I am currently implementing a custom data source in a Windows8 application. However, I got some trouble with it: no data is displayed.
First, here is the code:
var dataArray = [
{ title: "Basic banana", text: "Low-fat frozen yogurt", picture: "images/60banana.png" },
// Other data taken from Windows8 ListView quick start
{ title: "Succulent strawberry", text: "Sorbet", picture: "images/60strawberry.png" }
];
var searchAdDataAdapter = WinJS.Class.define(
function () {}, // Constructor
{
itemsFromIndex: function (requestIndex, countBefore, countAfter) {
var that = this;
if (requestIndex >= that._maxCount) {
return WinJS.Promise.wrapError(new WinJS.ErrorFromName(UI.FetchError.doesNotExist));
}
var fetchSize, fetchIndex;
// See which side of the requestIndex is the overlap.
if (countBefore > countAfter) {
// Limit the overlap
countAfter = Math.min(countAfter, 10);
// Bound the request size based on the minimum and maximum sizes.
var fetchBefore = Math.max(
Math.min(countBefore, that._maxPageSize - (countAfter + 1)),
that._minPageSize - (countAfter + 1)
);
fetchSize = fetchBefore + countAfter + 1;
fetchIndex = requestIndex - fetchBefore;
} else {
countBefore = Math.min(countBefore, 10);
var fetchAfter = Math.max(Math.min(countAfter, that._maxPageSize - (countBefore + 1)), that._minPageSize - (countBefore + 1));
fetchSize = countBefore + fetchAfter + 1;
fetchIndex = requestIndex - countBefore;
}
// Create an array of IItem objects:
// results =[{ key: key1, data : { field1: value, field2: value, ... }}, { key: key2, data : {...}}, ...];
for (var i = 0, itemsLength = dataArray.length ; i < itemsLength ; i++) {
var dataItem = dataArray[i];
results.push({
key: (fetchIndex + i).toString(),
data: dataArray[i]
});
}
// Get the count.
count = dataArray.length;
return {
items: results, // The array of items.
offset: requestIndex - fetchIndex, // The index of the requested item in the items array.
totalCount: count
};
},
getCount: function () {
return dataArray.length;
}
}
);
var searchAdDataSource = WinJS.Class.derive(WinJS.UI.VirtualizedDataSource, function () {
this._baseDataSourceConstructor(new searchAdDataAdapter());
});
// Create a namespace to make the data publicly
// accessible.
var publicMembers = {
itemList: new searchAdDataSource()
};
WinJS.Namespace.define("DataExample", publicMembers);
I know the code is a little bit long, but the major part of it is taken from official Microsoft custom data source quick start.
I tried to debug it, but it seems the code contained in itemFromIndex is never used (my breakpoint is never reached).
The HTML code is:
<div id="basicListView" data-win-control="WinJS.UI.ListView"
data-win-options="{itemDataSource : DataExample.itemList.dataSource}">
</div>
I do not use any template for the moment, to simplify the code as more as I can. Data are normally displayed in text this way (but nothing appears).
Have one of this great community any idea?
Furthermore, I do not understand the countBefore and countAfter parameters, even with the documentation. Can somebody explain it to me with other words?
Thanks a lot! :)
Try modifying your HTML code to the following:
<div id="basicListView" data-win-control="WinJS.UI.ListView"
data-win-options="{itemDataSource : DataExample.itemList}">
</div>
No need to call the .datasource member, as you are talking to the datasource directly.
Related
i'm trying re-organised a list of data. I have given each li a unique key, but still, no luck!
