No known class method for selector 'sharedStore' - objective-c

Have a singleton class for BNRItemStore, but when I tried to call it, I get the above error which causes an ARC issue. Have commented out the error.
DetailViewController.m
#import "DetailViewController.h"
#import "BNRItem.h"
#import "BNRImageStore.h"
#import "BNRItemStore.h"
#implementation DetailViewController
#synthesize item;
-(id)initForNewItem:(BOOL)isNew
{
self = [super initWithNibName:#"DetailViewController" bundle:nil];
if(self){
if (isNew) {
UIBarButtonItem *doneItem = [[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemDone
target:self
action:#selector(save:)];
[[self navigationItem] setRightBarButtonItem:doneItem];
UIBarButtonItem *cancelItem = [[UIBarButtonItem alloc]
initWithBarButtonSystemItem:UIBarButtonSystemItemCancel
target:self
action:#selector(cancel:)];
[[self navigationItem] setLeftBarButtonItem:cancelItem];
}
}
return self;
}
-(id)initWithNibName:(NSString *)nibName bundle:(NSBundle *)bundle
{
#throw [NSException exceptionWithName:#"Wrong initializer"
reason:#"Use initForNewItem:"
userInfo:nil];
return nil;
}
-(void)viewDidLoad
{
[super viewDidLoad];
UIColor *clr = nil;
if ([[UIDevice currentDevice]userInterfaceIdiom]== UIUserInterfaceIdiomPad) {
clr = [UIColor colorWithRed:0.875 green:0.88 blue:0.91 alpha:1];
} else {
clr = [UIColor groupTableViewBackgroundColor];
}
[[self view]setBackgroundColor:clr];
}
- (void)viewDidUnload {
nameField = nil;
serialNumberField = nil;
valueField = nil;
dateLabel = nil;
imageView = nil;
[super viewDidUnload];
}
-(void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
[nameField setText:[item itemName]];
[serialNumberField setText:[item serialNumber]];
[valueField setText:[NSString stringWithFormat:#"%d", [item valueInDollars]]];
// Create a NSDateFormatter that will turn a date into a simple date string
NSDateFormatter *dateFormatter = [[NSDateFormatter alloc]init];
[dateFormatter setDateStyle:NSDateFormatterMediumStyle];
[dateFormatter setTimeStyle:NSDateFormatterNoStyle];
// Use filtered NSDate object to set dateLabel contents
[dateLabel setText:[dateFormatter stringFromDate:[item dateCreated]]];
NSString *imageKey = [item imageKey];
if (imageKey) {
// Get image for image key from image store
UIImage *imageToDisplay = [[BNRImageStore sharedStore]imageForKey:imageKey];
// Use that image to put on the screen in imageview
[imageView setImage:imageToDisplay];
} else {
// Clear the imageview
[imageView setImage:nil];
}
}
-(void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
// Clear first responder
[[self view]endEditing:YES];
// "Save" changes to item
[item setItemName:[nameField text]];
[item setSerialNumber:[serialNumberField text]];
[item setValueInDollars:[[valueField text] intValue]];
}
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)io
{
if ([[UIDevice currentDevice]userInterfaceIdiom]==UIUserInterfaceIdiomPad) {
return YES;
} else {
return (io==UIInterfaceOrientationPortrait);
}
}
-(void)setItem:(BNRItem *)i
{
item = i;
[[self navigationItem] setTitle:[item itemName]];
}
- (IBAction)takePicture:(id)sender {
if ([imagePickerPopover isPopoverVisible]) {
// If the popover is already up, get rid of it
[imagePickerPopover dismissPopoverAnimated:YES];
imagePickerPopover = nil;
return;
}
UIImagePickerController *imagePicker =
[[UIImagePickerController alloc]init];
// If our device has a camera, we want to take a picture, otherwise, we
// just pick from the photo library
if ([UIImagePickerController isSourceTypeAvailable:UIImagePickerControllerSourceTypeCamera]) {
[imagePicker setSourceType:UIImagePickerControllerSourceTypeCamera];
} else {
[imagePicker setSourceType:UIImagePickerControllerSourceTypePhotoLibrary];
// This line of code will generate a warning right now, ignore it
[imagePicker setDelegate:self];
//Place image picker on the screen
// Check for iPad device before instantiating the popover controller
if ([[UIDevice currentDevice]userInterfaceIdiom]==UIUserInterfaceIdiomPad) {
// Create a new popover controller that will display the imagepicker
imagePickerPopover = [[UIPopoverController alloc]initWithContentViewController:imagePicker];
[imagePickerPopover setDelegate:self];
