Listbox.SelectedItems.Add not causing SelectionChanged event - xaml

I have a custom user control extending the Listbox class. Inside of it I am overriding OnSelectionChanged to add/remove Adorners to any selected/unselected items. This all works when I select an item using the mouse, but when I programmatically add items to the listbox using
myListBox.SelectedItems.Add(newItem) // newItem is already a member of myListBox.Items
It does not execute the OnSelectionChanged code.
Update: Unless I'm crazy (which is always possible) it seems there is a difference in behaviour between calling this from the parent object
myListBox.SelectedItems.Add(newItem)
and this method inside my extended listbox class
Public Sub AddSelectedItem(newItem as Object)
Me.SelectedItems.Add(newItem)
End Sub
For some reason the second option is triggering the event while the first one isn't.

you need to add this line of code first
myListBox.Items.Add(newItem)

The solution here is that calling SelectedItems.Add() from inside an extension of ListBox
public class MyListBox : ListBox
{
public void AddSelectedItems(object newSelectedItem)
{
// works
this.SelectedItems.Add(newSelectedItem);
}
}
will trigger the OnSelectionChanged event.
Calling it like this from the window will not trigger the event
private sub SomeWindowMethod()
{
// does not work
this.MyListBoxInstance.SelectedItems.Add(newSelectedItem);
}

Related

How to receive property change events in an AbstractInformationControl

I am working on an editor plugin and now implementing support for code hovers.
I have extended AbstractInformationControl (and implemented IInformationControlExtension2) to create a new control for showing the hover info.
It works almost fine, but I am unable to receive property change events in my information control. What I try is like this, but the event handler does not fire:
public class MyHoverInfoControl extends AbstractInformationControl implements IInformationControlExtension2 {
public MyHoverInfoControl(Shell parentShell, String string) {
super(parentShell, string);
create();
Activator.getDefault().getPreferenceStore().addPropertyChangeListener(new IPropertyChangeListener() {
#Override
public void propertyChange(PropertyChangeEvent event) {
// TODO Auto-generated method stub
}
});
}
The control itself contains a StyledText. I have also tried to add a KeyListener to this StyledText to see if key events are received, and it only seemed to work if I click into the control (it is not enough to hover over a text to show the control). But property change event does not seem to be received even after the click.
Is it possible to receive property change events for an AbstractInformationControl subclass?

OnPropertyChanged is being called twice for a bindable property

In Xamarin Forms, I created a bindable property like so:
public static readonly BindableProperty SelectedItemProperty = BindableProperty.Create("SelectedItem", typeof(MyItem), typeof(MyGrid), default(MyItem));
public MyItem SelectedItem
{
get { return (MyItem)GetValue(SelectedItemProperty); }
set { SetValue(SelectedItemProperty, value); }
}
Here's my constructor:
public MyView()
{
InitializeComponent();
PropertyChanged += OnPropertyChanged;
}
protected void OnPropertyChanged(object sender, PropertyChangedEventArgs propertyChangedEventArgs)
{
if (propertyChangedEventArgs.PropertyName == "SelectedItem")
{
// called twice
}
}
Can somebody explain why property changed event is firing twice? If I create a changed handler in the definition of the bindable property, then the handler is called once.
public static readonly BindableProperty SelectedItemProperty = BindableProperty.Create("SelectedItem", typeof(MyItem), typeof(MyGrid), default(MyItem), null, SelectedItemChanged);
I have noticed the issue exists only in code-behind. If I set the property directly in XAML, property changed event fires once.
We don't really have enough information to answer this question with certainty, but I can speculate.
Without seeing your SetValue method, my assumption would be that it lacks a short circuit, e.g. "don't do anything if the new value and the old value are the same".
Then my second assumption would be that the control that is being bound to this property is setting it (after being bound). This can happen with list-type controls when SelectedItem is bound.
The resulting chain of events might be something like:
Code sets property
PropertyChanged event is fired
Binding sets the value on a control
Control reports it's value has been changed, and two-way binding sets the value on the ViewModel again
The lack of a short circuit causes the PropertyChanged event to be raised again
The binding sets the value on the control again (to the same value as before)
The control does not report a change, because it's property is short-circuited properly
My guess is that if you were to short circuit your setter (by checking against the existing value and bailing out if they are the same) this behavior would stop.