I have had this working before exactly like below, think i'm cracking up!
let app = new Vue({
el: '#app',
data: {
list: [
{ value: 'item 1', id: '43234r' },
{ value: 'item 2', id: '32rsdf' },
{ value: 'item 3', id: 'fdsfsdf' },
{ value: 'item 4', id: 'sdfg543' }
]
},
methods: {
randomise: function() {
let input = this.list;
for (let i = input.length-1; i >=0; i--) {
let randomIndex = Math.floor(Math.random()*(i+1));
let itemAtIndex = input[randomIndex];
input[randomIndex] = input[i];
input[i] = itemAtIndex;
}
this.list = input;
}
}
});
<script src="https://cdn.jsdelivr.net/npm/vue/dist/vue.js"></script>
<div id="app">
<ul>
<li v-for="item in list" :key="item.id">{{ item.value }}</li>
</ul>
Randomize
</div>
Edit:
Thanks for the answers, to be honest the example I provided may not have been the best for my actual issue I was trying to solve. I think I may have found the cause of my issue.
I'm basically using a similar logic as above, except i'm moving an array of objects around based on drag and drop, this works fine with normal HTML.
However, i'm using my drag and drop component somewhere else, which contains ANOTHER component and this is where things seem to fall apart...
Would having a component within another component stop Vue from re-rendering when an item is moved within it's data?
Below is my DraggableBase component, which I extend from:
<script>
export default {
data: function() {
return {
dragStartClass: 'drag-start',
dragEnterClass: 'drag-enter',
activeIndex: null
}
},
methods: {
setClass: function(dragStatus) {
switch (dragStatus) {
case 0:
return null;
case 1:
return this.dragStartClass;
case 2:
return this.dragEnterClass;
case 3:
return this.dragStartClass + ' ' + this.dragEnterClass;
}
},
onDragStart: function(event, index) {
event.stopPropagation();
this.activeIndex = index;
this.data.data[index].dragCurrent = true;
this.data.data[index].dragStatus = 3;
},
onDragLeave: function(event, index) {
this.data.data[index].counter--;
if (this.data.data[index].counter !== 0) return;
if (this.data.data[index].dragStatus === 3) {
this.data.data[index].dragStatus = 1;
return;
}
this.data.data[index].dragStatus = 0;
},
onDragEnter: function(event, index) {
this.data.data[index].counter++;
if (this.data.data[index].dragCurrent) {
this.data.data[index].dragStatus = 3;
return;
}
this.data.data[index].dragStatus = 2;
},
onDragOver: function(event, index) {
if (event.preventDefault) {
event.preventDefault();
}
event.dataTransfer.dropEffect = 'move';
return false;
},
onDragEnd: function(event, index) {
this.data.data[index].dragStatus = 0;
this.data.data[index].dragCurrent = false;
},
onDrop: function(event, index) {
if (event.stopPropagation) {
event.stopPropagation();
}
if (this.activeIndex !== index) {
this.data.data = this.array_move(this.data.data, this.activeIndex, index);
}
for (let index in this.data.data) {
if (!this.data.data.hasOwnProperty(index)) continue;
this.data.data[index].dragStatus = 0;
this.data.data[index].counter = 0;
this.data.data[index].dragCurrent = false;
}
return false;
},
array_move: function(arr, old_index, new_index) {
if (new_index >= arr.length) {
let k = new_index - arr.length + 1;
while (k--) {
arr.push(undefined);
}
}
arr.splice(new_index, 0, arr.splice(old_index, 1)[0]);
return arr; // for testing
}
}
}
</script>
Edit 2
Figured it out! Using the loop index worked fine before, however this doesn't appear to be the case this time!
I changed the v-bind:key to use the database ID and this solved the issue!
