editButtonItem Not Showing Up - objective-c

The Problem:
The built-in editButtonItem that Xcode automatically comments out when a new UITableViewController class is created does not work when I delete the comment slashes (//). By does not work I mean that the edit button does not appear at all. Swiping a cell does not work either.
Attempted Solutions:
I have tried to follow the various workarounds that have been posted on other stackoverflow threads to no avail. Most of the posts that I have found talk about various aspects of the edit button not working (e.g., no minus signs showing up, etc…) but very few that I have found in which the edit button does not show up at all.
Hunch:
I have a hunch that it might have something to do with the UITableViewController not being properly implemented. I am very new to object-oriented programming as well as objective-c, so I apologize if the answer is something very basic—but hey, it's part of the learning process. Any help is much appreciated.
Code:
____.h
#import <UIKit/UIKit.h>
#import "IndividualRecipeViewController.h"
#class BrowsePrivateRecipeViewController;
#protocol BrowsePrivateRecipeViewControllerDelegate
- (void)browsePrivateRecipeViewControllerDidFinish:(BrowsePrivateRecipeViewController *)controller;
#end
#interface BrowsePrivateRecipeViewController : UITableViewController
#property (weak, nonatomic) id <BrowsePrivateRecipeViewControllerDelegate> delegate;
#property (assign, nonatomic) NSUInteger listLength;
#property (strong, nonatomic) NSDictionary *dictionaryOfRecipes;
#property (strong, nonatomic) NSMutableArray *arrayOfRecipeNames;
// ... methods
#end
____.m
#interface BrowsePrivateRecipeViewController ()
#end
#implementation BrowsePrivateRecipeViewController
#synthesize delegate = _delegate;
#synthesize listLength = _listLength;
#synthesize dictionaryOfRecipes = _dictionaryOfRecipes;
#synthesize arrayOfRecipeNames = _arrayOfRecipeNames;
- (void)viewDidLoad
{
// ... code here
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
self.navigationItem.rightBarButtonItem = self.editButtonItem;
}
// ... other methods
UPDATE:
LINK TO SOURCE CODE
So I have decided to post the source code to my whole project. I am having this problem with multiple files, but if I get it fixed in one, I am pretty sure that the rest will fall into place.
Please focus on the files BrowsePrivateRecipeViewController.m/.h. This is the most straightforward instance of the problem.
Once again thank you for your patience and help.
Sincerely,
Jason

First of all, I would definately not use a custom button for editing the table. It's unnecessary simply because there's already one built in.
Just use UIViewControllers editButtonItem.
If you have to perform additional stuff on button press, override -setEditing:animated: and call super first.
The error you mentioned above is caused because you're trying to access the navigationBars navigationItem, which does not exist. You should access your view controller's navigationItem.
self.navigationItem.rightBarButtonItem = self.editButtonItem;

You need to make a button first. This will make an Edit button then add it to the rightBarButtonItem spot.
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemEdit target:self action:#selector(editTable)];
self.navigationItem.rightBarButtonItem = editButton;
You then need to set up a method to turn on the table's edit mode.
- (void)editTable
{
[self.tableView setEditing:YES animated:YES];
}
Update:
Just read your question again and noticed you want swipe to delete as well. You need to added these methods in order to add that to your tableview.
// Override to support conditional editing of the table view.
- (BOOL)tableView:(UITableView *)tableView canEditRowAtIndexPath:(NSIndexPath *)indexPath
{
// Return NO if you do not want the specified item to be editable.
return YES;
}
// Override to support editing the table view.
- (void)tableView:(UITableView *)tableView commitEditingStyle:(UITableViewCellEditingStyle)editingStyle forRowAtIndexPath:(NSIndexPath *)indexPath
{
if (editingStyle == UITableViewCellEditingStyleDelete) {
// Delete the row from the data source
[tableView deleteRowsAtIndexPaths:[NSArray arrayWithObject:indexPath] withRowAnimation:UITableViewRowAnimationFade];
}
else if (editingStyle == UITableViewCellEditingStyleInsert) {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
Update 2
__.h
#property (weak, nonatomic) IBOutlet UINavigationBar *navigationBar;
__.m
#synthesize navigationBar;
- (void)viewDidLoad {
//...
UIBarButtonItem *editButton = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemEdit target:self action:#selector(editTable)];
self.navigationBar.navigationItem.rightBarButtonItem = editButton;
}

You aren't alloc'ing or init'ing the editButtonItem object, so how can you expect to retain it (equals sign), let alone have it show up? You're basically sending a message to nil.

