UInavigationbar and super dealloc causing app crash - objective-c

I am having a application crash when i use back button in UINavigation child and child [supper dealloc] called application get crash. I tried but i am not able to find any error. Instrument saying below issue but i am not getting the point here
# Address Category Event Type RefCt Timestamp Size Responsible Library Responsible Caller
0 0x9e8c8c0 CALayer Malloc 1 00:05.082.180 48 UIKit -[UIView _createLayerWithFrame:]
1 0x9e8c8c0 CALayer Zombie -1 00:18.855.037 0 QuartzCore CA::release_objects(X::List<void const*>*)
if you can help me i will be great thankfull to you.
Here is the root page code
//
// TNTScenarioViewController.m
// TurfNutritionTool
//
// Created by Aashish Joshi on 10/20/11.
// Copyright 2011 Abacus Consultancy Services. All rights reserved.
//
#import "TNTScenarioViewController.h"
#import "ScenarioDetailViewController.h"
#import <QuartzCore/QuartzCore.h>
#implementation TNTScenarioViewController
#synthesize scenarioTable = _scenarioTable;
#synthesize scenarioDetail = _scenarioDetail;
#synthesize scenarioId = _scenarioId;
#synthesize scenarioTableCellStyle = _scenarioTableCellStyle;
#synthesize dbObject = _dbObject;
#synthesize headerDateLabel = _headerDateLabel;
#synthesize headerTurfAcresLabel = _headerTurfAcresLabel;
#synthesize headerScenarioIDLabel = _headerScenarioIDLabel;
#synthesize headerDescriptionLabel = _headerDescriptionLabel;
#synthesize headerProductTypeLabel = _headerProductTypeLabel;
#synthesize headerTargetNitrogenLabel = _headerTargetNitrogenLabel;
#synthesize headerView = _headerView;
#synthesize synchronize = _synchronize;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
UIColor *_background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:#"main_login_bg.png"]];
self.view.backgroundColor = _background;
[_background release];
_scenarioTable.delegate = self;
_scenarioTable.dataSource = self;
// Set the table view to be rounded
[[self.scenarioTable layer] setCornerRadius:5.0];
[self loadDBAccessDatabase];
// [self didApplicationLaunchedFirstTime];
self.navigationItem.leftBarButtonItem = self.editButtonItem;
UIToolbar* _rightNavBarTools = [[UIToolbar alloc] initWithFrame:CGRectMake(0, 0, 260, 44)];
// create the array to hold the buttons, which then gets added to the toolbar
NSMutableArray* _rightNavBarButtons = [[NSMutableArray alloc] initWithCapacity:4];
UIBarButtonItem *_signout = [[UIBarButtonItem alloc] initWithTitle:#"Sign out" style:UIBarButtonItemStyleBordered target:self action:#selector(didApplicationLaunchedFirstTime)];
[_rightNavBarButtons addObject:_signout];
[_signout release];
UIBarButtonItem *_syncronize = [[UIBarButtonItem alloc] initWithTitle:#"Synchronize" style:UIBarButtonItemStyleBordered target:self action:#selector(syncronize)];
[_rightNavBarButtons addObject:_syncronize];
[_syncronize release];
UIBarButtonItem *_addNewScenario = [[UIBarButtonItem alloc]
initWithTitle:#"New TNT" style:UIBarButtonItemStyleBordered target:self
action:#selector(startNewScenario)];
[_rightNavBarButtons addObject:_addNewScenario];
[_addNewScenario release];
[_rightNavBarTools setItems:_rightNavBarButtons animated:NO];
[_rightNavBarButtons release];
self.navigationItem.rightBarButtonItem = [[[UIBarButtonItem alloc] initWithCustomView:_rightNavBarTools] autorelease];
[_rightNavBarTools release];
[self loadAllScenario];
}
- (void)viewWillAppear:(BOOL)animated
{
NSLog(#"%d", [self retainCount]);
[super viewWillAppear:animated];
[self loadAllScenario];
[self.scenarioTable reloadData];
}
- (void)viewDidUnload
{
[_scenarioTable release];
[_scenarioDetail release];
[_scenarioId release];
[_scenarioTableCellStyle release];
self.scenarioTable = nil;
self.scenarioDetail = nil;
self.scenarioId = nil;
self.scenarioTableCellStyle = nil;
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// #warning Incomplete method implementation.
// Return the number of rows in the section.
return [self.scenarioId count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
[[NSBundle mainBundle] loadNibNamed:#"scenarioTableCellStyle" owner:self options:nil];
cell = self.scenarioTableCellStyle;
self.scenarioTableCellStyle = nil;
}
if (indexPath.row % 2 == 0) {
cell.contentView.backgroundColor = [UIColor colorWithWhite:253.0/255 alpha:1];
} else {
cell.contentView.backgroundColor = [UIColor colorWithWhite:250.0/255 alpha:1];
}
NSDictionary * _scenarioDetailRow = [self.dbObject getScenarioDetail:[self.scenarioId objectAtIndex:indexPath.row]];
NSNumber* _tempNumber;
NSNumberFormatter* _formatter = [[NSNumberFormatter alloc] init];
NSString* _convertedNumber;
// Configure the cell...
_tempNumber = [_scenarioDetailRow objectForKey:#"scenarioid"];
[_formatter setNumberStyle:NSNumberFormatterDecimalStyle];
_convertedNumber = [_formatter stringForObjectValue:_tempNumber];
UILabel* _label = (UILabel *)[cell viewWithTag:1];
_label.text = _convertedNumber;
_label = (UILabel *)[cell viewWithTag:2];
NSString* _turftype = [_scenarioDetailRow objectForKey:#"turf"];
_label.text = _turftype;
_label = (UILabel *)[cell viewWithTag:3];
_tempNumber = [_scenarioDetailRow objectForKey:#"targetnitrogen"];
[_formatter setNumberStyle:NSNumberFormatterDecimalStyle];
_convertedNumber = [_formatter stringForObjectValue:_tempNumber];
_label.text = _convertedNumber;
_label = (UILabel *)[cell viewWithTag:4];
_tempNumber = [_scenarioDetailRow objectForKey:#"turfacre"];
[_formatter setNumberStyle:NSNumberFormatterDecimalStyle];
_convertedNumber = [_formatter stringForObjectValue:_tempNumber];
_label.text = _convertedNumber;
[_formatter release];
_label = (UILabel *)[cell viewWithTag:5];
NSString* _dateCreated = [_scenarioDetailRow objectForKey:#"datecreated"];
NSDateFormatter *inputFormatter = [[[NSDateFormatter alloc] init] autorelease];
[inputFormatter setDateFormat:#"yyyy-MM-dd HH:mm:ss"];
NSDate *_inputDateCreated = [inputFormatter dateFromString:_dateCreated];
NSDateFormatter *outputFormatter = [[[NSDateFormatter alloc] init] autorelease];
[outputFormatter setDateFormat:#"MM-dd-yyyy"];
NSString *_outputDateCreated = [outputFormatter stringFromDate:_inputDateCreated];
_label.text = _outputDateCreated;
_label = (UILabel *)[cell viewWithTag:6];
if (([_scenarioDetailRow objectForKey:#"description"] != nil) && ([_scenarioDetailRow objectForKey:#"description"] != (id)[NSNull null])){
NSString* _discription = [_scenarioDetailRow objectForKey:#"description"];
_label.text = _discription;
} else {
_label.text = [NSString stringWithString:#""];
}
return cell;
}
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
if (UIInterfaceOrientationIsLandscape(fromInterfaceOrientation))
{
// Move the plots into place for portrait
_headerScenarioIDLabel.frame = CGRectMake(-30, 2, 125, 20);
_headerDescriptionLabel.frame = CGRectMake(52, 2, 125, 20);
_headerProductTypeLabel.frame = CGRectMake(278, 2, 125, 20);
_headerTargetNitrogenLabel.frame = CGRectMake(368, 2, 125, 20);
_headerTurfAcresLabel.frame = CGRectMake(437, 2, 125, 20);
_headerDateLabel.frame = CGRectMake(545, 2, 125, 20);
}
else
{
// Move the plots into place for landscape
_headerScenarioIDLabel.frame = CGRectMake(-26, 2, 125, 20);
_headerDescriptionLabel.frame = CGRectMake(85, 2, 125, 20);
_headerProductTypeLabel.frame = CGRectMake(390, 2, 125, 20);
_headerTargetNitrogenLabel.frame = CGRectMake(526, 2, 125, 20);
_headerTurfAcresLabel.frame = CGRectMake(626, 2, 125, 20);
_headerDateLabel.frame = CGRectMake(759, 2, 125, 20);
}
}
- (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
_headerScenarioIDLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
_headerDateLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
_headerDescriptionLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
_headerProductTypeLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
_headerTargetNitrogenLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
_headerTurfAcresLabel = [[[UILabel alloc] initWithFrame:CGRectZero] autorelease];
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
BOOL isLandscape = UIDeviceOrientationIsLandscape(self.interfaceOrientation);
if (UIInterfaceOrientationIsLandscape(orientation) || isLandscape)
{
// Move the plots into place for landscape
_headerScenarioIDLabel.frame = CGRectMake(-26, 2, 125, 20);
_headerDescriptionLabel.frame = CGRectMake(85, 2, 125, 20);
_headerProductTypeLabel.frame = CGRectMake(390, 2, 125, 20);
_headerTargetNitrogenLabel.frame = CGRectMake(526, 2, 125, 20);
_headerTurfAcresLabel.frame = CGRectMake(626, 2, 125, 20);
_headerDateLabel.frame = CGRectMake(759, 2, 125, 20);
}
else
{
// Move the plots into place for portrait
_headerScenarioIDLabel.frame = CGRectMake(-30, 2, 125, 20);
_headerDescriptionLabel.frame = CGRectMake(52, 2, 125, 20);
_headerProductTypeLabel.frame = CGRectMake(278, 2, 125, 20);
_headerTargetNitrogenLabel.frame = CGRectMake(368, 2, 125, 20);
_headerTurfAcresLabel.frame = CGRectMake(437, 2, 125, 20);
_headerDateLabel.frame = CGRectMake(545, 2, 125, 20);
}
if(_headerView == nil) {
//allocate the view if it doesn't exist yet
_headerView = [[UIView alloc] init];
UIColor *_background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:#"toolbar_bkg.png"]];
_headerView.backgroundColor = _background;
[_background release];
_headerScenarioIDLabel.backgroundColor = [UIColor clearColor];
_headerScenarioIDLabel.opaque = NO;
_headerScenarioIDLabel.textColor = [UIColor whiteColor];
_headerScenarioIDLabel.font = [UIFont boldSystemFontOfSize:12];
_headerScenarioIDLabel.textAlignment = UITextAlignmentCenter;
_headerScenarioIDLabel.text = #"ID";
_headerDateLabel.backgroundColor = [UIColor clearColor];
_headerDateLabel.opaque = NO;
_headerDateLabel.textColor = [UIColor whiteColor];
_headerDateLabel.font = [UIFont boldSystemFontOfSize:12];
