I have a button where when the user presses it, he is navigated to camera to take a pic.
When he takes the pic, he presses done and gets back to the controller. But when that happens the navigation bar gets up in the screen, gets below the battery/signal bar that the telephone has. The weird thing is that this happens on 4/4s but not on 3gs
It is rather tough to answer the question without knowing a bit more details, but here's some code I use to bring up the camera, take the picture, then close the camera successfully. The method can be called by using one line of code: [self takePhoto];
- (void) takePhoto {
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
//Clear out the UI first
UIImagePickerController *picker = [[UIImagePickerController alloc] init];
picker.delegate = self;
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
//picker.sourceType = UIImagePickerControllerSourceTypePhotoLibrary; -> use this if you want them to select from the library
[self presentViewController:picker animated:YES completion:nil];
} else {
//Device does not support a camera, show a message if desired
}
}
Then you need a delegate for it all so the program knows what to do when an image is taken or selected and how to close, that's what this code is:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info {
self.workingImage = nil;
//I grab the image and store globally, but first I manually scale and rotate it if necessary
self.workingImage = [self scaleAndRotateImage:[info objectForKey:UIImagePickerControllerOriginalImage]];
//I display the image in my UI view, so this chunk of code will size it properly
CGRect bound;
bound.origin = CGPointZero;
bound.size = img.size;
imageView.bounds = bound;
//Set the UI image view and dismiss the controller
[imageView setImage:self.workingImage];
[picker dismissModalViewControllerAnimated:YES];
}
Obviously, make sure your controller .h implements the delegate properly like so:
#interface ViewController : UIViewController<UIImagePickerControllerDelegate> { ... }
Hope this helps?
Related
I have an app with a camera. The user presses a button and the view changes to the camera view.
In the cameraView, I put the pickerControl in the viewDidLoad.
When the view appears, the camera opens and allows the user to take a picture. When done, the user can choose to keep the photo and if he does, the camera view dismisses and in that moment, I can see the picture I've taken in the image viws I created but the camera keeps opening up.
I think it's because I have my pickerControl in my viewDidLoad and every time the camera dismisses, because of that, it repeatedly keeps opening the camera. Is there any way around this?
Here is my cameraViewController that loads when the user selects the camera option
- (void)viewDidLoad
{
[super viewDidLoad];
}
// When the view appears, the camera will turn on
-(void)viewDidAppear:(BOOL)animated
{
// Initialize the picker control
UIImagePickerController *pickerControl = [[UIImagePickerController alloc] init];
// If all's good, start up the camera
if ((pickerControl != nil)&&(picHolder == nil))
{
pickerControl.sourceType = UIImagePickerControllerSourceTypeCamera;
pickerControl.delegate = self;
pickerControl.allowsEditing = true;
}
// Camera turns on
[self presentViewController:pickerControl animated:true completion:nil];
}
Im not sure how to prevent the view from loading every time when that is what opens the camera in the first place.
Thank You
Add a BOOL ivar to your class. Some pseudocode below
YourController {
BOOL didShow;
}
-(void)viewDidAppear:(BOOL)animated {
if (!didShow) {
// present the UIImagePickerController
}
didShow = YES;
}
I have a storyboard that looks like this:
This is how it works: the InitialSlidingViewController instantiates the Navigation VC as the topViewController as follows in its .m file:
-(void)viewDidLoad {
[super viewDidLoad];
self.topViewController = [self.storyboard instantiateViewControllerWithIdentifier:#"Navigation"];
}
After the Navigation VC gets instantiated, it creates the underlying Menu and sets that as the underLeftVC. This is using ECSlidingViewController. This creates a sliding menu that uses a pan gesture, similar to Facebook.
The rootVC for the NavigationVC is my ItemsCDTVC. When I click the + button, it pops up an action sheet that allows me to take a photo from the camera or choose from the photo library. However, I then want it to modally segue to the ManageItemVC and set the picture I just chose/took to its UIImageView. When I try to present, it throws the following error:
Warning: Attempt to present <ManageItemViewController: 0x81d52a0> on <InitialSlidingViewController: 0x8122ce0> whose view is not in the window hierarchy!
