I'm trying to create a UIView where I add 2 UIImageView inside and create an UIImage from this. Here is the method I use, but I get a blank UIImage.
Here is the code I use :
-(UIImage*)getFinalImage{
CGRect rect = CadreImage.frame;
UIView *dynaView = [[UIView alloc] initWithFrame:rect];
UIImageView *frontCadre = [[UIImageView alloc] initWithImage:TheImage];
[dynaView addSubview:frontCadre];
UIGraphicsBeginImageContextWithOptions(dynaView.bounds.size, dynaView.opaque, 0.0);
[dynaView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
Any help would be appreciated.
Thanks.
Here is the code I use to grab a layer/screenshot (note this is for the whole screen and not a specific layer + handles retina displays):
if ([[UIScreen mainScreen] respondsToSelector:#selector(scale)])
UIGraphicsBeginImageContextWithOptions(self.view.window.bounds.size, NO, [UIScreen mainScreen].scale);
else
UIGraphicsBeginImageContext(self.view.bounds.size);
[self.view.window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
Can you also set a breakpoint and jump through the program to verify that TheImage is not nil?
Related
I want to convert UIView to UIImage, in which the view is in background and when I checked view hierarchy, it is there as white space, probably it wont get loaded..
What I wanted to do is load the view into memory and convert into image.
you just need to initialize your view with your required frame and then pass to below code as targetView. Initialize your view before you call screen capture method like below
UIView *targetView = [[UIView alloc]initWithFrame:CGRectMake(0, 0, 320, 568)]; //Initilization
UIImage *capturedImage = [self captureScreen:targetView]; //Call method
- (UIImage *)captureScreen:(UIView*)targetView
{
UIView* captureView = targetView;
UIGraphicsBeginImageContextWithOptions(captureView.bounds.size, captureView.opaque, 0.0);
[captureView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage * screenshot = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
CGRect cropRect = CGRectMake(0 ,0 ,captureView.frame.size.width ,captureView.frame.size.height);
UIGraphicsBeginImageContextWithOptions(cropRect.size, captureView.opaque, 1.2f);
[screenshot drawInRect:cropRect];
UIImage * customScreenShot = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return customScreenShot;
}
Use this:
- (UIImage*)snapShot:(UIView*)myView {
UIGraphicsBeginImageContext(myView.frame.size);
[myView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *viewImage = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return viewImage;
}
i would like add UIView to MKAnnotationView as image. But first I wanna rotation by degrees UIView and then add new UIImage to UIVIew. Can you help me? I tried but UIView never rotate.
UIView *pinView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 63, 63)];
pinView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"IconMapPin"]];
pinView.transform = CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(self.heading));
UIImage *pinImage = [self imageFromUIView:pinView];
annotationView.image = pinImage;
Method convert UIView to UIImage
- (UIImage *) imageFromUIView:(UIView*)view
{
UIGraphicsBeginImageContextWithOptions(view.bounds.size, view.opaque, 0.0);
[view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
Remove this,
pinView.transform = CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(self.heading));
Add this,
pinImage.transform = CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(self.heading));
After this,
UIImage *pinImage = [self imageFromUIView:pinView];
So final code will be,
UIView *pinView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 63, 63)];
pinView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"IconMapPin"]];
UIImage *pinImage = [self imageFromUIView:pinView];
pinImage.transform = CGAffineTransformMakeRotation(DEGREES_TO_RADIANS(self.heading));
annotationView.image = pinImage;
Hi i want to covert my UIView to UIImage in particular frame size kindly help me.
I have 'UITableView` which is added as subview of 'UIScrollView' for horizontal scroll, my table view frame size is (0, 0, 12000, 768).
I want to convert the current visible are of my UITableView as UIImage after scrolling.
Example:
if i scrolled my table view horizontally some distance means that current visible are is (150,0,1200,768) that means full device screen.
if i use the following code:
UIGraphicsBeginImageContext(self.frame.size);
[self.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *backgroundImage = UIGraphicsGetImageFromCurrentImageContext();
its capturing always the frame size of (0, 0, 1200, 768) only.
so, how can i set the origin of image capturing.
Kindly help me out.... Thanks in advance....
- (UIImage *)rasterizedImageInView:(UIView *)view atRect:(CGRect)rect {
UIGraphicsBeginImageContextWithOptions(rect.size, view.opaque, 0.0);
CGContextRef context = UIGraphicsGetCurrentContext();
CGContextTranslateCTM(context, -rect.origin.x, -rect.origin.y);
[view.layer renderInContext:context];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return image;
}
This will allow you to capture a UIImage from a particular region within a UIView as defined by a CGRect.
CGRect rect = [self.view bounds];
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[self.view.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
Try this.
UIView *viewprint=[[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height)];
viewprint.backgroundColor=[UIColor whiteColor];
tableView.frame = CGRectMake(0, 0, width, height);
[viewprint addSubview:tableView];
UIGraphicsBeginImageContext(viewprint.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[view.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
In my application, users can add UIImageView as subview of my UIScrollView. When the user taps "Save" button, I want to save all the content of my UIScrollView as an UIImage into the photo library.
I've been looking on Google but there is not much on the subject.
Edit: the below code does the job
CGRect rect = self.mainView.frame;
[self.mainView setFrame:CGRectMake(0, 0, 824, self.mainView.contentSize.height)];
UIGraphicsBeginImageContext(self.mainView.bounds.size);
[self.mainView.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
UIImageWriteToSavedPhotosAlbum(image , nil, nil, nil);
[self.mainView setFrame:rect];
Seems like you need to take screen shot of screen, you can try out this code on done action -
UIGraphicsBeginImageContext(self.view.bounds.size);
[self.view.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData * data = UIImagePNGRepresentation(image);
[data writeToFile:#"myImage.png" atomically:YES];
On iphone, is it possible to "screen capture" an UIView and all its subview? If it is possible, how?
I found this, but I haven't tried it myself.
Here you find the used -renderInContext.
I transformed the code above to a category on UIView.
call it like this: [aView saveScreenshotToPhotosAlbum];
#import <QuartzCore/QuartzCore.h>
- (UIImage*)captureView {
CGRect rect = [[UIScreen mainScreen] bounds];
UIGraphicsBeginImageContext(rect.size);
CGContextRef context = UIGraphicsGetCurrentContext();
[self.layer renderInContext:context];
UIImage *img = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
return img;
}
- (void)saveScreenshotToPhotosAlbum {
UIImageWriteToSavedPhotosAlbum([self captureView], nil, nil, nil);
}