Knowing if the app is running in a testing environment - objective-c

Is there a way to know if the program is running in the development environment? I'm using Flurry Analytics and want to pass it a different app id, so the data doesn't get dirty with my tests during development.
What I'd like is something like this:
Boolean isDevEnv = .... (is this a test in the simulator or device,
OR is it a real user that downloaded the
app through the app store?)
if (isDevEnv)
[FlurryAnalytics startSession:#"firstAppId"];
else
[FlurryAnalytics startSession:#"secondAppId"];
To be clear, this is not what I'm after, because I test using a real device as well as the simulator.

In the build settings you'll have to set flags, depending on the building env.
Then, use #ifdef and #define to set the appid.
#ifdef DEBUG
# define APPID ...
#else
# define APPID ...
#endif

In your build settings, define a new flag for the App Store release version. Then use #ifdef to determine at compile time which appid to use.

if you don't want to use DEBUG flag and DEBUG environment, create a new build configuration (duplicate Release configuration) and in the build settings Preprocessor Macros add a FlurryAnalytics flag. In your code check if(FlurryAnalytics). Create a new scheme in XCode that creates ipa using this new release build configuration.

Well, it seems this is done by default by Xode, in the Project's Build Settings, under Apple LLVM compiler 3.1 - Preprocessing (this is in Xcode 4.3.2, for future reference), a setting called DEBUG is populated with the value 1.
So, I didn't really have to do anything, just this in the code (in my case in the AppDelegate's didFinishLaunchingWithOptions method):
[FlurryAnalytics startSession:DEBUG ? #"firstAppId" : #"secondAppId"];

Related

Kotlin Multiplatform issue : Type 'org.gradle.api.tasks.Copy' property 'sign' doesn't have a configured value

I am trying to build a KMM project everything works fine in Android also in iOS simulator but when I connect an iOS device I get the below error .
FAILURE: Build failed with an exception.
What went wrong:
A problem was found with the configuration of task ':shared:embedAndSignAppleFrameworkForXcode' (type 'Copy').
Type 'org.gradle.api.tasks.Copy' property 'sign' doesn't have a configured value.
Reason: This property isn't marked as optional and no value has been configured.
Possible solutions:
Assign a value to 'sign'.
Mark property 'sign' as optional.
Please refer to https://docs.gradle.org/7.4.1/userguide/validation_problems.html#value_not_set for more details about this problem.
My gradle wrapper properties has 7.4.1, I have used 7.2 version as well same issue.
If anyone can tell me how to resolve this gradle issue to get the framework library ready for iOS project it will be very helpful thanks.
Meanwhile I ll try to figure out myself will update if I find any solution.
Looks like you are missing EXPANDED_CODE_SIGN_IDENTITY. Xcode sets this variable if you select an iOS device. For a simulator In my case, it sets it to -.
Kotlin multiplatform plugin requires this variable to be set for embedAndSignAppleFrameworkForXcode to work properly here.
I think updating Xcode may help. alternatively, you can set EXPANDED_CODE_SIGN_IDENTITY to - if it is not defined.
To do this just update your run script phase:
: "${EXPANDED_CODE_SIGN_IDENTITY:=-}"
./gradlew :shared:embedAndSignAppleFrameworkForXcode
Hopefully, it will help.
The answer is that you need go to 'Build Settings' -> 'Code Signing Identify' and make sure that you have a signing certificate set. You'll need to make sure you have a Team selected in 'Signing & Capabilities' as well.

How can I test electron-builder auto-update flow?