// Display the popover controller; sender
// is the camera bar button item
[imagePickerPopover presentPopoverFromBarButtonItem:sender permittedArrowDirections:UIPopoverArrowDirectionAny animated:YES];
} else {
[self presentViewController:imagePicker animated:YES completion:nil];
}
}
}
-(void)popoverControllerDidDismissPopover:(UIPopoverController *)popoverController
{
NSLog(#"User dismissed popover");
imagePickerPopover = nil;
}
- (IBAction)backgroundTapped:(id)sender {
[[self view]endEditing:YES];
}
-(void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info
{
NSString *oldKey = [item imageKey];
// Did the item already have an image?
if (oldKey) {
// Delete the old image
[[BNRImageStore sharedStore]deleteImageForKey:oldKey];
}
UIImage *image = [info objectForKey:UIImagePickerControllerOriginalImage];
// Create a CFUUID object - it knows how to create unique identifier strings
CFUUIDRef newUniqueID = CFUUIDCreate(kCFAllocatorDefault);
// Create a string from unique identifier
CFStringRef newUniqueIDString = CFUUIDCreateString(kCFAllocatorDefault, newUniqueID); // Incompatible integer to pointer conversion initializing
// Use that unique ID to set our item's imageKey
NSString *key = (__bridge NSString *)newUniqueIDString;
[item setImageKey:key];
// Store image in the BNRImageStore with this key
[[BNRImageStore sharedStore] setImage:image forKey:[item imageKey]];
CFRelease(newUniqueIDString);
CFRelease(newUniqueID);
[imageView setImage:image];
if ([[UIDevice currentDevice]userInterfaceIdiom]==UIUserInterfaceIdiomPad) {
// If on the phone, the image picker is presented modally. Dismiss it.
[self dismissViewControllerAnimated:YES completion:nil];
} else {
// If on the pad, the image picker is in the popover. Dismiss the popover.
[imagePickerPopover dismissPopoverAnimated:YES];
imagePickerPopover = nil;
}
}
-(BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
-(void)save:(id)sender
{
[[self presentingViewController]dismissViewControllerAnimated:YES
completion:nil];
}
-(void)cancel:(id)sender
{
// If the user cancelled, then remove the BNRItem from the store
[[BNRItemStore sharedStore]removeItem:item]; // No known class method for selector 'sharedStore'
[[self presentingViewController]dismissViewControllerAnimated:YES completion:nil];
}
DetailViewController.h
#import <UIKit/UIKit.h>
#class BNRItem;
#interface DetailViewController : UIViewController <UINavigationControllerDelegate, UIImagePickerControllerDelegate,UITextFieldDelegate, UIPopoverControllerDelegate>
{
__weak IBOutlet UITextField *nameField;
__weak IBOutlet UITextField *serialNumberField;
__weak IBOutlet UITextField *valueField;
__weak IBOutlet UILabel *dateLabel;
__weak IBOutlet UIImageView *imageView;
UIPopoverController *imagePickerPopover;
}
#property(nonatomic,strong)BNRItem *item;
-(id)initForNewItem:(BOOL)isNew;
- (IBAction)takePicture:(id)sender;
- (IBAction)backgroundTapped:(id)sender;
#end
BNRItemStore.m
#import "BNRItemStore.h"
#import "BNRItem.h"
#implementation BNRItemStore
+ (BNRItemStore *)defaultStore
{
static BNRItemStore *defaultStore = nil;
if(!defaultStore)
defaultStore = [[super allocWithZone:nil] init];
return defaultStore;
}
+ (id)allocWithZone:(NSZone *)zone
{
return [self defaultStore];
}
- (id)init
{
self = [super init];
if(self) {
allItems = [[NSMutableArray alloc] init];
}
return self;
}
- (void)removeItem:(BNRItem *)p
{
[allItems removeObjectIdenticalTo:p];
}
- (NSArray *)allItems
{
return allItems;
}
- (void)moveItemAtIndex:(int)from
toIndex:(int)to
{
if (from == to) {
return;
}
// Get pointer to object being moved so we can re-insert it
BNRItem *p = [allItems objectAtIndex:from];
// Remove p from array
[allItems removeObjectAtIndex:from];
// Insert p in array at new location
[allItems insertObject:p atIndex:to];
}
- (BNRItem *)createItem
{
BNRItem *p = [BNRItem randomItem];
[allItems addObject:p];
return p;
}
#end
BNRItemStore.h
#import <Foundation/Foundation.h>
#class BNRItem;
#interface BNRItemStore : NSObject
{
NSMutableArray *allItems;
}
+ (BNRItemStore *)defaultStore;
- (void)removeItem:(BNRItem *)p;
- (NSArray *)allItems;
- (BNRItem *)createItem;
- (void)moveItemAtIndex:(int)from
toIndex:(int)to;
#end

