The "deliver_sm_resp" command in jSMPP - smpp

I want to use jSMPP for implementing a Receiver Listener for SMSC. So I want to implement the MessageRecieverListener and the method onAcceptDeliverSm, but according to the SMPP specs the application should send deliver_sm_resp as a response to deliver_sm command.
How will this be accomplished through jSMPP, is this something that is performed behind the scenes by the jSMPP library?

I'm using jSMPP in the production. The best thing of this lib is that many low level things happen behind the scenes and deliver_sm_resp too :-)
The enquery_link and enquery_link_resp commands happen behind the scenes too and you can also configure the timeout for this commands when you create your SMPPSession like this:
SMPPSession tmpSession = new SMPPSession();
tmpSession.setTransactionTimer(transactionTimer);
tmpSession.setEnquireLinkTimer(enquireLinkTimer);
tmpSession.addSessionStateListener(new SessionStateListenerImpl());
MessageReceiverListenerImpl mrl = new MessageReceiverListenerImpl();
tmpSession.setMessageReceiverListener(mrl);
tmpSession.connectAndBind(remoteIpAddress, remotePort, bindParam);
The values of transactionTimer and enquireLinkTimer I store in the properties file.
jSMPP is very cool lib and I like it :-)

Related

Is it possible to write a plugin for Glimpse's existing SQL tab?

Is it possible to write a plugin for Glimpse's existing SQL tab?
I'm trying to log my SQL queries and the currently available extensions don't support our in-house SQL libary. I have written a custom plugin which logs what I want, but it has limited functionality and it doesn't integrate with the existing SQL tab.
Currently, I'm logging to my custom plugin using a single helper method inside my DAL's base class. This function looks takes the SqlCommand and Duration in order to show data on my custom tab:
// simplified example:
Stopwatch sw = Stopwatch.StartNew();
sqlCommand.Connection = sqlConnection;
sqlConnection.Open();
object result = sqlCommand.ExecuteScalar();
sqlConnection.Close();
sw.Stop();
long duration = sw.ElapsedMilliseconds;
LogSqlActivity(sqlCommand, null, duration);
This works well on my 'custom' tab but unfortunately means I don't get metrics shown on Glimpse's HUD:
Is there a way I can provide Glimpse directly with the info it needs (in terms of method names, and parameters) so it displays natively on the SQL tab?
The following advise is based on the fact that you can't use DbProviderFactory and you can't use a proxied SqlCommand, etc.
The data that appears in the "out-of-the-box" SQL tab is based on messages of given types been published through our internal Message Broker (see below on information on this). Because of the above limitations in your case, to get things lighting up correctly (i.e. your data showing up in HUD and the SQL tab), you will need to simulate the work that we do under the covers when we publish these messages. This shouldn't be that difficult and once done, should just work moving forward.
If you have a look at the various proxies we have here you will be above to see what messages we publish in what circumstances. Here are some highlights:
DbCommand
Log command start - here
Log command error - here
Log command end - here
DbConnection:
Log connection open - here
Log connection closed - here
DbTransaction
Log Started - here
Log committed - here
Log rollback - here
Other
Command row count here - Glimpses calculates this at the DbDataReader level but you could do it elsewhere as well
Now that you have an idea of what messages we are expecting and how we generate them, as long as you pass in the right data when you publish those messages, everything should just light up - if you are interested here is the code that looks for the messages that you will be publishing.
Message Broker: If you at the GlimpseConfiguration here you will see how to access the Broker. This can be done statically if needed (as we do here). From here you can publish the messages you need.
Helpers: For generating some of the above messages, you can use the helpers inside the Support class here. I would have shifted all the code for publishing the actual messages to this class, but I didn't think there would be too many people doing what you are doing.
Update 1
Starting point: With the above approach you shouldn't need to write your own plugin. You should just be able to access the broker GlimpseConfiguration.GetConfiguredMessageBroker() (make sure you check if its null, which it is if Glimpse is turned off, etc) and publish your messages.
I would imagine that you would put the inspection that leverages the broker and published the messages, where ever you have knowledge of the information that needs to be collected (i.e. inside your custom lib). Normally this would require references inside your lib to glimpse (which you may not want), so to protect against this, from your lib, you would call a proxy (which could be another VS proj) that has the glimpse dependency. Hence your ado lib only has references to your own code.
To get your toes wet, try just publishing a couple of fake connection and command messages. Assuming the broker you get from GlimpseConfiguration.GetConfiguredMessageBroker() isn't null, these should just show up. Then you can work towards getting real data into it from your lib.
Update 2
Obsolete Broker Access
Its marked as obsolete because its going to change in v2. You will still be able to do what you need to do, but the way of accessing the broker has changed. For what you currently need to do this is ok.
Sometimes null
As you have found this is really dependent on where in the page lifecycle you are currently at. To get around this, I would probably change my original recommendation a little.
In the code where you are currently creating messages and pushing them to the message bus, try putting them into HttpContext.Current.Items. If you haven't used it before, this is a store which asp.net provides out of the box which lasts the lifetime of a given request. You could have a list that you put in there, still create the message objects that you are doing, but put them into that list instead of pushing them through the broker.
Then, create a HttpModule (its really simple to do) which taps into the PostLogRequest event. Within this handler, you would pull the list out of the context, iterate through it and push the message into the message broker (accessing the same way you have been).

