Do we release an argument in fast enumeration - objective-c

do we release an argument in fast enumeration? Therefore would this code be accurate:
for (MKCircle *circle in localOverlays) {
[mapView addOverlay: circle];
[circle release]; // Is it perfectly alright to call this?
}
I am just wondering, my first time working with fast enumeration!

The answer is in the Apple Memory Management Rules.
You own any object you create
You create an object using a method whose name begins with “alloc”, “new”, “copy”, or “mutableCopy”
Did you create circle? No.
You can take ownership of an object using retain
Did you retain circle? No.
So you don't own the object.
You must not relinquish ownership of an object you do not own
That seems fairly straight forward now that you have determined you don't own circle. The release in the example code in your question should not be there. In fact, most likely, it will cause a crash somewhere down the line.

Fast enumeration does not usually create new objects, it is going through the existing ones. That is why it is almost never the right thing to do: fast enumeration of regular containers (NSArray, NSSet, NSDictionary) does not retain objects before making them available to the loop, so releasing them would be an error. Even inside a dealloc method you shouldn't do it: releasing the container releases its items too, so you shouldn't be releasing them individually.

No. I don't think it's the right thing to do. It neither do a retain nor a release to the instance
for (MKCircle *circle in localOverlays) {
[mapView addOverlay: circle]; //retain here
}
addOverley: should do a retain to circle, and it's mapView's responsibility to release when mapView doesn't needs it
Simple guide, you retain it, and release it when you done using it

Related

Objective C memory management example

I'm trying to learn objective c and I'm still a bit confused with memory management.
Yes I know, I should use ARC, but my project uses TouchXML that does not support it.
Also there is a lot of documentation and threads about memory management that I have read but I still have some doubt that I hope you guys will help me to clarify.
I've learnt that who allocs an object is then responsible to free it. I've also learnt that "retain" increments the reference counter whereas "release" decrements it. When an object's reference counter reaches 0, it is automatically de-alloced.
I've finally learnt that "autorelease" releases the object automatically at the end of current event cycle. That's fine.
Now please consider the following case:
I alloc an array that I need to use for the full lifecycle of my object. I'm responsible to release it when my object is deleted:
#implementation MyClass
-(id) init {
myArray = [[NSMutableArray alloc] init]; // this is a #property
}
- (void) dealloc {
[myArray release];
[super dealloc];
}
#end
In this way, in dealloc method, myArray release also causes myArray o be deallocated.
If I then instance a new object from myClass and retain myArray like this...
// MyOtherClass
MyClass *o = [[[MyClass alloc] init] autorelease];
NSMutableArray *retainedArray = [[o.myArray] retain];
...at the end of current event cycle, "o" will be automatically deallocated, whereas retainedArray (actually pointing to o.myArray) will not be deallocated until I'll call [retainedArray release].
Is this correct up to here?
If so, I also guess the same applies if I call something like:
NSArray *contents = [[NSFileManager defaultManager] contentsOfDirectoryAtPath:#"somePath" error:nil];
I don't need (actually I can't otherwise it will give a runtime error) call either release or autorelease for "contents" unless I retain it somewhere in my code. Correct?
If so, summing everything up, in the end I only have to call release if I call either alloc or retain. The balance of reference counts in my class should always be 0, where alloc / retains gives +1 and release gives -1. Correct?
It is almost 100% correct what you said, but there are a few more cases where you get
a (+1) retained object that you have to release.
The basic rules are (see "Basic Memory Management Rules"):
You must eventually release or autorelease objects that you own.
You own objects that you created using a method whose name begins with “alloc”, “new”, “copy”, or “mutableCopy”
You own an object if you take the ownership using retain.
The "Static Analyzer" (Product -> Analyze in the Xcode menu) is quite good at finding
violations to this rule, so I can only recommend to use that.
You can use Touch XML with ARC just fine. I use TouchXML in my project also. Just go to project build phases, double click on each Touch XML.m file, and enter -fno-objc-arc. This will disable ARC for that file.
If you know a lot about memory management or really want to learn more about memory management, then use MRC, but if you want to avoid the hassle, use ARC.
no direct answer to your question, but you also can use non-ARC Code in an ARC Project:
http://www.codeography.com/2011/10/10/making-arc-and-non-arc-play-nice.html
Best regards
Bernhard