_headerDateLabel.textAlignment = UITextAlignmentCenter;
_headerDateLabel.text = #"Date";
_headerDescriptionLabel.backgroundColor = [UIColor clearColor];
_headerDescriptionLabel.opaque = NO;
_headerDescriptionLabel.textColor = [UIColor whiteColor];
_headerDescriptionLabel.font = [UIFont boldSystemFontOfSize:12];
_headerDescriptionLabel.textAlignment = UITextAlignmentCenter;
_headerDescriptionLabel.text = #"Description";
_headerProductTypeLabel.backgroundColor = [UIColor clearColor];
_headerProductTypeLabel.opaque = NO;
_headerProductTypeLabel.textColor = [UIColor whiteColor];
_headerProductTypeLabel.font = [UIFont boldSystemFontOfSize:12];
_headerProductTypeLabel.textAlignment = UITextAlignmentCenter;
_headerProductTypeLabel.text = #"Product Type";
_headerTargetNitrogenLabel.backgroundColor = [UIColor clearColor];
_headerTargetNitrogenLabel.opaque = NO;
_headerTargetNitrogenLabel.textColor = [UIColor whiteColor];
_headerTargetNitrogenLabel.font = [UIFont boldSystemFontOfSize:12];
_headerTargetNitrogenLabel.textAlignment = UITextAlignmentCenter;
_headerTargetNitrogenLabel.text = #"Target N";
_headerTurfAcresLabel.backgroundColor = [UIColor clearColor];
_headerTurfAcresLabel.opaque = NO;
_headerTurfAcresLabel.textColor = [UIColor whiteColor];
_headerTurfAcresLabel.font = [UIFont boldSystemFontOfSize:12];
_headerTurfAcresLabel.textAlignment = UITextAlignmentCenter;
_headerTurfAcresLabel.text = #"Turf Acres";
//add the button to the view
[_headerView addSubview:_headerScenarioIDLabel];
[_headerView addSubview:_headerDescriptionLabel];
[_headerView addSubview:_headerProductTypeLabel];
[_headerView addSubview:_headerTargetNitrogenLabel];
[_headerView addSubview:_headerTurfAcresLabel];
[_headerView addSubview:_headerDateLabel];
}
//return the view for the footer
return _headerView;
}
// specify the height of your footer section
- (CGFloat)tableView:(UITableView *)tableView
heightForHeaderInSection:(NSInteger)section {
//differ between your sections or if you
//have only on section return a static value
return 24;
}
- (CGFloat)tableView:(UITableView *)tableView
heightForFooterInSection:(NSInteger)section {
//differ between your sections or if you
//have only on section return a static value
return 14;
}
- (UIView *) tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section {
UIColor *_background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:#"toolbar_bkg.png"]];
UIView* _customView = [[[UIView alloc]initWithFrame:CGRectMake(10.0, 0.0, 300.0, 44.0)]autorelease];
_customView.backgroundColor = _background;
[_background release];
return _customView;
}
/*
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
*/
/*
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
- (void)tableView:(UITableView *)tableView moveRowAtIndexPath:(NSIndexPath *)fromIndexPath toIndexPath:(NSIndexPath *)toIndexPath
{
}
*/
/*
// Override to support conditional rearranging of the table view.
- (BOOL)tableView:(UITableView *)tableView canMoveRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the item to be re-orderable.
return YES;
}
*/
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
ScenarioDetailViewController* _detailViewController = [[ScenarioDetailViewController alloc] initWithNibName:#"ScenarioDetailViewController" bundle:nil];
_detailViewController.dbObject = self.dbObject;
[_detailViewController setScenarioId:[self.scenarioId objectAtIndex:indexPath.row]];
[self.navigationController pushViewController:_detailViewController animated:YES];
[_detailViewController release];
}
- (void)setEditing:(BOOL)editing animated:(BOOL)animated {
// Updates the appearance of the Edit|Done button as necessary.
[super setEditing:editing animated:animated];
[self.scenarioTable setEditing:editing animated:YES];
// Disable the add button while editing.
}
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle
forRowAtIndexPath:(NSIndexPath *)indexPath {
if (editingStyle == UITableViewCellEditingStyleDelete) {
// must update the database before updating the tableView
// so that the tableView never has a row that's missing from the database
[self.dbObject deleteScenarioRow:[self.scenarioId objectAtIndex:indexPath.row]];
[self loadAllScenario];
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath]
withRowAnimation:UITableViewRowAnimationFade];
[self.scenarioTable reloadData];
}
}
- (void)dealloc {
[_synchronize release];
[_scenarioTable release];
[_scenarioDetail release];
[_scenarioId release];
[_scenarioTableCellStyle release];
[_headerDateLabel release];
[_headerTurfAcresLabel release];
[_headerScenarioIDLabel release];
[_headerDescriptionLabel release];
[_headerProductTypeLabel release];
[_headerTargetNitrogenLabel release];
[_headerView release];
[super dealloc];
}
// Called when an alertview button is touched
- (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex {
switch (buttonIndex) {
case 0:
{
NSLog(#"user not want to sync");
}
break;
case 1:
{
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:YES];
_synchronize = [[TNSynchronize alloc] init];
_synchronize.delegate = self;
[_synchronize jesonRequest];
[[UIApplication sharedApplication] setNetworkActivityIndicatorVisible:NO];
}
break;
}
}
- (void) reloadAfterSyncronize {
[self loadAllScenario];
[self.scenarioTable reloadData];
}
#pragma mark - TNTScenarioViewController lifecycle methods
- (void) syncronize {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:NSLocalizedString(#"Syncronize process", nil)
message:NSLocalizedString(#"\n Syncronize process will be start and work in background.", nil)
delegate:self
cancelButtonTitle:NSLocalizedString(#"Cancel", nil)
otherButtonTitles:NSLocalizedString(#"Ok", nil), nil];
[alert show];
[alert release];
}
- (void) didApplicationLaunchedFirstTime {
LoginViewController *loginViewObj = [[[LoginViewController alloc] init] autorelease];
loginViewObj.dbObject = self.dbObject;
UINavigationController *navigationController = [[[UINavigationController alloc]
initWithRootViewController:loginViewObj] autorelease];
navigationController.modalPresentationStyle = UIModalPresentationFullScreen;
[self presentModalViewController:navigationController animated:YES];
}
- (void)loadSynchronizeController {
[self.scenarioTable reloadData];
}
// This is Method to New Scenario
- (void) startNewScenario {
ScenarioDetailViewController* _detailViewController = [[ScenarioDetailViewController alloc] initWithNibName:#"ScenarioDetailViewController" bundle:nil];
[_detailViewController setScenarioId:[NSNumber numberWithInt:0]];
[self.navigationController pushViewController:_detailViewController animated:YES];
// [_detailViewController release];
}
// This Method use for Load Value of Scenario
- (NSMutableArray *) loadAllScenario {
// NSLog(#"%s", __FUNCTION__);
// First, test for existence.
NSArray* _paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* _documentsDirectory = [_paths objectAtIndex:0];
NSString* _writableConfigPath = [_documentsDirectory stringByAppendingPathComponent:#"Configuration.plist"];
NSMutableDictionary* _configFile = [[NSMutableDictionary alloc] initWithContentsOfFile:_writableConfigPath];
NSString* _loginStatus= [NSString stringWithString:[_configFile objectForKey:#"UserEmail"]];
[_configFile autorelease];
[self.scenarioId removeAllObjects];
if (!_dbObject) [self loadDBAccessDatabase];
self.scenarioId = [NSMutableArray arrayWithArray:[_dbObject getRelatedScenarioArray:_loginStatus]];
return self.scenarioId;
}
- (NSArray *) loadScenarioIDsIfEmpty {
// NSLog(#"%s", __FUNCTION__);
// First, test for existence.
NSArray* _paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString* _documentsDirectory = [_paths objectAtIndex:0];
NSString* _writableConfigPath = [_documentsDirectory stringByAppendingPathComponent:#"Configuration.plist"];
NSMutableDictionary* _configFile = [[NSMutableDictionary alloc] initWithContentsOfFile:_writableConfigPath];
NSString* _loginStatus = [NSString stringWithString:[_configFile objectForKey:#"UserEmail"]];
[_configFile autorelease];
if (!_dbObject) [self loadDBAccessDatabase];
if (!self.scenarioId || ![self.scenarioId count]) self.scenarioId = [NSMutableArray arrayWithArray:[_dbObject getRelatedScenarioArray:_loginStatus]];
return self.scenarioId;
}
- (DBAccess *) loadDBAccessDatabase {
// NSLog(#"%s", __FUNCTION__);
_dbObject = [DBAccess sharedDBObjectAccess];
return _dbObject;
}
#end
This is the dealloc method as you asked
- (void)dealloc {
[_scenarioProductTable release];
[_attributePopover release];
[_gotMapRegion release];
[_gotTargetN release];
[_gotTurfAcres release];
[_gotTurftype release];
[_scenarioId release];
[_granularProductData release];
[_liquidProductData release];
[_areaGraphData release];
[_scenarioAppId release];
[_scenarioProductTableCellStyle release];
[_scenarioProductTable release];
[_carryOver release];
[_tempDiscription release];
[_scenarioDetailRow release];
[_turfacresTextField release];
[_discriptionTextField release];
[_footerView release];
[_headerView release];
[selectedTurftypeLabel release];
[selectedTargetNLabel release];
[selectedMapregionLabel release];
[selectedTurfAcresLabel release];
[_loginUser release];
[super dealloc];
}
and in this function it saying that i have the issue
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
ScenarioDetailViewController* _detailViewController = [[ScenarioDetailViewController alloc] initWithNibName:#"ScenarioDetailViewController" bundle:nil];
_detailViewController.dbObject = self.dbObject;
[_detailViewController setScenarioId:[self.scenarioId objectAtIndex:indexPath.row]];
[self.navigationController pushViewController:_detailViewController animated:YES];
[_detailViewController release];
}
and this line have 100% blame in the funnction
[self.navigationController pushViewController:_detailViewController animated:YES];