There are some Caveats with arrays
Due to limitations in JavaScript, Vue cannot detect the following changes to an array:
When you directly set an item with the index, e.g. vm.items[indexOfItem] = newValue
When you modify the length of the array, e.g. vm.items.length = newLength
To overcome caveat 1, both of the following will accomplish the same as vm.items[indexOfItem] = newValue, but will also trigger state updates in the reactivity system:
Vue.set(vm.items, indexOfItem, newValue)
Or in your case
randomise: function() {
let input = this.list;
for (let i = input.length-1; i >=0; i--) {
let randomIndex = Math.floor(Math.random()*(i+1));
let itemAtIndex = input[randomIndex];
Vue.set(input, randomIndex, input[i]);
Vue.set(input, i, itemAtIndex);
}
this.list = input;
}
Here is an working example: Randomize items fiddle
Basically I changed the logic of your randomize function to this:
randomize() {
let new_list = []
const old_list = [...this.list] //we don't need to copy, but just to be sure for any future update
while (new_list.length < 4) {
const new_item = old_list[this.get_random_number()]
const exists = new_list.findIndex(item => item.id === new_item.id)
if (!~exists) { //if the new item does not exists in the new randomize list add it
new_list.push(new_item)
}
}
this.list = new_list //update the old list with the new one
},
get_random_number() { //returns a random number from 0 to 3
return Math.floor(Math.random() * 4)
}
randomise: function() { let input = this.list;
for (let i = input.length-1; i >=0; i--) {
let randomIndex = Math.floor(Math.random()*(i+1));
let itemAtIndex = this.list[randomIndex];
Vue.set(this.list,randomIndex,this.list[i])
this.list[randomIndex] = this.list[i];
this.list[i] = itemAtIndex;
} this.list = input;
}
Array change detection is a bit tricky in Vue. Most of the in place
array methods are working as expected (i.e. doing a splice in your
$data.names array would work), but assigining values directly (i.e.
$data.names[0] = 'Joe') would not update the reactively rendered
components. Depending on how you process the server side results you
might need to think about these options described in the in vue
documentation: Array Change Detection.
Some ideas to explore:
using the v-bind:key="some_id" to have better using the push to add
new elements using Vue.set(example1.items, indexOfItem, newValue)
(also mentioned by Artokun)
Source
Note that it works but im busy so i cant optimize it, but its a little bit too complicted, i Edit it further tomorrow.
Since Vue.js has some caveats detecting array modification as other answers to this question highlight, you can just make a shallow copy of array before randomazing it:
randomise: function() {
// make shallow copy
let input = this.list.map(function(item) {
return item;
});
for (let i = input.length-1; i >=0; i--) {
let randomIndex = Math.floor(Math.random()*(i+1));
let itemAtIndex = input[randomIndex];
input[randomIndex] = input[i];
input[i] = itemAtIndex;
}
this.list = input;
}
Here is my code I tried,
var array=[];
var list = this.state.list;
var getList = function(i){
var add = +i + 1;
return {
["value"+add]:{
Description:list[i].Description,
Length:list[i].Length,
Height:list[i].Height,
Weight:list[i].Weight,
VolumeWeight:list[i].VolumeWeight,
ActualWeight:list[i].ActualWeight,
}
}
}.bind(this)
for(var i in list){
array.push(getList(i));
}
var dataArray = array.map(function(e){
return JSON.stringify(e);
});
dataString = dataArray.join(",");
data1 = {
ConsigneeBranchName:this.state.searchText,
ConsigneeBranchCode:this.state.code,
ConsigneeBranchFullAddress:this.state.DAddress,
SenderBranchCode:this.state.code1,
SenderBranchName:this.state.searchTexts,
SenderBranchFullAddress:this.state.Address,
CreatedByEmployeeCode:id,
CreatedByEmployeeFullName:userName,
jsonString:{
JsonValues:{
id:"MyID",
values:dataString
}
}
}
But I want the result is exactly this
var result = {
"ConsigneeBranchName":"",
"ConsigneeBranchCode":"",
"ConsigneeBranchFullAddress":"",
"SenderBranchCode":"",
"SenderBranchName":"",
"SenderBranchFullAddress":"",
"CreatedByEmployeeCode":"",
"CreatedByEmployeeFullName":"",
"jsonString":"{
"JsonValues": {
"id": "MyID",
"values": {
"value1":{
"Description”:"testSmarter1",
"Length”:"60",
"Height”:"50",
"Weight”:"70",
"VolumeWeight”:"75",
"ActualWeight”:”78"
},
"value2:{
"Description":"Documents",
"Length":"120",
"Height":"68",
"Weight":"75",
"VolumeWeight":"122.4",
"ActualWeight":"123"
},
}
}
}
};
Please any one help me
I want the object with dynamic keys within a single object {key1:{des:1,value:as},key2:{des:2,value:aw},key3:{des:3,value:au}}
can you please help me I have tried so many times
see this below image I want this part, inside the single object, I can join multiple objects with dynamic keys
lodash already has a function called keyBy, you can use it to get this functionality. If adding lodash doesn't make sense in your project.