You are calling +sharedStore on BNRItemStore where your error occurs. This is because it really does not exist according to the code you posted.
All of the others calling +sharedStore are using the one presumably made available by BNRImageStore which you didn't provide. I assume it exists in that class? :)
In short, change:
[[BNRItemStore sharedStore]removeItem:item];
to
[[BNRImageStore sharedStore]removeItem:item];

Related

Trying to make SplashScene (Cocos2d) form the book of Pablo Ruiz, and it doesnt work

I add this scene to project and run it at ProjectRunDelegate
it fell when method cFadeAndShow starts
Can anybody tell me whats the problem?
im using xCode 3.2.6
and cocos2d 1.0.1
Or maybe someone already has working splash scene to show some company's logos on starts of game
Thanks
#import "SplashScene.h"
#implementation SplashScene
-(id) init {
if ( (self = [super init])) {
[self addChild:[SplashLayer node]];
}
return self;
}
-(void)dealloc{
[super dealloc];
}
#end
#implementation SplashLayer
-(id) init {
if ( (self = [super init])) {
self.isTouchEnabled = YES;
NSMutableArray * splashImages = [[NSMutableArray alloc] init];
for (int i =1; i<=2; i++) {
CCSprite *splashImage = [CCSprite spriteWithFile:[NSString stringWithFormat:#"splash%d.png",i]];
if (splashImage == nil) {
CCLOG(#"splashImage is nil");
}
[splashImage setPosition:ccp(240,160)];
[self addChild:splashImage];
if (i!=1)
[splashImage setOpacity:0];
[splashImages addObject:splashImage];
}
[self fadeAndShow:splashImages];
}
return self;
}
-(void) fadeAndShow:(NSMutableArray *) images{ // add the meehods
if ([images count]<=1) {
[images release];
[[CCDirector sharedDirector]replaceScene:[GameScene scene]];
}
else {
CCSprite *actual = (CCSprite *)[images objectAtIndex:0];
[images removeObjectAtIndex:0];
CCSprite * next = (CCSprite *)[images objectAtIndex:0];
[actual runAction:[CCSequence actions:[CCDelayTime actionWithDuration:2], [CCFadeOut actionWithDuration:1],
[CCCallFuncN actionWithTarget:self selector:#selector(remove:)],nil]];
[next runAction:[CCSequence actions:[CCDelayTime actionWithDuration:2], [CCFadeIn actionWithDuration:1],
[CCDelayTime actionWithDuration:2],
[CCCallFuncND actionWithTarget:self selector:#selector(cFadeAndShow:data:) data:images],nil]];
}
}
-(void) cFadeAndShow:(id)sender dara:(void*)data{
NSMutableArray * images = (NSMutableArray *) data;
[self fadeAndShow:images];
}
-(void)remove:(CCSprite *)s{
[s.parent removeChild:s cleanup:YES];
}
-(void)dealloc{
[super dealloc];
}
#end
Here's an answer:
[[CCDirector sharedDirector] replaceScene: [CCTransitionZoomFlipAngular
transitionWithDuration:2
scene:[GameScene node]
orientation:kOrientationLeftOver]];

