This is the code im using in the 'cellForRowAtIndexPath'
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString* cellIdentifier = #"OBBirthControlMethodsTableCell";
OBCustomDetailCell *cell = (OBCustomDetailCell *)[tableView dequeueReusableCellWithIdentifier:cellIdentifier];
NSLog(#"cell id - %#",cell.subviews);
CGRect frame = [tableView rectForRowAtIndexPath:0];
if(nil == cell)
{
cell = [[[OBCustomDetailCell alloc]
initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentifier] autorelease];
if (indexPath.row != 3)
{
//Setting the basic template
UIView *template = [[UIView alloc] init];
template.tag = indexPath.row+10;
NSLog(#"path index = %d",indexPath.row);
UIImageView *templateImage = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0,
200,
frame.size.height)];
UILabel *templateLabel = [[UILabel alloc] initWithFrame:CGRectMake(templateImage.frame.size.width+20,
0,
cell.frame.size.width - templateImage.frame.size.width+20,
frame.size.height)];
[template addSubview:templateImage];
[template addSubview:templateLabel];
[cell.contentView addSubview:template];
}
}
UIView *templateView = [cell.contentView viewWithTag:indexPath.row + 10];
if (templateView)
{
NSLog(#"Gotten a templateView object");
if (indexPath.row == 0)
{
templateView.frame = frame;
for (UIView *view in templateView.subviews)
{
if ([view isKindOfClass:[UIImageView class]])
{
[(UIImageView *)view setImage:[UIImage imageNamed:#"baby.jpeg"]];
}
else if ([view isKindOfClass:[UILabel class]])
{
[(UILabel *)view setText:#"This is not working"];
}
}
}
else
{
templateView.frame = CGRectMake(0, 50,
frame.size.width,
frame.size.height);
}
}
return cell;
}
But the issue is that the new cell is giving me the same values os the old cell the new cell that is dequeued once you scroll down ..
EDIT
A duplicate cell is being created as soon as we scroll down to a new cell with the same vales of the 1st cell ..
I would like the UIView to be created for only select rows() ..if (indexPath.row != 3)
and i would like the location of the UIView to be different in some of the rows .. if (indexPath.row == 0)
There are a couple of problems with this bit of code. First and foremost, the primary cause of your issues is this bit:
template.tag = indexPath.row+10;
Why are you doing this? Just use a constant value, like 10. No need to involve the index path, since that will change for each cell. This will cause viewWithTag: to fail for reused cells, and it will return nil.
Second, you can't only set up your template cell for indexPath.row != 3, because at some point, the non-template cell may be reused. It will not have the template views, so the following layout will fail. You'll need to use two reuse identifiers for the two types of cells. The final product should look something like this:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *templateCellIdentifier = #"OBBirthControlMethodsTableCell";
static NSString *otherCellIdentifier = #"OtherTableCell";
if (indexPath.row != 3) {
// Handle normal cells
OBCustomDetailCell *cell = (OBCustomDetailCell *)[tableView dequeueReusableCellWithIdentifier:templateCellIdentifier];
if (cell == nil) {
cell = [[[OBCustomDetailCell alloc] initWithStyle:UITableViewStyleDefault reuseIdentifier:templateCellIdentifier] autorelease];
// Set up template cell
}
// Handle per-cell data
} else {
// Handle special cells
OBCustomDetailCell *cell = (OBCustomDetailCell *)[tableView dequeueReusableCellWithIdentifier:otherCellIdentifier];
if (cell == nil) {
cell = [[[OBCustomDetailCell alloc] initWithStyle:UITableViewStyleDefault reuseIdentifier:otherCellIdentifier] autorelease];
// Set up other cell
}
// Handle per-cell data (not really necessary if there's only one of these)
}
}
Related
I'm creating a UITableViewController to list names of people and a star next to their name to indicating favorite people like so
The stars light up when touched, indicting a favorite, the row number of that cell goes into an NSMutableArray which is called in this method.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
When I tap a cell and add the index to the array, everything works, until I scroll down, and more stars are filled. They are in random, I believe, a few popup every time I scroll up then down, and look like this, faded stars...
