Your developer license has expired (Windows 8) - windows-8

My temporary developer license (using Visual Studio 2011 Beta and Windows 8 Consumer Preview) expired and a popup asked me to aply for a new one. This all seemed to work, but when I build and deploy to the local machine it takes me to the app store and tells me that the developer license has expired.
I've tried:
Unistalling my app from the home screen
Cleaning my project solution
Removing my developer license using powershell command Unregister-WindowsDeveloperLicense and getting new license again
Restarting machine
I can create new projects that build and deploy fine, but my existing project is stuffed. Is the old licence cached somewhere and how can I get it to forget about it.
There is this similar quesion on MSDN. Someone managed to solve it, but there solution has not worked for me and there are other people saying it hasn't worked for them.

The first month this happened to me, a reboot solved it. The second time it didn't. I went into my package manifest and changed the package ID. It looked like a GUID and I just put kmg on the end. Then everything worked fine. Later I tried changing it back but it failed again so I guess my package ID ends in kmg now :-)
I believe it's because you're trying to overwrite a package that was shipped by a "different developer". They're going to have to fix that somehow but hey, this is what betas ^H^H^H^H^H previews are for, right?

Related

npm mssql package intellisense not working when im offline?

I'm currently working on a nodejs project in an offline domain and came across this issue that I cant seem to find anything about.
Apparently even after installing the mssql package in visual studio code, intellisense only works when i have network.
if that helps, I installed the package from an online computer and then moved it to the offline computer, but the same problem shows even if i just unplug my computer and reopen vscode.
its also worth mentioning that packages like express and morgan does have intellisense even when offline.
Is there an option to also save the package's intellisense locally?
thanks!
mssql package: https://www.npmjs.com/package/mssql
So as it turns out, and even though I checked multiple times if it's network related or not, the problem were with some settings that I set up 2 years ago when I were coding with powershell.
Removing it worked, so always take a look at the vscode settings (suggestions/intellisense categories)

How can I stop my IAR ide from hanging when changing build configurations

I have come across this particular problem several times across several versions of the IAR embedded workbench (EW430 5.40.7 [EW 6.0], EW430 5.51.2 [EW 6.4], EW430 6.20.1 [EW 7.0]), but each time only after a long period of having no problems. The problem doesn't seem to have affected the other firmware developers in the office, so no help can be offered there. I'm currently on Windows 10, but the problems first occurred when I was on Windows 8.1 (same PC.)
The problem is that, for no obvious trigger, the IAR ide will start to hang until terminated (or it will just crash on one of the EW versions) on any attempt to change the active build configuration in MSP430 projects using the emulator.
From my testing, it appears to be directly related to something the IDE is doing with the emulator, as when the build configuration is changed, I can see the emulator menu in the menu bar disappear, then the hang happens. Under normal circumstances, the menu will disappear, but then reappear once the other debug configuration is completely loaded.
I have tried the default project "flashing the LED" to see if it was only my project - but if I select the msp430x4xx (C) - Debug, right click it and select "Set as Active" from the context menu, to make this the active project, the IDE also hung. I then reopened the EW IDE, and opened the LED flashing project again. The original 1xx asm project was the active project.
I then changed the settings of the 4xx (C) Debug project (without making it the active project) from the emulator to the simulator, and clicked OK. The program did NOT crash.
I then set the 4xx (C) Debug project as the active project and it did NOT crash. The simulator even runs without problems.
The version of the FET firmware didn't change from when the IDE worked correctly to when it didn't, and the FET is not even used at this point. It can be completely disconnected and the same results will occur.
I have tried the following, without success:
erasing the files in my project folder's settings subfolder
erasing the *.dep files in the project folder.
deleting the IarIdePm.ini file from AppData\Roaming\IAR Embedded Workbench
making sure none of the project files are read-only
reinstalling the program to the same location
removing and reinstalling the program to the same location.
What does solve the problem (until it reoccurs) is to reinstall the program, but to a different directory (for e.g., the default directory will be in program files (x86)\IAR Systems\Embedded Workbench x.x. Installing again into program files (x86)\IAR Systems\EWx (just so it is different) allowed that installation to work, but the old installation continued to fail.
Best advice so far (from our support person) has been to do the above, install to another directory and live with it, as it doesn't happen often.
Since it has happened to me on 3 occasions with 3 different versions of the program, I would like to know how to fix or prevent it! If anyone could offer anything to try (or even better, a straight solution :)) that would be greatly appreciated!
Cheers!
Since newer versions and updates on W10, it seems that old compatibilities are being removed from this OS. I have no direct solution for this problem since Microsoft does not promise support for old software and hardware. Even I tried to find a solution for that problem, and I found on the IAR website a list of IDE's and their compatible versions. (remember, old versions are not compatible)
( https://www.iar.com/knowledge/support/technical-notes/ide/windows-10-and-iar-embedded-workbench/ )
You will need to update your IDE and program version to a newer version if you plan to continue to use this IDE natively on Windows 10 or you may use Virtual machines with an old operational system (like Windows 7) to compile your program on old IDE.
P.S.1 I manually uninstalled KB4592449 recently updated and the program return to work natively. Probably it will continue working until this update (or other similar) being installed again on the computer, but probably there is any vulnerability that the computer will be exposed to, and in this case, I'm paying the price.
P.S.2 KB4580325 promotes the same behavior in IAR 5.11 on windows 10. Both KB's implement securities about the flash player - that I Don't use - then, I can securely uninstall it.
P.S.3 Since I updated my windows up to Windows 10 version 21H1 (compilation 19043.1165) AND I configured Windows defender to not be monitoring IAR IDE (IarIdePM.exe) disabling all protections available, everything works fine. But Remember: my program is original, not cracked or altered by anything, then I am secure to do what I did.
It is a 'natural' that software problem. Not found way of fixing it. The solution temporary is modify manually the file .eww for change of project active. The ultimate solution is to use another development environment.