Set Background using camera roll images

I want to know, how can I change my image app background using camera roll images. Any ideas??? How to get the camera roll paths or something like that!!!
Thanks!!!!
the following code uses a button on a toolbar, when pressed it will bring up the camera roll and then u will be able to pick the image to set
Start by adding the MobileCoreServices framework
add the following code in the .h file
#import <UIKit/UIKit.h>
#import <MobileCoreServices/MobileCoreServices.h>
#interface cameraViewController : UIViewController
<UIImagePickerControllerDelegate,
UINavigationControllerDelegate, UIPopoverControllerDelegate>
#property (nonatomic) BOOL newMedia;
#property (nonatomic, strong) IBOutlet UIImageView *imageView;
#property (nonatomic, strong) UIPopoverController *popoverController;
#property (nonatomic, strong) IBOutlet UIToolbar *toolbar;
- (IBAction)useCameraRoll: (id)sender;
#end
Add the following code in the .m file:
#synthesize imageView, popoverController, toolbar, newMedia;
- (IBAction) useCameraRoll: (id)sender
{
if ([self.popoverController isPopoverVisible]) {
[self.popoverController dismissPopoverAnimated:YES];
} else {
if ([UIImagePickerController isSourceTypeAvailable:
UIImagePickerControllerSourceTypeSavedPhotosAlbum])
{
UIImagePickerController *imagePicker =
[[UIImagePickerController alloc] init];
imagePicker.delegate = self;
imagePicker.sourceType =
UIImagePickerControllerSourceTypePhotoLibrary;
imagePicker.mediaTypes = [NSArray arrayWithObjects:
(NSString *) kUTTypeImage,
nil];
imagePicker.allowsEditing = NO;
self.popoverController = [[UIPopoverController alloc]
initWithContentViewController:imagePicker];
self.popoverController.delegate = self;
[self.popoverController
presentPopoverFromBarButtonItem:sender
permittedArrowDirections:UIPopoverArrowDirectionUp
animated:YES];
newMedia = NO;
}
}
}
#pragma mark -
#pragma mark UIImagePickerControllerDelegate
-(void)imagePickerController:(UIImagePickerController *)picker
didFinishPickingMediaWithInfo:(NSDictionary *)info
{
[self.popoverController dismissPopoverAnimated:true];
NSString *mediaType = [info
objectForKey:UIImagePickerControllerMediaType];
[self dismissModalViewControllerAnimated:YES];
if ([mediaType isEqualToString:(NSString *)kUTTypeImage]) {
UIImage *image = [info
objectForKey:UIImagePickerControllerOriginalImage];
self.imageView.image = image;
if (newMedia)
UIImageWriteToSavedPhotosAlbum(image,
self,
#selector(image:finishedSavingWithError:contextInfo:),
nil);
}
else if ([mediaType isEqualToString:(NSString *)kUTTypeMovie])
{
// Code here to support video if enabled
}
}
-(void)image:(UIImage *)image
finishedSavingWithError:(NSError *)error
contextInfo:(void *)contextInfo
{
if (error) {
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle: #"Save failed"
message: #"Failed to save image"
delegate: nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
}
}
-(void)imagePickerControllerDidCancel:(UIImagePickerController *)picker
{
[self dismissModalViewControllerAnimated:YES];
}
Add the following in viewDidUnload:
- (void)viewDidUnload {
self.imageView = nil;
self.popoverController = nil;
self.toolbar = nil;
}
Dont forget to connect the imageview to your image and the cameraroll button to your button.
Check the docs for Assets Library.
-(void) uourCallingMethod{
UIImage *img = [UIImage imageNamed: [NSString stringWithFormat:#"image.jpg", i]];
UIImageWriteToSavedPhotosAlbum(img, nil, nil, nil);
}
(void) image:(UIImage *)image didFinishSavingWithError:(NSError *) error contextInfo:(void *) contextInfo{
}

UIView Shows perfect on the Simulator, but not iPhone?