This is the full star
Somehow the stars that shouldn't be filled are faded.
I cannot pin point where the stars are getting switched to on. The log only shows setting the star to on when I scroll to the particular cell.
My problem is that stars are switched on when they should not be, my array is good, I've checked that multiple times, it has to be the UITableView.
This is my code,
I only have two images of that star, one filled and one empty, and the
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
CustomCell *cell = [tableView cellForRowAtIndexPath:indexPath];
// NSLog(#"%i",[[cell.contentView subviews] count]);
// NSMutableArray *array = [[NSMutableArray alloc] initWithArray:[cell.contentView subviews]];
[tableView reloadData];
UIImageView *star = cell.star;
NSLog(#"Star Tag: %i",star.tag);
if (star.tag == kStarEmpty) {
[[Global sharedGlobal].favTeachers addObject:[NSString stringWithFormat:#"%i",cell.identifierTag]];
NSLog(#"Added: %i",cell.identifierTag);
// NSLog(#"setting star image: 1");
[star setImage:[UIImage imageNamed:#"star.png"]];
[star setTag:kStarFilled];
} else if (star.tag == kStarFilled) {
[[Global sharedGlobal].favTeachers removeObject:[NSString stringWithFormat:#"%i",cell.identifierTag]];
NSLog(#"Removed: %i",cell.identifierTag);
// NSLog(#"setting star image: 2");
[star setImage:[UIImage imageNamed:#"star_empty.png"]];
[star setTag:kStarEmpty];
}
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
NSString *teacher = [[Global sharedGlobal].teachers objectAtIndex:indexPath.row];
static NSString *CellIdentifier = #"Cell";
CustomCell *cell = [tableView dequeueReusableCellWithIdentifier:#"Cell"];
if (cell == nil) {
cell = [[CustomCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier];
}
UIImageView *starView = [[UIImageView alloc] init];
starView.image = [UIImage imageNamed:#"star_empty.png"];
starView.frame = CGRectMake(720, 2, 29, 29); //748,22
[starView setTag:kStarEmpty];
cell.star = starView;
[cell addSubview:starView];
cell.identifierTag = indexPath.row;
NSLog(#"This cell's identifier tag: %i",cell.identifierTag);
cell.textLabel.text = [[Global sharedGlobal].teachers objectAtIndex:indexPath.row];
for (int i = 0; i < [[Global sharedGlobal].favTeachers count]; i++) {
int favTeacherTag = [[[Global sharedGlobal].favTeachers objectAtIndex:i] intValue];
NSLog(#"%i",i);
NSLog(#"Fav Teacher Tag: %i",favTeacherTag);
if (cell.identifierTag == favTeacherTag) {
NSLog(#"found fav teacher: %i",cell.identifierTag);
NSLog(#"------------------------------------------");
// NSMutableArray *array = [[NSMutableArray alloc] initWithArray:[cell.contentView subviews]];
NSLog(#"setting star image");
[starView setImage:[UIImage imageNamed:#"star.png"]];
NSLog(#"Previous star tag: %i",starView.tag);
[starView setTag:kStarFilled];
break;
}
NSLog(#"--------------------------------");
}
return cell;
}
EXTRA INFO:
I have a custom class for the cells, which adds the cell.identifierTag as an int.
I am using Storyboard
I use static cells in Storyboard
Thank you! If you need any more information please comment and ask.
You need to make sure to set the UIImage to nil in the else block here:
if (cell.identifierTag == favTeacherTag) {
//your existing code
} else {
[starView setImage:nil];
};
This is because the cells are reused, and you may be getting a cell that had previously had the star image added.
call [tableView reloadData] at end of (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath method
After two days of this I finally figured it out. :D
I added this code, because I was using the same UIImageView sometimes and kept adding image views every time this - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath was called.