Related

Taking contact information and putting it into a UITableView

I am creating an app where you press a button and it opens up your contacts list. You can then select the contact you want to add and it imports their name and email into the app. I currently have that information going into labels but I want to add it to a table view cell. How would I do this?
My Code:
.h:
#import <UIKit/UIKit.h>
#import <AddressBookUI/AddressBookUI.h>
#interface FirstViewController : UIViewController <ABPeoplePickerNavigationControllerDelegate>
- (IBAction)showPicker:(id)sender;
#property (weak, nonatomic) IBOutlet UILabel *firstName;
#property (weak, nonatomic) IBOutlet UILabel *email;
#end
.m:
#import "FirstViewController.h"
#interface FirstViewController ()
#end
#implementation FirstViewController
#synthesize firstName;
#synthesize email;
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (IBAction)showPicker:(id)sender {
ABPeoplePickerNavigationController *picker =
[[ABPeoplePickerNavigationController alloc] init];
picker.peoplePickerDelegate = self;
[self presentModalViewController:picker animated:YES];
}
- (void)peoplePickerNavigationControllerDidCancel:
(ABPeoplePickerNavigationController *)peoplePicker
{
[self dismissModalViewControllerAnimated:YES];
}
- (BOOL)peoplePickerNavigationController:
(ABPeoplePickerNavigationController *)peoplePicker
shouldContinueAfterSelectingPerson:(ABRecordRef)person {
[self displayPerson:person];
[self dismissModalViewControllerAnimated:YES];
return NO;
}
- (BOOL)peoplePickerNavigationController:
(ABPeoplePickerNavigationController *)peoplePicker
shouldContinueAfterSelectingPerson:(ABRecordRef)person
property:(ABPropertyID)property
identifier:(ABMultiValueIdentifier)identifier
{
return NO;
}
- (void)displayPerson:(ABRecordRef)person
{
NSString* name = (__bridge_transfer NSString*)ABRecordCopyValue(person,
kABPersonFirstNameProperty);
self.firstName.text = name;
ABMultiValueRef emails = ABRecordCopyValue(person, kABPersonEmailProperty);
NSString *emailId = (__bridge NSString *)ABMultiValueCopyValueAtIndex(emails, 0);//0 for "Home Email" and 1 for "Work Email".
self.email.text = emailId;
}
#end
OK, I am going to explain how you programmatically implement a very basic table view controller. It will be up to you, though, to figure out how to integrate this into your application.
Let's start with the header file, let's call it MyTableViewController.h:
#interface MyTableViewController : UIViewController <UITableViewDelegate, UITableViewDataSource>
{
}
#end
As you can see, your controller class adopts the protocols UITableViewDelegate and UITableViewDataSource.
Now let's look at a first snippet from the implementation file MyTableViewController.m. Your first job, obviously, is to create the controller's view. You do this in your controller's loadView method. If you want to learn more about the view life cycle and how to program a UIViewController I suggest you read the UIViewController class reference and the accompanying View Controller Programming Guide.
- (void) loadView
{
// Give the view some more or less arbitrary initial size. It will be
// resized later when it is actually displayed
CGRect tableViewFrame = CGRectMake(0, 0, 320, 200);
UITableView* tableView = [[[UITableView alloc] initWithFrame:tableViewFrame style:UITableViewStyleGrouped] autorelease];
self.view = tableView;
// Here we make sure that the table view will take as much horizontal
// and vertical space as it can get when it is resized.
UIViewAutoresizing autoresizingMask = (UIViewAutoresizingFlexibleWidth | UIViewAutoresizingFlexibleHeight);
tableView.autoresizingMask = autoresizingMask;
// We need to tell the table view that we are both its delegate and
// its data source.
tableView.delegate = self;
tableView.dataSource = self;
}