I have implemented a vanilla JS version.
function keyBy(array, mapperFn) {
const resultObj = {};
array.map(item => resultObj[mapperFn(item)] = item);
return resultObj;
}
function arrayToObject (array, keyName = 'id') {
return keyBy(array, function(element) {return element[keyName]});
}
API:
arrayToObject(targetArray, stringNameOfThePorpertyYouWantToUseAsKey);
USAGE:
const listOfUsers = [{name: 'Jenitha', reputation: 6}, {name: 'Chandan', reputation: 3}];
const mapOfUsersByName = arrayToObject(listOfUsers, 'name');
I have a question about the pie chart in c3.js.
How can I add the total count of a pie chart in the title??
var title = new Array('data1.sql','data2.sql')
var dtitle = new Array('title1','title2')
var chart = new Array('chart0', 'chart1')
for(var i = 0; i < title.length; i++){
chart[i] = c3.generate({
bindto : '#chart' + i,
size: {
height: 550,
width: 800
},
data : {
url : '/json/sql/data/test/' + title[i],
mimeType : 'json',
type : 'donut'
},
donut: {
title: dtitle[i] + ' - Total:' ,
label: {
format: function(value, ratio, id) {
return value;
}
}
}
});
}
The annoying thing here is that the title option can take a function, but the chart variable is not initialised within it so using the c3 api methods can't be done at this point.
So the best (maybe only) way is to add an onrendered callback that adds up the data as you'd need to anyways and then replace the text in the chart's title text using a spot of d3:
onrendered: function () {
var data = this.api.data();
var total = data.reduce (function (subtotal, t) {
return subtotal + t.values.reduce (function (subsubtotal,b) { return subsubtotal + b.value; }, 0);
}, 0);
d3.select(this.config.bindto + " .c3-chart-arcs-title").text("Total: "+total);
}
Edit: If you want it to keep track of a total as you hide/show series use this
var data = this.api.data.shown.call (this.api);
instead of
var data = this.api.data();
I'm absolutely newbie in the Dojo, so my question may be too evident. Sorry.
I've programmatically created the complex menu, including MenuBar, based on the rows, selected from the DB.
All problems were solved besides one: the alignment of the final items and submenu items differ.How it looks like All submenus primarily were rendered in the same line. Only by adding the MenuSeparator I was able to divide them.
I'm lost I've found the example in the Internet, that shows exactly what I need (including the right-hand arrow for submenus) Example . I've used exactly the same algorithm to create menu. But I cannot get the same result.
Please, help.
I've noted that the image is not accessible.
In pure text it looks like:
Final 1
Final 2
Final 3
DropDown 1
DropDown 2
Indent depends on the submenu width.
Think, now I know what happened (don't know though, how to work around it).
The problem is the widget rendering.
The final menu option (leaf) is rendered as table row (tr and td tags).
The PopupMenuItem is rendered as div between rows.
Once more, I have no clue, how to avoid it.