UIImageView *starView = [[UIImageView alloc] init];
if (cell.star == nil) {
starView.image = [UIImage imageNamed:#"star_empty.png"];
starView.frame = CGRectMake(720, 2, 29, 29); //748,22
[starView setTag:kStarEmpty];
cell.star = starView;
[cell addSubview:starView];
} else if (cell.star != nil) {
starView = cell.star;
}
Here is my cellForRowAtIndexPath method. Using ARC in my project.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath {
static NSString* cellIdentifier = #"ActivityCell";
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier];
}
Activity* activityToShow = [self.allActivities objectAtIndex:indexPath.row];
//Cell and cell text attributes
cell.textLabel.text = [activityToShow name];
//Slowing down the list scroll, I guess...
LastWeekView* lastWeekView = [[LastWeekView alloc] initWithFrame:CGRectMake(10, 39, 120, 20)];
[lastWeekView setActivity:activityToShow];
lastWeekView.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:lastWeekView];
return cell;
}
LastWeelView allocation is slowing down the scroll i guess. In the lastWeekView, I fetch relationships of an entity from CoreData, perform a calculation on those values and draw some colors inside its drawRect method.
Here is the drawRect of LastWeekView
- (void)drawRect:(CGRect)rect
{
NSArray* activityChain = self.activity.computeChain; //fetches its relationships data
for (id item in activityChain) {
if (marking == [NSNull null])
{
[notmarkedColor set];
}
else if([(NSNumber*)marking boolValue] == YES)
{
[doneColor set];
}
else if([(NSNumber*)marking boolValue] == NO)
{
[notdoneColor set];
}
rectToFill = CGRectMake(x, y, 10, 10);
CGContextFillEllipseInRect(context, rectToFill);
x = x + dx;
}
}
What can I do to smoothen the scroll of tableView? If I have to asynchronously add this lastWeekView to each cell's contentView, how can i do it? please help.
I'd suggest allocating LastWeekView in cell's allocation scope. Also - fetch all core data objects in viewDidLoad so that in cellForRowAtIndexPath: method would retrieve it from array and not from the store. It should look something like this:
- (void)viewDidLoad
...
_activities = [Activity fetchAllInContext:managedObjectContext];
...
}
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath {
UITableViewCell *cell = [tableView dequeueReusableCell];
if (!cell) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:cellIdentifier];
LastWeekView* lastWeekView = [[LastWeekView alloc] initWithFrame:CGRectMake(10, 39, 120, 20)];
lastWeekView.backgroundColor = [UIColor clearColor];
[cell.contentView addSubview:lastWeekView];
}
Activity *activityToShow = [_activities objectAtIndex:[indexPath row]];
LastWeekView *lastWeekView = (LastWeekView *)[[[cell contentView] subviews] lastObject];
[lastWeekView setActivity:activityToShow];
return cell;
}
Note that you may also subclass the UITableViewCell to replace contentView with your LastWeekView to quickly access the activity property.
I made a very simply table view, with load more function.
I have added a custom view on the last cell with text "Load More"
After the user clicked the load more function, the rows increased successfully.
But the text "Load More" didn't disappear.
Please help.
Here is my code.
- (void)viewDidLoad {
[super viewDidLoad];
noRow = 10;
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return noRow+1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (indexPath.row != noRow ) { // As long as we haven’t reached the +1 yet in the count, we populate the cell like normal
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell...