Just to let you know: You can omit loadView entirely if your controller is a subclass of UITableViewController, but I deliberately do not take that shortcut so that I can show you how a table view needs a delegate and a data source. Most important ist the data source.
In the next snippet in MyTableViewController.m we are going to implement some basic UITableViewDataSource methods. For this you need to understand how a table view is structured: A table view is divided into sections, and each section has a number of cells. The point of having sections is to visually separate groups of cells, with an optional section header or footer. I am not going into details here, though, to keep this simple.
- (NSInteger) numberOfSectionsInTableView:(UITableView*)tableView
{
// Let's keep it simple: We want just one section
return 1;
}
- (NSInteger) tableView:(UITableView*)tableView numberOfRowsInSection:(NSInteger)section
{
// Let's keep it simple: We want just one row, or table view cell.
// Since we only have one section (see above) we don't have to look
// at the section parameter.
return 1;
}
And now, finally, the centerpiece where you create your table view cell. Again, this is a UITableViewDataSource method that we implement. Note that we do not need to inspect the indexPath parameter only because we know that we only have one section and one row. In a real world application you will probably have to write switch-case or if-else statements that examine indexPath.section and indexPath.row so that you can distinguish between the different cells you need to create.
- (UITableViewCell*) tableView:(UITableView*)tableView cellForRowAtIndexPath:(NSIndexPath*)indexPath
{
// This is very important for your future table view implementations:
// Always ask the table view first if it already has a cell in its
// cache. If you don't do this your table view will become slow when
// it has many cells.
NSString* identifier = #"MyTableViewCell";
UITableViewCell* cell = [tableView dequeueReusableCellWithIdentifier:identifier];
if (cell == nil)
{
// Aha, the table view didn't have a cell in its cache, so we must
// create a new one. We use UITableViewCellStyleValue1 so that the
// cell can display two pieces of information.
cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleValue1 reuseIdentifier:identifier] autorelease];
}
// Regardless of whether we got the cell from the table view's cache
// or create a new cell, we must now fill it with content.
// First, obtain the information about the person from somewhere...
NSString* personName = ...;
NSString* personEmail = ...;
// ... then add the information to the table cell
cell.textLabel.text = personName;
cell.detailTextLabel.text = personEmail;
return cell;
}
As a final nicety, we implement a UITableViewDelegate method:
- (void) tableView:(UITableView*)tableView didSelectRowAtIndexPath:(NSIndexPath*)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:NO];
// Here you can react to the user tapping on the cell. If you
// don't want the user to be able to select a cell you can
// add the following line to tableView:cellForRowAtIndexPath:
// cell.selectionStyle = UITableViewCellSelectionStyleNone;
}
It is difficult to tell how you should integrate this into your application. It all depends where you want to display the table view. Since you say you want to replace the two labels you already have, one possible approach could be this:
In Interface Builder, add the table view as a subview to the main view of your FirstViewController
Add an outlet to FirstViewController that you connect to the table view
Let FirstViewController adopt the protocols UITableViewDelegate and UITableViewDataSource
Connect FirstViewController to the delegate and data source outlets of the table view
Don't implement loadView from my example, you don't need it, you already have made all the connections etc. in Interface Builder
If you need further help with integration, I suggest that you ask a new question and possibly refer to this answer. Good luck.

