the autorelease of an object in a ObjC program - objective-c

Here we have some examples from About Memory Management
In the first example
- (NSString *) fullName {
NSString *string = [[[NSString alloc] initWithFormat:#"%# %#", self.firstName, self.lastName] autorelease];
return string;
}
In this example is how the above method is called
{
Person *aPerson = [[Person alloc] init];
NSString *name = aPerson.fullName;
[aPerson release];
}
So I assume that the *name is autoreleased after code flow reaches the closing curly braces.
Is that true?
And in general autorelease of an object, depends on the scope and lifetime of the variable which references that object.
Are there any criteria which manage the autorelease pool of objects in a Objective-C program?
Thanks.

Release of an autoreleased object takes place when the autorelease pool which the object has been pushed to by autorelease is released/drained explicitly, provided that the object's retain count at that moment is 0+ (that is, nobody else but the autorelease pool is retaining it).
An object is not getting autoreleased just because it has gone out of scope. In your example we can only say for sure that it won't get released before the closing curly brace, but as H2CO3 said, without the relevant source code we cannot predict when it is actually cleaned up. In Cocoa (Touch) apps, threads with runloops have a loop-level autorelease pool which they drain at the end of each runloop iteration. If your method is called from the runloop (e.g. as part of an event handler callback), autoreleased objects will be released shortly after the handler code returns; otherwise there is no such guarantee.
Note that the above holds for non-ARC environment; others may confirm whether it's still valid or not when using ARC.

Related

What's the difference between fetchRequestWithEntityName and initWithEntityName?

While I realize one is a class method and the other an instance method, they have the exact same description in the Apple docs so I'm not quite understanding the different syntax/use cases.
Their functionality is equivalent, but the class method returns an autoreleased object. That is, it's probably implemented along the lines of:
+ (NSFetchRequest *)fetchRequestWithEntityName:(NSString *)entityName {
return [[[NSFetchRequest alloc] initWithEntityName:entityName] autorelease];
}
This is a fairly common pattern in Objective-C libraries known as Class Factory methods.
Based on what you said, if they really have the same use case, the only difference has to do with the garbage collection on objective-C, according to the memory management design Apple uses.
Whenever you call an init method over an object, you own it and you are responsible for releasing it when you no longer need the object.
When you call any other kind of method that returns an object, that object is added to a NSAutoreleasePool, and it is autoreleased when the pool gets drained.
You can get more insights here.
So, following Apple's way, if you don't want so save the object for further use, you can call fetchRequestWithEntityName and not worry about releasing the object at the end of the method call. If you want to save it as an instance variable, you call the initWithEntityName method . They can, of course be interchanged, but this approach follows apple guidelines in what comes to memory management.
-(void)myMethod {
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
id obj1 = [[Object alloc] initWithEntityName:...];
id obj2 = [Object fetchRequestWithEntityName:...];
//obj1 retain count is +1
//obj2 retain count is +0 (likely autoreleased)
[pool drain];
//obj1 still exists
//obj2 is no longer valid; may or may not have been deallocated
}
So basically, fetchRequestWithEntityName is achieved by:
+(id)fetchRequestWithEntityName:... {
return [[[self class] alloc] initWithEntityName:...] autorelease];
}
The main difference between those two API is as below:
fetchRequestWithEntityName will give you an autorelease object, so once the event loop is over it will be deallocated from the memory until you retain it.
But initWithEntityName will give you object which is to be released by you otherwise there will be memory leak.

NSMutableArray memory leak

XCode is reporting a memory leak on a specific line of code:
(NSArray*)myFunction{
NSMutableArray * tempMapListings=[[NSMutableArray alloc] init]; //Xcode says leak is here
//do a bunch of stuff to insert objects into this mutable array
return tempMapListings;
[tempMapListings release]; // but I release it ?!
}
Is this due to releasing as an NSArray an mutable array? Since mutable inherits from inmutable, I wouldn't think this is a problem, and in any case, the object is released anyway. I'd appreciate the advice of a second eye.
No you're not releasing it. The return statement really ends the execution of the method at that point. So, the line below it, in your case
[tempMapListings release]; // but I release it ?!
is not executed.
Instead, you use autorelease:
-(NSArray*)myFunction{
NSMutableArray * tempMapListings=[[NSMutableArray alloc] init];
//do a bunch of stuff to insert objects into this mutable array
return [tempMapListings autorelease];
}
You can learn about autorelease in many places. Look for it in Apple's own documentation; you can also google it.
You're releasing tempMapListings after your return from the function. After a return statement, no more code is executed on that branch. Ergo, your [tempListListings release] statement is never run. Moreover, as you're returning it, you don't actually want to release it straight away - the caller will never have a chance to retain the array!
Autorelease pools are your friend here. Objects added to an autorelease pool are released on your behalf "eventually", giving your caller time to grab the result. To add your object to the default pool, change your allocation line to
NSMutableArray *tempMapListings = [[[NSMutableArray alloc] init] autorelease];
and remove that last release call.
For more information on autorelease pools, have a read of Apple's documentation. They're really quite useful.

Should I retain a object pointer parameter in every method?