Setting the initial selected item when binding to a ListView's SelectedItem property

I have a Xamarin.Forms xaml page in which I am using a ListView to allow the user to pick a single item out of a list. I have bound the ListView's SelectedItem property to a property on my ViewModel and this works fine. As soon as the user changes the selected item the property in my viewmodel updates as well.
However, even though I initially set the property in my ViewModel to one of the values from the list, when the page loads the ListView's SelectedItem property is null, which in turn sets the ViewModel property to null as well.
What I need is the other direction, I want the ListView to initially select the item that i've set in the VM property.
I can hack together a solution by writing extra code in the code behind file to explicitly set the initial selected item, but this introduces additional properties and complexity and is quite ugly.
What is the correct way to set the initial selected item of a ListView who's selected item is bound to a viewmodel property?
-EDIT-
I was asked to provide the code that I'm using for my binding.
It's very simple, standard:
<ListView x:Name="myList" ItemsSource="{Binding Documents}" SelectedItem="{Binding SelectedDocument}">
the view model that is set as the binding context for the listview is instantiated before the page is created and looks like this:
public class DocumentSelectViewModel : ViewModelBase
{
private Document selectedDocument;
public List<Document> Documents
{
get { return CachedData.DocumentList; }
}
public Document SelectedDocument
{
get { return selectedDocument; }
set { SetProperty(ref selectedDocument, value);
}
public DocumentSelectViewModel()
{
SelectedDocuement = CachedData.DocumentList.FirstOrDefault();
}
}
SetProperty is a function which simply rasies the INotifyPropertyChanged event if the new value is different from the old one, classical binding code.
I am a little rusty on XAML but don't you need to make the binding two-way?
E.G.
{ Binding SelectedDocument, Mode=TwoWay }
As long as the SelectedDocument property change raises the INotifyPropertyChanged event then you should get the desired effect.
If you replace
public DocumentSelectViewModel()
{
SelectedDocument = CachedData.DocumentList.FirstOrDefault();
}
By
public DocumentSelectViewModel()
{
SelectedDocument = Documents.FirstOrDefault();
}
Does it work for you ?
I had a similar problem that has been resolved this way...
You can use ctor DocumentSelectViewModel for set initial value. Honestly I dont like to make some job in ctor block but Xamarin.... You dont need DocumentSelectViewModel method. It will work.
public DocumentSelectViewModel ()
{
SelectedDocument = Documents[0]; //or any your desired.
}

How can you add a menu in a main form from a dll?

I have a main form that reference to a dll. Inside the dll is also a form that will add additional menu in the main form that calls it. How can I do that? Please show sample codes. thanks.
It is unclear the interaction between those forms but I think you have to pass a main form reference to the other form allowing it to modify main form controls.
Something like this:
MainForm:
Form2 form2=new Form2(this);
Form2:
private MainForm mainForm;
public Form2(MainForm mainForm)
{
this.mainForm=mainForm;
}
private void DoSomething()
{
this.mainForm.Controls. ....
}
updated
You can also use reflection or dynamic type.
look here:
http://www.codeproject.com/KB/cs/csharpreflection.aspx
or here for use of dynamic:
http://msdn.microsoft.com/en-us/library/dd264736.aspx
those example are in c# but it is easy to convert in vb.net with a tool like this:
http://converter.telerik.com/

EventAggregation quick start?

I am created a MainView that it's DataContext is a MainViewModel initialized in xaml.
The MainView contains a ContentControl that is bound to the Content property of the MainViewModel.
I added some content in the MainViewModel constructor, so that if the current user is not logged in, it automatucally loads LoginView (and correspondingly it's DataContext LoginViewModel) into this Content property.
Now my question is, what should I do when the user successfully logs in:
'To be called from the LoginCommand
Private Sub Login
'Do Login
If WebContext.Current.User.IsAuthenticated Then
' - Publish a global event to be subscribed and caught from the MainViewModel
' - Close LoginView
' - The MainViewModel should set it's Content property back
' to what the user initially intended to open
End If
End Sub
How is this done?
Note: I prefer using prism's EventAggregator rathen then other stuff, but I have no clue:
How to spread it out between the ViewModels
How to create events (I don't need to pass parameter, nor do I need it to be generic, just Action, LoginAction - no parameters.
How do I subscribe from the MainViewMode.
I do NOT use MEF or Unity, nor do I use seperated modules, all my application is in one single assembly.
I prefer not to write any code in the code-behind at all
Answer in both VB.NET or C# are welcommed the same
Any help would be recommended
You can go here for info regarding the EventAggregator.
You could also use the following code to create an instance of the EventAggregator without using MEF or Unity:
internal static class EventAggregatorHelper
{
private static IEventAggregator _Current = new EventAggregator();
public static IEventAggregator Current
{
get
{
return _Current;
}
}
}
And you could then call the EventAggregator like so passing in the required information to the aggregator:
EventAggregatorHelper.Current.GetEvent<SelectedItemChangedEvent>().
Subscribe(HandleSelectedItemChangedEvent);
In this case the SelectedItemChangedEvent and the subscriber that deals with this event.
The SelectedItemChangedEvent is a class declared as shown below:
public class SelectedItemChangedEvent : CompositePresentationEvent<String>
{
}
and the subscriber would be something like this:
internal void HandleSelectedItemChangedEvent(string viewName)
{
if (!String.IsNullOrEmpty(viewName))
{
//Do whatever you need to do here.
}
}
The link to the Event Aggregator I posted at the start should clear most things up for you.
Hope this helps.