UILabel text not changing, however xx.title is working

I have two view controller. In first view controller I have list of names. When I click on that, I want the same name to be displayed in second view controller.
I have below code.
-(void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// PropDetailViewController is second view controller
PropDetailViewController *prop = [self.storyboard instantiateViewControllerWithIdentifier:#"prop"];
ListOfProperty *propList = [propListFinal objectAtIndex:indexPath.row];
NSString *myText = [NSString stringWithFormat:#"%#", propList.addressOfFlat];
prop.detailLabel.text = myText;
prop.title = myText;
[self.navigationController pushViewController:prop animated:YES];
[tableView deselectRowAtIndexPath:indexPath animated:YES];
}
and in PropDetailViewController, I have #property (retain, nonatomic) IBOutlet UILabel *detailLabel;.
What I was expecting is when I click say Name 1, I will see Name 1 as text in UILabel and on the UINavigationBar too. However I only see Name 1 on navigation bar and not on UILabel.
It is not advisable to access an UIView item at that point in the program flow. When setting the value of prop.detailLabel.text the view may not have been loaded. When the view is loaded later then the UIView is updated with the default settings given in the XIB file in IB.
You should rather set an NSString property, lets say
#property (retain, nonatomic) NSString *propName;
assign it before pushing the view controller as you do. But use this property and not the UILable. And in PropDetailViewController in viewDidLoad do the following:
(void) viewDidLoad {
// call super viewDidLoad and all the works ...
self.detailLabel.text = propName;
}
Instead of viewDidLoad you could use viewWillAppear. Because viewDidLoad COULD be executed already when you assign the property's value.
If you want to be on the save side then invent a new init method where you hand over all the values that you want to be set upfront.
But I never did that in combination with storyboard (where you may use instantiate... rather than init...) and therefore I cannot give any advise out of the top of my head.
Another clean approach would be to stick with the propName property but to implement a custom setter -(void)setPropName:(NSString)propName; where you set the property (probably _propName if you autosynthesize) AND set the UILable text plus setting the UILable text within viewDidLoad.
Try this:
in .h
#property (retain, nonatomic) NSString *detailText;
in PropDetailViewController.m
Change line of code with
NSString *myText = [NSString stringWithFormat:#"%#", propList.addressOfFlat];
prop.detailText = myText;
prop.title = myText;
in ViewDidLoad:
[self.detailLabel setText:self.detailText];

Pass data to the parentViewController [iOS]

I have this storyboard:
When I press the "Insegnante" button in the first view controller (wich is called newCourseViewController) it show me a table view with a list of teacher. When I press on a teacher (and the method tableView:canEditRowAtIndexPath: is called) I want that the UITableViewController "pass" the object pressed to the first view controller.
This is my code for the first view controller newCourseViewController.h
#import <UIKit/UIKit.h>
#import "Teacher.h"
#interface newCourseViewController : UIViewController
#property (nonatomic , strong) Teacher *teacher;
#end
And this is my code for the first view controller newCourseViewController.m (only important code)
#import "newCourseViewController.h"
#import "Courses.h"
#import "Teacher.h"
#import "addTeacherToCourseViewController.h"
#interface newCourseViewController ()
#property (weak, nonatomic) IBOutlet UITextField *textField;
#end
#implementation newCourseViewController
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view.
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)setTeacher:(Teacher *)teacher
{
self.teacher = teacher;
NSLog(#"Maestro settato!");
}
-(void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"addTeacherToCourse"]) {
[segue.destinationViewController setPreviousViewController:self];
}
}
Now the code for the second view controller addTeacherToCourseViewController-h
#interface addTeacherToCourseViewController : UITableViewController
#property (nonatomic , weak) id previousViewController;
#end
and the addTeacherToCourseViewController.m (only the important method)
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
Teacher *teacher = [self.teachers getTeacherInPosition:indexPath.row];
[self.previousViewController setTeacher:teacher];
[self.navigationController popViewControllerAnimated:YES];
}
In the first view controller in the prepareForSegue method I set myself to the previousViewController in the second view. Then I "pass" the teacher selected and than I dismiss the second view controller.
When the application execute the [self.navigationController popViewControllerAnimated:YES]; Xcode crash and the simulator crash.
I can't figure out what is the problem. Can you help me?
To send values to parent controller you have to use protocols. I will provide proper steps you should take in order to have your desired functionality working.
1.
Create a protocol for your AddTeacherToCourseController.
In your AddTeacherToCourseController.h add the following right below the imports:
#protocol AddTeacherToCourseControllerProtocol <NSObject>
- (void)yourDelegateMethod:(Teacher *)insegnante;
#end
And below interface tag add:
#property (strong, nonatomic) id <AddTeacherToCourseControllerProtocol> delegate;
2.
In AddTeacherToCourseController.m:
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
// I would use the existing array you are using to display the teachers in order to select the correct one you want to send back like this:
// Teacher *teacher = [self.teachers getTeacherInPosition:indexPath.row];
[self.delegate yourDelegateMethod:[yourTeacherArray objectAtIndex:indexPath.row]];
}
[this method will call your delegate method through the protocol and will pass your selected professor to the parent controller]
3.
In your parent controller, your newCourseViewController.h right after interface line add:
<AddTeacherToCourseControllerProtocol>
4.
If you do not have an Insegnante button action, create one in interface builder [dragging and naming]. Then add the following to this action:
// assuming your storyboard is named MainStoryboard. here you create your segue programmatically:
UIStoryboard *storyBoard = [UIStoryboard storyboardWithName:#"MainStoryboard" bundle:nil];
addTeacherToCourseViewController *addTeacherController = (addTeacherToCourseViewController *)[storyBoard instantiateViewControllerWithIdentifier:#"addTeacherToCourseViewController"];
addTeacherController.delegate = self;
[self.navigationController pushViewController:addTeacherController animated:YES];
5.
In Interface Builder:
Remove your segue from Insegnante button.
Edit the Storyboard Id of 'addTeacherToCourseViewController' to 'addTeacherToCourseViewController'
6.
In newCourseViewController.h write your delegate method:
- (void)yourDelegateMethod:(Teacher *)insegnante{
// Do whatever you want with your Insegnante
// and be sure to pop the second controller from the view stack:
[self.navigationController popViewControllerAnimated:YES];
}
Let me know if you have questions and if my answer helped anyone.
In order to give you an exact answer please tell me what object you are using to display your list of professors in your second controller, the tableViewController. I am guessing that is an array of Teacher instances. Is that correct? [class Teacher]

