Block with NSSet - objective-c

can anyone tell me please why returnSet is returning as nil when there are lowercase characters in 'program'
I have stepped through and the NSLog is definitely picking the variables out but when it addObject: it just doesn't?
+ (NSSet *)variablesUsedInProgram:(id)program
{
NSMutableSet *returnSet = [[NSMutableSet alloc]init];
if ([program isKindOfClass:[NSArray class]]) {
[program enumerateObjectsUsingBlock: ^(id obj, NSUInteger idx, BOOL *stop)
{
if ([obj isKindOfClass:[NSString class]]) {
if ([obj rangeOfCharacterFromSet:[NSCharacterSet lowercaseLetterCharacterSet]].location != NSNotFound) {
NSLog(#"Variable: %#", obj);
[returnSet addObject:obj];
}
}
}];
}
return returnSet;
}

The posted code has no bug. It cannot return a value of nil.
Your error is elsewhere.

I'm guessing that your problem is an ARC memory management problem. The code you posted returns a non-owning reference to the set it creates. Unless you save it to a strong instance variable, it will be deallocated.

Related

Call Method that assigns NSError in Block Crashes

I'd like to understand why this crashes with an EXC_BAD_ACCESS error. It returns from the method call fine, but then crashes immediately afterwards on the [self runMethodThatAssignsError:&error] .
I've found a similar post here, but it doesn't explain what is going on, and is rather old.
- (void)checkError {
NSError *error;
[self runMethodThatAssignsError:&error]; // crashes after returning
NSLog(#"success");
}
- (BOOL)runMethodThatAssignsError:(NSError **)error {
[#[#1] enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
*error = [NSError errorWithDomain:#"1" code:7 userInfo:#{}];
}];
return NO;
}
Running your example code in Instruments, it appears that -[NSArray enumerateObjectsUsingBlock:] is wrapping its block in an autorelease pool. Since NSError ** pointers are, by default, implicitly assumed to be __autoreleasing, your NSError object is autoreleased when it is assigned to *error, and consequently reaped by -[NSArray enumerateObjectsUsingBlock:]'s autorelease pool.
There are two ways to fix this. The first one is to use a local variable outside of the block, to cause ARC to retain it until after the enumeration has finished:
- (BOOL)runMethodThatAssignsError:(NSError **)error {
__block NSError *_error = nil;
[#[#1] enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
_error = [NSError errorWithDomain:#"1" code:7 userInfo:#{}];
}];
if (error) *error = _error;
return NO;
}
Alternatively, you can just declare the error parameter as __strong, which will prevent the NSError from being put in the autorelease pool in the first place. Note that this should only be done if the clients of this method are always going to be using ARC, because otherwise it will probably cause the errors to leak as the clients will not expect to have to release them, due to this approach being unconventional.
- (BOOL)runMethodThatAssignsError:(NSError * __strong *)error {
[#[#1] enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
if (error) *error = [NSError errorWithDomain:#"1" code:7 userInfo:#{}];
}];
return NO;
}

How does one eliminate Objective-C #try #catch blocks like this?