NSString *cellValue = [[NSNumber numberWithInt:[indexPath row]] stringValue];
cell.text = cellValue;
} // Ok, all done for filling the normal cells, next we probaply reach the +1 index, which doesn’t contain anything yet
else if(indexPath.row == noRow ) { // Here we check if we reached the end of the index, so the +1 row
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
UILabel *loadMore;
loadMore =[[UILabel alloc]initWithFrame: CGRectMake(0,0,320,50)];
loadMore.textColor = [UIColor blackColor];
loadMore.highlightedTextColor = [UIColor darkGrayColor];
loadMore.backgroundColor = [UIColor clearColor];
loadMore.font=[UIFont fontWithName:#"Verdana" size:20];
loadMore.textAlignment=UITextAlignmentCenter;
loadMore.font=[UIFont boldSystemFontOfSize:20];
loadMore.text=#"Load More..";
[cell addSubview:loadMore];
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
if(indexPath.row == noRow){
NSLog(#"noRow Prev: %d", noRow);
noRow += 5;
NSLog(#"noRow After: %d", noRow);
[self.tableView reloadData];
}else{
NSLog(#"IndexPath.row: %d", indexPath.row);
}
}
You are reusing the and you are not removing the view that you have added for load more
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
[[cell viewWithTag:121] removeFromSuperview];//remove this tag view
if (indexPath.row != noRow ) { // As long as we haven’t reached the +1 yet in the count, we populate the cell like normal
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
// Set up the cell...
NSString *cellValue = [[NSNumber numberWithInt:[indexPath row]] stringValue];
cell.text = cellValue;
} // Ok, all done for filling the normal cells, next we probaply reach the +1 index, which doesn’t contain anything yet
else if(indexPath.row == noRow ) { // Here we check if we reached the end of the index, so the +1 row
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
UILabel *loadMore;
loadMore =[[UILabel alloc]initWithFrame: CGRectMake(0,0,320,50)];
loadMore.textColor = [UIColor blackColor];
loadMore.highlightedTextColor = [UIColor darkGrayColor];
loadMore.backgroundColor = [UIColor clearColor];
loadMore.font=[UIFont fontWithName:#"Verdana" size:20];
loadMore.textAlignment=UITextAlignmentCenter;
loadMore.font=[UIFont boldSystemFontOfSize:20];
loadMore.text=#"Load More..";
loadMore.tag = 121;// just setting the tag
[cell addSubview:loadMore];
}
return cell;
}
you should add loadMore as a subview to cell.contentView not cell.
after that add this line in your cellForRow ..
for (UIView *view in [cell.contentView subviews])
{
[view removeFromSuperview];
}
Currently your load more is being reused and is present in subsequent cells if reused.
I am trying to fill a table view with an array, but I want two sections, and in the first section I want to display the imformation from indexpath.row == 0 to indexpath.row == 4 and in the second section the information from indexpath.row == 5 to indexpath.row == 9. How can I do that? I have this code for the second section:
if (indexPath.section == 1){
static NSString *CellIdentifier = #"LazyTableCell";
static NSString *PlaceholderCellIdentifier = #"PlaceholderCell";
int nodeCount = [self.entries count];
UITableViewCell *cell = [self.tableView dequeueReusableCellWithIdentifier:CellIdentifier];
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle
reuseIdentifier:CellIdentifier] autorelease];
if (nodeCount > 0)
{
if (indexPath.row > 4) {
AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row];
cell.textLabel.text = appRecord.artist;
cell.detailTextLabel.text = appRecord.appName;
if (!appRecord.appIcon)
{
if (self.tableView.dragging == NO && self.tableView.decelerating == NO)
{
[self startIconDownload:appRecord forIndexPath:indexPath];
}
cell.imageView.image = [UIImage imageNamed:#"Placeholder.png"];
}
else
{
UIImage *image = appRecord.appIcon;
CGSize itemSize = CGSizeMake(83.0, 48.0);
UIGraphicsBeginImageContext(itemSize);
CGRect imageRect = CGRectMake(0.0, 0.0, 83.0, 48.0);
[image drawInRect:imageRect];
appRecord.appIcon = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
cell.imageView.image = appRecord.appIcon;
}
}
return cell;
}
}
set the number of section in this function
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView
{
return 2;
}
Perhaps you also want to implement
- (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section
{
return #"section title";
}
set the number of lines in the following function
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
{
return 5; // since you have 0-4 and 5-9 for the two sections
}
after seeing in your code [self.entries objectAtIndex:indexPath.row];
I assumed self.entries is the one array that you have been talking about.