Sitefinity upgrade with hotfixes?

Just getting ready to upgrade from 5.1 to 6.3. We have never performed an upgrade before.
About the upgrade path: When installing the updates, do I need to install the hotfixes, or just the major releases? (My gut says only major releases).
I found the documentation here:
http://www.sitefinity.com/documentation/documentationarticles/upgrading-you-sitefinity-5.1-project-to-the-latest-version
Is this documentation enough to make a smooth upgrade?
Yeah, just follow the documentation in the link you posted.
My process is to take full backups of the site files and database then perform the upgrade locally. Do the first step in the upgrade path then run through the site to test, back end and front end, then run the next step in the upgrade, and so on. I suppose if you want to be extra careful you could take additional backups between each upgrade step but that's probably overkill.
When making the web.config changes, there is an option to have Project Manager merge them for you but I end up just using Beyond Compare to compare the _EmptyProject folder in the extracted Project Manger files to my local files and do the web.config changes through a file compare. It cuts down on the differences in files from upgrade to upgrade and shows you whats been changed. The _EmptyProject folder is essentially the vanilla Sitefinty site files for that version.
Once the site is fully upgraded locally, I just publish the site in Visual Studio, copy the files over to the live site and overwrite the live database with a backup of my locally upgraded database.
Hope that helps.
I have upgraded Sitefinity 5.1 to 6.0, on a website which is in production (which included going through a couple of steps for the versions between).
I just followed the guidelines, and it went fine.
Now there are a couple of things you need to be aware of :
Source control
If your Sitefinity solution is on "Source Control", you should create a new duplicate of your solution, and disconnect this one(newly created) from "Source Control" before starting the upgrade. And of course you do the upgrade on the solution which is not in Source Control. Because you will probably have a lot of dll's to integrate, and if you have the project manager, your sitefinity project will run correctly, even though the new dll's aren't properly integrated in your solution and possibly "source control".
Unexpected behaviours of previously working elements
Secondly, I didn't test the frontend and backend during the different steps (Sitefinity versions within upgrade), but I tested everything once my solution had reached the last Sitefinity version. I thought I had checked everything, but it wasn't the case, and some of my custom Widgets didn't work properly on the latest version of Sitefinity. Next time I'll go more in detail on all custom parts, since from a working version of Sitefinity, you can end up with a newer version that breaks some behaviours. If you notice this, you might better wait a bit more for a fix, or the next release which might fix the problems.
Outside access to website during upgrade.
Furthermore, once you need to do the upgrade on the production database/website, the website shouldn't be accessed by people, since the upgrade of database might take some time.
Time needed for upgrading everything
One more thing I would like to add, it takes time to perform upgrade of several versions.
The first time I upgraded (I needed to go through 2 versions), and having to upgrade locally, to a development database, deploy the website on developement environment, then make it again on test. I took about 4 hours before everything was fully working. Make sure you have enough time, because it can be more tricky if you need to stop everything then come back to it.

Why my locally succeeded app fails on WACK after associating it with a reserved app name via store account?