I'm a developer from Python world used to using exceptions. I found in many places that using exceptions is not so wise here, and did my best to convert to NSErrors when needed. but then I encounter this:
NSMutableArray *results;
for (NSDictionary *dict in dicts)
{
// Memory management code omitted
SomeModel *model = [[SomeModel alloc] init];
model.attr1 = [[dict objectForKey:#"key1"] integerValue];
model.attr2 = [[dict objectForKey:#"key2"] integerValue];
model.attr3 = [[dict objectForKey:#"key3"] integerValue];
model.attr4 = [[dict objectForKey:#"key4"] integerValue];
[results addObject:model];
}
with some of the objects in dict containing NSNull, which would result an "unrecognized selector" exception. In that case, I want to drop that datum completely. My first instinct is to wrap the whole content of the for block into a #try-#catch block:
NSMutableArray *results;
for (NSDictionary *dict in dicts)
{
#try
{
SomeModel *model = [[SomeModel alloc] init];
model.attr1 = [[dict objectForKey:#"key1"] integerValue];
model.attr2 = [[dict objectForKey:#"key2"] integerValue];
model.attr3 = [[dict objectForKey:#"key3"] integerValue];
model.attr4 = [[dict objectForKey:#"key4"] integerValue];
[results addObject:model];
}
#catch(NSException *exception)
{
// Do something
}
}
But is this a good approach? I can't come up with a solution without repeating checks on each variable, which is really ugly IMO. Hopefully there are alternatives to this that haven't occur to me. Thanks in advance.
The proper Objective-C way to do this would be:
for (NSDictionary *dict in dicts)
{
if (! [dict isKindOfClass:[NSDictionary class]])
continue;
// ...
}
Testing if a receiver can respond to a message before sending it is a typical pattern in Objective-C.
Also, take note that exceptions in Objective-C are always a programmer error and are not used for normal execution flow.
Many people use a category on NSDictionary for these cases:
- (id)safeObjectForKey:(id)aKey
{
id obj = [self objectForKey:aKey];
if ([obj isKindOfClass:[NSNull class]])
{
return nil;
}
return obj;
}
You still need to make sure, that your dict is an actual dictionary instance.
In the end I decided to solve the problem using KVC. Something like this:
- (id)initWithPropertyDictionary:(NSDictionary *)dict
lookUpTable:(NSDictionary *)keyToProperty
{
self = [self init];
for (NSString *key in dict)
{
NSString *propertyName;
if ([keyToProperty objectForKey:key])
propertyName = [keyToProperty objectForKey:key];
else
propertyName = key;
if ([[dict objectForKey:key] isKindOfClass:[NSNull class]])
{
[self release];
return nil;
}
else
{
[self setValue:[dict objectForKey:key] forKey:propertyName];
}
}
}
The setback of this resolution is that I'll have to use NSNumber for my properties, but for JSON data there is really no distinction between floating numbers and integers, so this is fine.
And if you really want primitive types, you can couple this method with custom setters that converts those NSNumbers into appropriate types.
With this, all you need to do is check for nil before adding the object into the array. Much cleaner everywhere except the model class.
Thanks to jaydee3 for inspiring me to focus on changing the model class.