Which is true, because InitialSlidingVC is not on screen, ItemCDTVC is, but how do I fix this?
I have set the modal type segue in my Storyboard with an identifier from the flexible space at the bottom (when tapped, it doesn't do anything, so I chose that to create a visual segue). This is my segue code in ItemCDTVC:
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
// let's get the edited image
UIImage *image = info[UIImagePickerControllerEditedImage];
// but if for some reason we disable editing in the future, this is our safeguard
if(!image) image = info[UIImagePickerControllerOriginalImage];
if(image) {
self.pictureImageView.image = image;
[self performSegueWithIdentifier:#"addItemSegue" sender:self];
}
[self dismissViewControllerAnimated:YES completion:nil];
}
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if([segue.identifier isEqualToString:#"addItemSegue"]){
ManageItemViewController *manageItemVC = (ManageItemViewController *)[segue destinationViewController];
manageItemVC.pictureImageView = self.pictureImageView;
}
}
It fails when trying to present the modal VC.
Fixed, the only thing I had to do is dismiss the imagePickerController before trying to perform the segue, as so:
- (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
// let's get the edited image
UIImage *image = info[UIImagePickerControllerEditedImage];
// but if for some reason we disable editing in the future, this is our safeguard
if(!image) image = info[UIImagePickerControllerOriginalImage];
if(image) {
self.pictureImage = image;
[self dismissViewControllerAnimated:NO completion:^{
[self performSegueWithIdentifier:#"addItemSegue" sender:self];
}];
}
}
My application is set in info.plist to support only portrait mode.
However, the UIImagePickerController, rotates when the user rotates the screen to landscape.
Since in io6 the method shouldAutoRotate is not being called, I tried to extend it like this:
#interface NonRotatingUIImagePickerController : UIImagePickerController
#end
#implementation NonRotatingUIImagePickerController
-(NSUInteger)supportedInterfaceOrientations
{
return UIInterfaceOrientationMaskPortrait;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation
{
return UIInterfaceOrientationMaskPortrait;
}
#end
But it doesn't help. Any idea why?
And in the log I see the above methods being called. The UIImagePickerController at first is displayed in portrait and when the user rotates - it rotates as well instead of staying portrait.
I set the image picker in the view like this:
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (!self.imagePickerController) {
self.imagePickerController = [[NonRotatingUIImagePickerController alloc] init];
self.imagePickerController.delegate = self;
}
return self;
}
- (void)viewDidAppear:(BOOL)animated{
self.imagePickerController.showsCameraControls = NO;
CGRect imagePickerControllerFrame = CGRectMake(0, topBar.frame.size.height, self.view.frame.size.width, self.view.frame.size.height - topBar.frame.size.height - bottomBar.frame.size.height);
self.imagePickerController.view.frame = imagePickerControllerFrame;
self.imagePickerController.allowsEditing = YES;
self.imagePickerController.view.clipsToBounds = YES;
self.imagePickerController.sourceType = UIImagePickerControllerSourceTypeCamera
[self.view.window addSubview:self.imagePickerController.view];
}
self.imagePickerController.view.frame = imagePickerControllerFrame;
// ...
[self.view.window addSubview:self.imagePickerController.view];
Well, that's all totally illegitimate. Apple makes this very clear in the docs:
This class is intended to be used as-is and does not support subclassing. The view hierarchy for this class is private and must not be modified
There is only one correct way to use an image picker controller that uses UIImagePickerControllerSourceTypeCamera - as a fullscreen presented view controller:
BOOL ok = [UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeCamera];
if (!ok) {
NSLog(#"no camera");
return;
}
NSArray* arr = [UIImagePickerController availableMediaTypesForSourceType:
UIImagePickerControllerSourceTypeCamera];
if ([arr indexOfObject:(NSString*)kUTTypeImage] == NSNotFound) {
NSLog(#"no stills");
return;
}
UIImagePickerController* picker = [UIImagePickerController new];
picker.sourceType = UIImagePickerControllerSourceTypeCamera;
picker.mediaTypes = #[(NSString*)kUTTypeImage];
picker.delegate = self;
[self presentViewController:picker animated:YES completion:nil];
If you want to present a live picture-taking interface inside your own interface, use AVFoundation and the camera capture API that it gives you.