Flash player API for browser extension

let's say we have a P2P multi-player Flash based game hosted on a website. Would it be possible to create a browser extension that would listen to what is going on within the Flash application? For example, I would like to know when a player connects to a room, gets kicked or banned, or simply leaves by himself. I'm sorry this is not really a specific question but I need a direction to start. Thanks in advance!
I can see a few ways to communicate between Flash and a browser plugin.
One is to open a socket to a server running on the local machine. Because of the security sandbox, this may not be the easiest approach, but if feasible, it is of course probably the one to go for because you've already got your socket-handling code written, and listening/writing to a additional socket isn't terribly complicated. For this approach, you just need your plugin to start listening on a socket, and get the flash applet to connect to it.
Another way might be to try something with passing messages in cookies. Pretty sure this would just cause much grief, though.
Another way, and I suspect this may turn out to be the easier path, is to communicate between Flash and JavaScript using the ExternalInterface class, then from JavaScript to the plugin. Adobe's IntrovertIM example should get you started if you can find a copy on the web.
In Flash, create two functions, a jsToSwf(command:String, args:Array<String>):Dynamic function, to handle incoming messages from JS that are sent to that callback, and a swfToJs(command:String, args:Array<String> = null):Dynamic function, which calls flash.external.ExternalInterface.call("swfToJs", command, args);.
To set it up, you need to do something like:
if (flash.external.ExternalInterface.available) {
flash.external.ExternalInterface.addCallback("jsToSwf", jsToSwf);
swfToJs("IS JS READY?");
}
(The two parameters to addCallback are what the function is called in JS, and what it's called in Flash. They don't have to be the same thing, but it sort of makes sense that they do)
In JS, you need the same functions: function swfToJs(command, params) accepts commands and parameter lists from Flash; and jsToSwf(command, params) calls getSwf("Furcadia").jsToSwf(command, params);.
getSwf("name") should probably be something like:
/** Get ref to specified SWF file.
// Unfortunately, document.getElementById() doesn't
// work well with Flash Player/ExternalInterface. */
function getSwf(movieName) {
result = '';
if (navigator.appName.indexOf("Microsoft") != -1) {
result = window[movieName];
} else {
result = document[movieName];
}
return result;
}
The only fiddly bit there is that you need to do a little handshake to make sure everyone's listening. So when you have Flash ready, it calls swfToJs("IS JS READY?"); then the JS side, on getting that command, replies with jsToSwf("JS IS READY!"); then on getting that, Flash confirms receipt with swfToJs("FLASH IS READY!"); and both sides set a flag saying they're now clear to send any commands they like.
So, you've now got Flash talking with JS. But how does JS talk with a browser extension? And, do you mean extension, or add-on, since there's a difference! Well, that becomes a whole 'nother can of worms, since you didn't specify which browser.
Every browser handles things differently. For example, Mozilla has port.emit()/port.on() and the older postMessage() as APIs for JS to communicate with add-ons.
Still, I think ExternalInterface lets us reduce a hard question (Flash-to-external-code comms) to a much simpler question (Js-to-external-code comms).