I built an Electron app and I am now looking at how to distribute it.
I went with electron-builder to handle packaging etc.
For a bit of context, as a web developer, I am used to continuously deploy web apps on a web server but I have a hard time figuring out how to distribute a packaged one in Electron.
In electron-builder docs there is a brief mention about testing auto-update:
"Note that in order to develop/test UI/UX of updating without packaging the application you need to have a file named dev-app-update.yml in the root of your project, which matches your publish setting from electron-builder config (but in YAML format)"
But, it's rather vague...
So I actually have two questions:
1. How do I actually test the auto-update flow?
Do I need to actually publish a new version to trigger an update locally? Seems pretty unclear, it would be like developing against the production server.
2. Is it possible to have a fallback for unsigned code?
I don't have yet any certificate for code signing. So the OS/app will block the auto-update. But, I'd still want to tell the user that an update is available so they can go and download the app manually. Can I do that? (going back to point 1, I'd like to be able to test this flow)
I've just finished dealing with this. I also wanted to test against a non-production server and avoid having to package my app each time I iterated. To test downloads I had to sign my app, which slowed things down. But it sounds like you just need to check for updates. Which I think you can do as follows...
I created a dummy github repo, then created a a file dev-app-update.yml containing:
owner: <user or organization name>
repo: dev-auto-update-testing
provider: github
The path where this file is expected to be defaults to a place you can't access. Thankfully, you can override it like so:
if (isDev) {
// Useful for some dev/debugging tasks, but download can
// not be validated becuase dev app is not signed
autoUpdater.updateConfigPath = path.join(__dirname, 'dev-app-update.yml');
}
...that should be enough for your case -- since you don't need downloads.
If not, here are some other tips:
you can change the repo setting in your electron-builder config to point at your dummy repo then package your app. This will give you a packed, production build that points at your dummy repo -- this is how I did my download testing (though I have a cert, and signed my app)
you should be calling autoUpdate's checkForUpdates(), but if checkForUpdatesAndNotify() gives you a useful OS Notification then you should be able to set autoUpdater.autoDownload to false and end up with what you need.
Lastly, it sounds you could skip autoUpdater, since you won't be using the download feature anyway. Instead you could use github's releases api, assuming you use github to host your release. If not then your host should have something similar. Use that to check for updates then tell the user from within your App (could present them with a clickable URL too). If you want OS Notifications electron has a module for that.
We're using electron-updater with GitHub as a provider for auto-updates. Unfortunately, it breaks a lot and the electron-builder team doesn't support these issues well (1, 2, 3) (from my own experience, but you can find more examples on GitHub).
One way to test updates in dev mode:
Create a build of your app with an arbitrarily high version number
Create a public repo and publish the above build
Create a dev-app-update.yml next to your main entry point and configure it for the repo above (see)
In your main entry point:
import { autoUpdater } from "electron-updater";
...
if (process.env.NODE_ENV === "development") {
// Customize the test by toggling these lines
// autoUpdater.autoDownload = false
// autoUpdater.autoInstallOnAppQuit = false;
autoUpdater.checkForUpdates();
}
Then when running yarn dev you should see something like:
Checking for update
...
Found version 100.0.0 (url: <>.exe)
Downloading update from <>.exe
updaterCacheDirName is not specified in app-update.yml Was app build using at least electron-builder 20.34.0?
updater cache dir: C:\Users\<>\AppData\Local\Electron
New version 100.0.0 has been downloaded to C:\Users\<>\AppData\Local\Electron\pending\<>.exe
And it should install when you close the dev app.
This should give you some certainty but we still ran into issues in production. If you want to be sure, play through the full update flow with a test repo but packaged production apps just as you would do with the live one.

Can I change the process.env.NODE_ENV in dev?

I'm using a node package API client in my react-native project that uses the process.env.NODE_ENV to determine whether to return development or production data. I'd like to test it in my dev environment (simulator) against the production database (it's read-only and the data greatly differs between dev and prod).
From what I can tell from this:
https://github.com/reactjs/react-redux/issues/39#issuecomment-131415769
process.env.NODE_ENV is set to development by default when the dev flag is true.
I've tried setting the NODE_ENV to production in my environment but it isn't picked up in the actual simulator (it still says development).
Is there some way to specify this when starting up or using run-*?
In your AppDelegate.m startup (before calling jsBundleForBundleRoot), add this:
[RCTBundleURLProvider sharedSettings].enableDev = false;
Or for Android, it should be something like this (untested):
PreferenceManager.getDefaultSharedPreferences(this).edit().putBoolean("js_dev_mode_debug", false);
Note that these change the defaults, which I believe exist beyond the execution of your app. So you'll probably need to run them again with true to reset them back to the default values.