Here is the code. A couple of notes:
1.The rows is the two dimensional array
2.The rows with ParentID=0 are the MenuBarItems
3.pM is the MenuBar widget
createMenu: function (rows, pM) {
var me = this; // for references from the event handlers, where 'this' means event origin (instead of lang.hitch)
// First define the indexes of the DB fields
var xMenu_Id;
var xMenu_Title;
var xParent;
var xURL;
var xUser_Roles;
var i;
for (i = 0; i < rows[0].length; i++) {
switch (rows[0][i]) {
case 'Menu_Id':
xMenu_Id = i;
break;
case 'Menu_Title':
xMenu_Title = i;
break;
case 'Parent':
xParent = i;
break;
case 'URL':
xURL = i;
break;
case 'User_Roles':
xUser_Roles = i;
break;
}
}
// Define the function to filter the menu rows
// Parameters: r - two-dimentional rows array
// p - criterion (the parent menu ID)
// idx - index of needed field
// f - returned filtered array (no need to use in calling statement)
var filterArray = function (r, p, idx, f) {
f = dojo.filter(r, function (item) {
return item[idx] == p;
});
return f;
}
// Define the recurcive function to create the sub menu tree for Menu bar item
// Parameters: parentMenu - the menu to add childs
// parentID - the ID of parent menu to select direct children
// role - current user role
var subMenuFactory = function (parentMenu, parentID, role) {
var i;
var fa = filterArray(rows, parentID, xParent);
var sub;
for (i = 0; i < fa.length; i++) {
if (fa[i][xUser_Roles].indexOf(role) >= 0 || fa[i][xUser_Roles] == 'all') {
if (fa[i][xURL] != '0') { // leaf
url = fa[i][xURL];
parentMenu.addChild(new MenuItem({
dir: 'ltr',
label: fa[i][xMenu_Title],
action: fa[i][xURL],
onClick: function () { me.menuAction(this.action); }
}));
}
else { // DropDown Node
sub = new DropDownMenu({ dir: 'ltr' });
subMenuFactory(sub, fa[i][xMenu_Id], role);
parentMenu.addChild(new MenuSeparator({}));
parentMenu.addChild(new PopupMenuBarItem({
dir: 'ltr',
label: fa[i][xMenu_Title],
popup: sub
}));
}
}
}
}
// Get array of Menu bar items
var filtered = filterArray(rows, 0, xParent);
var pSub;
var user_Role = this.user.Role;
for (i = 0; i < filtered.length; i++) {
if (filtered[i][xUser_Roles].indexOf(user_Role) >= 0 || filtered[i][xUser_Roles]=='all') {
if (filtered[i][xURL] != '0') // leaf
{
pM.addChild(new MenuBarItem({
dir: 'ltr',
label: filtered[i][xMenu_Title],
action: filtered[i][xURL],
onClick: function () { me.menuAction(this.action); }
}));
}
else { // DropDown Node
pSub = new DropDownMenu({ dir: 'ltr' });
subMenuFactory(pSub, filtered[i][xMenu_Id],user_Role);
pM.addChild(new PopupMenuBarItem({
dir: 'ltr',
label: filtered[i][xMenu_Title],
popup: pSub
}));
}
}
}
},
I've found what's the problem. In the required array of define I erroneously import PopupMenubarItem instead of PopupMenuItem. In the function the parameter is named right - PopupMenuItem, but evidently it couldn't help a lot...
Thanks to everyone who tried to help me.
Regards,
Gena
I'm coding a basic video marquee and one of the key requirements is that the videos need to be able to advance while keeping the player in full screen.
Using Video.js (4.1.0) I have been able to get everything work correctly except that I cannot get the captions to change when switching to another video.
Either inserting a "track" tag when the player HTML is first created or adding a track to the 'options' object when the player is initialized are the only ways I can get the player to display the "CC" button and show captions. However, I cannot re-initialize the player while in full screen so changing the track that way will not work.
I have tried addTextTrack and addTextTracks and both show that the tracks have been added - using something like console.log(videoObject.textTracks()) - but the player never shows them or the "CC" button.