Okay,
I have a really weird problem. When switching over to a different XIB, it shows on simulator but not on my test device. I will provide some code and screenshots of my layout in interface builder! Thanks in advance.
SettingViewController (what get's called to be displayed)
DetailViewController (what calls SettingsViewController to be displayed)
SettingsViewController.h
//
// SettingsViewController.h
//
// Created by Coulton Vento on 2/26/11.
// Copyright 2011 Your Way Websites. All rights reserved.
//
#import <UIKit/UIKit.h>
#import <Foundation/Foundation.h>
#import "TableViewAppDelegate.h"
#import "Sqlite.h"
#class SettingsStoreViewController;
#interface SettingsViewController : UIViewController {
}
#end
SettingsViewController.m
#import "SettingsViewController.h"
#import "TableViewAppDelegate.h"
#implementation SettingsViewController
- (void)viewDidLoad {
NSString *myDB = [[[NSBundle mainBundle] resourcePath] stringByAppendingPathComponent:#"flashpics.db"];
database = [[Sqlite alloc] init];
[database open:myDB];
TableViewAppDelegate *dataCeter = (TableViewAppDelegate *)[[UIApplication sharedApplication] delegate];
myTimer = [NSTimer scheduledTimerWithTimeInterval:2.0 target:self selector: #selector(updateNumber) userInfo: nil repeats: YES];
self.navigationItem.title = #"Album Settings";
NSString *post =[NSString stringWithFormat:#"id=%#", dataCeter.dataTwo];
NSString *hostStr = #"http://myflashpics.com/iphone_processes/get_album.php?";
hostStr = [hostStr stringByAppendingString:post];
NSData *dataURL = [NSData dataWithContentsOfURL: [ NSURL URLWithString: hostStr ]];
NSString *serverOutput = [[NSString alloc] initWithData:dataURL encoding: NSASCIIStringEncoding];
if ([serverOutput rangeOfString:#"yes"].location == NSNotFound) {
//NSLog(#"Fail - %# / %#", usernameField.text, passwordField.text);
UIAlertView *alertsuccess = [[UIAlertView alloc] initWithTitle:#"Error" message:#"Please check your internet connection" delegate:self cancelButtonTitle:#"Try Again" otherButtonTitles:nil, nil];
[alertsuccess show];
[alertsuccess release];
[alertsuccess setTag:6];
} else {
NSArray *myWords = [serverOutput componentsSeparatedByString:#"?!?divide?!?"];
NSString *albumNameResults = [myWords objectAtIndex:1];
NSString *albumCommentsResults = [myWords objectAtIndex:2];
NSString *albumPrivateResults = [myWords objectAtIndex:3];
NSString *numberOfConnections = [myWords objectAtIndex:4];
albumName.text = albumNameResults;
numberButton.text = numberOfConnections;
if ([numberOfConnections isEqualToString:#"1"]) {
connectionsButton.text = #"Connection";
} else {
connectionsButton.text = #"Connections";
}
if ([albumCommentsResults isEqualToString:#"yes"]) {
[albumComments setOn:YES animated:YES];
} else {
[albumComments setOn:NO animated:YES];
}
if ([albumPrivateResults isEqualToString:#"yes"]) {
[albumPrivate setOn:YES animated:YES];
} else {
[albumPrivate setOn:NO animated:YES];
}
}
}
DetailViewController.h
#import <UIKit/UIKit.h>
#import "Sqlite.h"
#import "OHGridView.h"
#import "BigView.h"
#import "SettingsViewController.h"
#import "processViewController.h"
#class SecondView;
#class BigView;
#class CaptionView;
#interface DetailViewController : UIViewController <OHGridViewDelegate, OHGridViewDataSource> {
}
#end
DetailViewController.m
//
// DetailViewController.m
// TableView
//
// Created by iPhone SDK Articles on 1/17/09.
// Copyright www.iPhoneSDKArticles.com 2009.
//
#import "DetailViewController.h"
#import "TableViewAppDelegate.h"
#import "processViewController.h"
#implementation DetailViewController
#synthesize selectedCountry;
#synthesize selectedID;
- (IBAction)switchViews {
[self presentModalViewController:bigView animated:YES];
}
- (void)viewWillAppear {
[(OHGridView *)self.view reloadData];
NSLog(#" --- %# --- ", items);
}
- (IBAction)showSettings {
TableViewAppDelegate *dataCeter = (TableViewAppDelegate *)[[UIApplication sharedApplication] delegate];
dataCeter.dataTwo = selectedID;
SettingsViewController *screentwothree = [[SettingsViewController alloc] initWithNibName:nil bundle:nil];
screentwothree.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal;
[self presentModalViewController:screentwothree animated:YES];
[screentwothree release];
//[self.navigationController pushViewController:screentwothree animated:YES];
//[screentwothree release];
//screentwothree = nil;
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning]; // Releases the view if it doesn't have a superview
// Release anything that's not essential, such as cached data
}
- (void)dealloc {
[selectedCountry release];
[lblText release];
[super dealloc];
}
#end
Sorry for all the code.
This sort of thing is often due to a difference in file systems: MacOS is typically case-insensitive, while iOS is always case-sensitive. So if you specify the .xib as "myview.xib" but it's actual name is "MyView.xib", that'll generally work on the simulator but not on the device. Same thing happens with images and other resources.

