Proper use of private constructors - oop

I was reading about private constructor and found a few points that I couldn't understand. It said, if you declare a constructor as private:
That class cannot be explicitly instantiated from another class
That class cannot be inherited
Should be used in classes containing only static utility methods
My first question: Point 2 says the class cannot be inherited. Well, if you declare a class private then it would still satisfy this property. Is it because, if a class is private, it can still be explicitly instantiated from outside by another class?
My second question: I don't understand point 3. If I have a helper class which is full of static methods, I would never have to instantiate that class to use the methods. So, what is the purpose of a constructor in that class which you are never going to instantiate?

Answer for Java
Question 1 You're confusing a private class, with a class that has a private constructor. Private constructors are used mainly for static classes that are not meant to be instatiated (i.e. they just have a bunch of static methods on them).
Question 2 Exactly there is no need for a constructor so you have to explicitly create a private constructor so that it does not get a default constructer that the JVM will provide if none is defined
An empty class with no methods defined will always be given a no argument constructor by the JVM by default

I take java and c++ as an examples (not the best OO languages known, but very popular) - since you are not defining which languge do you mean.
Ad.2. In these languages you must either call superclass constructor explicitly or it is implicitly called for you. From a subclass you cannot call private methods (only public and protected) - this rule applies to constructors as well. This means if the class has only private constructors, there is no way to call one in subclass constructor. So you cannot subclass such class.
Ad. 3. It is just to avoid confusion - since this class is only a container for utility methods, there is no point in instantiating it. This way you can enforce this rule at compile time.

Related

Is there a solution to "Cannot access '<init>': it is private in XYZ?

I included a library I'd like to use, but in accessing to one of its classes I get the error message,
"Cannot access '<init>': it is private in [class name]
Is there something I can do to rectify this on my side, or am I just stuck to not use the package?
The error means the constructor is private. Given your comment, I'm assuming you're using a library. If this is the case, you'll have to find a different way to initialize it. Some libraries have factories or builders for classes, so look up any applicable documentation (if it is a library or framework). Others also use the singleton pattern, or other forms of initialization where you, the developer, don't use the constructor directly.
If, however, it is your code, remove private from the constructor(s). If it's internal and you're trying to access it outside the module, remove internal. Remember, the default accessibility is public. Alternatively, you can use the builder pattern, factory pattern, or anything similar yourself if you want to keep the constructor private or internal.
I came across this issue when trying to extend a sealed class in another file. Without seeing the library code it is hard to know if that is also what you are attempting to do.
The sealed classes have the following unique features:
A sealed class can have subclasses, but all of them must be declared in the same file as the sealed class itself.
A sealed class is abstract by itself, it cannot be instantiated directly and can have abstract members.
Sealed classes are not allowed to have non-private constructors (their constructors are private by default).
Classes that extend subclasses of a sealed class (indirect inheritors) can be placed anywhere, not necessarily in the same file.
For more info, have a read at https://www.ericdecanini.com/2019/10/14/kotlins-sealed-class-enums-on-steroids/
Hopefully, this will help others new to Kotlin who are also encountering this issue.
Class constructors are package-private by default. Just add the public keyword before declaring the constructor.
By default constructor is public so need to remove internal keyword.

Why does OpenJDK place private methods into vtable?

It seems that openJDK 8 places private methods which are not final nor static into vtable. Why is it so when dynamic binding is not used for private methods (since they're invoked with invokespecial) or is it used?
This is done to handle some rare situations when an overridable method with the same name and signature exists in a superclass. Though there is definitely a place for improvement, may be, targeted for JDK 9.
See https://bugs.openjdk.java.net/browse/JDK-8024368
Private methods always get a vtable entry to handle backward
compatibility with classes - i.e. you can have the same name of a
private method local to your class and also inherit a method of from
your superclass, which will get inherited around the private method,
by your child.

How to assign value to an implementation of an interface, but the interface doesn't have setter method?

