equalsPressed takes no argument, but when I was linking the '=' button in my view to its respective method, I forgot to indicate that the function took no arguments. Hence even though the function as I wrote it has no arguments, I told the compiler (to begin with) that it was supposed to take an argument."
I was foolish and didn't test continually as I programmed, so now I'm not sure where the error has crept in. Am working on a programmable calculator. When I run, it crashes before displaying anything and gives me this message:
*** Terminating app due to uncaught exception 'NSUnknownKeyException', reason: '[<CalculatorViewController 0x6a405a0> setValue:forUndefinedKey:]: this class is not key value coding-compliant for the key description.'
I'd use NSLog to look for the bug, but I don't know where to try it when the crash happens before anything shows up. Thoughts on what I'm doing wrong?
Here's CalculatorViewController.m, with some extra property declarations for unfinished, commented-out code I've omitted:
#import "CalculatorViewController.h"
#import "CalculatorBrain.h"
#interface CalculatorViewController ()
#property (nonatomic) BOOL userIsEnteringNumber;
#property (nonatomic) BOOL numberIsNegative;
#property (nonatomic,strong) CalculatorBrain *brain;
#end
#implementation CalculatorViewController
#synthesize display = _display;
#synthesize descriptionLabel = _descriptionLabel;
#synthesize userIsEnteringNumber = _userIsEnteringNumber;
#synthesize numberIsNegative;
#synthesize brain = _brain;
-(CalculatorBrain *)brain
{
if (!_brain) _brain = [[CalculatorBrain alloc] init];
return _brain;
}
//This adds a pressed digit to the display label.
- (IBAction)digitPressed:(UIButton *)sender
{
NSString *digit = sender.currentTitle;
//Enter digit if it wouldn't create a two-decimal-point case.
NSRange range = [self.display.text rangeOfString:#"."];
if (range.location==NSNotFound || (![digit isEqualToString:#"."]))
if (self.userIsEnteringNumber)
{
self.display.text = [self.display.text stringByAppendingString:digit];
self.descriptionLabel.text = [self.display.text stringByAppendingString:#" "];
}
else
{
self.descriptionLabel.text = [self.descriptionLabel.text stringByAppendingString:digit];
self.descriptionLabel.text = [self.descriptionLabel.text stringByAppendingString:#" "];
if (![sender.currentTitle isEqualToString:#"."])
{
self.display.text = digit;
}
else
{
self.display.text = #"0.";
}
self.userIsEnteringNumber = YES;
}
}
//This sets up an operation.
- (IBAction)operationPressed:(UIButton *)sender
{
if (self.userIsEnteringNumber) [self enterPressed];
NSString *operation = sender.currentTitle;
double result = [self.brain performOperation:operation];
self.display.text = [NSString stringWithFormat:#"%g",result];
{
NSString *descr = [self.brain description];
self.descriptionLabel.text = descr;
}
}
- (IBAction)enterPressed
{
NSCharacterSet *set = [NSCharacterSet decimalDigitCharacterSet];
NSRange range = [self.display.text rangeOfCharacterFromSet:set];
if (range.location==NSNotFound)
{
[self.brain pushOperandAsVariable:self.display.text];
}
else
{
[self.brain pushOperand:[self.display.text doubleValue]];
}
self.userIsEnteringNumber = NO;
}
#end
And here's CalculatorBrain.m:
#import "CalculatorBrain.h"
#interface CalculatorBrain()
#property (nonatomic, strong) NSMutableArray *programStack;
#property (nonatomic,strong)NSDictionary *variableValues;
#end
#implementation CalculatorBrain
#synthesize programStack = _programStack;
#synthesize variableValues = _variableValues;
- (NSMutableArray *)programStack
{
if (!_programStack) _programStack = [[NSMutableArray alloc] init];
return _programStack;
}
- (id)program
{
return [self.programStack copy];
}
//Here are the two types of pushes that the ViewController can implement. First, operand pushes . . .