Why is my UIPickerView not animating like it should be?

so this is basically like a slot machine type thing, very basic, but the problem Im having is that when you click the spin button the movement of the components is not animated, even though i have sent the animated argument a YES BOOL. I have no idea what I am doing wrong, any help would be appreciated.
Nick
ps download the entire project here: http://files.me.com/knyck2/dcca9y
//
// CustomPickerViewController.m
// Pickers
//
// Created by Nicholas Iannone on 1/29/10.
// Copyright 2010 Apple Inc. All rights reserved.
//
#import "CustomPickerViewController.h"
#implementation CustomPickerViewController
#synthesize column1, column2, column3, column4, column5, picker, winLabel;
-(IBAction) spin : (id) sender {
NSLog(#"even got here");
BOOL win = NO;
int numInRow = 1;
int lastVal = -1;
for (int i = 0; 1 < 5; i++) {
int newValue = random() % [self.column1 count];
if (newValue == lastVal) {
NSLog(#"even got here");
numInRow++;
}
else
numInRow = 1;
lastVal = newValue;
[picker selectRow:newValue inComponent:i animated:YES];
[picker reloadComponent:i];
if (numInRow >= 3)
win = YES;
NSLog(#"even got here");
}
if (win)
winLabel.text = #"winner!";
else {
winLabel.text = #"";
NSLog(#"even got here");
}
}
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
UIImage *seven = [UIImage imageNamed:#"seven.png"];
UIImage *bar = [UIImage imageNamed:#"bar.png"];
UIImage *crown = [UIImage imageNamed:#"crown.png"];
UIImage *cherry = [UIImage imageNamed:#"cherry.png"];
UIImage *lemon = [UIImage imageNamed:#"lemon.png"];
UIImage *apple = [UIImage imageNamed:#"apple.png"];
for (int i = 1; i <= 5 ; i++) {
UIImageView *sevenView = [[UIImageView alloc] initWithImage: seven];
UIImageView *barView = [[UIImageView alloc] initWithImage: bar];
UIImageView *crownView = [[UIImageView alloc] initWithImage: crown];
UIImageView *cherryView = [[UIImageView alloc] initWithImage: cherry];
UIImageView *lemonView = [[UIImageView alloc] initWithImage: lemon];
UIImageView *appleView = [[UIImageView alloc] initWithImage: apple];
NSArray *imageViewArray = [[NSArray alloc] initWithObjects: sevenView, barView, crownView, cherryView, lemonView, appleView, nil];
NSString *fieldName =[[NSString alloc] initWithFormat:#"column%d", i];
[self setValue:imageViewArray forKey:fieldName];
[fieldName release];
[imageViewArray release];
[sevenView release];
[crownView release];
[barView release];
[cherryView release];
[lemonView release];
[appleView release];
}
srandom(time(NULL));
[super viewDidLoad];
}
/*
// Override to allow orientations other than the default portrait orientation.
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[picker release];
[winLabel release];
[column1 release];
[column2 release];
[column3 release];
[column4 release];
[column5 release];
[super dealloc];
}
#pragma mark -
#pragma mark Picker Data Source Methods
-(NSInteger) numberOfComponentsInPickerView: (UIPickerView *) pickerView {
return 5;
}
-(NSInteger) pickerView: (UIPickerView *) pickerView numberOfRowsInComponent: (NSInteger) component {
return [self.column1 count];
}
#pragma mark Picker Delegate Methods
-(UIView *) pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent: (NSInteger) component reusingView : (UIView *)view {
NSString *arrayName = [[NSString alloc] initWithFormat:#"column%d", component + 1];
NSArray *array = [self valueForKey:arrayName];
NSLog(#"got here yo");
return [array objectAtIndex: row];
NSLog(#"holyshit");
}
#end
I went back and compared my code to the book that this project is listed in and I noticed that my code would perform as expected (with animation) if I were to build into a 3.1.2 sdk and iphone sim. So something in the new xcode is skanking the animation, at least that is the way it appears.
It's probably not animating because you do [picker reloadComponent:i] right after selecting a row with animation. Reloading probably causes any animation to stop, and shouldn't be necessary since you're not actually changing the contents of the picker.

pickerview app crashing due to NSRangeException NSCFArray objectAtIndex: index (5)...beyond bounds (5)