Downloadable working example here:
https://github.com/mattneub/Programming-iOS-Book-Examples/blob/master/ch30p816cameraCaptureWithAVFoundation/p683cameraCaptureWithAVFoundation/ViewController.m
Perhaps you'll consider this answer unhelpful; but I'll just paste a snippet from Apple's documentation:
Important: The UIImagePickerController class supports portrait mode only. This class is intended to be used as-is and does not support subclassing. The view hierarchy for this class is private and must not be modified, with one exception. You can assign a custom view to the cameraOverlayView property and use that view to present additional information or manage the interactions between the camera interface and your code.
UIImagePickerController Doc Link
Sorry to be a kill-joy. You should look for a replacement class. Quickie search shows there are a bunch.
Is it possible to pop up an UIViewController (xib file) like UIPopOverControl in iPad ?
I have a separate NIB file which is linked to an UIViewController. I want to popup that NIB file along with the button pressed with a customised size (200,200).
Is this possible?
I am trying to get something like this on the iPhone - http://www.freeimagehosting.net/c219p
You can also use one of these custom made clases to show a popup:
https://github.com/sonsongithub/PopupView
https://github.com/werner77/WEPopover
https://github.com/50pixels/FPPopover
Example with FPPopover:
//the view controller you want to present as popover
YourViewController *controller = [[YourViewController alloc] init];
//our popover
FPPopoverController *popover = [[FPPopoverController alloc] initWithViewController:controller];
//the popover will be presented from the okButton view
[popover presentPopoverFromView:okButton];
//release if you arent using ARC
[controller release];
yes it is. load Your pOpOver controller lazily at the point when it is needed. add its view as a subview (you could animate the addition). make its frame size what You need and add the image You have shown as a background subview of the pOpOver controller along with other controls You want in the pop up.
good luck
UPDATE:
alright, ii will show You how ii do this in my app Lucid Reality Check (deployment target iOS4.3).
one can use a UIPopoverController to present another controllers view. what ii do first is to make sure ii always know the current orientation of the device, so ii can reposition the popup on rotation (maybe this works by itself on iOS6?). so in my base controller (from where ii want to show a popup) ii have an instance variable like this:
UIInterfaceOrientation toOrientation;
and also:
UIPopoverController *popover;
UIButton *popover_from_button;
BOOL representPopover;
popover will be reused for all popups, and popover_from_button will hold the button from which the popup is initiated.
then the next code comes into the base controller:
- (void)popoverWillRotate {
if ([popover isPopoverVisible]) {
[self dismissPopover];
representPopover = YES;
}
}
- (void)popoverDidRotate {
if (popover && representPopover) {
representPopover = NO;
[self representPopover];
}
}
these two methods have to be called every time the device is rotated, like this:
- (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration {
//DLOG(#"willRotateTo %i", toInterfaceOrientation);
toOrientation = toInterfaceOrientation;
if ([Kriya isPad ]) {
[self popoverWillRotate];
}
}
as one can see, first the orientation is captured then popoverWillRotate is called. this would hide the popover during the orientation animation. and after rotating, the popover must be redisplayed like this:
- (void)didRotateFromInterfaceOrientation:(UIInterfaceOrientation)fromInterfaceOrientation {
//DLOG(#"didRotateFrom %i", fromInterfaceOrientation);
//[self layout:toOrientation]; //do some layout if You need
if ([Kriya isPad]) {
[self popoverDidRotate];
}
}
- (void)layout:(UIInterfaceOrientation)toInterfaceOrientation {
//one can do view layout here, and call other controllers to do their layout too
}
now that the orientation changes are worked out, the code for presenting the popover arrives here:
#pragma mark Popovers
- (void)presentPopoverWith:(id)controller fromButton:(UIButton*)button {