Remove Object From SuperView but Memory still allocated? (ARC)

I'm having some issues with my application's memory management. I allocate an NSView class and put it on one of my Windows. After some time, I remove the object from the superview and then put another object in it's place. The problem that I'm having is that the memory isn't freed when I remove it. It continues to hold as much memory as it previously held, and if I add more of that class, it continues to pile onto the memory. My question is, will removing that object get rid of all objects that the class held, or are some pointers being held onto, even after the object is removed? I can post code if necessary.
Thanks!
Edit:
Here's the code that I use to allocate it
MyClass *theClass1 = [[MyClass alloc] initWithFrame:frameRect];
[self.window.contentView addSubview:theClass1];
Here's the code that I use to deallocate it
[[self.window.contentView subviews] makeObjectsPerformSelector:#selector(removeFromSuperview)];
I create it on a timer, updated every minute. I do not reference it anywhere else.
The memory for each object should be treated separately for each instance of a class. Removing one instance should not affect the allocation of other instances (unless you had some custom code looking for other instances of the class).
As for the NSView removal, removeFromSuperview does release the receiver (the view being removed), which is why the Apple docs on NSView say to retain it if it is still needed later.
Posting the code where it is declared, instantiated, added, then removed would be helpful for a more specific answer.

How do I fix a memory leak?

After doing a long profile test, I found that in one of my ".m" file memory leak occurs in the viewdidload section. i checked and the xcode highlighted the part where i have initialized picker arrays with values. my program uses pickers for user input. and i have 3 5 different views in my program. the first is a disclaimer ,the second is a menu where the user can choose the type of calculation he/she wants to do. each calculation requires certain inputs which the user enters from a picker. for eg. one of the view has 5 inputs which are handled by 5 different uipickers with seperate arrays for holding the values. these arrays are initialized with the values in the viewdidload method of that view. here is what i found after running the test:
...................................................................................................
This is my first time developing an app and i'm kinda confused about what to do. Any help would be appreciated.
Objects in objective c have a retain count. If this retain count is greater that 0 when the object goes out of scope (when you stop using it), it leaks.
The following things increase the retain count
[[alloc] init]
new
copy
[retain]
adding an object to an array
adding an object as a child (e.g. views)
There are likely more, but you don't appear to use any others in your code
The following decrease the retain count
[release]
removing an object from an array
if you dealloc an array, all of its objects are released
You should go through your code and ensure each of the retains or additions to an array are matched with a corresponding release. (You can release member variables in the dealloc method).
EDIT: Jeremy made a valid point that my answer doesn't
Once you add an object to an array, it takes ownership and will release the object when it is done with it. All you need to do is make sure you release anything you own according to the memory management rules
There are also autorelease objects, have a look at this example;
-(init){
...
stagePickerArray = [[NSMutableArray alloc] init];
for (int i = 0; i < 3; i++)
{
//this string is autoreleased, you don't have call release on it.
//methods with the format [CLASS CLASSwithsomething] tend to be autorelease
NSString *s = [NSString stringWithFormat:#"%d", i);
[stagePickerArray addObject:s];
}
...
}
I think the only thing you are missing is a call to release in your dealloc method
-(void) dealloc
{
[stagepickerarray release]; //Do this for each of your arrays
[super dealloc];
}
The leaks tool will only tell you where yo allocated the objects that it thinks leaks. So, it's telling you, for instance, that
NSString* answer = [NSString stringWithFormat: ...
allocates an object that is never deallocated. Now, -stringWithFormat: gives you an object that you do not own and you don't seem to retain it anywhere. Therefore, you do not need to release it, so it can't be leaking by itself.
That means something else that you do own must be retaining it and you never release that something else. The prime suspect would appear to be stagePickerArray. Check that you are releasing stagePickerArray somewhere. If it's local to -viewDidLoad it must be released or autoreleased before the end of that method. If it's an instance variable, it must be released in the class's -dealloc method.
In Objective-C you need to take care of the retain count of allocated memory. If you don't need it -> release it.
Whenever you alloc an object, it will return an object with retain count = 1.
By using retain, the retain count gets incremented,
by using release, the retain count gets decremented.
Whenever the retain count is equals 0, the object will be destroyed.
So whenever you want to use the object somewhere else you need to retain it. So you make sure that the object is not deleted after the other 'person' (or whatever it used ;)) called release.
This was a very very very short description. Check the following guide
Memory Management Guide for iOS.
(Also you want to read something about ARC - Automatic Retain Counting - which is new in iOS5! ios5 best practice release retain

