Is there a way to get the height of the content in an NSTableView. In iOS, you can use the -contentSize method of UIScrollView. However, the -contentSize method of NSScrollView seems to just return the height of only the visible section of the NSScrollView, not including whatever is offscreen.
So, how can this be done on a Mac?
- (NSSize)contentSize in Appkit returns the size of the NSClipView, and not the height of the content that scrolls inside the table view. I don't know how UIScrollViews work, but on OS X, an NSScrollView has a "content view" (more aptly named the NSClipView) that clips the actual content, which is provided by a document view (scrollable if it has a size larger than that of the clip view) that is a subview of the clip view.
As a side note, the NSScrollView scrolls by setting the document view's bounds origin (to the best of my knowledge).
It looks like what you want is the height of the document view, the height of the actual content. For that, try something like
scrollView.documentView.frame.size.height
You can get the real content height of NSTableView by
Objective-C version:
tableView.intrinsicContentSize.height
Swift version: tableView.intrinsicContentSize.height
Related
I have a UIScrollView with a UIView as a subview. The UIView has a bunch of data entry fields arranged vertically - essentially just a fixed format data entry Form.
I want to keep the UIView's vertical size and adjust its horizontal size to match the size of the UIScrollView which changes depending on the orientation of the device. Note that this is all placed in the Detail view of a UISplitViewController.
So the user will have to scroll vertically but not horizontally as all the text fields on the UIView should resize themselves to fit horizontally on the screen.
Currently if I resize the UIView by changing the frame width to match the UIScrollView's frame width then the UIView subviews (the text fields) don't resize themselves according to the constraints setup in IB. The UIView just seems to get clipped. There is no horizontal scrolling so this aspect is working correctly.
I have autoresize subviews set on UIView and on UIScrollView.
Any tips on what to do here ? Also where would I put code to resize the UIView if the device orientation changes ?
Additional information.
I created the UIView in IB as a separate view in the same NIB as the DetailViewController containing the UIScrollView. Because it is much taller than the UIScrollView the only way I can find for creating it in IB is if I set it up as a separate view of the desired width and height. I then create an IBOutlet and add this view as a subview to UIScrollView in the viewDidLoad method. This all seems to work find with the views all displaying correctly, with the exception that the UIView subviews are not resized horizontally.
Any suggestions on what I may be doing wrong here?
Since you are using not putting the view inside scrollview directly from the xib, the IB doesn't provide the options to give constraints that has anything to do with superview. You might have to add the constraints programatically.See here.
EDIT:
Also try using the below on the view (haven't tried, should work according to documentation, but not sure with auto-layout):
self.view.autoresizesSubviews = YES;
Or if you don't want to use auto layout at all then the earlier method of setting the view to expand (horizontal/vertical) in the size inspector would do. For this you have to disable auto-layout. Select xib-> File Inspector -> Uncheck auto-layout checkbox
OK after more discovery I think I have found the right way to do what I am trying to do so i thought I should leave a note regarding this. Remember I am trying to create a scrollable form that resizes its width but not its height so the user only has to scroll up and down to access fields.
To create a large fixed size form that requires scrolling on the device make sure you set the ViewController size to Freeform in IB. Then you can create the view to be whatever size you want in IB and at runtime it will resize to the devices size.
Place the UIScrollView (I call it the scrollView) in the main view and pin it left and right and top and bottom (i.e set constraints using IB)
Place a UIView (I call it the contentView) in scrollView and make it the same size as the scrollView and also pin it on all sides to its superview (the scrollView)
Now add all the labels and text fields are required to the contentView and make sure you add vertical constraints from top to bottom and left to right so that autolayout can figure out the width and height in order to calculate the scrollView.contentSize
Set the contentView width constraint as a fixed size to make it look reasonable in IB. Bear in mind we want the width of contentView to always match the scrollView width so the user does not have to scroll sideways, only up and down. We will set the proper width in code at runtime as I have not found any way of doing this in IB only. Perhaps setting priorities on constraints might achieve this but I think UIScrollView won't do this for you.
Now add a property the ViewController.h file and connect this to the contentView width constrain you created in 5) above.
#property (weak, nonatomic) IBOutlet NSLayoutConstraint *contentViewWidth;
Finally create a viewDidLayoutSubviews method in ViewController and add the following code to set the contentView width to be the same as the scrollView width.
- (void)viewDidLayoutSubviews
{
self.contentViewWidth.constant = self.scrollView.frame.size.width;
[self.view layoutSubviews];
}
If things don't resize properly check all your constraints are correctly set. IB seems to do some things that seem strange to me. But finally I have it working with what appears to be minimum coding.
You can also resize vertically in the same way as long as you set the constraint priority on subviews in contentView to be lower than 1,000. Also set a greater than or equal to size with a high priority if you don't want it smaller than a certain size.
If anyone can figure out how to set the contentView such that it resizes its width to match the scrollView using only IB constraints I would love to know how.
