How to play the sound of a video - objective-c

I have a podcast with images in, and I just want the sound of it. I have thought that I could develop a little iOS app to only play the music in videos. The problem is that I'm a beginner on Objective-C, and I'd like the help of the "pro" people. Is my app possible to realize?

Yes, it is possible, but we won't do your work for you.
Once you've learnt the basics, it shouldn't be hard to implement what you want using the AV Foundation framework.
If you get stuck, you're welcome to ask for help here, but remember: http://www.whathaveyoutried.com.

Related

Editing storyboard files on the iPad

I've got an idea I would like to share.
I am an iOS-developer, and I love Storyboards in iOS5. They are a great and easy way to prototype some functionality.
Would it be possible to develop an app or web-app that made editing storyboards possible?
As far as I have seen, they are just XML.
Linked to cloud services like Dropbox, this would be a great tool for quickly prototyping ideas, or update exciting projects.
What do you guys think?
Are there anything that makes this impossible?
You can't develop for iPad on iPad. Apple won't let you, because they don't allow arbitrary code execution. A front end to generate XML qualifies.
On the other hand, something for sketching out storyboard on the device and then emailing auto-generated XML, which the iPad couldn't execute, may be possible.
It sounds kind of pointless though. If you're sketching, use a whiteboard, and if you're programming, use a Mac. Or share the actual storyboard file or the entire project by dropbox. Or a github repo.
You could just use a prototyping app to test out your sketch ideas . Dapp for iPhone is free and there is Mockup & CodeGen. These are a couple ways I sketch out my ideas and the mockups you made can be transferred to code so its easy to import. I'm not sure if this is a good answer but from what I read this is something you are looking for. Or Moleskin has a Storyboard notebook for comics which you could very well use too.These are just ways I sketch out my apps.

Can you use iPod objects through iTunes COM SDK?

I am currently trying to use the tracks located on an iPod (not synchronized with the computer I use), to create a specific playlist.
Is it possible to have a playlist/source that represents a non-synchronized iPod?
I have heard that reading music from an iPod without synchronizing it is possible, but have not experienced it. If so, it would probably be represented within iTunes as a playlist. Does anyone know?
The second question would be: is there a way to control it through COM? (I use Python, but am used to transform from other languages)
After a small research, I ended up on this, but that's all, and I do not know this language...
♪ Help, I need somebody,
Help, not just anybody,
Help, you know I need someone, help. ♪
Anyone?
Thanks

Helping hand for Cocos2D. How to start from very beginning?

I am a newbie with Cocos2D.I know xcode & objective C.what else I need to learn for Cocos2D.
I want to learn Cocos2D.Is there any good materials like free online books or examples for Cococs2D?
Since I google alot but not able to get unto mark with the material.Can anybody be helping hand.
Have a look at this page and the following :
http://www.raywenderlich.com/352/how-to-make-a-simple-iphone-game-with-cocos2d-tutorial
There is great book to begin "Learn iPhone and iPad Cocos2D Game Development"
You should start with the official site's list of third party tutorials:
http://www.cocos2d-iphone.org/wiki/doku.php/resources:iphone_recommended_reading

How to record a video when it is playing in iphone sdk?

My need is that when Playing a video in movie player when I tap record button the video plays and at a time the video shud also record.Can any one suggest how to do this.
Anyone's help will be deeply appreciated.
thanks to all,
Monish.
It seems unlikely that this would ever be possible. If it were, it would open a huge copyright hole. For instance, you could buy a movie on iTunes, then have your app 'record' it while it's playing in Movie Player and then send the movie elsewhere. This will almost certainly not be possible using the released SDK API, and the task would likely be quite non-trivial even in a jailbroken content. Even if you figured something out, I can't see any way that an app with this functionality would be seen as being in compliance with the App Store guidelines. (Sections 8.5, 9.1, and 22.4 all look relevant here.)

What is a good Mac objective-c 2D game engine?

Now that Apple is going to release the Mac App Store there is bound to be lots of games. I'm curious, in your opinion, what is a good Mac 2D game engine to use for game development that has an objective-c interface?
Thanks
Cocos2D which I understand is popular for the iPhone also now has Mac support.
Disclaimer: I haven't tried it.
Currently the most widely popular is Cocos2D, although I would suggest to go with either Kobold2D (free) or KoboldTouch (subscription, in active development).
You can find some information about Cocos2D here:
http://macoun.de/wp-content/uploads/2010/11/6GS10.zip
Those are the materials from this year's Macoun' session on Cocos2D. It has some slides (german only, sorry) as well as some links and the sources. The slides have some examples. Might help to get you startet.
Cheers,
Marcus
"Love" is an epic game engine http://love2d.org/
Although it's not objective-c (it's lua)
At the time of writing i haven't tried it yet.