I prepared a simple quiz app for Windows 8 store. My app successfully passes on WACK just after building and creating local packages without login to store account, however it fails (perf test: launch was not detected) when I login to my store account, associate the app with a reserved app name and create packages to submit.
So, I submitted my app three times and it always failed requirement 3.8 since those packages fail. What should I do? Is there anything I miss? I'm dealing with this issue for many days but I can't find the right solution.
Regards,
Hakan
I downloaded and installed Visual Studio 2012 Update 1. WACK tool I use is the latest one. My Windows 8 account and Windows 8 Store account are same. However; I still have the problem.
That's what I'm doing;
I recreated my app project. Successfully builded the app and created (not store associated) app packages without login to store account on Visual Studio. After creating those packages, I started WACK on Visual Studio and app passed successfully. Then; I cleaned the solution and created the packages to upload store (I logged in to my store account on visual studio and chose the app name I reserved). After creating packages I started WACK again, but this time app failed with; "Launch was not detected" error.
I don't think there is anything else to do. I get bored after each unsuccessful submitting. What should I do? Does anyone have any idea?
Requirement 3.8 is very specific, and has nothing to do with your app's name. From the App Store Requirements:
3.8 Your app must meet the basic performance criteria on a low-power computer
The app must launch in 5 seconds or less
The app must suspend in 2 seconds or less
Did you test your app on an ARM based device? How much time does your app take to start up/ suspend?
Update:
If you are using the standalone WACK, it is possible that you are trying to certify the old version of your application. As I recall, when you associate your app with the App Store, your app's name AND package ID change. However, bits of the old app may still be around, which can cause the certification to be run on an app that no longer exists.
Something that may help is to first uninstall your app prior to creating the package. The other thing to try is to run the certification from within Visual Studio. I have found it to be more reliable than the standalone app.

XCode 4 Archive/IPA Error: "The operation couldn’t be completed. No such file or directory"

I've found various proposed solutions to this problem on this internet, but none of them work for me. Does anyone know why this might be happening?
http://answers.unity3d.com/questions/15294/xcode-build-and-archive-error-no-such-file-or-directory
http://blog.joshschumacher.com/2011/04/06/xcode4-the-operation-couldn%E2%80%99t-be-completed-no-such-file-or-directory/
I've tried archiving with every combination of coding signing vs not using code signing, and I've tried using every combination of provisioning profiles, but I still get the same error every time.
I'm very confused as to why I'd even be getting an error like this when trying to save a file. I'm using XCode 4, my application builds for archive fine. In fact, I can even upload my application to itunesconnect (and it was accepted!). I just can't create an IPA for sharing and beta testing before submission.
Any ideas?
The error message
Right before I get the error
After much frustration, I filed a developer support request with Apple. The technician I spoke with was able to save my archive as an .ipa on her computer -- the exact same archive that I was not able to save on mine, which pointed to a possible bug in my system (and from the sounds of it, many other people's).
She recommended that I uninstall and reinstall XCode and the developer tools, and that worked!
Here were her uninstall instructions:
Make sure that your machine is running the latest Mac OS X (10.6.7) and iTunes.
Run the following command in the Terminal application to uninstall your SKD:
sudo <Xcode>/Library/uninstall-devtools --mode=all (where <Xcode> is the path to the directory that contains your SDK.)
Drag your <Xcode> to the trash and restart your machine
Re-download and install Xcode (4.0.2) from the iOS Dev Center. Make sure that the System Tools, UNIX Development, Essentials packages in the Custom Install pane are selected before installing it.
I have the same issue after my distribution certificate was expired. I add new ones (private key and certificate) and xCode "Share" command starts to produce such error.
The problem resolves as soon as I remove old private key & certificate from Keychain Access.
Hope it helps
Selecting "Don't Re-sign" at Identity solved the same issue for me.
I actually had the same problem, but a different solution (and reason). I had Xcode 3 and Xcode 4 both running at one point. I recently deleted Xcode 3 and moved my Xcode 4 from /Xcode4 to /Developer directory. This caused me to have the same issue you describe.
I moved the directory back to /Xcode4 and now my archives save out correctly.
I also had the same problem but I could resolve the problem in the below way.
My project was on the portable disk (formatted as FAT-32) and the project referred some folders on the same disk as "add folder reference for any added folder". I could build it any configurations however I couldn't just make .ipa file with above alert.
So, I copied the referenced folders on the portable disk to the desktop of the disk installed XCode (MacOS). And adding again the folders into the project. I could make .ipa file.
I installed Xcode 4.0.2 in one directory and then manually moved it to another.
When I moved Xcode back to the first directory everything worked.