From the crash report, it is apparent that you are overreleasing an object (notice where it says the zombie CALayer has a retain count of -1; anything less than 0 is overreleased). My suggestion is either scour your code until you find it, use the Instruments tool 'Zombies' (which only works when profiling on the Simulator), or upgrade your project to ARC.
I would definitely recommend upgrading to ARC as the best choice. ARC streamlines your code and lowers your peak memory footprint, improving efficiency and greatly reducing the chances of a crash.
Edit:
To upgrade to ARC: (from the Xcode menu)
Edit -> Refactor -> Convert to Objective-C ARC...
(from Apple's Face Detection example project)
Edit 2:
In response to #Chris's answer:
In viewDidUnload you should only release objects that are created in viewDidLoad; also, you should usually only be setting IBOutlets to nil. For every time viewDidUnload is called, viewDidLoad will be called to recreate everything that was destroyed in viewDidUnload. So the lesson is in viewDidUnload, only nil out objects that are created in viewDidLoad. If you release something that isn't created in viewDidLoad, it won't be recreated when you return to that view, which can cause a crash.
Yet I don't think that is your problem here. viewDidUnload is not actually called when a view controller is destroyed (dealloc is called because the controller was popped from the navigation stack or the modal view controller was dismissed). viewDidUnload is only called when the application receives a memory warning- viewDidUnload's job is to release any objects that can be recreated later. Assuming you don't receive any memory warnings and you are just pushing/popping a view controller from the stack, the double release is viewDidUnload is not causing this problem (though it might cause one later).
Moral of the story:
Use ARC. It's not a toy, it really works. It won't 'lessen' your control over memory management- it removes the need for it. Apart from retain cycles (Brad Larson gives a nice explanation here: What kind of leaks does automatic reference counting in Objective-C not prevent or minimize?), ARC will take care of just about all of your memory management, especially leaks. You can still get rid of an object with:
someObject = nil;
so you can still control your memory footprint. #autoreleasepools are also still an option with ARC.
So, final moral of the story:
Use ARC.