webrtc used as a simile message app

I am trying to write a small application usingwebrtc that can be used as a messaging/Chat application between 2 computers.
I see this:
http://simpl.info/rtcdatachannel/
and it is not working. any suggestions?
I wrote the simpl.info/rtcdatachannel example. It's only designed to show off data channels working within one page.
For a complete peer-to-peer messaging application, I suggest adding RTCDataChannel functionality to something like apprtc.appspot.com. You could also consider a readymade abstraction library like PeerJS or EasyRTC.
You might also want to take a look at the RTCPeerConnection/RTCDataChannel/signaling codelab I built.
In above example, from the trace log, the ice-candidates are generated, but they are either not exchanged between each other because of there may be problem in sending 'offer' or responding the 'answer'. Also above example works only in chrome( because of only webkitRTCPeerConnection is used, with mozRTCPeerConnection this can work on firefox also.
If you want to develope chat application for only text and not for the video chat, then you can use node-js & socket.io or websockets for this.
You may like :) following two libraries:
DataChannel.js / for webrtc data/text/file sharing (among multi-users)
RTCMultiConnection.js / for data as well as media (screen/audio/video/etc) sharing
Firebase.com is a "suggested" starting point for newcomers; that can be used for signaling. You just need to override "openSignalingChannel" and done!
You should use peer.js (https://github.com/peers/peerjs) or use peer chat (https://github.com/Hironate/PeerChat) if you want to do with node js.

How to simulate an uncompleted Netty ChannelFuture

I'm using Netty to write a client application that sends UDP messages to a server. In short I'm using this piece of code to write the stream to the channel:
ChannelFuture future = channel.write(request, remoteInetSocketAddress);
future.awaitUninterruptibly(timeout);
if(!future.isDone()){
//abort logic
}
Everything works fine, but one thing: I'm unable to test the abort logic as I cannot make the write to fail - i.e. even if the server is down the future would be completed successfully. The write operation usually takes about 1 ms so setting very little timeout doesn't help too much.
I know the preffered way would be to use an asynch model instead of await() call, however for my scenario I need it to be synchronous and I need to be sure it get finnished at some point.
Does anyone know how could I simulate an uncompleted future?
Many thanks in advance!
MM
Depending on how your code is written you could use a mock framework such as mockito. If that is not possible, you can also use a "connected" UDP socket, i.e. a datagram socket that is bound to a local address. If you send to a bogus server you should get PortunreachableException or something similar.
Netty has a class FailedFuture that can be used for the purpose of this,
You can for example mock your class with tests that simulate the following:
ChannelFuture future;
if(ALWAYS_FAIL) {
future = channel.newFailedFuture(new Exception("I failed"));
else
future = channel.write(request, remoteInetSocketAddress);

Notifications in wxWidgets?

I'm working on a small application using C++/wxWidgets, where several parts of the GUI need to be updated based on e.g. received UDP datagrams. More specifically, a secondary thread tries to keep a list of available "clients" in the network (which may come and go away) and e.g. corresponding comboboxes in the UI need to be updated to reflect the changes.
The documentation mentions that for this kind of thing EVT_UPDATE_UI would be a good choice. As far as I can understand from the sparse documentation, this event is sent automatically by the system and provides some support for assisted UI change.
However, I'd feel more comfortable using a more direct approach, i.e. where e.g. a window object could register/subscribe to receive notifications (either events or callbacks) upon particular events and another part of the code is sending out these notifications when required. I could do this in C++ using my own code, however I guess if wxWidgets already supports something like that, I should make use of it. However I haven't found anything in that regards.
So, the question is: does wxWidgets support this kind of notification system (or similar alternatives) or would I be best served coding my own?
AFAIK there is nothing directly usable in wxWidgets, but doing it on your own seems easy.
What I would do:
Create a wxEvtHandler-descendent class to hold the list of available "clients" in the network. Let this class have a wxCriticalSection, and use a wxCriticalSectionLocker for that in all methods that add or delete "clients".
Create a worker thread class by inheriting wxThread to handle your UDP datagrams, using blocking calls. The thread should directly call methods of the client list object whenever a client has to be added or removed. In these methods update the list of clients, and ::wxPostEvent() an event to itself (this will execute the whole notification calls in the main GUI thread).
Handle the event in the client list class, and notify all listeners that the list of clients has changed. The observer pattern seems to me a good fit. You could either call a method of all registered listeners directly, or send a wxCommandEvent to them.
Have you tried calling Update() on the widget(s) that change? Once you update the contents of the combo box, call Update(), and the contents should update.