Here is my code, any help is greatly appreciated:
;(function(window,undefined) {
// VIDEOS OBJECT
var videos = [
{"volume":"70","title":"TEST 1","url":"test1.mp4","type":"mp4"},
{"volume":"80","title":"TEST 2","url":"test2.mp4","type":"mp4"},
{"volume":"90","title":"TEST 3","url":"test3.mp4","type":"mp4"}
];
// CONSTANTS
var VIDEO_BOX_ID = "jbunow_marquee_video_box", NAV_TEXT_ID = "jbunow_marquee_nav_text", NAV_ARROWS_ID = "jbunow_marquee_nav_arrows", VIDEO_OBJ_ID = "jbunow_marquee_video", NAV_PREV_ID = "jbunow_nav_prev", NAV_NEXT_ID = "jbunow_nav_next";
// GLOBAL VARIABLS
var videoObject;
var currentTrack = 0;
var videoObjectCreated = false;
var controlBarHideTimeout;
jQuery(document).ready(function(){
// CREATE NAV ARROWS AND LISTENERS, THEN START MARQUEE
var navArrowsHtml = "<div id='" + NAV_PREV_ID + "' title='Play Previous Video'></div>";
navArrowsHtml += "<div id='" + NAV_NEXT_ID + "' title='Play Next Video'></div>";
jQuery('#' + NAV_ARROWS_ID).html(navArrowsHtml);
jQuery('#' + NAV_PREV_ID).on('click',function() { ChangeVideo(GetPrevVideo()); });
jQuery('#' + NAV_NEXT_ID).on('click',function() { ChangeVideo(GetNextVideo()); });
ChangeVideo(currentTrack);
});
var ChangeVideo = function(newIndex) {
var videoBox = jQuery('#' + VIDEO_BOX_ID);
if (!videoObjectCreated) {
// LOAD PLAYER HTML
videoBox.html(GetPlayerHtml());
// INITIALIZE VIDEO-JS
videojs(VIDEO_OBJ_ID, {}, function(){
videoObject = this;
// LISTENERS
videoObject.on("ended", function() { ChangeVideo(GetNextVideo()); });
videoObject.on("loadeddata", function () { videoObject.play(); });
videoObjectCreated = true;
PlayVideo(newIndex);
});
} else { PlayVideo(newIndex); }
}
var PlayVideo = function(newIndex) {
// TRY ADDING MULTIPLE TRACKS
videoObject.addTextTracks([{ kind: 'captions', label: 'English2', language: 'en', srclang: 'en', src: 'track2.vtt' }]);
// TRY ADDING HTML
//jQuery('#' + VIDEO_OBJ_ID + ' video').eq(0).append("<track kind='captions' src='track2.vtt' srclang='en' label='English' default />");
// TRY ADDING SINGLE TRACK THEN SHOWING USING RETURNED ID
//var newTrack = videoObject.addTextTrack('captions', 'English2', 'en', { kind: 'captions', label: 'English2', language: 'en', srclang: 'en', src: 'track2.vtt' });
//videoObject.showTextTrack(newTrack.id_, newTrack.kind_);
videoObject.volume(parseFloat(videos[newIndex]["volume"]) / 100); // SET START VOLUME
videoObject.src({ type: "video/" + videos[newIndex]["type"], src: videos[newIndex]["url"] }); // SET NEW SRC
videoObject.load();
videoObject.ready(function () {
videoObject.play();
clearTimeout(controlBarHideTimeout);
controlBarHideTimeout = setTimeout(function() { videoObject.controlBar.fadeOut(); }, 2000);
jQuery('#' + NAV_TEXT_ID).fadeOut(150, function() {
currentTrack = newIndex;
var navHtml = "";
navHtml += "<h1>Now Playing</h1><h2>" + videos[newIndex]["title"] + "</h2>";
if (videos.length > 1) { navHtml += "<h1>Up Next</h1><h2>" + videos[GetNextVideo()]["title"] + "</h2>"; }
jQuery('#' + NAV_TEXT_ID).html(navHtml).fadeIn(250);
});
});
}
var GetPlayerHtml = function() {
var playerHtml = "";
playerHtml += "<video id='" + VIDEO_OBJ_ID + "' class='video-js vjs-default-skin' controls='controls' preload='auto' width='560' height='315'>";
playerHtml += "<source src='' type='video/mp4' />";
//playerHtml += "<track kind='captions' src='track.vtt' srclang='en' label='English' default='default' />";
playerHtml += "</video>";
return playerHtml;
}
var GetNextVideo = function() {
if (currentTrack >= videos.length - 1) { return 0; }
else { return (currentTrack + 1); }
}
var GetPrevVideo = function() {
if (currentTrack <= 0) { return videos.length - 1; }
else { return (currentTrack - 1); }
}
})(window);
The current VideoJS implementation (4.4.2) loads every kind of text tracks (subtitles, captions, chapters) on initialization time of the player itself, so it grabs correctly only those, which are defined between the <video> tags.