- (void)viewDidUnload
{
[_scenarioTable release];
[_scenarioDetail release];
[_scenarioId release];
[_scenarioTableCellStyle release];
self.scenarioTable = nil;
self.scenarioDetail = nil;
self.scenarioId = nil;
self.scenarioTableCellStyle = nil;
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
Your -viewDidUnload method is double-releasing. First you explicitly release objects by referencing their instance variables, ie: [_scenarioTable release];. But you don't set the ivar to nil after doing that. So those instance variables still point to released objects.
Then you set the properties which are backed by those instance variables to nil. The properties are probably declared as using the retain memory management strategy. This means when you do self.scenarioTable = nil;, it will release the ivar associated with the property.
To fix this, just get rid of the 4 release calls at the top.
- (void)viewDidUnload
{
self.scenarioTable = nil;
self.scenarioDetail = nil;
self.scenarioId = nil;
self.scenarioTableCellStyle = nil;
[super viewDidUnload];
}
If you really want to keep those, change it to this:
- (void)viewDidUnload
{
[_scenarioTable release]; _scenarioTable = nil;
[_scenarioDetail release]; _scenarioDetail = nil;
[_scenarioId release]; _scenarioId = nil;
[_scenarioTableCellStyle release]; _scenarioTableCellStyle = nil;
[super viewDidUnload];
}
And this is why -viewDidUnload is deprecated in iOS 6.

like Rickay said, in your dealloc method and your viewDidUnload you release your 4 scenario objects twice. I've only used ARC but I'm pretty sure thats your issue

Related

a specific instance of insertsubview at index not working in ios 6.0

I'm testing my ios app that has a deployment target of 5.0 and a base SDK of 6.1.
Everything works fine in ios 5.0, and ios 5.1, but in ios 6.0 I'm having an issue with inserting a subview at index. The subview is a tableview and the parent view is an uialertview that was created as a special class "UIAlertTableView." The alertview appears, but there appears to be nothing inserted. Before this, I had fixed an autorotation issue of the superview (which is in landscape) because, as it is well known ios 6.0 handles rotation differently, so now my superview appears correctly, but as I said, this alertview pops up with no table now. Am I suppose to be fixing autorotation issues for the tableview as well as the superview? I didn't think this would be necessary since the tableview is not declared in the imported class, is is declared within the parent viewcontroller. Or could this be because of some method that was deprecated in ios 6.0?
/*UIAlertTableView.m (the imported object class)*/
#interface UIAlertView (private)
- (void)layoutAnimated:(BOOL)fp8;
#end
#implementation UIAlertTableView
#synthesize tableWidth;
#synthesize tableHeight;
#synthesize lowestView;
#synthesize kTablePadding;
#synthesize alertDelegate;
- (void)layoutAnimated:(BOOL)fp8 {
[super layoutAnimated:fp8];
[self setFrame:CGRectMake(self.frame.origin.x, self.frame.origin.y - tableExtHeight/2, self.frame.size.width, self.frame.size.height + tableExtHeight)];
// We get the lowest non-control view (i.e. Labels) so we can place the table view just below
int i = 0;
while (![[self.subviews objectAtIndex:i] isKindOfClass:[UIControl class]]) {
lowestView = [self.subviews objectAtIndex:i];
i++;
}
tableWidth = 262.0f;
for (UIView *sv in self.subviews) {
// Move all Controls down
if ([sv isKindOfClass:[UIControl class]]) {
sv.frame = CGRectMake(sv.frame.origin.x, sv.frame.origin.y + tableExtHeight, sv.frame.size.width, sv.frame.size.height);
}
}
}
- (void)show{
[self prepare];
[super show];
}
- (void)prepare {
if (tableHeight == 0) {
tableHeight = 150.0f;
}
kTablePadding = 8.0f;
tableExtHeight = tableHeight + 2 * kTablePadding;
[self setNeedsLayout];
}
#end
/*the UIAlertTableView class is imported into the myViewController header file*/
/*myViewController.m*/
#implementation myViewController
#synthesize myTableView;
#synthesize alert;
#synthesize imageView;
#synthesize scrollView;
#synthesize models;
#synthesize picked;
#pragma myTableView
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [models count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:CellIdentifier];
}
// now configure the cell
cell.textLabel.text = [models objectAtIndex:[indexPath row]];
[cell setAccessibilityTraits: UIAccessibilityTraitButton];
return cell;
}
- (void)tableView:(UITableView *)tableView willDisplayCell:(UITableViewCell *)cell forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (returnedSetting && (indexPath.row == prevSelectedIndex)){
returnedSetting = FALSE;
}
}
-(void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender{
//index path to row that's selected
NSIndexPath *myIndexPath = [myTableView indexPathForSelectedRow];
UITableViewCell *cell = [myTableView cellForRowAtIndexPath:myIndexPath];
labelText = cell.textLabel.text;
selectedModel = cell.textLabel.text;
}
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
NSIndexPath *myIndexPath = [tableView indexPathForSelectedRow];
prevSelectedIndex = myIndexPath.row;
UITableViewCell *cell = [tableView cellForRowAtIndexPath:myIndexPath];
[alert dismissWithClickedButtonIndex:0 animated:YES];
labelText = cell.textLabel.text;
selectedModel = cell.textLabel.text;
[self dismissModalViewControllerAnimated:YES];
}
-(void)removeButton{
[UIView animateWithDuration:1.5
delay:1.5
options:UIViewAnimationCurveEaseInOut
animations:^ {
eButton.alpha = 0;
}
completion:^(BOOL finished) {
}];
}
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
-(void)showAlertFor:(NSTimer *)timer{
[alert show];
myTableView.frame = CGRectMake(11.0f, alert.lowestView.frame.origin.y + alert.lowestView.frame.size.height + 2 * alert.kTablePadding, alert.tableWidth, alert.tableHeight);
[alert insertSubview:myTableView atIndex:1];
[myTableView performSelector:#selector(flashScrollIndicators) withObject:nil afterDelay:.3];
}
-(void)bringupAlertTableViewFor:(NSString *)dName atLocationOnScreen:(CGPoint)newPoint{
if (([dName isEqualToString:#"hello"]){
picked =TRUE;
myTableView = [[UITableView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f) style:UITableViewStylePlain];
alert = [[UIAlertTableView alloc] initWithTitle:dName
message:#"Choose from the table below:"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:nil];
[alert setDelegate: alert.alertDelegate];
models = [[NSMutableArray alloc]init];
myTableView.delegate = self;
myTableView.dataSource = self;
NSEntityDescription *entitydesc = [NSEntityDescription entityForName:#"Decisions" inManagedObjectContext:context];
NSFetchRequest *request = [[NSFetchRequest alloc]init];
[request setEntity:entitydesc];
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"dName == %#", dName];
[request setPredicate: predicate];
NSError *error;
//matches found
NSArray *matchingData = [context executeFetchRequest: request error: &error];
for (NSManagedObject *obj in matchingData) {
[models addObject:[NSString stringWithFormat:#"%#",[obj valueForKey: #"model"]]];
}
alert.tableHeight = 120;
[alert show];
myTableView.frame = CGRectMake(11.0f, alert.lowestView.frame.origin.y + alert.lowestView.frame.size.height + 2 * alert.kTablePadding, alert.tableWidth, alert.tableHeight);
[alert insertSubview:myTableView atIndex:1];
[myTableView performSelector:#selector(flashScrollIndicators) withObject:nil afterDelay:.3];
}else{
picked = TRUE;
frame.origin.x = newPoint.x - 29; // new x coordinate
frame.origin.y = 240; // new y coordinate
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration: 1.5];
[UIView commitAnimations];
myTableView = [[UITableView alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 0.0f, 0.0f) style:UITableViewStylePlain];
alert = [[UIAlertTableView alloc] initWithTitle:dName
message:#"Select a choice:"
delegate:self
cancelButtonTitle:#"Cancel"
otherButtonTitles:nil];
[alert setDelegate: alert.alertDelegate];
models = [[NSMutableArray alloc]init];
myTableView.delegate = self;
myTableView.dataSource = self;
NSEntityDescription *entitydesc = [NSEntityDescription entityForName:#"Decisions" inManagedObjectContext:context];
NSFetchRequest *request = [[NSFetchRequest alloc]init];
[request setEntity:entitydesc];
NSPredicate *predicate = [NSPredicate predicateWithFormat:#"deName == %#", dName];
[request setPredicate: predicate];
NSError *error;
//matches found
NSArray *matchingData = [context executeFetchRequest: request error: &error];
for (NSManagedObject *obj in matchingData) {
[models addObject:[NSString stringWithFormat:#"%#",[obj valueForKey: #"model"]]];
}
alert.tableHeight = 120;
[NSTimer scheduledTimerWithTimeInterval:1.5 target:self selector:#selector(showAlertFor:) userInfo:nil repeats:NO];
previousPoint = newPoint;
}
}
-(IBAction)singleTapImageView:(UITapGestureRecognizer *)sender {
CGPoint pt = [sender locationInView: sender.view];
//find out which was pressed
if ( ((pt.x >= 52) && (pt.x <= 79)) && ((pt.y >= 269) && (pt.y <= 296))){
CGPoint newPoint = {45, (257 + 55)};
[self bringupAlertTableViewFor:#"Choice1" atLocationOnScreen:newPoint];
}
}
#pragma mark - View lifecycle
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
-(void)scrollViewDidEndScrollingAnimation:(UIScrollView *)sView{
[self removeButton];
}
-(void)scrollViewDidScroll:(UIScrollView *)sView{
eButton.alpha = .7;
}
-(void)scrollViewDidEndDecelerating:(UIScrollView *)sView
{
[self removeButton];
}
-(void)exitButtonPressed{
[self dismissModalViewControllerAnimated:YES];
}
- (void)viewDidLoad
{
UIImage *imageS = [UIImage imageNamed:#"ti.png"];
imageView = [[TouchDetectingImageView alloc]initWithImage:imageS];
[imageView setDelegate:self];
imageView.frame = CGRectMake(20, 25, imageS.size.width,imageS.size.height);
CGFloat newScrollWidth = imageView.image.size.width + 20;
[scrollView setContentSize:(CGSizeMake(newScrollWidth, imageView.image.size.height))];
[scrollView addSubview: imageView];
imageView.contentMode = UIViewContentModeScaleToFill;
UITapGestureRecognizer *singleTap = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(singleTapImageView:)];
singleTap.numberOfTapsRequired = 1;
[scrollView addGestureRecognizer:singleTap];
UIImage *img = [UIImage imageNamed:#"backbutton.png"];
CGRect frameForButton = CGRectMake(0, 3, img.size.width, img.size.height);
eButton = [[exitButton alloc] initWithFrame:frameForButton];
[eButton setDelegate:self];
[eButton addTarget:self action:#selector(exitButtonPressed) forControlEvents:UIControlEventTouchUpInside];
UITapGestureRecognizer *buttonTap = [[UITapGestureRecognizer alloc]initWithTarget:self action:#selector(exitButtonPressed)];
buttonTap.numberOfTapsRequired = 1;
[eButton addGestureRecognizer:buttonTap];
eButton.alpha = 0;
[self.view addSubview:eButton];
[super viewDidLoad];
}
- (void)viewDidAppear:(BOOL)animated
{
[super viewDidAppear:animated];
}
- (void)viewDidUnload
{
[self setScrollView:nil];
[self setImageView:nil];
[self setmyTableView:nil];
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
-(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex{
[scrollView flashScrollIndicators];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// The menu is only going to support landscape orientations
return ((interfaceOrientation == UIInterfaceOrientationLandscapeLeft) || (interfaceOrientation == UIInterfaceOrientationLandscapeRight));
}
- (NSInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskLandscapeLeft | UIInterfaceOrientationMaskLandscapeRight;
}
-(BOOL)shouldAutorotate{
return YES;
}
#end
The reason(s) for this were:
1) the call to layoutAnimated was being ignored
2) it appears that ios 6 handles view hierarchy somewhat differently...
3) ios 6.0 automatically scales to fit a 1136x640 display vs earlier version that scale to fit a 960x640 display.
solutions were:
use a layoutsubviews call and layoutifneeded
also using conditional statements to find the ios version (e.g. greater_than_or_equal_to ios 6.0)