NSNull handling for NSManagedObject properties values

I'm setting values for properties of my NSManagedObject, these values are coming from a NSDictionary properly serialized from a JSON file. My problem is, that, when some value is [NSNull null], I can't assign directly to the property:
fight.winnerID = [dict objectForKey:#"winner"];
this throws a NSInvalidArgumentException
"winnerID"; desired type = NSString; given type = NSNull; value = <null>;
I could easily check the value for [NSNull null] and assign nil instead:
fight.winnerID = [dict objectForKey:#"winner"] == [NSNull null] ? nil : [dict objectForKey:#"winner"];
But I think this is not elegant and gets messy with lots of properties to set.
Also, this gets harder when dealing with NSNumber properties:
fight.round = [NSNumber numberWithUnsignedInteger:[[dict valueForKey:#"round"] unsignedIntegerValue]]
The NSInvalidArgumentException is now:
[NSNull unsignedIntegerValue]: unrecognized selector sent to instance
In this case I have to treat [dict valueForKey:#"round"] before making an NSUInteger value of it. And the one line solution is gone.
I tried making a #try #catch block, but as soon as the first value is caught, it jumps the whole #try block and the next properties are ignored.
Is there a better way to handle [NSNull null] or perhaps make this entirely different but easier?
It might be a little easier if you wrap this in a macro:
#define NULL_TO_NIL(obj) ({ __typeof__ (obj) __obj = (obj); __obj == [NSNull null] ? nil : obj; })
Then you can write things like
fight.winnerID = NULL_TO_NIL([dict objectForKey:#"winner"]);
Alternatively you can pre-process your dictionary and replace all NSNulls with nil before even trying to stuff it into your managed object.
Ok, I've just woke up this morning with a good solution. What about this:
Serialize the JSON using the option to receive Mutable Arrays and Dictionaries:
NSMutableDictionary *rootDict = [NSJSONSerialization JSONObjectWithData:_receivedData options:NSJSONReadingMutableContainers error:&error];
...
Get a set of keys that have [NSNull null] values from the leafDict:
NSSet *nullSet = [leafDict keysOfEntriesWithOptions:NSEnumerationConcurrent passingTest:^BOOL(id key, id obj, BOOL *stop) {
return [obj isEqual:[NSNull null]] ? YES : NO;
}];
Remove the filtered properties from your Mutable leafDict:
[leafDict removeObjectsForKeys:[nullSet allObjects]];
Now when you call fight.winnerID = [dict objectForKey:#"winner"]; winnerID is automatically going to be (null) or nil as opposed to <null> or [NSNull null].
Not relative to this, but I also noticed that it is better to use a NSNumberFormatter when parsing strings to NSNumber, the way I was doing was getting integerValue from a nil string, this gives me an undesired NSNumber of 0, when I actually wanted it to be nil.
Before:
// when [leafDict valueForKey:#"round"] == nil
fight.round = [NSNumber numberWithInteger:[[leafDict valueForKey:#"round"] integerValue]]
// Result: fight.round = 0
After:
__autoreleasing NSNumberFormatter* numberFormatter = [[NSNumberFormatter alloc] init];
fight.round = [numberFormatter numberFromString:[leafDict valueForKey:#"round"]];
// Result: fight.round = nil
I wrote a couple of category methods to strip nulls from a JSON-generated dictionary or array prior to use:
#implementation NSMutableArray (StripNulls)
- (void)stripNullValues
{
for (int i = [self count] - 1; i >= 0; i--)
{
id value = [self objectAtIndex:i];
if (value == [NSNull null])
{
[self removeObjectAtIndex:i];
}
else if ([value isKindOfClass:[NSArray class]] ||
[value isKindOfClass:[NSDictionary class]])
{
if (![value respondsToSelector:#selector(setObject:forKey:)] &&
![value respondsToSelector:#selector(addObject:)])
{
value = [value mutableCopy];
[self replaceObjectAtIndex:i withObject:value];
}
[value stripNullValues];
}
}
}
#end
#implementation NSMutableDictionary (StripNulls)
- (void)stripNullValues
{
for (NSString *key in [self allKeys])
{
id value = [self objectForKey:key];
if (value == [NSNull null])
{
[self removeObjectForKey:key];
}
else if ([value isKindOfClass:[NSArray class]] ||
[value isKindOfClass:[NSDictionary class]])
{
if (![value respondsToSelector:#selector(setObject:forKey:)] &&
![value respondsToSelector:#selector(addObject:)])
{
value = [value mutableCopy];
[self setObject:value forKey:key];
}
[value stripNullValues];
}
}
}
#end
It would be nice if the standard JSON parsing libs had this behaviour by default - it's almost always preferable to omit null objects than to include them as NSNulls.
Another method is
-[NSObject setValuesForKeysWithDictionary:]
In this scenario you could do
[fight setValuesForKeysWithDictionary:dict];
In the header NSKeyValueCoding.h it defines that "Dictionary entries whose values are NSNull result in -setValue:nil forKey:key messages being sent to the receiver.
The only downside is you will have to transform any keys in the dictionary to keys that are in the receiver. i.e.
dict[#"winnerID"] = dict[#"winner"];
[dict removeObjectForKey:#"winner"];
I was stuck with the same problem, found this post, did it in a slightly different way.Using category only though -
Make a new category file for "NSDictionary" and add this one method -
#implementation NSDictionary (SuperExtras)
- (id)objectForKey_NoNSNULL:(id)aKey
{
id result = [self objectForKey:aKey];
if(result==[NSNull null])
{
return nil;
}
return result;
}
#end
Later on to use it in code, for properties that can have NSNULL in them just use it this way -
newUser.email = [loopdict objectForKey_NoNSNULL:#"email"];
Thats it

How can I remove all NSTableColumns from an NSTableView?