if (popover)
[popover release];
if (popover_from_button)
[popover_from_button release];
popover_from_button = [button retain];
popover = [[UIPopoverController alloc] initWithContentViewController:controller];
[popover setDelegate:self];
[self representPopover];
}
- (void)representPopover{
if (popover) {
UIPopoverArrowDirection arrowDirection = UIPopoverArrowDirectionAny;
UIViewController *vc = (UIViewController*)[popover contentViewController];
CGSize contentSize = [vc contentSizeForViewInPopover];
if (contentSize.width > 0 && contentSize.height > 0) {
[popover setPopoverContentSize:contentSize animated:NO];
}
//DLOG(#"representPopover rect:%#", [Kriya printRect:popover_from_button.frame]);
[popover presentPopoverFromRect:CGRectOffset(popover_from_button.frame, 0, popover_from_button.frame.size.height + 7.0) inView:self.view permittedArrowDirections:arrowDirection animated:YES];
}
}
- (void)dismissPopover {
if (popover) {
[popover dismissPopoverAnimated:YES];
}
}
finally, if one wants to be notified when the popover is dismissed, the base controller must implement a delegate method:
#pragma mark UIPopoverControllerDelegate
- (void)popoverControllerDidDismissPopover:(UIPopoverController *)popoverController {
//do something important here like drink some water
}
and don't forget to make the base controller a UIPopoverControllerDelegate in its header.
a use case for this way of doing popups would then look like this:
- (void)takeImage {
UIImagePickerController *picker = [[[UIImagePickerController alloc] init] autorelease];
[picker setDelegate:self];
[picker setAllowsEditing:NO];
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
[picker setSourceType:UIImagePickerControllerSourceTypeCamera];
if ([Kriya isPad]) {
[self presentPopoverWith:picker fromButton:backgroundImageButton];
} else {
//modals on iPhone/iPod
//DLOG(#"takeImage addSubview picker");
[self presentModalViewController:picker animated:YES];
}
} else {
//DLOG(#"no camera");
}
}
this would use an image picker as the content for the popup, but one can use any controller with a valid view. so just do this:
[self presentPopoverWith:popupsContentController fromButton:tappedButton];
one should not have any missing information, :), the method [Kriya isPad] is just this:
+ (BOOL)isPad {
#if __IPHONE_OS_VERSION_MAX_ALLOWED >= 30200
// iPad capable OS
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
//this is an iPad
return YES;
}else {
//this is an iPod/iPhone
return NO;
}
#else
//can not pissible be iPad
return NO;
#endif
}
ENJOY!
I have an app that uses the UITabBarController and one of the tabs is supposed to be a full on camera view (similar to Instagram). When I launch the app and go to that view, most of the screen is blank and no image library picker/camera view loads. Any help would be greatly appreciated.
Here is my viewDidLoad method:
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
imagePicker = [[UIImagePickerController alloc] init];
if([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
[imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];
} else {
[imagePicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
}
[imagePicker setDelegate:self];
[imagePicker setEditing:NO];
// Place image picker (camera viewing angle on the screen)
[self presentViewController:imagePicker animated:YES completion:nil];
}
Try putting that code in viewDidAppear instead -- that worked for me. Better yet, would be to put all but the last line in viewDidLoad, so it's only called once, and just put the last line in the viewDidAppear method. When you cancel the image picker (the only thing I tested), it will just reappear, since viewDidAppear will be called again, so you need to implement imagePickerControllerDidCancel: like this to keep that from happening:
- (void)imagePickerControllerDidCancel:(UIImagePickerController *)picker {
[self dismissViewControllerAnimated:YES completion:nil];
self.imagePicker = nil;
}
And, in your viewDidAppear, put in an if statement to see if the picker exists before trying to present it:
if (self.imagePicker) {
[self presentViewController:self.imagePicker animated:YES completion:nil];
}