UITableViewController application crashes

The UITableViewController freezes when scrolling or when viewDidAppear:. I see that when the problem starts, the app start to allocate objects uncontrollably.
I have the following project for iOS: basically download information from CoreData, but when I go to display the data in the table, the application freezes (both the device and the simulator). But if I show the arrangement in a downloaded NSLog no errors. The code is as follows:
I see that when the problem starts, the app start to allocate objects uncontrollably.
The UITableViewController freezes when scrolling or when viewDidAppear:
TableViewController.h
#interface Set_ScheduleViewController : UITableViewController
{
STCore *core;
UILabel *label;
NSArray *objects;
}
#end
TableViewController.m:
#implementation Set_ScheduleViewController
- (id)initWithStyle:(UITableViewStyle)style
{
self = [super initWithStyle:style];
if (self) {
// Custom initialization
}
return self;
}
- (void)viewDidLoad
{
core = [[STCore alloc] init];
[super viewDidLoad];
// Uncomment the following line to preserve selection between presentations.
// self.clearsSelectionOnViewWillAppear = NO;
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
- (void)reloadData
{
NSSortDescriptor *sort = [[NSSortDescriptor alloc] initWithKey:#"name" ascending:YES];
objects = [core getAllClassesUsingSortDescriptions:#[sort]];
[[self tableView] reloadData];
}
- (void)viewDidAppear:(BOOL)animated
{
[self reloadData];
[super viewDidAppear:animated];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// Return the number of rows in the section.
return [objects count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, 120, 20)];
label.textColor = [UIColor colorWithHex:0x88B6DB];
label.font = [UIFont systemFontOfSize:12.0f];
label.backgroundColor = [UIColor clearColor];
label.textAlignment = UITextAlignmentRight;
label.minimumFontSize = 12.0f;
tableView.separatorColor = [UIColor colorWithHex:0xDAE1E6];
cell.textLabel.backgroundColor = [UIColor clearColor];
cell.textLabel.textColor = [UIColor colorWithHex:0x393B40];
cell.textLabel.font = [UIFont boldSystemFontOfSize:16.0f];
cell.detailTextLabel.backgroundColor = [UIColor clearColor];
cell.detailTextLabel.textColor = [UIColor colorWithHex:0x393B40];
cell.detailTextLabel.font = [UIFont systemFontOfSize:12.0f];
}
cell.textLabel.text = [[objects objectAtIndex:indexPath.row] name];
cell.detailTextLabel.text = [[objects objectAtIndex:indexPath.row] location];
STMultipleDate *dates = [STMultipleDate new];
for (Schedule *sch in [[objects objectAtIndex:indexPath.row] schedule]) {
STDate *date = [STDate new];
[date setWeekday:[[sch day] integerValue]];
[date setHour:[[sch hour] integerValue]];
[date setMinutes:[[sch minutes] integerValue]];
[dates addDate:date];
}
label.text = [STCore splitDates:dates];
cell.accessoryView = label;
return cell;
}
- (NSString *)tableView:(UITableView *)tableView titleForFooterInSection:(NSInteger)section
{
if ([objects count] < 1) {
return NSLocalizedString(#"SETSCH_FOOTER_DEFAULT_404", #"");
}
return nil;
}
STCore.m
- (NSArray *)getAllClassesUsingSortDescriptions:(NSArray *)descs
{
if (![self isReady]) {
return #[];
}
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *entity = [NSEntityDescription entityForName:#"Classes" inManagedObjectContext:_context];
[fetchRequest setEntity:entity];
[fetchRequest setSortDescriptors:descs];
NSError *error;
NSArray *returned = [_context executeFetchRequest:fetchRequest error:&error];
if (error) {
[_delegate core:self didRecivedAnError:error];
}
return returned;
}
In your viewDidLoad you're locking the context with [[core context] lock];, which is causing your getAllClassesUsingSortDescriptions to wait for the lock to clear. Remove the lock.