You can initialize the UITableViewCell property in
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
by using a combination of section and row to get the index of your self.entries, probably something like
AppRecord *appRecord = [self.entries objectAtIndex:indexPath.row+5*indexPath.section];
I hope i got your question right.
I have a UITableView populated with 27 rows. I am trying to change the accessoryType of the selected cell. I do that in the didSelectRowAtIndexPath: delegate method.
The problem I am facing is that, when selecting a row and changing the accessoryType of the cell, the eleventh row from that row also gets modified.
I have tried printing the [indexPath row] value, but it's showing only the row that was selected and not another one.
I am really puzzled by such stuff; please help me out.
ADDED THE CODE cellForRowAtIndexPath method
UITableViewCell *cell;
if ([indexPath row] == 0) {
cell = [tableView dequeueReusableCellWithIdentifier:#"acell"];
}
else {
cell = [tableView dequeueReusableCellWithIdentifier:#"bcell"];
}
cell.selectionStyle = UITableViewCellSelectionStyleNone;
if (cell == nil && [indexPath row] != 0) {
cell = [[[UITableViewCell alloc] initWithStyle:
UITableViewCellStyleSubtitle reuseIdentifier:#"bcell"] autorelease];
}
else if(cell == nil && [indexPath row] == 0){
cell = [[[UITableViewCell alloc] initWithStyle:
UITableViewCellStyleSubtitle reuseIdentifier:#"acell"] autorelease];
}
if ([cell.contentView subviews]){
for (UIView *subview in [cell.contentView subviews]) {
[subview removeFromSuperview];
}
}
if ([indexPath row] == 0) {
cell.textLabel.text = #"Select All";
cell.textLabel.font = [UIFont boldSystemFontOfSize:13.0f];
}
else {
cell.textLabel.text = #"Some Text Here"
cell.detailTextLabel.text = #"Another piece of text here"
}
return cell;
I am doing %10 because the behaviour is repeating after 11th row, hence trying to create new object for every 11th row.
My didSelectRowAtIndexPath methos code is
UITableViewCell *cell = [tableView cellForRowAtIndexPath:indexPath];
if (cell.accessoryType == UITableViewCellAccessoryCheckmark) {
if ([indexPath row] != 0) {
NSIndexPath *tempIndex = [NSIndexPath indexPathForRow:0 inSection:0];
UITableViewCell *tempCell = [tableView cellForRowAtIndexPath:tempIndex];
tempCell.accessoryType = UITableViewCellAccessoryNone;
}
cell.accessoryType = UITableViewCellAccessoryNone;
}
else{
cell.accessoryType = UITableViewCellAccessoryCheckmark;
}
if ([indexPath row] == 0) {
for (int i = 0; i < [dataSource count]; i++) {
NSIndexPath *tempIndex = [NSIndexPath indexPathForRow:i+1 inSection:0];
UITableViewCell *tempCell = [tableView cellForRowAtIndexPath:tempIndex];
if (cell.accessoryType == UITableViewCellAccessoryCheckmark) {
tempCell.accessoryType = UITableViewCellAccessoryCheckmark;
}
else{
tempCell.accessoryType = UITableViewCellAccessoryNone;
}
}
}
Please help me in multiple selection or anyother way to solve the problem of multiple selection.
Thanks in advance!!
Here's one way to do it:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"Cell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease];
}
[cell.textLabel setText:[NSString stringWithFormat:#"Row %d", indexPath.row]];
NSIndexPath* selection = [tableView indexPathForSelectedRow];
if (selection && selection.row == indexPath.row) {
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
// Configure the cell.