I am trying to implement a method to clear the NSTableView of all items AND columns. But I get a crash when I try to implement the following:
- (void)clearResultData
{
[resultArray removeAllObjects];
NSArray *tableCols = [resultTableView tableColumns];
if ([tableCols count] > 0)
{
id object;
NSEnumerator *e = [tableCols objectEnumerator];
while (object = [e nextObject])
{
NSTableColumn *col = (NSTableColumn*)object;
[resultTableView removeTableColumn:col];
}
}
[resultTableView reloadData];
}
Well, if it's any help you can remove all the columns like this:
- (void)removeAllColumns
{
while([[tableView tableColumns] count] > 0) {
[tableView removeTableColumn:[[tableView tableColumns] lastObject]];
}
}
The NSArray returned by tableColumns is changed by removeTableColumn. Do not assume it is unchanged.
Although it is returned as a non-mutable NSArray, the underlying implementation is being modified and it is not safe to use NSEnumerator with collections that are modified. In the while loop, you are sending a nextObject message to an enumerator whose current object was just deleted -- so bad things can happen!
Here's a more efficient implementation:
NSTableColumn* col;
while ((col = [[tableView tableColumns] lastObject])) {
[tableView removeTableColumn:col];
}
When there are no columns in the table view: tableColumns returns an empty array, lastObject on an empty array returns nil, col is assigned the value of nil, the condition is false and the while loop finishes.
[[[_tableView tableColumns] copy] enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
[_tableView removeTableColumn:obj];
}];
Here is a Swift implementation:
tableView.tableColumns.forEach({tableView.removeTableColumn($0)})

argument isKindOfClass: [NSNumber class] - sane way to check this?

So I was playing with something where the class type of the arg is unknown until runtime.
like this:
- (NSNumber *)doWhatever:(id)arg
{
// this ALWAYS FAILS
if ([arg isKindOfClass:[NSNumber class]]) {
return arg;
}
else {
// what was it???
NSLog("arg klass=%#", [arg class]); // prints NSCFNumber
}
// This check works correctly.
if ([arg isKindOfClass:[NSArray class]]) {
for (id x in arg) {
NSNumber *result = [self doWhatever:x];
if (result) {
return result;
}
}
}
return nil;
}
- (void)someMethod
{
NSArray *myArray = [NSArray arrayFromObjects:[NSNumber numberWithInt:3], nil]];
NSNumber *myNum = [self doWhatever:myArray];
NSLog(#"myNum=%#", myNum);
}
This is obviously a contrived example of what I'm trying to do.
The point is this never works b/c the class of "arg" always appears as NSCFNumber, and I can't figure out a way to check for that.
Any way to make it less confusing to detect whether an arbitrary value in an array is an integer or not?
UPDATE:
Thanks #chuck, #omz, and #Nikita Leonov for your help. What I posted here originally was just a simplification of the problem I was having and wrote it here without running it first. That code once updated to remove the errors (see below) runs fine actually.
The mistake I made in my real code that I was having trouble with was equally silly--I was passing the array back in to "doWhatever" instead of the item at array's index, which is why I was having problems.
Thanks for trying to help, however misguided my question was.
Sorry for wasting everybody's time!
Corrected code that runs as desired:
- (NSNumber *)doWhatever:(id)arg
{
// this NOW WORKS
if ([arg isKindOfClass:[NSNumber class]]) {
return arg;
}
else {
// what was it???
NSLog(#"arg klass=%#", [arg class]); // prints NSCFNumber
}
// This check works correctly.
if ([arg isKindOfClass:[NSArray class]]) {
for (id x in arg) {
NSNumber *result = [self doWhatever:x];
if (result) {
return result;
}
}
}
return nil;
}
- (void)someMethod
{
NSArray *myArray = [NSArray arrayWithObjects:
[NSNumber numberWithInt:1],
[NSNumber numberWithInt:2],
[NSNumber numberWithInt:3],
[NSNumber numberWithInt:4],
nil];
NSNumber *myNum = [self doWhatever:myArray];
NSLog(#"myNum=%#", myNum);
}
NSCFNumber is a subclass of NSNumber. As long as you're using isKindOfClass: rather than isMemberOfClass: or [arg class] == [NSNumber class], it should work. If not, your problem is elsewhere.