Multiple UIPickers to show in action sheet

in one of my view controllers I want to use multiple pickers.
Header file:
#interface MyTableController : TTTableViewController <UIActionSheetDelegate, UIPickerViewDataSource, UIPickerViewDelegate>{
IBOutlet UIPickerView *picker1;
IBOutlet UIPickerView *picker2;
NSMutableArray *list1;
NSMutableArray *list2;
}
#property(nonatomic,retain) UIPickerView *picker1, *picker2;
-(IBAction)togglePickerView1;
-(IBAction)togglePickerView2;
#end
Implementation file:
#implementation MyTableController
#synthesize picker1, picker2;
int row_index1 = 0;
int row_index2 = 0;
- (void)locationPicker:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent: (NSInteger)component
{
if([pickerView isEqual: picker1]){
row_index1 = row;
}
if([pickerView isEqual: picker2]){
row_index2 = row;
}
}
-(NSInteger)numberOfComponentsInPickerView:(UIPickerView *)pickerView{
if([pickerView isEqual: picker1]){
return 1;
}
if([pickerView isEqual: picker2]){
return 1;
}
return 0;
}
- (NSInteger)pickerView:(UIPickerView *)pickerView numberOfRowsInComponent:(NSInteger)component{
if([pickerView isEqual: picker1]){
return [list1 count];
}
if([pickerView isEqual: picker2]){
return [list2 count];
}
return 0;
}
- (NSString *)pickerView:(UIPickerView *)pickerView titleForRow:(NSInteger)row forComponent: (NSInteger)component{
return [list objectAtIndex:row];
if([pickerView isEqual: picker1]){
return [list1 objectAtIndex:row];
}
if([pickerView isEqual: picker2]){
return [list2 objectAtIndex:row];
}
return nil;
}
-(void)actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger)buttonIndex {
}
- (void)willPresentActionSheet:(UIActionSheet *)actionSheet {
if (actionSheet.tag == 111) {
picker1 = [[UIPickerView alloc] initWithFrame:CGRectMake(0, 40, 320, 216)];
picker1.showsSelectionIndicator = YES;
picker1.dataSource = self;
picker1.delegate = self;
//Add picker to action sheet
[actionSheet addSubview:picker1];
[picker1 release];
}else if(actionSheet.tag == 222){
picker2 = [[UIPickerView alloc] initWithFrame:CGRectMake(0, 40, 320, 216)];
picker2.showsSelectionIndicator = YES;
picker2.dataSource = self;
picker2.delegate = self;
//Add picker to action sheet
[actionSheet addSubview:picker2];
[picker2 release];
}
//Gets an array af all of the subviews of our actionSheet
NSArray *subviews = [actionSheet subviews];
[[subviews objectAtIndex:1] setFrame:CGRectMake(20, 266, 280, 46)];
[[subviews objectAtIndex:2] setFrame:CGRectMake(20, 317, 280, 46)];
}
-(IBAction)togglePickerView1{
UIActionSheet *asheet = [[UIActionSheet alloc] initWithTitle:NSLocalizedString(#"FLT", nil) delegate:self cancelButtonTitle:NSLocalizedString(#"CANCEL", nil) destructiveButtonTitle:nil otherButtonTitles:NSLocalizedString(#"PICK", nil), nil];
[asheet setTag:111];
[asheet showInView:[self.view superview]]; //note: in most cases this would be just self.view, but because I was doing this in a tabBar Application, I use the superview.
[asheet setFrame:CGRectMake(0, 117, 320, 383)];
[asheet release];
}
-(IBAction)togglePickerView2{
//...
[asheet setTag:222];
//...
}
- (void)loadView {
[super loadView];
}
-(void)viewDidLoad{
UIBarButtonItem *item1 = [[UIBarButtonItem alloc] initWithTitle:#"Button1" style:UIBarButtonItemStyleBordered target:self action:#selector(togglePickerView1)];
UIBarButtonItem *item2 = [[UIBarButtonItem alloc] initWithTitle:#"Button2" style:UIBarButtonItemStyleBordered target:self action:#selector(togglePickerView2)];
NSArray *myToolbarItems = [[NSArray alloc] initWithObjects: item1, item2, nil];
[self setToolbarItems: myToolbarItems];
[myToolbarItems release];
list1 = [[NSMutableArray alloc] init];
[list1 addObject:#"--"];
[list1 addObject:#"Test1"];
list2 = [[NSMutableArray alloc] init];
[list2 addObject:#"--"];
[list2 addObject:#"Test2"];
}
#end
My problem is that no matter which button I hit, it is always the picker1 that is triggered. Any ideas where the problem is?
You are successfully creating two different pickers, and showing the correct one each time.
The problem is, each picker has the same data in it.
The first line in your data source titleForRow... method is this:
return [list objectAtIndex:row];
This ends execution of your data source method by returning a value, so both pickers will always show the same data, regardless of the rest of your code. list isn't declared anywhere in your code above so I'm not sure what you are actually seeing on the screen.
I have built a sample project using your code above and confirmed that this is the issue. Removing that line gives you two different pickers, with the different content in each one.

Object is deallocated don't know why?