Once again working through beginning iphone development and I am putting together a bunch of UIPicker type apps, the last one of which is a slot machine type of game, super simple. Anyway I am not really understanding why this error is coming up. to my understanding the picker view is asking its delegate for an object in the array that is past the range available to that array.
That being said I have no idea why it is doing this or how to fix it, any help would be appreciated, heres the code from the particular .m file( get the full project here: http://files.me.com/knyck2/89q3w3 ):
//
// CustomPickerViewController.m
// Pickers
//
// Created by Nicholas Iannone on 1/29/10.
// Copyright 2010 Apple Inc. All rights reserved.
//
#import "CustomPickerViewController.h"
#implementation CustomPickerViewController
#synthesize column1, column2, column3, column4, column5, picker, winLabel;
-(IBAction) spin : (id) sender {
NSLog(#"even got here");
BOOL win = NO;
int numInRow = 1;
int lastVal = -1;
for (int i = 0; 1 < 5; i++) {
int newValue = random() % [self.column1 count];
if (newValue == lastVal) {
NSLog(#"even got here");
numInRow++;
}
else
numInRow = 1;
lastVal = newValue;
[picker selectRow:newValue inComponent:i animated:YES];
[picker reloadComponent:i];
if (numInRow >= 3)
win = YES;
NSLog(#"even got here");
}
if (win)
winLabel.text = #"winner!";
else {
winLabel.text = #"";
NSLog(#"even got here");
}
}
/*
// The designated initializer. Override if you create the controller programmatically and want to perform customization that is not appropriate for viewDidLoad.
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
// Custom initialization
}
return self;
}
*/
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad {
UIImage *seven = [UIImage imageNamed:#"seven.png"];
UIImage *bar = [UIImage imageNamed:#"bar.png"];
UIImage *crown = [UIImage imageNamed:#"crown.png"];
UIImage *cherry = [UIImage imageNamed:#"cherry.png"];
UIImage *lemon = [UIImage imageNamed:#"lemon.png"];
UIImage *apple = [UIImage imageNamed:#"apple.png"];
for (int i = 1; i <= 5 ; i++) {
UIImageView *sevenView = [[UIImageView alloc] initWithImage: seven];
UIImageView *barView = [[UIImageView alloc] initWithImage: bar];
UIImageView *crownView = [[UIImageView alloc] initWithImage: crown];
UIImageView *cherryView = [[UIImageView alloc] initWithImage: cherry];
UIImageView *lemonView = [[UIImageView alloc] initWithImage: lemon];
UIImageView *appleView = [[UIImageView alloc] initWithImage: apple];
NSArray *imageViewArray = [[NSArray alloc] initWithObjects: sevenView, barView, crownView, cherryView, lemonView, appleView, nil];
NSString *fieldName =[[NSString alloc] initWithFormat:#"column%d", i];
[self setValue:imageViewArray forKey:fieldName];
[fieldName release];
[imageViewArray release];
[sevenView release];
[crownView release];
[barView release];
[cherryView release];
[lemonView release];
[appleView release];
}
srandom(time(NULL));
[super viewDidLoad];
}
/*
// Override to allow orientations other than the default portrait orientation.
-(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
*/
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
[super viewDidUnload];
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[picker release];
[winLabel release];
[column1 release];
[column2 release];
[column3 release];
[column4 release];
[column5 release];
[super dealloc];
}
#pragma mark -
#pragma mark Picker Data Source Methods
-(NSInteger) numberOfComponentsInPickerView: (UIPickerView *) pickerView {
return 5;
}
-(NSInteger) pickerView: (UIPickerView *) pickerView numberOfRowsInComponent: (NSInteger) component {
return [self.column1 count];
}
#pragma mark Picker Delegate Methods
-(UIView *) pickerView:(UIPickerView *)pickerView viewForRow:(NSInteger)row forComponent: (NSInteger) component reusingView : (UIView *)view {
NSString *arrayName = [[NSString alloc] initWithFormat:#"column%d", component + 1];
NSArray *array = [self valueForKey:arrayName];
NSLog(#"got here yo");
return [array objectAtIndex: row];
NSLog(#"holyshit");
}
#end
The reason why it's breaking is this loop. Take a look at your for loop condition:
1 < 5. Yes, 1 is always less than 5. This means that you have an infinite loop. I'm sure you meant i < 5.
for (int i = 0; 1 < 5; i++) {
int newValue = random() % [self.column1 count];
if (newValue == lastVal) {
NSLog(#"even got here");
numInRow++;
}
else
numInRow = 1;
lastVal = newValue;
[picker selectRow:newValue inComponent:i animated:YES];
[picker reloadComponent:i];
if (numInRow >= 3)
win = YES;
NSLog(#"even got here");
}
You're testing if 1 < 5, which is always true. You want i < 5.