PhoneGap / iOS7 / XCode 5 / Mavericks: compiles but doesn't really work

I have used Phonegap several times but since the upgrade to Mavericks / Xcode5 everything has changed.
If I try to create a helloworld project, everything looks good: it compiles and launches the simulator or installs the app on my phone. The problem is if I try to add any Phonegap functionality, the it just won't work.
UPDATE: this is how I'm creating the project:
cordova create helloworld
cordova platform add ios
I have tried directly opening helloworld.xcodeproj in Xcode, using the "cordova run ios", "cordova prepare", "cordova build" commands but none of them seems to make any difference (some of these create and copy a lot of files, but there is no difference regarding the access to "device" variable)
The only way of debugging I have managed to use is to show alerts and try/catch blocks like this:
try {
alert(device);
// var text = '';
// var i = 0;
// for (var attribute in window) {
// text = text + '\n' + attribute;
// i++;
// }
// alert("total " + i + " keys: " + text);
} catch (err) {
alert(err);
}
Trying to read from "device" variable results in the following:
The text on this error suggests that one should use the following command
phonegap plugin add thePlugin
That indeed works: it adds the desired feature on the config.xml file, but the problem persits, so it does not look like an issue related to permissions. The same thing occurs when installing and trying to use other plugins, such as accelerometer or notifications.
I really liked Phonegap because it made things easier, but now it seems the opposite. One optoin is to use an older version of Phonegap and/or Xcode, but that's not what I'm looking for.
So, what is my configuration?
Mavericks 10.9.1
Xcode 5.0.2 (5A3005)
Phonegap / cordova 3.3.0
iOS 7.0.4 (iPhone 5) --> or the emulator
Any clues?
Thanks
I finally managed to solve this issue.
The solution is simple, yet it was difficult to detect.
Every time you add a plugin using the following command: cordova plugin add thePlugin you then need to run the cordova prepare command again. This is tricky, because if you take a look at the code after adding the plugin there is some setup/changes made. But these changes aren't enough, so cordova prepare might first seem redundant, but solves the issue.
So:
create the project
add as many plugins as you might use
start developing either:
(a) directly on the generated YOURAPP.xcodeproj file, and NEVER run
the cordova prepare commmand again, otherwise you will delete all your
changes
(b) work on the "general" www folder of your project and then run cordova prepare everytime you need to create a new version. Note:
you'll need to close the xcodeproj file in order to see any changes
I tend to think that alternative "(a)" should be the optimal, just make sure you don't overwrite your files or keep your files properly versioned

XCode 5 unit testing: starts my app

When I run my tests in XCode 5, the main window of my OS X app appears on the screen for a couple of seconds while running the tests. Why? Even if I uncomment all my tests it still opens my main window.
You are running application test, not logic test. This means an instance of your app will be started and then run the unit tests. This allow you to perform some integration test that require your app is running.
Here is the guide to setup application test and logic test.
If you want to change it to logic test (so it run faster and don't need to start your app first):
go to build settings for your unit test target
search Bundle
remove Bundle Loader and Test Host
Thats right, you have to delete the "Bundle Loader" and "Test Host" from your build settings.
But you have to add the necessary implementation files to your unit test target. The necessary files are what you want to use in your unit test cases. You need to do this because in logic tests XCode wont compile the whole application. So some of your files will be missing.
This is en error message if you have left out a file:
Undefined symbols for architecture i386:
"_OBJC_CLASS_$_Module", referenced from:
objc-class-ref in Lobic Network.o
objc-class-ref in Logic_Unit.o
ld: symbol(s) not found for architecture i386
clang: error: linker command failed with exit code 1 (use -v to see invocation)
You can add the missing files by selecting the implementation file and bringing up the file inspector. There will be a section named "Target Membership" and there you can set the files target membership to your unit test also.
With XCTest, application files DO NOT need to be included within XCTest targets. The XCTest bundle is linked against the application which makes those files available during runtime.
To make this work, ensure the compiler option "Symbols hidden by default" is set to NO Within the Application target.
Here is a blog post with screenshots for clarity:
http://zmcartor.github.io/code/2014/02/24/slim-xctest-targets
The advantage of this approach is test target builds much much faster.
In XCode 7, removing Host Application does not work for me. Indeed I use the following to avoid app runs.
Setup Test Scheme Arguments
in main.m
static bool isRunningTests()
{
NSDictionary* environment = [[NSProcessInfo processInfo] environment];
NSString* testEnabled = environment[#"TEST_ENABLED"];
return [testEnabled isEqualToString:#"YES"];
}
modify main()
int main(int argc, char * argv[]) {
#autoreleasepool {
if (isRunningTests()) {
return UIApplicationMain(argc, argv, nil, nil);
} else {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}
}
If the tests are for code that can run on desktop and mobile, you can run them without a simulator or hosting them within your app.
The trouble is that you cannot use the scheme chooser for your normal target (desktop or iOS) to run the test.
The following worked for me in Xcode6.
File > New Target...
Select Cocoa Testing Bundle from the OS X category.
Take care to select None from the target drop-down.
Click Finish. Add the relevant files to the new target as described above.
Now create a scheme to run the test.
Click the schemes chooser top-right and choose New Scheme..., click the drop-down and navigate down the list to the new target. Now you can choose the scheme from the schemes chooser, and use ⌘U to run the tests.
I just wasted a morning on this.
Project was created in XCode 4 and used SenTesting.
Tried migrating tests on XCode 5/XCTTest
Had same issue - app ran in simulator and test never started
after trying everything (change from app to logic tests, change to XCTest, remove SenTesting)
gave up created a clean XCode 5 project.
Added all my files in and tests ran ok.
May still have issues with Storyboard as these were built with XCode 4.
Drastic but it works so keep it as last resort.
On XCode5, the app does start. This answer shows how to change its delegate when running unit tests so that it exits right away: https://stackoverflow.com/a/20588035/239408