UITextFieldDelegate SecondView

I'm using iOS 5 and trying to use TextField with UITextFieldDelegate, it's worked exactly like I want (but JUST in the first View). I don't understand, why it's not working in the next view.
For simple example, I created new project (ViewController). There I added one button, that connect to another view (SecondViewController). In the SecondViewController, I have one TextField. With this textField I want to use textFieldShouldReturn. But it seems, that this method is not being called. What I know, I should write the delegate in ViewDidLoad. Should I write myTextField.delegate = self; ? but I think something wrong there. I used Debugging, and always at that position, i'm getting problem. Could you please tell me, what the problem is? and how can i solve it ;(
Thanks in advance.....
Here is my code (that it works, in the first view (ViewController). Unfortunately here not (SecondViewController):
SecondViewController.h
#interface SecondViewController : UIViewController<UITextFieldDelegate>
#property (strong, nonatomic) IBOutlet UITextField *myTextField;
#end
SecondViewController.m
#implementation SecondViewController
#synthesize myTextField;
- (void)viewDidLoad{
[super viewDidLoad];
myTextField.delegate = self; // here i get the problem
}
-(BOOL) textFieldShouldReturn:(UITextField *)textField{ // this method is not being called
[textField resignFirstResponder];
NSLog(#"is called!");
NSString *valueMyTextField = myTextField.text;
NSLog(#"%#", valueMyTextField);
return YES;
}
Problem solved... :)
The problem was the connection from firstView to secondView.
Do not use addSubView, if you want to add Controller!
Use presentModalViewController :)
Hope it helps, in case you have the same problem like me.
In the nib file, please check that whether you have checked the Auto-enable Return Key check box for the text field.