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryCheckmark;
}
- (void)tableView:(UITableView *)tableView didDeselectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView cellForRowAtIndexPath:indexPath].accessoryType = UITableViewCellAccessoryNone;
}
Remember every cell in the table view is actually the same object being re-used. If you don't set the accessory type every time cellForRowAtIndexPath is called, when new cells scroll onto the screen they're going to all have the same accessory.
Multiple Select
For multiple selection it's a bit more complicated.
Your first option: Undocumented API
Note that this only works when the table's in editing mode. Set each cell's editing style to the undocumented UITableViewCellEditingStyleMultiSelect. Once you do that, you can get the table view's selection via an undocumented member of UITableView: indexPathsForSelectedRows. That should return an array of the selected cells.
You can expose this bit of functionality by putting this in a header:
enum {
UITableViewCellEditingStyleMultiSelect = 3,
};
#interface UITableView (undocumented)
- (NSArray *)indexPathsForSelectedRows;
#end
Then set the editing style for each cell like so:
- (UITableViewCellEditingStyle)tableView:(UITableView *)tableView editingStyleForRowAtIndexPath:(NSIndexPath *)indexPath {
return UITableViewCellEditingStyleMultiSelect;
}
When the table is in editing mode you'll see the multi-select controls on your cells.
To look through other undocumented API, you can use the nm command line utility like this:
nm /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.3.sdk/System/Library/Frameworks/UIKit.framework/UIKit
Your second option: Manage the selection yourself
Have your UITableView subclass contain an array that indicates which cells are selected. Then in cellForRowAtIndexPath, configure the cell's appearance using that array. Your didSelectRowAtIndexPath method should then look something like this:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([tableView indexPathIsSelected:indexPath]) {
[tableView removeIndexPathFromSelection:indexPath];
} else {
[tableView addIndexPathToSelection:indexPath];
}
// Update the cell's appearance somewhere here
[tableView deselectRowAtIndexPath:indexPath animated:NO];
}
This assumes you create indexPathIsSelected, removeIndexPathFromSelection, and addIndexPathToSelection methods in your UITableView subclass. These methods should do exactly what their names imply: Add, remove, and check for index paths in an array. You wouldn't need a didDeselectRowAtIndexPath implementation if you go with this option.
Remember every cell in the table view is actually the same object being re-used. If you don't set the accessory type every time cellForRowAtIndexPath is called, when new cells scroll onto the screen they're going to all have the same accessory." - daxnitro
This is where I got caught. I had mine set up so that in my "cellForRowAtIndexPath" function, I would only change the accessory for those specified in my array of checked cells, when what I should have done was update the accessory for all cells in the table.
In other words:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
//normal set up
//retrieve key
NSUserDefaults *settings = [NSUserDefaults standardUserDefaults];
id obj = [settings objectForKey:#yourKey];
//if the array is not populated, keep standard format for all cells
if (obj == nil){
selectedStyles = [[NSMutableArray alloc] initWithObjects:nil];
[cell setAccessoryType:UITableViewCellAccessoryNone]; //no check mark
[cell textLabel].textColor = [[UIColor alloc] initWithRed:0.0/255 green:0.0/255 blue:0.0/255 alpha:1.0]; //keep black color
}
//else retrieve information from the array and update the cell's accessory
else{
//if the cell is in your array, add a checkbox
[cell setAccessoryType:UITableViewCellAccessoryCheckmark]; //add check box
[cell textLabel].textColor = [[UIColor alloc] initWithRed:50.0/255 green:79.0/255 blue:133.0/255 alpha:1.0]; //change color of text label
//if the cell is not in your array, then keep standard format
[cell setAccessoryType:UITableViewCellAccessoryNone]; //no check mark
[cell textLabel].textColor = [[UIColor alloc] initWithRed:0.0/255 green:0.0/255 blue:0.0/255 alpha:1.0]; //keep black color
Hope this helps!