EDIT: I meant it does load them when calling addTextTrack, but the player UI will never update after initialization time, and will always show the initialization time text tracks.
One possible workaround is if you destroy the complete videojs player and re-create it on video source change after you have refreshed the content between the <video> tags. So this way you don't update the source via the videojs player, but via dynamically adding the required DOM elements and initializing a new player on them. Probably this solution will cause some UI flashes, and is quite non-optimal for the problem. Here is a link about destroying the videojs player
Second option is to add the dynamic text track handling to the existing code, which is not as hard as it sounds if one knows where to look (I did it for only chapters, but could be similar for other text tracks as well). The code below works with the latest official build 4.4.2. Note that I'm using jQuery for removing the text track elements, so if anyone applies these changes as is, jQuery needs to be loaded before videojs.
Edit the video.dev.js file as follows:
1: Add a clearTextTracks function to the Player
vjs.Player.prototype.clearTextTracks = function() {
var tracks = this.textTracks_ = this.textTracks_ || [];
for (var i = 0; i != tracks.length; ++i)
$(tracks[i].el()).remove();
tracks.splice(0, tracks.length);
this.trigger("textTracksChanged");
};
2: Add the new 'textTracksChanged' event trigger to the end of the existing addTextTrack method
vjs.Player.prototype.addTextTrack = function(kind, label, language, options) {
...
this.trigger("textTracksChanged");
}
3: Handle the new event in the TextTrackButton constructor function
vjs.TextTrackButton = vjs.MenuButton.extend({
/** #constructor */
init: function(player, options) {
vjs.MenuButton.call(this, player, options);
if (this.items.length <= 1) {
this.hide();
}
player.on('textTracksChanged', vjs.bind(this, this.refresh));
}
});
4: Implement the refresh method on the TextTrackButton
// removes and recreates the texttrack menu
vjs.TextTrackButton.prototype.refresh = function () {
this.removeChild(this.menu);
this.menu = this.createMenu();
this.addChild(this.menu);
if (this.items && this.items.length <= this.kind_ == "chapters" ? 0 : 1) {
this.hide();
} else
this.show();
};
Sorry, but for now I cannot link to a real working example, I hope the snippets above will be enough as a starting point to anyone intrested in this.
You can use this code when you update the source to a new video. Just call the clearTextTracks method, and add the new text tracks with the addTextTrack method, and the menus now should update themselves.
Doing the exact same thing (or rather NOT doing the exact same thing)... really need to figure out how to dynamically change / add a caption track.
This works to get it playing via the underlying HTML5, but it does not show the videojs CC button:
document.getElementById("HtmlFiveMediaPlayer_html5_api").innerHTML = '<track label="English Captions" srclang="en" kind="captions" src="http://localhost/media/captiontest/demo_Brian/demo_h264_1.vtt" type="text/vtt" default />';