Positioning subviews for rotation - objective-c

I'm looking for the best technique for positioning subviews of a UIView in order to take into account rotation. The positioning of the subviews is based on the frame of the UIView.
My basic scenario is a top-level modal UIViewController whose view contains a bunch of subviews. I'm getting the rotation notification fine, but I'm struggling with what the best design pattern should be so that my subviews are positioned corrected both normally and during rotation.
I was using layoutSubviews for positioning. layoutSubviews is called both normally (during view creation) and during rotation. The problem is that when it's called during rotation, the frame width/height has yet to be flipped. So, it seems that I cannot reliably do subview positioning during this function. This seems like a major flaw in design as this is the exact purpose of this method, right?
When I'm doing now, instead, is positioning subviews in my own function, passing a CGRect frame that I flip during rotation and leave alone (self.frame) during normal subview creation. Is this correct? Better solutions?
Thanks.

Related

Identifying correct window frame size for filling background color

I am developing in Cocoa, and I am currently having problems with filling the background of a NSWindowController.
I understand that subclassing is the way forward if you want to customise your cocoa app. So I created a custom NSView named whiteView and added this view as a subview to my windowController's contentView; however, there are some issues with completely filling the background of the window. Can anyone explain how I can have the color cover the complete surface area of the window's frame pls. Thank you
These are the results that I have so far.
1) This is the window when I leave it as it is, notice the white color only having covered half of the window.
2)Here is the same window again when I adjust the window far to the right and bottom. The white screen seems to stretch enough so that it covers the elements.
This is how I create the custom view
- (void)drawRect:(NSRect)dirtyRect
{
[super drawRect:dirtyRect];
[[NSColor whiteColor] set];
NSRectFill([self bounds]);
}
And this how I achieve plaster the view onto my window.
WhiteView *whiteBackgroundView = [[WhiteView alloc] initWithFrame:self.window.frame];
[self.window.contentView addSubview:whiteBackgroundView positioned:NSWindowBelow relativeTo:self.window.contentView];
What do I need to do to correctly allow for my window's background to be fully covered in white?
First, the simple solution is to use -[NSWindow setBackgroundColor:] to just set the window's background color. No need for a view.
If you're still interested in how to fix the view-based approach, probably what's wrong is that you haven't set the autoresizing mask of the view to make it follow the changes in the window size. For example, you could do [whiteBackgroundView setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable].
However, you could also set the whiteBackgroundView as the window's contentView rather than as a subview of it. The window's content view is always kept at the size necessary to fill the window's content rect. All of the other views of your window would be subviews of the white background view. In my opinion, this is better than making it a sibling that just happens to be at the back. Using relative ordering among siblings views to achieve a particular rendering order is a hack.
Finally, there's no reason to invoke super's implementation in your -drawRect: if the superclass is NSView itself. NSView doesn't do any drawing in its -drawRect:. Also, your subclass takes over full responsibility for the entire drawn contents of its bounds, so you'd overdraw whatever super had drawn, anyway. (Also, you need only fill dirtyRect rather than [self bounds].)
While you're at it, since your class fills its bounds, you should override -isOpaque to return YES for optimization.
Update: regarding the frame of the view: if it's not going to be the window's content view, then you want to set its frame to be its prospective superview's bounds. So, you should have used self.window.contentView.bounds if you wanted whiteBackgroundView to fill the content view.
More generally, if you want the content rect of a window, you would do [window contentRectForFrameRect:window.frame]. But if a view is going to be a window's content view, there's no need to set its frame to anything in particular. It will be resized automatically.
Update 2:
To transfer the view hierarchy from the original content view to the new content view (when you're making the white background view the content view):
NSArray* subviews = [self.window.contentView.subviews copy];
[subviews makeObjectsPerformSelector:#selector(removeFromSuperview)];
[whiteBackgroundView setSubviews:subviews];
[subviews release];
(Written for manual retain-release. If using ARC, just drop the -release invocation.)
Regarding the frame to use, as mentioned in the first update: keep in mind that the view's frame should be expressed in the coordinate system of its superview. So, as I said, self.window.contentView.bounds would work if you're putting the new view into the content view. The window's frame and content rect are in screen coordinates. They would be completely incorrect for positioning a view.

In Cocoa View Hierarchy what determines the subView position?

I am new to cocoa /objective-C coming from Java/C# and C/C++ . Cocoa has been giving me lots of headaches. I have read an apple's article on View hierarchy in cocoa. But still confusions.
I need to know when I add a subView to a view programatically not via interface builder. Where exactly will the view be placed relative to other subviews assuming there are other subviews in the same parent view.
In java there are layout managers, in C# there is also vertical/horizontal panel etc, so we know if I add an item/control it will be going to the right of the existing item or to the bottom of it.
So if I do as shown in the following line what exactly determines where the new subview will be placed ??
[[window contentView] addSubview:newView];
Thanks,
The frame of the view defines the rect that it occupies in its superview's coordinates, so its position will be frame.origin. That can be set either before or after you add the subview.
This is spelled out fairly clearly in the View Programming Guide.
It depends on whether you are using Autolayout or not.
If you are not, then when you create a view you call -[NSView initWithFrame:(NSRect)frame] and that frame will will define where the view appears in the superview's coordinates.
_view = [[NSTextField alloc] initWithFrame:NSMakeRect (50, 50, 100, 50)];
will make an NSTextField size 100x50 and it will be placed 50,50 pixels inside the superview.
If you are using Autolayout, then the position of a view depend entirely on what layout constraints apply to it. With Autolayout any frame that you set will be ignored. While autolayout has a steep learning curve, once you set your constraints, it (in theory) means you can ignore the layout.
The frame rectangle gives the view's size and position in the superview. The frame is at position 0,0 (x,y) with a size of 0,0 (w,h) by default. The position in the subview collection is entirely ignored except in rare cases like NSSplitView.
Cocoa doesn't automatically align any views. There is no initial layout mechanism like in .net or java.
You have to position all your views manually by setting their frames in points.
By default, the origin of a fresh initialized view is at (0,0).
AFAIK, the documentation and header file don't specify exactly the origin (x,y) the added subview will be placed. What I do after add a subview is to calculate a new origin (and if applicable) size before repositioning the subview using CGRectMake().