- (void)pushOperand:(double)operand
{
[self.programStack addObject:[NSNumber numberWithDouble:operand]];
}
//. . . and then variable pushes.
- (void) pushOperandAsVariable:(NSString *)variable
{
//Create dictionary
//Move this later on to ViewController but for now leave where it is....
NSMutableArray *variablesUsed = [[NSMutableArray alloc] init];
NSArray *objects = [[NSArray alloc] initWithObjects:[NSNumber numberWithDouble:3],[NSNumber numberWithDouble:4.1],[NSNumber numberWithDouble:-6],[NSNumber numberWithDouble:4.5298], [NSNumber numberWithDouble:3.14159], nil];
NSArray *keys = [[NSArray alloc] initWithObjects:#"x",#"y",#"z",#"foo", #"π", nil];
NSDictionary *variableValues = [[NSDictionary alloc] initWithObjects:objects forKeys:keys];
//Check program for keys
NSNumber *operand;
for (int i=0; i<keys.count; i++)
{
if ([[keys objectAtIndex:i] isEqual:variable])
[variablesUsed addObject:variable];
operand = [variableValues objectForKey:variable];
}
[self.programStack addObject:operand];
}
- (double)performOperation:(NSString *)operation
{
[self.programStack addObject:operation];
return [[self class] runProgram:self.program];
}
+ (double)popOffStack:(NSMutableArray *)stack
{
double result = 0;
id topOfStack = [stack lastObject];
if (topOfStack) [stack removeLastObject];
if ([topOfStack isKindOfClass:[NSNumber class]])
{
result = [topOfStack doubleValue];
}
//Here are the results for various operations.
else if ([topOfStack isKindOfClass:[NSString class]])
{
NSString *operation = topOfStack;
if ([operation isEqualToString:#"+"])
{
result = [self popOffStack:stack] +
[self popOffStack:stack];
}
else if ([#"*" isEqualToString:operation])
{
result = [self popOffStack:stack] *
[self popOffStack:stack];
}
else if ([operation isEqualToString:#"-"])
{
double subtrahend = [self popOffStack:stack];
result = [self popOffStack:stack] - subtrahend;
}
else if ([operation isEqualToString:#"/"])
{
double divisor = [self popOffStack:stack];
if (divisor) result = [self popOffStack:stack] / divisor;
}
else if ([operation isEqualToString:#"sin"])
{
result = sin([self popOffStack:stack]);
}
else if ([operation isEqualToString:#"cos"])
{
result = cos([self popOffStack:stack]);
}
else if ([operation isEqualToString:#"√"])
{
result = sqrt([self popOffStack:stack]);
}
else if ([operation isEqualToString:#"π"])
{
result = M_PI;
}
}
return result;
}
+ (double)runProgram:(id)program
{
//Run program.
NSMutableArray *mutableCopyOfProgram;
if ([program isKindOfClass:[NSArray class]])
{
mutableCopyOfProgram = [program mutableCopy];
return [self popOffStack:mutableCopyOfProgram];
}
else return 0;
}
#end
As always, thanks for your help.
The most common cause of this is that you have a CalculatorViewController object defined in a storyboard or xib file and something in the graphical interface has a link to an outlet on it called "description". Meanwhile, you no longer have a description outlet in the code for that class.
This will usually be fixed by tracking down the stray reference in interface builder and getting rid of it.
I am 100% brand new to iOS.
I am watching Stanford U's videos online to learn iOS. I spent hours slowly going through the second video meticulously ensuring I didn't goof on a line of code. Everything was perfect until - Wouldn't ya know it - the LAST minute of coding.
My wife and I spent a good amount of time trying to figure it out but my code matches the professor's as best we can tell. Please help me. I am loving learning through these videos but I can't move on until I have this functioning and take time to review it.