I have an iPad app using Storyboards. I have one scene with a UIView, which has an additional UIView on the top half (which I draw on), and a UIScrollView on the bottom half (I needed to keeep them separate). I'm having a hard time figuring out how to address the UIView with this code that I copied from another SO question:
CGFloat scrollViewHeight = 0.0f;
for (UIView* view in scrollView.subviews)
{
scrollViewHeight += view.frame.size.height;
}
[scrollView setContentSize:(CGSizeMake(320, scrollViewHeight))];
The way I read the code above, I'm supposed to use the UIView, but that doesn't make sense, since the UIView covers the entire "scene/window". It makes more sense to me to use the UIScrollView to calculate the ContentSize.
So, what am I supposed to use?
Not completely clear on what you are asking. Once you have a reference to the scroll view, either through tags, properties or some other method, you should set its content size to the width and height of all of its content combined (accounting for overlap, etc). Ex. if you had a single image view that was 600 by 900 points inside the scroll view, you'd set its size to a 600 by 900 CGSize.
That goes through all of the subviews of the scroll view using a for...in loop (aka fast enumeration), adding their heights together, then uses that as the height of the content. I don't think that would be a good way to do it, because that assumes that all the subviews are stacked vertically on top of one another perfectly. It's basically going, "For every subview of my scroll view, add their height to this total and then use that as the content size's height."
The easiest way to manage scroll views is to slap all the content into one UIView, place that in the scroll view, then set the scroll view's content size to the frame of the UIView. If you need a reference to the UIView contained in the scroll view, you can set it to a property or give it a tag and use viewWithTag.
I have a view-based NSTableView which is embedded in an NSScrollView. It has custom cells that are x number of pixels high. The NSScrollView is the same size as the panel that it is a subview of. I want to resize the entire NSTableView depending on how many rows are in the table.
Everything is working except the resizing. Resizing the scroll view manually in IB seems to have the desired affect, but NSSrollView does not seem to have a class method to resize its view (like NSView has setFrame). Should I be resizing the scollview, the tableview, both, or something else? Does NSScrollView have a setFrame method or similar that I am missing?
Thanks.
Before you try to do it programmatically, make sure you have the outline view's autosizing masks set up properly in the nib file. It sounds like you simply want the outline view (and its scroll view) to always remain the same size as the window that it's inside.
By default, the autosizing masks of an NSScrollView/NSOutlineView combo that you place into a window looks like the following:
In other words, it's set up to always remain the same size as it is now, no matter how large you resize the window to be.
What you want to do is to change the autosizing masks to look like in the image below:
To do that, you click in the white autosizing box wherever there's a dotted red line to toggle it into a solid red line. Once it's configured that way, the scroll view (and table view) will always (automatically) be resized to be the same size as the window that it's in.
There may also be a way to achieve this using Lion's new "auto layout" feature, but I'll have to leave that to someone who has more experience with it.
In case you really need to do this (such as when you want all rows to fit in the scrollview alleviating the need to scroll) and the scroll view is only a portion of the window/view you can do:
[[myTableView enclosingScrollView] setFrame:newFrameRect];
scrollview.frame = CGRrectMake(x, y, w, h);
I can't seem to make my segmented control, which is within a tableview smaller?
I'm not sure what fixed and the width, which is default to auto does?
I can't change the width from 320 either.
Heres a screen shot.
UIKit is going to resize a header view to be the full width of the table. Put the segment control in a view, and make that view the header view.
I find that when you put custom controls in a table view header or footer it is often best to place them on top of a separate UIView and make that UIView the actual header/footer.
I've built an app using the UITabBar template. I have a few tabbar items, one item displays a view. That view has a UIScrollView element that has paging enabled to mimic the behaviour of the iPhone springboard i.e. pages that can be scrolled left to right.
I'm trying to drop in a UIPageControl, so I've resize the UIScrollView so that it's slightly shorter than the parent UIView height and have placed a UIPageControl below it.
When I run the app the UIScrollView is always 100% of the height of the parent UIView and I can't see the UIPageControl.
I've got the following code in my viewDidLoad method of the view controller for the tab:
UIScrollView *tempScrollView=(UIScrollView *)self.view;
tempScrollView.contentSize=CGSizeMake(640,377);
This sets the content size ok and I can scroll left to right. I've tried adding:
tempScrollView.frame=CGRectMake(0, 0, 640, 377);
To to resize the scroll view but it still shows 100%. See diagram below showing the issue:
I think you shouldn't resize the frame to 640, 377 because it would make the paging stop working, once the contentSize would be the same as the frame size.
One solution would be to set the desired frame size in the interface builder (like the left most figure) and set proper autosizing masks. I gues what you are looking for is the configuration below
To check if the changes are working, I would use a uiscrollview of height visibly smaller, just to make sure the behaviour is the desired.
If you want your view to scroll you need to change the tempScrollView.contentSize to be bigger than tempScrollView.frame
If you do this:
CGFloat contentWidth = tempScrollView.frame.size.width*2;
tempScrollView.contentSize=CGSizeMake(contentWidth,377);
You will have 2 pages.
You need to activate paging too with:
[tempScrollView setPagingEnabled:TRUE];