Is there a function to know the useableSize of a view?

It must take into account:
statusBar (which can be 40 points if you have hot spot)
TabBar
NavigationBar.
Basically at viewDidLoad I see that my view has a size of 320*480.
I wonder where did iOS decide that as the screen size of my screen. I use UIStoryBoard.
So, on viewDidLoad, I intended to resize that.
I am not even sure if this is the right approach.
Note: the issue I am facing doesn't seem to happen if I do not use storyBoard.
At viewDidLoad, when I use XIB, the content of self.view is correct, namely 416, instead of 480, due to UInavigationController and UITabBar
Try overriding the UIViewController viewWillLayoutSubviews method. The view's frame will be set by then.
In the viewWillLayoutSubviews method, the view controller's main view is the size you need to know. It has been adjusted for status bars and nav bars and tools bars and tab bars. It also takes into account orientation. There is no single method where you can ask what the size will be. Besides, there is no need to ask such a question. Create all the subviews you want in viewDidLoad. But lay them out based on the view's size in viewWillLayoutSubviews.

setNeedsDisplay does not trigger drawRect in subviews as expected

I'm struggling with setNeedsDisplay. I thought it was supposed to trigger calls of drawRect: for the view for which it is called and the hierarchy below that if it's within the view's bounds, but I'm not finding that to be the case. Here is my setup:
From the application delegate, I create a view whose size is a square that covers essentially the whole screen real estate. This view is called TrollCalendarView. There is not much that happens with TrollCalendarView except for a rotation triggered by the compass.
There are 7 subviews of TrollCalendarView called PlatformView intended to contain 2D draw objects arranged around the center of TrollCalendarView in a 7-sided arrangement. So when the iPad is rotated, these 7 views rotate such that they are always oriented with the cardinal directions.
Each of the PlatformView subviews contains 3 subviews called Tower. Each tower contains 2D draw objects implemented in drawRect:.
So, in summary, I have TrollCalendarView with empty drawRect:, and subviews PlatformView and Platformview -> Tower that each have drawRect implementations. Additionally, Tower lies within the bounds of Platform, and Platform lies within the bounds of TrollCalendarView.
In TrollCalendarView I've added a swipe recognizer. When I swipe happens, a property is updated, and I call [self setNeedsDisplay] but nothing seems to happen. I added NSLog entries to drawRect: method in each of these views, and only the TrollCalendarView drawRect: method is called. Ironically, that is the one view whose drawRect method will be empty.
There is no xib file.
What do I need to do to ensure the drawRect method in the other subviews is called? Is there documentation somewhere that describes all the nuances that could affect this?
I'm struggling with setNeedsDisplay. I thought it was supposed to trigger calls of drawRect for the view for which it is called and the hierarchy below that if it's within the view's bounds
No, that is not the case. Where did you get that idea?
-setNeedsDisplay: applies only to the view to which it is sent. If you need to invalidate other views, you need to add some code to send -setNeedsDisplay: to them, too. That's all there is to it.
I think this is an optimization in the framework; if your subviews don't need to draw again, then this is a major performance improvement. Realize that almost anything animatable does not require drawrect (moving, scaling, etc).
If you know that all of your subviews should be redrawn (and not simply moved), then override setNeedsDisplay in your main view and do like this:
-(void) setNeedsDisplay {
[self.subviews makeObjectsPerformSelector:#selector(setNeedsDisplay)];
[super setNeedsDisplay];
}
I have tested this, and it causes all subviews to be redrawn as well. Please note that you will earn efficiency karma points if you somehow filter your subviews and make sure you only send that to subviews which actually need redrawn... and even more if you can figure out how not to need to redraw them. :-)

"refresh" view on device rotation

I have my view set up in viewDidLoad. All the different frames and such of the subviews have been defined relative to self.view. Therefore it doesn't matter what size self.view is the subviews will always shrink or expand to fit (as it were).
So when I rotate my device I want the view to rotate (easy enough with shouldAutoRotateToInterfaceOrientation:...) but the subviews stay the same shape.
Calling [self viewDidLoad]; makes all the elements fit, but puts a new layer on top of the previous layout (which is obvious... but i'm just saying to explain what I mean).
Is there any way to refresh the frames of the subviews or something? I don't know what other people do to be honest. Am I going to have to put ALL of my views into the .h file as properties and do everything manually on didRotate...?
You have three options:
If autoresizing masks are good enough to position your views, assign the correct autoresizing mask to each subview when you create them.
If autoresizing masks are not sufficient, override willAnimateRotationToInterfaceOrientation:duration: and reposition your subviews in that method. I would create a custom method that takes the orientation as a parameter and is responsible for laying out all subviews. You can then call this method from willAnimateRotationToInterfaceOrientation:duration: and from viewDidLoad.
You could also create a custom UIView subclass and make your view controller's view an instance of this class. Then override layoutSubviews to position all subviews depending on the view's size. This approach implies that your custom view manages its subviews instead of the view controller.