Please help me I am not able to understand why this is happening there a object _getProductType is deallocate without any reason. please take a look, I am not able to figure out what is happening , if you can help me I will be very thank full to you, Thanks in advance
//
// ProductComponentViewController.m
// TurfNutritionTool
//
// Created by Aashish Joshi on 10/14/11.
// Copyright 2011 Abacus Consultancy Services. All rights reserved.
//
#import "ProductComponentViewController.h"
#import <QuartzCore/QuartzCore.h>
#implementation ProductComponentViewController
#synthesize productTableView = _productTableView;
#synthesize productTypeSelector = _productTypeSelector;
#synthesize turftypePopover = _turftypePopover;
#synthesize gotTurftype = _gotTurftype;
#synthesize resultProduct = _resultProduct;
#synthesize productTableCellStyle = _productTableCellStyle;
#synthesize dbObject = _dbObject;
#synthesize getProductType = _getProductType;
#define Granular #"G"
#define Liquid #"L"
#define Tankmix #"T"
#define AllProduct #"A"
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
- (void)didReceiveMemoryWarning
{
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
#pragma mark - View lifecycle
- (void)viewDidLoad
{
[super viewDidLoad];
// D o any additional setup after loading the view from its nib.
UIColor *_background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:#"main_bg.png"]];
self.view.backgroundColor = _background;
[_background release];
// init the segment button value
[productTypeSelector setSelectedSegmentIndex:0];
_getProductType = [[NSString alloc] initWithString:AllProduct];
// set table delegate
_productTableView.delegate = self;
// load the product
[self loadProductComponentValues];
// Set the table view to be rounded
[[_productTableView layer] setCornerRadius:5.0];
}
- (void)viewDidUnload
{
[self setProductTableView:nil];
[self setProductTypeSelector:nil];
_productTableView = nil;
_productTypeSelector = nil;
_turftypePopover = nil;
_gotTurftype = nil;
_resultProduct = nil;
_productTableCellStyle = nil;
_getProductType = nil;
[_getProductType release];
[_productTableView release];
[_productTypeSelector release];
[_turftypePopover release];
[_gotTurftype release];
[_resultProduct release];
[_productTableCellStyle release];
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return YES;
}
- (void)dealloc {
[_getProductType release];
[_productTableView release];
[_productTypeSelector release];
[_turftypePopover release];
[_gotTurftype release];
[_resultProduct release];
[_productTableCellStyle release];
[super dealloc];
}
#pragma mark - Table view data source
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
// #warning Potentially incomplete method implementation.
// Return the number of sections.
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
// #warning Incomplete method implementation.
// Return the number of rows in the section.
// NSLog(#"%s", __FUNCTION__);
return [self.resultProduct count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
[[NSBundle mainBundle] loadNibNamed:#"productContentTableCellStyle" owner:self options:nil];
cell = _productTableCellStyle;
self.productTableCellStyle = nil;
}
NSDictionary * _productRow = [_dbObject getProductdetail:[self.resultProduct objectAtIndex:indexPath.row]];
// Configure the cell...
UILabel* _label = (UILabel *)[cell viewWithTag:1];
NSString* _linkcode = [_productRow objectForKey:#"linkcode"];
_label.text = _linkcode;
_label = (UILabel *)[cell viewWithTag:2];
NSString* _description = [_productRow objectForKey:#"description"];
_label.text = _description;
_label = (UILabel *)[cell viewWithTag:3];
NSString* _productcode = [_productRow objectForKey:#"productcode"];
_label.text = _productcode;
_label = (UILabel *)[cell viewWithTag:4];
NSString* _weight = [_productRow objectForKey:#"weight"];
_label.text = _weight;
_label = (UILabel *)[cell viewWithTag:6];
NSNumber* _costperBag = [[NSNumber alloc] initWithFloat:[[_dbObject getUserProductCost:[self.resultProduct objectAtIndex:indexPath.row]] floatValue]];
_label.text = [#"$ " stringByAppendingString:[_costperBag stringValue]];
[_costperBag autorelease];
_getProductType = [_productRow objectForKey:#"producttype"];
if ([_getProductType isEqualToString:#"G"]) {
_label = (UILabel *)[cell viewWithTag:10];
NSString* _weightTag = [[NSString alloc] initWithString:#"Weight in Lbs"];
_label.text = _weightTag;
[_weightTag autorelease];
_label = (UILabel *)[cell viewWithTag:11];
NSString* _SGNTag = [[NSString alloc] initWithString:#"SGN"];
_label.text = _SGNTag;
[_SGNTag autorelease];
_label = (UILabel *)[cell viewWithTag:5];
NSString* _sgn = [_productRow objectForKey:#"sgn"];
_label.text = _sgn;
} else if([_getProductType isEqualToString:#"L"]) {
_label = (UILabel *)[cell viewWithTag:10];
NSString* _weightTag = [[NSString alloc] initWithString:#"Weight in Ozs"];
_label.text = _weightTag;
[_weightTag autorelease];
_label = (UILabel *)[cell viewWithTag:11];
NSString* _SGTag = [[NSString alloc] initWithString:#"SG"];
_label.text = _SGTag;
[_SGTag autorelease];
_label = (UILabel *)[cell viewWithTag:5];
NSString* _sgn = [_productRow objectForKey:#"sg"];
_label.text = _sgn;
} else if([_getProductType isEqualToString:#"T"]) {
_label = (UILabel *)[cell viewWithTag:10];
NSString* _weightTag = [[NSString alloc] initWithString:#"Weight in Ozs"];
_label.text = _weightTag;
[_weightTag autorelease];
_label = (UILabel *)[cell viewWithTag:11];
NSString* _SGTag = [[NSString alloc] initWithString:#"SG"];
_label.text = _SGTag;
[_SGTag autorelease];
_label = (UILabel *)[cell viewWithTag:5];
NSString* _sgn = [_productRow objectForKey:#"sg "];
_label.text = _sgn;
}
return cell;
}
- (UIView *) tableView:(UITableView *)tableView viewForHeaderInSection:(NSInteger)section {
UIColor *_background = [[[UIColor alloc] initWithPatternImage:[UIImage imageNamed:#"toolbar_bkg.png"]] autorelease];
UIView* _customView = [[[UIView alloc]initWithFrame:CGRectMake(10.0, 0.0, 300.0, 44.0)]autorelease];
_customView.backgroundColor = _background;
return _customView;
}
- (UIView *) tableView:(UITableView *)tableView viewForFooterInSection:(NSInteger)section {
UIColor *_background = [[UIColor alloc] initWithPatternImage:[UIImage imageNamed:#"toolbar_bkg.png"]];
UIView* _customView = [[[UIView alloc]initWithFrame:CGRectMake(10.0, 0.0, 300.0, 44.0)]autorelease];
_customView.backgroundColor = _background;
[_background release];
return _customView ;
}
#pragma mark - Table view delegate
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// Navigation logic may go here. Create and push another view controller.
/*
<#DetailViewController#> *detailViewController = [[<#DetailViewController#> alloc] initWithNibName:#"<#Nib name#>" bundle:nil];
// ...
// Pass the selected object to the new view controller.
[self.navigationController pushViewController:detailViewController animated:YES];
[detailViewController release];
if (_delegate != nil) {
NSString *_selectedTurftype = [_getTurftype objectAtIndex:indexPath.row];
[_delegate getSelectedTurftype:_selectedTurftype];
}
*/
// NSDictionary * _productRow = [_dbObject getProductdetail:[self.resultProduct objectAtIndex:indexPath.row]];
// Animate the deselection
[self.productTableView deselectRowAtIndexPath:[self.productTableView indexPathForSelectedRow] animated:YES];
CGRect _popoverRect = CGRectMake(800.0f, 380.0f, 10.0f, 10.0f);
if ([_turftypePopover isPopoverVisible]) {
[_turftypePopover dismissPopoverAnimated:YES];
}
else
{
ProductDetailViewController* _productDetailViewControllerObj = [[ProductDetailViewController alloc] init];
_turftypePopover = [[UIPopoverController alloc]
initWithContentViewController:_productDetailViewControllerObj];
_productDetailViewControllerObj.dbObject = _dbObject;
[_productDetailViewControllerObj getSelectedProductId:[self.resultProduct objectAtIndex:indexPath.row] ];
[_productDetailViewControllerObj release];
_turftypePopover.popoverContentSize = CGSizeMake(360, 500);
[_turftypePopover presentPopoverFromRect:_popoverRect inView:self.view
permittedArrowDirections:0 animated:YES];
}
[self.productTableView deselectRowAtIndexPath:[self.productTableView indexPathForSelectedRow] animated:YES];
}
#pragma mark - ProductComponentViewController lifecycle methods
- (IBAction)laodTurftype:(id)sender {
[self initAllTheProduct];
if (_getProductType == (id)[NSNull null] && _getProductType == nil) {
_getProductType = [NSString stringWithString:AllProduct];
}
if ([_turftypePopover isPopoverVisible]) {
[_turftypePopover dismissPopoverAnimated:YES];
}
else
{
TurftypePopoverViewController* _turftypeControllerObj = [[TurftypePopoverViewController alloc] init];
_turftypeControllerObj.dbObject = _dbObject;
_turftypeControllerObj.delegate = self;
_turftypePopover = [[UIPopoverController alloc]
initWithContentViewController:_turftypeControllerObj];
[_turftypeControllerObj release];
_turftypePopover.popoverContentSize = CGSizeMake(150, 225);
[_turftypePopover presentPopoverFromBarButtonItem:sender
permittedArrowDirections:UIPopoverArrowDirectionAny
animated:YES];
}
}
- (IBAction)setProductType:(id)sender {
switch (_productTypeSelector.selectedSegmentIndex) {
case 0:
_getProductType = [NSString stringWithString:AllProduct];
break;
case 1:
_getProductType = [NSString stringWithString:Granular];
break;
case 2:
_getProductType = [NSString stringWithString:Liquid];
break;
case 3:
_getProductType = [NSString stringWithString:Tankmix];
break;
}
[self loadProductComponentValues];
// Check Point
[TestFlight passCheckpoint:#"SET_PRODUCT_TYPE"];
}
// This is Delgate Method to get selceted product
-(void) getSelectedTurftype:(NSString*) getTurftype {
self.gotTurftype = getTurftype;
NSLog(#"self.gotTurftype %#", self.gotTurftype);
[self loadProductComponentValues];
if ([_turftypePopover isPopoverVisible]) {
[_turftypePopover dismissPopoverAnimated:YES];
}
}
-(void) initAllTheProduct {
_getProductType = [NSString stringWithString:AllProduct];
self.gotTurftype = nil;
// init the segment button value
[productTypeSelector setSelectedSegmentIndex:0];
[self loadProductComponentValues];
// Check Point
[TestFlight passCheckpoint:#"SET_ALL_PRODUCT"];
}
- (IBAction)setAllProduct:(id)sender {
[self initAllTheProduct];
}
// This Method use for Load Value of ProductComponent
- (NSMutableArray*) loadProductComponentValues {
[self.resultProduct removeAllObjects];
if (!_dbObject) [self loadDBAccessDatabase];
self.resultProduct = [[NSMutableArray alloc] initWithArray:[self.dbObject getRelatedProductArray:self.gotTurftype andProductType:_getProductType]];
[_productTableView reloadData];
return self.resultProduct;
}
- (NSMutableArray *) loadProductComponentValuesIfEmpty {
// NSLog(#"%s", __FUNCTION__);
[self initAllTheProduct];
if (!_dbObject) [self loadDBAccessDatabase];
if (!self.resultProduct || ![self.resultProduct count]) self.resultProduct = [[NSMutableArray alloc] initWithArray:[self.dbObject getRelatedProductArray:self.gotTurftype andProductType:_getProductType]];
// Check Point
[TestFlight passCheckpoint:#"LOAD_DATABASE"];
return self.resultProduct;
}
- (DBAccess *) loadDBAccessDatabase {
// NSLog(#"%s", __FUNCTION__);
if (!_dbObject) {
NSString * _dbFileName = #"turfnutritiontool.db";
_dbObject = [[DBAccess alloc] initWithSSDBAccessFilename:_dbFileName];
}
return _dbObject;
}
#end
Prefer using property accessors to directly accessing instance variables in methods other than init... and dealloc. For example, there are a number of places where your code is currently doing things like this:
_getProductType = [NSString stringWithString:AllProduct];
Leaving aside that getProductType is a silly name for a property (which goes double for the instance variable, not to mention that the synthesized setter method name would be setGetProductType), this code directly assigns an object to an instance variable without taking ownership of the object. Don't do this. Instead, do one of the following:
// First let's rename your property. In the .h file, modify the current declaration like so:
#property (nonatomic, copy) NSString *productType;
// In the .m file, change the #synthesize statement:
#synthesize productType = _productType;
// In cleaning up any compiler errors/warnings from references to the old names,
// modify code that directly assigns to the instance variable (other than in `dealloc`):
// So change this:
_getProductType = [NSString stringWithString:AllProduct];
// to the following:
self.productType = [NSString stringWithString:AllProduct];
// ...or better yet:
self.productType = AllProduct;
// Note that the above statement is equivalent to the following:
[self setProductType:AllProduct];
EDIT
Also as #samfisher correctly points out, don't set ivars to nil before sending them release messages in dealloc.
use:
self._getProductType = [[NSString alloc] initWithString:AllProduct];
change this sequence:
[_getProductType release];
[_productTableView release];
[_productTypeSelector release];
[_turftypePopover release];
[_gotTurftype release];
[_resultProduct release];
[_productTableCellStyle release];
_productTableView = nil;
_productTypeSelector = nil;
_turftypePopover = nil;
_gotTurftype = nil;
_resultProduct = nil;
_productTableCellStyle = nil;
_getProductType = nil;
you were leaking memory as setting pointers to nil, //memory leak
first you should release then set pointers to nil;// no leak
When _getProductType is allocated on this line
_getProductType = [[NSString alloc] initWithString:AllProduct];
it is not retained in any way.
and as soon as _getProductType goes out of scope (which is after viewDidLoad finishes) you will not be able to reference a valid object.
so every time you reference _getProductType outside of viewDidLoad it will be as if 'released'.
Your dealloc method releases it correctly so all you have to do is add a 'retain' after allocation/initialisation, thus:
_getProductType = [[[NSString alloc] initWithString:AllProduct] retain];
However, it might be a really good idea to study properties and how they work, how they can be set up to do things like retaining or copying data as and when it is initialised. Your starting point is here.