Allocating and releasing memory in iPhone Xcode 3.2.5, iOS 4.2.1

I am having a strange issue with tableview showing (null) when another ViewController comes and goes. I traced it down to the place that it reads the data to display to the tableview and found that it read null for data. To debug this, I need to understand how memory management really works for iPhone. I used the following code in my application delegate to create an array of objects. This was from a sample code which I modified for my app. My question is when one creates an array like this, would the [tempArray release] actually release the array that was just created?
//Initialize the hardware array.
NSMutableArray *tempArray = [[NSMutableArray alloc] init];
self.hardwareArray = tempArray;
[tempArray release];
This type of code seems to be very common for iPhone. The tutorials keeps saying for example, now that you passed the data to the controller you can release it. But my C and C++ experience tells me, if you release the memory it would be gone, and if its address is sitting someplace on the stack, its no good. Is the data being copied to another place rather than address being passed?
Also when releasing memory in a set routine like the one below, should I be checking to see if the modleName is not nil before releasing it. What happens if one released modelName that is already nil?
-(void) setModelName:(NSString *)newValue {
self.isDirty = YES;
[modelName release];
modelName = [newValue copy];
}
My question is when one creates an array like this, would the [tempArray release] actually release the array that was just created?
If the #property of the object is assign it would get released. But usually you use retain or copy as #property. And if the property is retain, the setter you call with self.hardwareArray = ... (ie [self setHardwareArray:...]) will retain the object. If the property is copy it will create a new object that is retained already.
Also when releasing memory in a set routine like the one below, should I be checking to see if the modleName is not nil before releasing it. What happens is one released modelName that is already nil?
In objective-c messages sent to nil are perfectly legal. No need to worry, no need to check for nil.
If you release an instance variable outside of dealloc you should set it to nil after releasing it.
release doesn't do what you think - it isn't equivalent to free() or delete and doesn't cause the memory to be gone.
It really is important to fully understand the few simple memory management rules before you do any coding. It's not difficult, the best resources are the Apple Developer Guides, like this one
http://developer.apple.com/library/ios/#documentation/Cocoa/Conceptual/MemoryMgmt/MemoryMgmt.html%23//apple_ref/doc/uid/10000011i

What does 'release' means in this situation on iPhone?

I want to ask a stupid question about the iPhone application. I am the green of the iPhone app. I read the following code in the Apple website.
MyViewController *aViewController = [[MyViewController alloc] initWithNibName:#"MyViewController" bundle:[NSBundle mainBundle]];
[self setMyViewController:aViewController];
[aViewController release];
And I have a question, how it means of the 'release' in the line 3?
Does it presents the memory clear? or the program take control of that object? or other meanings. Thank you very much.
When you alloc something, the object you get will have a retain count of 1 - this means that this object is currently being used by someone, so it should not be removed from memory. If you call retain on an object it will increase the retain count, meaning the object is being used by 2 things. If the retain count reaches 0, it implies that the object is no longer being used by anything and it can be removed from memory. You can decrease an object's retain count by calling release on the object.
In your example, aViewController is alloc'd and after line 1 has a retain count of +1.
It is then set as the view controller in line 2. This method is therefor taking ownership of the object, so should retain it for its own use.
Line 3, we don't want anything more to do with the view controller, so we release our hold of it. The retain count decreases by one - and it is now up to the new owner to release it when it is finished with it.
You might find it helpful to read through the memory management section of this tutrial
Whenever you call alloc, you own a reference to the object that comes back, and you must call release to indicate that you no longer intend to use that reference.
In the above case, you have allocated a new view controller and assigned it to a property of your class. Assuming the property is declared with the retain option, the property will acquire its own reference to the view controller by called retain on it. So there are now two active references to it. The property will eventually release its reference (either when it is assigned a different view controller, or when your class is finalised). But if you don't call release yourself, one reference will remain, and the view controller will never be freed.
In short, you must match every alloc with a release, otherwise things will leak.