ios backup using http - objective-c

I've spent hours now looking for an answer to this question and I can't seem to find it anywhere.
Are there any tutorials or sample code that help with setting up an http connection so that a user can use the browser to save the application coredata sqlite file to the desktop and/or send a previous sqlite backup to the app?
Thanks in advance.

You can use the Cocoa HTTP Server. I have used it before, and it works great.
It has:
Built in support for bonjour broadcasting IPv4 and IPv6 support
Asynchronous networking using GCD and standard sockets
Password protection support
SSL/TLS encryption support
Extremely FAST and memory efficient
Extremely scalable (built entirely upon GCD)
Heavily commented code
Very easily extensible WebDAV is supported too!

Related

Bare bones API server vs Complete web server for API handling

I was recently developing a socket based system using Lua which was quickly turning into a web server , I wrote a small API which is tightly coupled with the socket logic and I found myself with everything that I needed to have a full fledged API service without worrying about everything else that a conventional web server is usually bundled with. Since I was using OpenID I discovered I don't need a cookie parser in the server logic and since I was only serving JSON data , I skipped implementing file management utilities which by the way are almost 30% of any decent server design.
I think what I developed ended up being a small framework that serves my JSON API , I stress tested the code and I could do up to 10K connection simultaneously since I was am asynchronous sockets and the load on the development computer was alright by me.
Is it advisable to design this way? , I mean I cannot get any good examples from companies that do this from a quick google search but I am sure there are those who do this. I am impressed by the simplicity that I got and the quick design time, most of the time I have to study complex web server internal things in order to accomplish such a task but having written everything incrementally , I seriously discovered that the learning curve is much shorter.
My entire code base is reasonably small excluding the Lua runtime and I can run a twitter like micro blogging service with exemplary error handling via the API. I am now designing the API front-end which will run on a full fledged web server (NGINX) ... I would really like to know if Implementing the API back-end on a dedicated custom stack is the best way to go or maybe I am setting myself up for some pretty crazy surprises in the long run.

iOS client app with Mac server

I am attempting to build a client/server game architecture and would like to begin testing the game using my local Mac as the server. I have found several articles on Bonjour, but that is for local network traffic only. My goal is to make this application work over the Internet, connecting to a hosted application on a static address to facilitate turn data. However, I'm at a loss as to which Cocoa APIs to use for this purpose. Should I use NSConnection, NSStream subclasses, or good 'ol C sockets and whatnot. The game state is already built in Objective-C and is ready to be set in motion once I have the server facilities ready. Any insight?
NSConnection, NSStrean and C sockets are build for different needs. You need to specify the needs of your game and the kind of service in order to get more help. If you want to develop a client-server application that relies on the Internet and not on the local network, Bonjour will not be able to help.
C sockets, and Cocoa APIs that wrap around them are intended to operate on an open network stream between the client and the server. The advantage of having an open stream is that you can have the server send data to the client without the client having requested for it. NSURLConnection in Cocoa works differently. With it, you can perform HTTP requests and receive formatted responses from a server.
If your application is based on HTTP requests, I recommend you take a look an NSURLConnection, or AFNetworking, as a 3rd party alternative. If your application relies on open streams, I recommend you take a look at CFNetwork from Apple (C wrapper around BSD sockets that originates from the days Macs had Carbon, with great performance, stability and versatility) and GCDAsyncSocket, a 3rd party library wrapped around BSD Sockets, supports Crand Central Dispatch, is Objective-C ready, and does the job wonderfully.
I hope I helped.
I suggest you to use sockets, since they're not hard to use and are a standard way. I've even written an asynchronous wrapper class around BSD sockets: https://github.com/H2CO3/TCPHelper
This is for simple, one-to-one TCP protocol connections, supporting both IPv4 and IPv6. You can send and receive raw NSData and possibly build a protocol around it.
Foundation classes such as NSURLConnection are not particularily for this purpose; rather than to interact with standard HTTP servers (I suppose you don't want to implement a full HTTP server for a game).
NSNetServices may suit you just like CFNetwork, but the latter is a bit harder to use. If you'd like to use Foundation classes, I'd recommend NSNetServices.
Hope it helps.
There are many different ways to accomplish this. It really depends on how you'll be passing the data and what it will be used for.
First, I would setup a hostname that you can use for development purposes with your game. You can use anything like http://dyn.com/dns/ to setup this for your Mac. Then you can enable a compiler setting to switch out the development / production URL's.
Next, I would recommend using TCP sockets for your game (using CocoaAsyncSocket - https://github.com/robbiehanson/CocoaAsyncSocket). This method should work fine your your use case. Since you are doing turn-based data (and since all of that data is vital) I would not recommend using UDP sockets (but those would work if you were solely passing position, video, or audio data where a dropped packet might not matter).