Setting the initial value of a UILABEL

I'm trying to create a simple Quiz app (I'm a beginner), when I launch the app I want a UILabel to show the first question (of an array of questions). I'm having some trouble with setting the initial value.
I've done a couple of attempts, whiteout success. I my QuizAppDelegate.h file I declare my UILabel like this:
IBOutlet UILabel * questionField;
In my main .m file I have tried the following:
- (id)init {
[super init];
questions = [[NSMutableArray alloc] init];
// Not working
questionField = [[UILabel alloc] init];
[questionField setText:#"Hello"];
// Working
NSLog(#"Hello");
[self defaultQuestions];
// [self showQuestion];
return self;
}
Another thing I have tried is the following in QuizAppDelegate:
#property (nonatomic, retain) IBOutlet UILabel *questionField;
- (void)changeTitle:(NSString *)toName;
And in the .m file:
#synthesize questionField;
- (id)init {
[super init];
questions = [[NSMutableArray alloc] init];
// Not working
[self changeTitle:#"Hello"];
// Working
NSLog(#"Hello");
[self defaultQuestions];
// [self showQuestion];
return self;
}
-(void)changeTitle:(NSString *)toName {
[questionField setText:toName];
}
Any tips on how to solve this would be great!
// Anders
Hopefully you're not actually putting code into main.m. On iOS, you rarely modify that file.
Since you're doing everything in the AppDelegate, let's keep it there (as opposed to creating a new UIViewController). Let's start with the basics.
Adding the Label as an instance variable
You're doing this correctly—inside the curly braces of the .h file, put the line
IBOutlet UILabel * questionField;
Then, declare the corresponding property, and make sure to synthesize it in the .m file.
#property (nonatomic, retain) IBOutlet UILabel *questionField;
#synthesize questionField // in the .m file
Adding the UILabel in Interface Builder
Open up MainWindow.xib. Drag a UILabel from the Library to the Window that represents your app's window. Then Control-Drag from the AppDelegate object (the third icon on the left in Xcode 4; it'll be labelled in the Document window in IB 3). You'll see a little black window come up—select the option called questionField to make the connection.
See this link for screenshots and how to make connections in IB. The same applies in Xcode 4.
Changing the text
You don't need a separate method to change the text—just modify the label's text property.
Pick a method that'll be called when the app launches (applicationDidFinishLaunching:WithOptions: is a good place to do it in), and put the following code:
questionField.text = #"Hello";
And that's it!
Code
QuizAppDelegate.h
#import <UIKit/UIKit.h>
#interface QuizAppDelegate : NSObject <UIApplicationDelegate> {
IBOutlet UILabel *questionField;
}
#property (nonatomic, retain) IBOutlet UIWindow *window;
#property (nonatomic, retain) IBOutlet UILabel *questionField;
#end
QuizAppDelegate.m
#import "QuizAppDelegate.h"
#implementation QuizAppDelegate
#synthesize window=_window;
#synthesize questionField;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Override point for customization after application launch.
// Add the tab bar controller's current view as a subview of the window
[self.window addSubview:self.questionField];
[self.window makeKeyAndVisible];
self.questionField.text = #"Hello";
return YES;
}
- (void)dealloc
{
[_window release];
[questionField release];
[super dealloc];
}
#end
If you're creating the label programmatically, then you have to add the label to the view:
[self.view addSubview:questionField];
This assumes that you have a ViewController. If not, and you're doing this directly in the AppDelegate (a very bad idea, by the way), then do
[self.window addSubview:questionField];
If you're creating it in the IB, make sure you set up the connections.
You should not both add the UILabel in the IB and instantiate it programmatically. Only call alloc if you are creating it programmatically. Otherwise, if using the IB, skip that part. You created it already with the xib.
I suspect that you have either not created your Interface Builder layout properly - either you have missed the control out all together or more likely you have not connected that control to the questionField outlet in yout header file.
You need to drag a UILabel view into the main view and then connect it to the correct line in your header file.
You shouldn't be using your main.m like that at all. In fact, you should almost certainly never do anything with it. Try creating a UIViewController subclass and practicing your quiz with that. (Add the UILabel to the IB file and then connect the outlet.) Perhaps use the View-Based Application template while you are practicing.
This is a good answer:
"You're doing this correctly—inside the curly braces of the .h file, put the line
IBOutlet UILabel * questionField;"
I was trying to change the value of mylabel.text and the screen didn't update the label with this.value. I included the {IBOutlet UILabel * mylabel} and it works like a charm!
So this answer is valid to change the text of a label programmatically!
Thanks