I am trying to get the hang of retain / release. I get that they are a matched set. But I don't know when I have to retain references.
-(void)sampleMethod:(RandomClass *) obj {
[obj retain];
// Do stuff to object...
[obj release];
}
Is it necessary to retain (and thus release) obj?
I am worried about obj going away. Does it follow that you must (if) retain reference parameters as soon as possible in the function? What about the space of time between the functions call and the first instruction of the function?
Thanks!
Short answer; use ARC.
Joe's answer is more or less correct. Until it isn't.
In general, there is no need to retain arguments or return values from other methods. However, the resulting code only works by coincidence and convention, not by algorithmic analysis.
Consider:
NSString *foo = [aMutableArray objectAtIndex: 5];
[aMutableArray removeObjectAtindex: 5];
[someTextField setTextValue: foo];
BOOM!
Your code just crashed. Maybe (it won't crash if foo happens to be a constant string or happens to have been retained by something else or happens to have been retain/autoreleased somewhere else).
Technically, that should be:
NSString *foo = [aMutableArray objectAtIndex: 5];
[foo retain];
[aMutableArray removeObjectAtindex: 5];
[someTextField setTextValue: foo];
[foo release];
That is, foo should be retained the moment it comes into scope and released the moment it is no longer used in a scope. Or you could [[foo retain] autorelease];, but autorelease pressure can be a problem (it generally isn't, but it can be).
ARC does this kind of analysis and would ensure that foo is retained as shown above when necessary.
You do not have to worry about the object being passed going away so there is no need to retain it. Proper memory management* ensures that the object will live for the duration of your method because it will be within the same thread as the caller, therefore the autorelease pool for that thread should not be drained and the caller can not release the object until your method has returned. This even holds true with methods such as performSelectorInBackground because that will retain the argument.
*Proper memory management - This means each thread that uses auto released objects gets it own autorelease pool that is drained within the same context it is created and objects passed across threads are properly retained.

Obj-c autorelease a variable up a chain of methods

I'm new to Obj-C and I have a question concerning the autorelease. Is it ok to return an autoreleased variable for several methods? For example:
- (void) methodC {
Object anObj = [self methodB];
//Do something with anObj
}
- (Object *) methodB {
return [self methodA];
}
- (Object *) methodA {
Object anObj = [[anObj alloc] init];
release [anObj autorelease];
}
Will the variable remain valid even if it is returned up a method chain and used at the top? Or does it have to be retained somewhere along the way?
thank you
Yes, it will be valid in this case. You only have to worry about the variable being deallocated if somebody drains the autorelease pool. As long as you've written every function that returns along the way and you don't explicitly drain the autorelease pool, you don't have to worry about objects being deallocated from under you.
In the vast majority of cases, the code in the NSRunLoop takes care of draining the autorelease pool. When you return control from your application code to the API code (such as by returning from a touchesBegan handler etc.), you don't know if the autorelease pool will be drained, so you have to assume in the worst case that it will. In that case, you have to retain any objects you want to keep references to.
For example:
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
Object *anObj = [self methodC]; // Your methodC as before -- anObj is valid
[pool drain]; // anObj will be deallocated here
The variable should remain valid. You only need to retain an object if it is actually "owned" by some other object and could be indirectly/unintentionally released along with it. For example, if you extracted an object from an array and then released the array, your object reference could become invalid unless you explicitly retain it.
For more details, see Object Ownership and Dismissal, particularly the sections on Autorelease and Validity of Shared Objects. The latter uses the following code to illustrate how you could "accidentally" make an object reference invalid.
heisenObject = [array objectAtIndex:n];
[array removeObjectAtIndex:n];
// heisenObject could now be invalid.
The following code shows how to mitigate this problem using retain.
heisenObject = [[array objectAtIndex:n] retain];
[array removeObjectAtIndex:n];
// use heisenObject.
[heisenObject release];

Multithreading and autorelease pool

As I'm mastering my skills with multithreading with GCD, I've come across some question. Suppose you have the following method:
- (void)method {
NSString *string= [NSString string]; //will be autoreleased
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//very very lengthy operation...
NSLog(#"%#", string); //is it safe?
});
}
I'm wondering if this is correct, because I think I should have retained string before the block execution: in fact I fear that the event loop finishes and sends string an autorelease message before using string in the block. That would crash the program.
Am I right? Should I send a retain and a release message to string or this is the correct implementation?
Thanks in advance!
I'm wondering if this is correct, because I think I should have retained string before the block execution: in fact I fear that the event loop finishes and sends string an autorelease message before using string in the block.
Fear not:
A block captures the scope of the surrounding method/function in that it automatically retains any object-variable that is used inside of the block. Be aware of that when you use self inside of a block, as this may greatly affect the lifetime of the object!
There is one exception to this rule, and that are variables declared as
__block SomeObjectPointerType variableName
Update
Because there’s a new comment on this answer, I should probably add that things changed a little with the introduction of ARC:
Under ARC all object variables default to __strong, and this holds for variables marked with __block as well. If you want to avoid strong capturing of a variable in a block, you should define a local variable that is __weak.
End Update
If you like to learn more about blocks, bbum gave an excellent session called Introducing Blocks and Grand Central Dispatch on iPhone at WWDC 2010.
The "Block Details" section starts at 11:30.
The concern is; when an autorelease object releases?
NSString *myString= [NSString stringWithFormat: #"%#", stringVariable];
The myString depends upon stringVariable, whenever stringVariable releases the myString immediately releases.
NSString *myString= [NSString stringWithString: #"stringVariable"];
In practice it is observed the myString might be releases just after the completion of the method.
Now if you change your code and use NSAutoReleasePool
- (void)method {
NSAutoreleasePool pool = [[NSAutoreleasePool alloc] init];
NSString *string= [NSString string]; //will be autoreleased
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
//very very lengthy operation...
// string will be released here
[pool release];
NSLog(#"%#", string); // it is not safe?
});
}
The autorelease objects released when the auto release pool releases in which they exists or when the object releases on which they depends.
Now if you are using the method in a thread you should use auto release pool inside it.
- (void)method {
NSAutoreleasePool pool = [[NSAutoreleasePool alloc] init];
// lengthy operations ...
[pool release];
}