Load-testing xmpp server

I am looking for a tool capable of generating multiple Xmpp connections to load-test a XMPP server with a secure connection, especially starttls.
For a xmpp plain text authentication I had used jab_simul(followed this tutorial) and tsung both with success.
But I was unable to use the tolls above for the starttls,I peeked into the code of both tools and tried different configurations of the tools.
Another option I am pondering is using a xmpp library like eXmpp and make a specific load-testing tool myself with, instead of altering jab_simul (C software with comments in language i do not understand) or altering tsung(all purpose load-testing tool, so lots of place where you can go wrong).
short-story - I am looking for a tool or advice to stress-testing/load-testing a xmpp server.
We are facing exactly the same challenge right now. After deep consideration we found out that only especially build software can deliver the load we want to test. (Remember, you can configure ejabberd to something very specific :-)
For that we developed a small library called xmpp_talker https://github.com/burinov/xmpp_talker (Apache Licence) which is a kind of xmpp client made as a gen_server. I find it is a very nice starting point to build any kind of load simulation software. There is also echo_worker example included. So, you have good base to start. At the moment xmpp_talker is suited for exmpp 0.9.7. As far as I know in a few days will be out version 1.0.0. (or 0.9.9?) There are many bug fixes (trust me you don't want to know about them). On monday I will release xmpp_talker for exmpp 0.9.8 with proper service interruption handling.
In case you deside to go the same way xmpp_talker could be useful for you.
Added: Here is also great article that is realted to the topic: https://support.process-one.net/doc/display/EXMPP/Scalable+XMPP+bots+with+erlang+and+exmpp
There's also the recently started XMPP benchmarking project called xmppench which aims to be a high-performance benchmarking tool simulating some reasonable use cases of XMPP servers. It's written in C++, based on Swiften and boost.

How to implement websockets on an embedded device server?

I am working with an electronics appliance manufacturer to embed LAN based control systems into the products. The idea is to serve up a system configuration/control interface through a web browser so clients never need to install software. We can communicate with the appliance by sending and receiving serial data through the embedded module. Since the appliance can also be controlled from a front panel UI, it creates a challenge to keep a remote web interface in sync with very low latency. It seems like websockets or some sort of Push is what we need for handling real time events from the server to clients.
I am using a Lantronix Mathport AR embedded device server. Out of the box the unit will serve up any custom HTML and java servlets/applets. We have the option to install a lightweight Linux distro if we need more flexibility. I am not sure how to implement any server side apps since the device is not running standard Apache. I believe it is using Boa.
Can anyone guide me in the right direction of how to do this?
Some general info...The WebSocket protocol (draft spec here) is a simple layer on top of TCP. What this means is that, if you already have a TCP server for your platform, implementing the WebSocket is just a matter of hours. The protocol specifies a handshake and two ways of sending data frames.
I strongly suggest you start by reading the 39 pages spec.
As Tihauan already mentioned, start by reading the spec, and also note that there are still some changes ongoing, although websockets is now more stable than it was 1 year ago.
Key point for me was the requirement that websocket data is entirely UTF-8 text, which lends itself nicely to JSON based message definitions.
Our system uses a form of embedded linux, so we then added and made use of the following libraries:
"libwebsockets" from:
http://git.warmcat.com/cgi-bin/cgit/libwebsockets/
"jansson" from:
http://www.digip.org/jansson/
Using the above as support libraries, we created an internal lightweight "client/server" that allowed our other software modules to register for certain, applicable, websocket messages, and respond as needed. Worked great.
Good luck and best regards,
I'm a bit late, but Mozilla posted a guide entitled "Writing WebSocket servers", which literally guides you through writing a websocket server.
You will need to already know how HTTP works and have medium programming experience. Depending on language support, knowledge of TCP sockets may be required. The scope of this guide is to present the minimum knowledge you need to write a WebSocket server.
https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_servers

WCF and embedded systems

I am working on a project that involves an embedded system which runs a non-microsoft OS with a C program for the application and am developing .NET software for its end user applications. For remote configuring with the .NET software (which can go across firewalls), I am considering using WCF. I know only a little about WCF so far but I've read that it is supposed to be interoperable with environments other than .NET. The embedded environment has an HTTP stack but no built in support for web services. Does anyone have any experience with this kind of thing or know if it would be appropriate at all? If so please provide some advice or point me in the right direction.
Thanks!
WCF is interoperable because it's accessed over HTTP. Visual Studio can help you build client libraries very quickly for WCF, but client access to WCF doesn't require anything other than HTTP calls with the proper payload. If you're looking at a remote server call and your built-in support in your embedded environment is basic HTTP, look at building your server-side as REST-formatted methods. Your debugger will thank you.
What kinds of data are you planning on transferring back and forth? For something this low level and proprietary I would recommend sticking with good old fashioned Sockets.
I will be passing configuration data back and forth...basically to enable technical support staff to remotely program the device. If I were using sockets this could be binary data, but there is a requirement that customers with firewalls shouldn't need to open any ports. Because of this I was thinking of sending XML over HTTP. So, is it better to use WCF or REST on the server side? Or WCF with REST?
I'm curious about your "customers with firewalls" requirement. Sockets with binary data or XML over HTTP can use any port (not just port 80), and I'm curious if your device will be "listening" on the network, or just making an outbound connection. If your device is listening, you will need to open a port on the firewall. Making an outbound connection ("phoning home") is much easier on the firewall.
So I think you could use sockets and binary data. However, I have faced similar issues on the last two projects, and I really wanted to implement WCF using REST on the embedded device, but no one else wanted to do it - I'm hoping someone else will be first, and publish some results!
Good Luck! (and post your results!)