Why is my UIPickerView not animating like it should be?

so this is basically like a slot machine type thing, very basic, but the problem Im having is that when you click the spin button the movement of the components is not animated, even though i have sent the animated argument a YES BOOL. I have no idea what I am doing wrong, any help would be appreciated.
Nick
ps download the entire project here: http://files.me.com/knyck2/dcca9y
//
// CustomPickerViewController.m
// Pickers
//
// Created by Nicholas Iannone on 1/29/10.
// Copyright 2010 Apple Inc. All rights reserved.
//
#import "CustomPickerViewController.h"
#implementation CustomPickerViewController
#synthesize column1, column2, column3, column4, column5, picker, winLabel;
-(IBAction) spin : (id) sender {
NSLog(#"even got here");
BOOL win = NO;
int numInRow = 1;
int lastVal = -1;
for (int i = 0; 1 < 5; i++) {
int newValue = random() % [self.column1 count];
if (newValue == lastVal) {
NSLog(#"even got here");
numInRow++;
}
else
numInRow = 1;
lastVal = newValue;
[picker selectRow:newValue inComponent:i animated:YES];
[picker reloadComponent:i];
if (numInRow >= 3)
win = YES;
NSLog(#"even got here");
}
if (win)
winLabel.text = #"winner!";
else {
winLabel.text = #"";
NSLog(#"even got here");
}
}
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
UIImage *seven = [UIImage imageNamed:#"seven.png"];
UIImage *bar = [UIImage imageNamed:#"bar.png"];
UIImage *crown = [UIImage imageNamed:#"crown.png"];
UIImage *cherry = [UIImage imageNamed:#"cherry.png"];
UIImage *lemon = [UIImage imageNamed:#"lemon.png"];
UIImage *apple = [UIImage imageNamed:#"apple.png"];
for (int i = 1; i <= 5 ; i++) {
UIImageView *sevenView = [[UIImageView alloc] initWithImage: seven];
UIImageView *barView = [[UIImageView alloc] initWithImage: bar];
UIImageView *crownView = [[UIImageView alloc] initWithImage: crown];
UIImageView *cherryView = [[UIImageView alloc] initWithImage: cherry];
UIImageView *lemonView = [[UIImageView alloc] initWithImage: lemon];
UIImageView *appleView = [[UIImageView alloc] initWithImage: apple];
NSArray *imageViewArray = [[NSArray alloc] initWithObjects: sevenView, barView, crownView, cherryView, lemonView, appleView, nil];
NSString *fieldName =[[NSString alloc] initWithFormat:#"column%d", i];
[self setValue:imageViewArray forKey:fieldName];
[fieldName release];
[imageViewArray release];
[sevenView release];
[crownView release];
[barView release];
[cherryView release];
[lemonView release];
[appleView release];
}
srandom(time(NULL));
[super viewDidLoad];
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[picker release];
[winLabel release];
[column1 release];
[column2 release];
[column3 release];
[column4 release];
[column5 release];
[super dealloc];
}
#pragma mark -
#pragma mark Picker Data Source Methods
-(NSInteger) numberOfComponentsInPickerView: (UIPickerView *) pickerView {
return 5;
}
-(NSInteger) pickerView: (UIPickerView *) pickerView numberOfRowsInComponent: (NSInteger) component {
return [self.column1 count];
}
#pragma mark Picker Delegate Methods
-(UIView *) pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent: (NSInteger) component reusingView : (UIView *)view {
NSString *arrayName = [[NSString alloc] initWithFormat:#"column%d", component + 1];
NSArray *array = [self valueForKey:arrayName];
NSLog(#"got here yo");
return [array objectAtIndex: row];
NSLog(#"holyshit");
}
#end
I went back and compared my code to the book that this project is listed in and I noticed that my code would perform as expected (with animation) if I were to build into a 3.1.2 sdk and iphone sim. So something in the new xcode is skanking the animation, at least that is the way it appears.
It's probably not animating because you do [picker reloadComponent:i] right after selecting a row with animation. Reloading probably causes any animation to stop, and shouldn't be necessary since you're not actually changing the contents of the picker.