I have an interface: Show, and i have the implementation class calls ShowImpl, and also i have a implementation class calls ManageShowImpl. I have completed all the methods inside ManageShowImpl. Now i am doing Junit testing. The method i defined in the ManageShowImpl, for example: addShows(Show... shows), now i want to assign values to the show array: Show[], but in the interface: Show, i don't have setter method(which is not supposed inside interface), can some expert tell me how can i add the value to Show[].
If I understood correctly your issue, I think you can simply set values in your constructor:
public class ShowImpl implements Show{
private Show[] shows;
public ShowImpl(Show... shows){
this.shows = shows;
}
#Override
public void someInterfaceMethod(){
// ...
}
}
(I am not a junit expert, or even a beginner, but maybe I can inspire a few to answer. I have done a fair amount of testing.)
Given a class with a constructor, you can always create an instance, fill it with whatever data you want, and test it any way you want. Interfaces are a lot more limited. Testing aside, this is a very good thing. It limits the damage someone can do if they get hold of an interface implementation; it safely encapulates the data. But you cannot test an interface in isolation. You need to create an instance of an implementing class first. At that point you should fill in your array. Then pass it to a test method as an interface instance to test the interface.

metaclass & constructors

It is my understanding that it is difficult to create constructors of classes in Smalltalk and Objective-C. This is because the constructor can't be a message of a class instance because the class Class is not yet defined.
As far as I can tell, the solution is to create a new class whose only instance is itself a class. But how does the constructor work in this situation? I don't understand the process.
I'm talking in terms of Smalltalk. There are two types of things that you could reasonably call constructors here. One is the method that initializes a new instance of a class. The other is the things that initializes a class. Neither of them is difficult.
For instance initialization, the convention is that you implement the "new" method on the class as
new
^super new initialize
(do the superclass's implementation of new, and then send the "initialize" message to the result and return it)
Lots of classes may already inherit this implementation, so you just need to write an initialize method as
initialize
super initialize.
foo := 1.
etc.
To initialize a new class, the mechanism is similar. You implement a class method called "initialize", and it will automatically get sent when the class is loaded into a new Smalltalk environment (image).
The solution is to create a method on the class which does all the necessary initialisation of the instance.

Implementing Clone() method in base class

Here's a Clone() implementation for my class:
MyClass^ Clone(){
return gcnew MyClass(this->member1, this->member2);
}
Now I have about 10 classes derived from MyClass. The implementation is the same in each case. Owing to the fact that I need to call gcnew with the actual class name in each case, I am required to create 10 nearly identical implementations of Clone().
Is there a way to write one single Clone() method in the base class which will serve all 10 derived classes?
Edit: Is there a way to invoke the constructor of a class via one of it's objects? In a way that will invoke the actual derived class constructor. Something like:
MyClass ^obj2 = obj1->Class->Construct(arg1, arg2);
I'm doing this on C++/CLI but answers from other languages are welcome.
In plain old C++, you can do this with compile-time polymorphism (the curiously-recurring template pattern). Assuming your derived classes are copyable, you can just write:
class Base
{
public:
virtual Base* Clone() const = 0;
//etc.
};
template <typename Derived>
class BaseHelper: public Base
{
//other base code here
//This is a covariant return type, allowed in standard C++
Derived * Clone() const
{
return new Derived(static_cast<Derived *>(*this));
}
};
Then use it like:
class MyClass: public BaseHelper<MyClass>
{
//MyClass automatically gets a Clone method with the right signature
};
Note that you can't derive from a class again and have it work seamlessly - you have to "design in" the option to derive again by templating the intermediate classes, or start re-writing Clone again.
Not in C++ that I'm aware of. As you say, you need to create an object of a different class in each implementation of Clone().
Hm, I think you can use Factory pattern here. I.e.:
MyClass Clone(){
return MyClassFactory.createInstance(this.getClass(), this.member1, this.member2, ...);
}
In the factory, you would have to create instance of subclass based on passed class type. So probably it has the same disadvantages as your approach.
I would suggest using copy constructors instead (as derived classes can call the base implementation's copy constructor as well) -- also handy, as it will be familiar territory for C++ programmers.
You might be able to create a single Clone method that uses reflection to call the copy constructor on itself in this instance.
Possibly also worth noting that Jeffrey Richter said in the Framework Design Guidelines book, "The ICloneable interface is an example of a very simple abstraction with a contract that was never explicitly documented. Some types implement this interface's Clone method so that it performs a shallow copy of the object, whereas some implementations perform a deep copy. Because what this interface's Clone method should do was never fully documented, when using an object with a type that implements ICloneable, you never know what you're going to get. This makes the interface useless" (emphasis mine)