#import "CalculatorViewController.h"
#import "CalculatorBrain.h"
#interface CalculatorViewController()
#property (nonatomic) BOOL userIsInTheMiddleOfEnteringANumber;
#property (nonatomic, strong) CalculatorBrain *brain;
#end
#implementation CalculatorViewController
#synthesize display = _display;
#synthesize userIsInTheMiddleOfEnteringANumber =
_userIsInTheMiddleOfEnteringANumber;
#synthesize brain = _brain;
- (CalculatorBrain *)brain
{
if (!_brain) _brain = [[CalculatorBrain alloc] init];
return _brain;
}
- (IBAction)digitPressed:(UIButton *)sender
{
NSString *digit = sender.currentTitle;
if (self.userIsInTheMiddleOfEnteringANumber)
{
self.display.text = [self.display.text stringByAppendingString:digit];
}
else
{
self.display.text = digit;
self.userIsInTheMiddleOfEnteringANumber = YES;
}
}
- (IBAction)enterPressed
{
[self.brain pushOperand:[self.display.text doubleValue]];
self.userIsInTheMiddleOfEnteringANumber = NO;
}
- (IBAction)operationPressed:(id)sender
{
if (self.userIsInTheMiddleOfEnteringANumber) [self enterPressed];
double result = [self.brain performOperation:sender.currentTitle]; // <- HERE IS THE LINE IN QUESTION
NSString *resultString = [NSString stringWithFormat:#"%g", result];
self.display.text = resultString;
}
#end
CalculatorBrain.m
#import "CalculatorBrain.h"
#interface CalculatorBrain()
#property (nonatomic, strong) NSMutableArray *operandStack;
#end
#implementation CalculatorBrain
#synthesize operandStack = _operandStack;
- (NSMutableArray *) operandStack
{
if (_operandStack == nil) _operandStack = [[NSMutableArray alloc] init];
return _operandStack;
}
- (void)pushOperand:(double)operand
{
[self.operandStack addObject:[NSNumber numberWithDouble:operand]];
}
- (double)popOperand
{
NSNumber *operandObject = [self.operandStack lastObject];
if (operandObject) [self.operandStack removeLastObject];
return [operandObject doubleValue];
}
- (double)performOperation:(NSString *)operation
{
double result = 0;
if ([operation isEqualToString:#"+"])
{
result = [self popOperand] + [self popOperand];
}
else if ([#"*" isEqualToString:operation])
{
result = [self popOperand] * [self popOperand];
}
[self pushOperand:result];
return result;
}
#end
I think the problem is with your if statement not closing properly.
- (IBAction)operationPressed:(id)sender
{
if (self.userIsInTheMiddleOfEnteringANumber){ [self enterPressed];
double result = [self.brain performOperation:sender.currentTitle];
NSString *resultString = [NSString stringWithFormat:#"%g", result];
self.display.text = resultString;
}
}
or
- (IBAction)operationPressed:(id)sender
{
if (self.userIsInTheMiddleOfEnteringANumber)
{
[self enterPressed];
}
double result = [self.brain performOperation:sender.currentTitle];
NSString *resultString = [NSString stringWithFormat:#"%g", result];
self.display.text = resultString;
}
Suggest looking at the pdf file of the tutorial for a more concrete code source. Hope that help.
Here's the header file:
#interface calc : NSObject {
IBOutlet NSTextField *tf1;
IBOutlet NSTextField *tf2;
IBOutlet NSTextField *ansr;
int s;
}
- (IBAction)add:(id)sender;
#end
And here's the implementation file:
#implementation calc
- (IBAction)add:(id)sender
{
s = [tf1 intValue] + [tf2 intValue];
[ansr setStringValue:(#"%#", s)];
}
- (void) dealloc {
[tf1 release];
tf1 = nil;
[tf2 release];
tf2 = nil;
[ansr release];
ansr = nil;
[super dealloc];
}
#end
s is an int, not an object.
Try this instead :
- (IBAction)add:(id)sender
{
s = [tf1 intValue] + [tf2 intValue];
[ansr setIntValue:s];
setStringValue: doesn't accept more than one argument like printf and stringWithFormat: does.
You should do something like
s = [tf1 intValue] + [tf2 intValue];
NSString* result = [NSString stringWithFormat:#"%i", s];
[ansr setStringValue:result];